What do you think?
What do you think?
I've been thinking about this in recent months because of I've been playing Hyrule Warriors and Smash Bros. (Wii U). Honestly, when I'm playing a game, I want to have fun, that is my priority. I want to enjoy my gaming experience. However, there are many games that offer challenges, some of which can be down right frustrating. Sometimes, I get really frustrated and therefore have to take a break from the game to calm down and relax a bit. Sometimes, I just have to search the Web for strategies and guides. That can be greatly beneficial because it often helps me learn how to play a game better, such has been my experience with Hyrule Warriors.
So, I don't personally like too much challenge when playing a game. However, if I can complete a challenge, I do feel glad that I completed it and am also grateful that it's over. There are many times when I wish I could just cheat. I know that sounds lame, but at least it's honest. The problem with that is that playing games on a Nintendo console doesn't usually allow you to do that.
I find www.gamefaqs.com to be very useful, but YouTube also has some great videos, which I've also found very helpful. Otherwise, I just "Google it." What do you think? Are there any particular websites that you find to be very helpful when it comes to a challenging game? Do you buy strategy guides? I have a good number of them, but I have pretty much stopped buying them because GameFAQs and YouTube pretty much have what I need.
I'm looking forward to seeing your thoughts.
GregoPeck, filling up the Cheerful Ghost Forum! =)
It seems that every version update of the game has been released along with a DLC. Each DLC, or version update, has increased the maximum level that characters can reach. I think this level was originally 50, then 100, then 150, and now 200. The DLC usually includes new a new map for Adventure Mode, which also adds 20 extra Gold Skulltulas to find. Sometimes they also contain new weapons and costumes.
The Master Quest Pack added Epona as a weapon for Link along with outfits for Cia and Lana. It also added a little to Legend Mode (story mode). It also contained a new Master Quest map for Adventure mode. Many of the areas on this map come with special battle limitations such as "No Healing." The very first square on the map is one of those battles, but also happens to be the very best place for level grinding.
The Twilight Princess Pack added Minda's true form as a new playable character, although none of the maps in Adventure Mode required her to play. I have not yet played as her yet, but I was glad to see her true form added to the game. This DLC also added new costumes for Zelda and Link. It also contained many 8-bit versions of many of the character's weapons. This DLC increased the level cap to 150 and the Adventure Mode map was the toughest of them all. Because of the increased challenge of the new map, I was forced to learn how to play the characters better. It helped me make better use of Link's combos. While I often found myself frustrated with this new map, I was very glad when I completed it (having obtained every new Gold Skulltula, weapon, and costume).
The Majora's Mask Pack was released yesterday and not only increases the level cap to 200, but adds new features to the game. For instance, by using the Smithy, you can now sell weapons and remove or unlock weapon skills. This is a handy feature as the game only allows you to carry 10 weapons for each type (for instance, only 10 of Link's Power Glove). The game also adds new playable characters including Tingle and Young Link. It also adds new costumes, weapons, and Gold Skulltulas in a new Adventure Mode map.
Each DLC's Adventure Mode map is very different. In the Twilight Map, many of the areas on the map have certain rules like "No Special Attacks" and some of them also hide enemy locations on the mini-map in battle. This latter effect can be removed by using one of the new Item Cards, dispelling the "Twilight" effect. On the Majora's Mask Adventure Mode map, the player progresses through the map while the Moon prepares to fall, which resets the map. Different Item Cards can be used to put time back on the clock or reset the map. This makes it so that players need to strategically move throughout the map because time is limited and only so much of the map can be revealed at a time.
I've spent a lot of time playing Hyrule Warrior's since it's release. I have also enjoyed the game, although the more challenging Twilight Princess Adventure Mode map was a bit frustrating at times. Legend Mode takes the player through the games story, which is cool and fun. However, compared to Adventure Mode, it is very short. I've been surprised by how many hours Adventure Mode adds to the game.
