I played the game for a little while. It seemed like a game that contained a lot of waiting. It’s easy enough to play and the game does a great job of teaching you how to play and providing some great tips. Dwellers can act on their own, but it’s up to you to manage them. Each dweller has their own S.P.E.C.I.A.L. stats, each of which is good for something. For instance, you’ll want to put your dwellers with high Strength in your power production rooms. Perception is good for water production, while Agility is good for food production. Intelligence is good for the medical room that produces Stimpaks and the science lab, which produces Radaway. Charm is good in the Living Quarters where you can breed your dwellers.
You can “rush” rooms, hurrying their production of a resources. If it goes well, you’ll get a bonus and caps, but if it fails your dwellers in the room will have to deal with an incident. Before rushing, the game will tell you the percent chance of an incident, so if you find that percentage is high, then it’s not a good idea to rush the room. The room can catch on fire, or creatures can appear such as Radroaches, Mole Rats, and Radscorpions. If your dwellers get hurt, you can given them Stimpaks. If they die, you can revive them after the incident. If not taken care of quickly enough, the incident could spread to other rooms.
In the meantime, there are chances that Raiders, Feral Ghouls, or Death Claws could invade your vault. Once they get in, it’s up to your dwellers to fend them off. These enemies always work their way from left to right on each floor, going to the next floor if not defeated in time. If you have a Mr. Handy, it will fight them, too, if it’s on the same floor or you can drag it there. Mr. Handy can also help protect your dwellers during an incident. It can be destroyed, but can repaired for 2,000 caps.
Rooms can be upgraded and expanded. Most rooms can be three room wide and it’s a good idea to make your rooms three wide. This means that 6 dwellers can fit inside. More dwellers working in a room, means it can produce quicker. You unlock rooms by getting dwellers. Once you get closer to 50-60 dwellers, you’ll be able to build new, better rooms for resource production. I have three of each, I removed the old resource rooms.
There is a limit to 200 dwellers in your vault and having that many can be a bit of a nightmare, especially if you have not yet made every room. The rooms that train dwellers S.P.E.C.I.A.L. stats are really good. You can train a certain stat in each room and rotate dwellers in and out. There’s also a Barbershop for customizing your dwellers, which I’ve made, but haven’t used. Also there is a theme workshop that lets you create themes. You’ll find theme recipe pieces on quests. It looks like the themes are Brotherhood of Steel, Railroad, Institute, and Minuteman.
There are a good number of quests to do. On most quests you can have up to three dwellers, but some quests only allow one, or have other various requirements. They can be difficult so it’s a good idea to bring your best dwellers with the best gear and the max amount of Stimpacs and Radaway they can carry (25) from the Vault. You can get a variety of rewards such as weapons, outfits, pets, lunchboxes (which can contain anything), junk, and more. If you fully upgrade the Overseer’s Office, you can have three groups out on quests at once. If your dwellers die and fail a quest, you can retry for a cost, or revive them and send them back home. I have a few certain dwellers I send out on quests. Many quests take some time to reach and get back from, but you can speed this up by spending Nuka-Cola Quantum, which is a very rare resource.
Speaking of quests, there’s a Bottle and Cappy quest line and when that is completed, B&C will occasionally visit your vault, raising happiness. While they’re exploring your vault, you can click on Cappy for caps or Bottle for caps or Nuka-Cola Quantum when they’re dancing. This is so valuable that I highly suggest doing this as soon as possible.
I like this game a lot more than I thought I would. I think this is about as much fun as another Fallout game. I’ve clocked 67 hours in Steam. I’m not sure how many hours I’ve spent playing on my phone or via the Bethesda launcher. I’m often surprised that this is a free game, you don’t always expect free games to be so good. You can spend real money to make in-game purchases, but I haven’t found that to be necessary.
I may have some more thoughts or tips to post here later.