I like that the game has many aspects of various Legend of Zelda games that have been released throughout the years. I also like that the game has received numerous DLC packs, all of which I have purchased except for some of the costumes. Although I have never played a Dynasty Warriors game, Hyrule Warriors introduces me to that game series and makes me interested in those games
I think Hyrule Warriors is a great game for the Wii U and I recommend it, especially for fans of The Legend of Zelda series.
I'd like to see the game get more DLC (including Adventure Mode maps) based upon the other games.
I should also mention that this DLC coincides with the release of Majora's Mask for the 3DS.
Every night, I check one of my favorite YouTube channels, created and run by Paul Soares Jr. (https://www.youtube.com/channel/UCP6f9x4iXk3LH8Q1sqJmYPQ). I found Paul's channel before I began playing Minecraft. In fact, I watched his Minecrat Survive and Thrive series before I began to play. I found the channel some how, but most likely because my son is always watching gaming videos on YouTube. One of the channels he watches is "Stampy" (https://www.youtube.com/channel/UCj5i58mCkAREDqFWlhaQbOw). These channels are cool because the people are showing videos of games such as Minecraft, Terraria, and much more.
Although I pretty much just watch Paul's channel, I'm interested in know what channels my fellow Cheerful Ghosts watch and like. Please feel free to share your favorite channels in the comments below.
Oh and in case you don't know Jon (aka Cheerful Ghost) is on YouTube, too (https://www.youtube.com/channel/UCtRz7NiDn8jGOj8RfPSedzw). You can check out trailers, Round Table discussions, and more.
As I was getting ready to report to you on my latest play through of Starbound's Nightly Build, I visited the official website to see if there was any current news. Luckily, I found out that Chucklefish is finally updating the stable release of Starbound. That said, I'm going to continue with my "report," but please see the link above for more details about the new update.
First, I want to clear up something that you may not know about Starbound. The game has three different versions. If you've played Starbound before, you're definitely aware of the "stable" build. It is the stable version of the game, which means most (if not all) of the bugs have been worked out. Secondly, there is an "unstable" build. This version includes things not yet available in the stable build of the game and most likely has more bugs. Finally, there is the "nightly" build. This version of the game is the freshest version as it contains what the developers are currently working on. It is usually updated nightly, contains things not yet available in either other version of the game, and bugs are to be expected.
Months ago, I reported about the nightly build and gave some input as I decided to start playing it. In short, I'm happy to report that if you played the game before the newest update, then it's time to get back in-game! However, I intend this to be an in-depth report, so say goodbye to brevity!
When I first started playing the nightly build many months ago, I was a bit disappointed as I ran into frequent bugs and game crashes. I played through it for a while, but eventually decided to wait before playing again. I was looking forward to the new features, but decided the build was currently too buggy for pleasant game play. This time, however, has been much different. The nightly build still crashes from time to time, but I no longer run into the same serious bugs that were there before.
So, what's new? First of all, when you begin a new game and get to the character creation screen, you're going to see a new race called Novakid. This race is pretty much a space wild west kind of group. I'm not sure I've yet tried a Novakid character, but from a play through I saw on YouTube, they seem to specialize in ranged weapons, in other words guns.
Secondly, you will notice different levels of difficulty. "Casual" is probably what you're going to want to start out with. The death penalty in casual mode is 20-30% of your pixels. At one time the death penalty was a loss in pixels and you dropped the ore that you had in your current inventory. You were able to go back to the place where you died and collect your ore. That, however, seems to have changed and is most likely the death penalty for higher difficulty levels.
Once your character is created, you will spawn on your ship, but you will notice some significant changes if you've played the game before. Now, your ship is damaged and barely functional. You will have to access your ship's AI called "S.A.I.L." You will have to issue the command to reboot the ship's AI. You will also have to issue the command to enable the Matter Manipulater, and the teleporter. Once you do that, you will see you can also issue a command to repair the ship's FTL drive, but the AI will tell you that it is broken and can be repaired with 20 Core Fragments. These can be found deep down in your home planet you beam to. You're going to have to dig pretty deep to find these. *Quick note* I recently noticed that the planet you begin on does not have to be set as your home planet, it is automatically selected. If you wish to move your "home planet" to a different planet, you can do so on the star map.
At first, everything will likely look as you remember from playing the game before, if you've done so, until you dig deep enough to mine Core Fragments. You will see these red glowing ores quite easily once you've dug deep enough. Once you have these, your ship's AI will tell you that in order to travel, you're going to need fuel. It suggests going to the nearest Outpost to find Erchius Crystals. You will notice, on your local star map, an object that isn't a planet, which is an Outpost.
Once you travel to the Outpost, you will see a structure with a device. You need to stand on the platform and a bubble will show up above your head. Access the device by using the "E" button and you will then be able to select to warp to the Outpost. Outposts are a fundamental change with the game and you're going to be visiting them often. The reason for this is because there are NPCs at the Outpost, which will give you quests. You will noticed question marks or exclamation marks above the NPCs, which tell you that they have a quest for you. The first quest will be to visit a Erchius Mining Facility in order to find the crystals that you need to fuel your ship.
*Here is where the spoilers come in*
Once you start the first mission, you will be beamed to the location (via the "Missions" tab in your ship's AI) and you will not be able to beam back to your ship until you complete the mission or die. You also will not be able to use the Matter Manipulator on anything on the mission's planet. This means that you have to traverse the mission the way the developers intended. Once you arrive, you will see a metal station. It doesn't look obvious how to get in, but one of the slanted pieces of metal is a door that can be accessed by clicking on it and pressing the E key. It's a door!
Once you're inside, you'll notice it's a bit dark and some areas are inaccessible. You can activate some computer terminals (by using the E key) and turn lights on. You will have to figure out how to progress further. At one point, you're going to need to jump and climb up and over a door that won't open to get to the other side. You will then find switches that can be activated with the E key, but you'll notice that not only does this open a door, enemies will spawn in. These are "infected miners." The best way to combat these creatures is to use ranged weapons. Luckily, you may get fortunate to find some kind of gun in different storage containers. When I went through, I found some rocket and grenade launchers, which were very helpful.
Along the way, you will come across other people who will not attack you or take damage from you, but they will help you attack the new monsters. Help them out, or let them die, it's your choice. At one point, you will be in a corridor that contains closed doors and a switch. When you activate the switch, some doors will open and a new enemy will begin to attack you with a melee weapon. This new enemy is tougher than previous enemies and the best strategy for this is to keep going left, activating switches along the way that will open doors. Then you will be able to jump on some platforms and evade that enemy or attack it from a distance. You will see more people who will help you along with more storage containers and a bed that you're most likely going to need to rest in.
You will then proceed to the right, above the corridor you just came through. You will then get to a place where you will have to carefully jump down on platforms, trying not to fall to your death. Once there, you will see another switch, which will open a hatch below you, which takes you to the boss. This boss is difficult! The room that contains the boss also contains about six switches and some platforms. You have to activate all six switches and then active the final device which is below the boss. This will hit it and you will have to repeat this process two more times. In the mean time, the boss will summon "infected miners" and will use some electrical looking rays to hurt you. You will have to avoid these rays as they hurt! If you have a shield, you can try blocking the rays, but they will pretty much destroy your shield. The rays move about in a pattern, so you can avoid them. However, after activating the device a second time, the path of the rays will become more difficult to avoid.
I was not able to defeat this boss. I kept dying, so I cheated by using the /admin command, which made me invincible. Once you activate the device for the third time, the boss will die and drop something. Also, a door to the upper-right will open and you will see a large mining machine with a question mark over it. Activating it will give you the crystals you need and you will then be able to beam back to your ship.
Your ship will need fuel to visit another planetary system. Erchius liquid can be bought from a building at the Outpost that looks like a gas station. Coal is no longer a fuel source, Erchius liquid and radioactive ores are the only fuel source now. When you are able to look at your star map, you will see how the universe has changed. There are no longer sectors, but each star system has a description. These include "Eccentric," "Radioactive," "Frozen," and "Fiery." Each system contains planets with different threat levels such as "Harmless," "Mostly Harmless," and "Risky" among others. The different tiered ores you will need are contained in those various star systems with their various difficulties. This is the new universe progression. If you want some more details visit: http://www.reddit.com/r/starbound/comments/2q9h1h/how_to_nightly_tier_progression/
There are some new planet biomes, too. For instance, there are Ocean planets which are filled mostly with water and very little land. You can traverse these with a new "tech" ability, which gives you boat. In one quest from an NPC at the Outpost, you will have to go to the bottom of the ocean on one of these planets and collect some Kelp. You will be able to do this by using a new oxygen suit that you can equip at your ship's AI console. At this console, you will also see how the game's "tech" has changed. As a reward for completing some quests, NPCs will give you blank tech cards. Once you have at least one of these and access the tech via the ship's AI, you can unlock different "tech" abilities.
The game feels much more fun now with NPCs that give you quests at the Outpost. This gives you something to do and reason to explore, instead of just mining for ore to make higher-tiered armor. There are also many new items in the game.
Oh! I almost forgot one other really cool thing regarding NPC Outpost quests! After helping some NPCs, an NPC at the far right of the Outpost will give you a quest to give him something (diamonds usually) to obtain a license, which will upgrade your ship. I'm currently not sure how often you can upgrade your ship, but I've done it a few times already. Now, there is lots of space on your ship to store pretty much everything! It is cool and worth doing. While you can store items in your ship's inventory, it can get full after a while. You can use chests in your ship, but space is limited. I always put my crafting devices on my ship along with a bed. Since space was limited, I began storing items in crates on my home planet. After upgrading my ship, I moved all of that stuff back to my ship in various crates.
There are other bosses and there seems to be plenty to do. So, if you've played Starbound before, you should play it again very soon. You will notice the changes and I think you will agree with me that the game is much more fun now. I'm looking forward to new changes to the game.
I just recently found the link above and I wanted to get your thoughts on this. I honestly don't know very much about Windows 10. The only bit that I do know is from the link below, explaining a possible reason for the reason why the new OS isn't called "Windows 9."
When I was a kid, my family had a Commodore 128D. It wasn't until the Christmas of '95 that we got our first Windows PC. Since then, I've seen the Windows OS grow and I've actually been fond of every new revision. Although in due time, we can see that some of them weren't all that great, especially compared to today's current versions. I most definitely loved Vista. It came out while I was working in the IT department of my local community college and many people were against it. However, I saw new changes within the operating system that I thought were pretty important in my line of work. For instance, additional security and the ability to see what you're typing when inputting a wireless network key.
After that, Windows 7 was released and I enjoyed it as well. When I got my new PC, I decided that I was going to get one with Windows 8. Windows 8.1 was a free upgrade available to me, so I went ahead and upgraded. It seems, to me at least, that many people have something negative to say every time Microsoft releases a new version of it's Windows OS. However, it also seems that those people are only looking at it at face value and therefore ignoring the improvements that have been made "under the hood." Most of their complaints seem to be purely cosmetic. People really hate the way the design of Windows has changed, but that's about as far as their complaints go, which makes it obvious that they're not paying attention to the fine tuned improvements. The truth is that Windows has made great strides in stability and security. Yet there are still many who refuse to stop using XP and upgrade to a more stable and secure version of Windows. Some will say that they don't want to have to learn how to use a new operating system. I think part of it is also because they fear change. The only valid excuse I can currently logically understand to resist upgrading is because of the cost. However, that excuse is now becoming invalid as Microsoft is offering Windows 10 as a free upgrade.
What are your thoughts? Do you know anything about the new OS? Are you going to upgrade your PC?
Since I was a child, I've had almost every version of Nintendo's handheld system, starting with the original Gameboy. I still have many of them such as the Gameboy, Gameboy Color, Gameboy SP, DS, DSi, and 3DS XL.. However, I am currently happy with my 3DS XL, which I bought at the end of 2013. My son also has a 3DS XL he got for Christmas that same year. So, I am not planning on buying the new system any time soon. I may, however, purchase an expected amiibo adapter when that becomes available.
Nintendo also announced many games coming soon for the 3DS and Wii U. These include Fire Emblem, Majora's Mask, and a new free-to-play Pokemon game for the 3DS. The Wii U is getting some Wii games for the Virtual Console including the Metroid Prime Trilogy and Super Mario Galaxy 2.
For me, the most exciting news that was released yesterday was that Hyrule Warriors will be getting a new DLC. The Majora's Mask pack is scheduled to be released on February 5th. It will include two new characters; Young Link and Tingle. It will also include new costumes and a new Adventure Mode map. I am still playing Hyrule Warriors, trying to finish Adventure Mode. I have completed all Adventure Mode maps (regular and Master Quest), except for the Twilight map, which I'm currently working on.
Feel free to see the following link for more information: http://www.gamespot.com/articles/new-3ds-xl-release-date-new-fire-emblem-and-all-th/1100-6424655/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=homepage
Some time ago, I found out that the game would be coming out for the new consoles (PS4 and XBox One) and also the PC. Although I think the updated game would be a great reason to get a PS4, I have not done so. I figured that I'd wait for the PC release, which was expected to come out this month. However, the system requirements have been released along with a release date, March 24th.
Here are the system requirements copied from the link below:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
As for me, this is really a repeat of what I've stated in a comment of at least one discussion, but I'll go ahead and repeat myself and add to that. In November, I found out that Terraria was going to get an update to version 1.3 (for the PC). Since then, I've felt like a child again waiting so eagerly and impatiently for Christmas. Well, Christmas came and Terraria 1.3 is still in development. No release date has been given. However, from what I've seen in the forums, we should definitely see it's release this year.
Also, I decided to get Terraria for my Amazon Kindle Fire HDX. Since then, i found out that the Amazon version of the game has not yet updated to 1.2, so I've been waiting for that as well. While it's release date is still unknown, after following the discussion in the forums, the developers (505 Games) have stated on Twitter that it should be available some time this month.
I am also looking forward to the new Starbound update when it arrives. Previously, I tried out the "nightly build" version of the game, but it was (as expected) quite unfinished and there were plenty of bugs. So, I stopped playing it. However, recently Chucklefish has updated the "unstable" version of the game, which is more complete and less buggy than the "nightly build." The stable version of the game (the one everyone is used to) should be receiving a large update very soon, perhaps this month. I've been watching some videos on YouTube about what's new in the "unstable" version and I'm looking forward to the stable update.
I know a few of us are looking forward to StarCraft II: Legacy of the Void. I'm not sure when we expect it to be released, but I'm assuming that we will see it this year.
I also know at least a couple of us (myself included) are looking forward to the new Zelda game for the Wii U. As with the previously mentioned game, I'm assuming that will also be released this year.
Some time ago, it was recommended to me that I start watching Doctor Who. I did, starting with the 9th Doctor. At that time, the 11th wasn't finished and therefore I did not finish his seasons. I did, however, begin to start watching Doctor Who from the very 1st Doctor. It took me some time to complete watching "classic Doctor Who" (Doctors 1-8), but I recently finished doing so. I did take some breaks, that is I didn't watch any Doctor Who for some time.
Since I finished watching classic Doctor Who, I decided to start watching the new Doctor Who series (beginning with the 9th Doctor). Much of this was what I've already seen, but it was great to watch the new series again after having watched the classic series. I understood a bit more about different things that were going on and my knowledge of the entire series was greatly expanded.
I've found it difficult to pick a favorite Doctor as I've liked each and every one of them, although some more than others. That said, my favorite classic Doctor is probably the 4th, but it's still kind of difficult to pick a favorite. I pretty much liked each of them very much. They were all unique in their own way and yet they all portrayed similar character aspects of the Doctor, such as being a bit eccentric, some more so than others. Initially, I did not like the 7th Doctor because that actor had played another character in an earlier episode. The character wasn't exactly "good" or "friendly" to the Doctor at the time. However, he was still a good Doctor and I thought his eccentric wardrobe was pretty cool.
As for the Doctor's companions, it's hard to pick favorites, too. I think Rose and Amy are among my most favorites. Some of the classic companions were likable, yet there were some that I really did not like at all, such as Turlough and Tegan.
One thing about classic versus new Doctor Who is that the classic series often felt a bit boring even though I still enjoyed the character of the Doctor. There are at least a couple or few episodes of classic Doctor Who that I absolutely did not like at all. However, I don't feel this way about the new new series.
I am currently watching the 11th Doctor (9-11 are some of my favorites) and have not yet made it to the 12th. Classic Doctor Who did state a few times that the Doctor could only regenerate 12 times, but I think that is a "rule" that can be easily broken and logically so. For instance, The Master is also a time lord, who is restricted to that same regeneration rule, yet he defied it. There was also a newer episode where another time lord used all of her regeneration lives to save the Doctor (I'm trying to avoid "spoilers" here), so I think that the regeneration rule can easily be broken and it can be worked into the story.
One final note that I noticed that I want to mention is that the 11th seems to have the most beautiful TARDIS. The outside of the TARDIS is a beautiful blue and the wood looks great.
If you've watched Doctor Who, what have you watched (classic, new, or both)? Who is your favorite Doctor and companion? Do you also find it difficult to choose favorites?
This discussion came after my comment on the "25 Invisible Benefits of Gaming While Male" video. I had said that I wish there were more females here. He commented and asked me to PM him if I had any ideas on how to do so. Although our main contributors are primarily males, I try to write my posts keeping in mind that males and females alike may read them. Hence, I don't usually say something like, "you guys."
Pretty much the main thing I thought of was if every member her promoted the site every where we could. I also mentioned that it'd be cool if I could add something like "Cheerful Ghost contributor" to my employment section on Facebook. Even though I'm not employed by Cheerful Ghost, you can add volunteer positions there as I noticed when I added being an Assistant Den Leader for Boy Scouts. However, Cheerful Ghost doesn't have a Facebook page, so that might not work so well. Which leads to my second point of this post.
Some time ago, I mentioned to Jon that I think a Cheerful Ghost Facebook page would be cool. He brought up a great point in that he'd like to keep our discussions on here instead of on Facebook. However, he says he's more open to that option now. As I said, I think he made a great point. However, if we had a Facebook page, we could supply links to our posts on here and people could "like" and follow along on the site. It could increase our membership.
So, what are your thoughts on this? What do you think we could do to increase our membership? Jon and I both agree that we would like to see this awesome site thrive. While we're not dead, I think more members here could lead to more discussion and even more fun when we all decide to play games together. What do you think about a Cheerful Ghost Facebook page?
Please feel free to post your thoughts here or send me or Jon a private message, if you wish. Thank you all for your contribution. While I've only been a member for about a year now, Cheerful Ghost is definitely one of my favorite websites and I visit the page very often. I've been so happy with my membership, impressed by the content here, and glad that I've even made some new friends.
From the "One Year Later" news (http://playstarbound.com/one-year-later/): "We’ve been super hard at work on a very large update that changes and expands upon the progression system and it’s nearly ready for unstable."
I'm looking forward to the large update! I'm hoping it's the big 1.0 version we've been waiting for. I did some testing of the "nightly builds," but it's been a while since I've played. While I was fully aware that the nightly builds weren't always stable and had their own bugs in them, after a while I decided to wait longer. There's only so many times you can go through character and world wipes and other bugs before you decide it's time to wait for a more stable release.
It seems as though some of the DLC wasn't available right away. I don't know if it was released at a later date or I had to accomplish some in-game goals to unlock them. I recently noticed more content was available such as playable characters, which mostly included the game's enemies. This also seemed to open up a new story-line in Legend Mode called "Cia's Tale," in which you can play as Cia, Wizzro, or Volga. I played as Cia and Wizzro, but have not yet tried to play as Volga. However, I did watch a video to help me get through one of the missions and the guy was playing Volga and was saying and showing how powerful that character is.
Epona has made her debut in Hyrule Warriors as a "weapon." Selecting her as a weapon allows Link to fight on horseback for the selected mission. I'd also like to note here that I saw a picture of Epona as a kart in the new Legend of Zelda DLC pack for Mario Kart 8, even though i haven't seen her in-game yet.
With the recent release of Super Smash Bros. for the Wii U, Nintendo released the first set of amiibo figures. Functionality is expected to come to Hyrule Warriors very soon. The Link amiibo (which I purchased) will add a new weapon for Link, which is the Spinner from Twilight Princess. Other amiibo figures, like Zelda, will unlock weapons, rupee bonuses, and crafting materials.
I recently just started playing the game's "Adventure Mode," which I think is fun and interesting. In Adventure Mode, you are placed on a world map that comes from the very first Legend of Zelda game for the NES. Each square contains a battle and there are numerous rewards that can be received such as Heart Containers and Gold Skulltulas. There are also items, such as the Candle, that can be used to "search" an area of the map for hidden places. On one of places on the map, I found a tree that could be burned with the Candle, which unlocked a new reward. Some of the rewards are given based upon the rank you receive in a battle. Some can only be unlocked by certain characters, just as some battles can only be fought with certain characters. It also seems as though other rewards include unlocking more weapons and playable characters.
I have never played a Dynasty Warriors game, but playing Hyrule Warriors makes me want to try those games. I have really enjoyed playing Hyrule Warriors very much and I highly recommend the game.
I was looking forward to the new games and enjoyed the little bits of news I found out about them. Nintendo sent me a download code for the demo almost a month ago. While I spent only a little time playing the demo, my son played it quite a few times. The demo mentioned that you could transfer any Pokemon you find to the game when it was released, although I have not yet tried to do that.
The new games are not just ports and don't even look like the original games. They look like Pokemon X and Y. The games didn't just get a graphical upgrade, but they also contain new features including Mega Evolution, which was introduced in X and Y. The original music seems to still be in the game, which is great.
While I have only spent a few hours in the game and haven't even obtained my first gym badge, I wanted to share my initial impressions. I found myself very impressed with one of the new features of the game called the DexNav. While walking around in the game, you can select it or the map on the bottom screen. It shows the route you are on, but the image is from the original version of the games. It shows shadows of Pokemon that you have seen, but not yet caught. The shadows are revealed after you catch a Pokemon. It can also give you a bit of a radar, that lets you know a Pokemon is nearby. When you are close enough, you will see the top part of a Pokemon hiding in the grass on the top of the screen. It can also give you hints about the nearby Pokemon such as its type. By gently pushing the control stick (not the D-pad) in the direction you want to walk, you can "sneak" up on on a Pokemon. If you walk or run too fast, the app will tell you to walk slowly. Once you find all of the Pokemon that are in a certain area, the app will tell you. The app apparently can also be upgraded. I really enjoy this new feature as it makes finding all the Pokemon in an area much easier, therefore less blind grinding.
I remember on the main menu of Pokemon X and Y there was a "Mystery Gift" option. I used that to receive a Torchic that contained an item for it's Mega Evolution by using the download code that came with the game. I noticed this was also on the main menu of Alpha Sapphire and I decided to check it out. It connected to the Internet to check for a gift and I got a shiny Beldum that contained an item for it's Mega Evolution.
I'm looking forward to playing this game more and I know my son is already enjoying it. If I found out more about the game as I play, I will post in the comments of this post.