Having just completed Braid for my blog (www.backlogkiller.com), I thought I would transfer some of my comments over here to Cheerful Ghost. If you haven’t finished the game and don’t want to have anything ruined, I guess you should skip this post. Although, there’s really not that much to ruin since the entire game is mechanics and puzzle driven.
Braid, the brainchild of the (in)famous indie game designer Jonathan Blow, is a puzzle platformer that uses time manipulation as its primary mechanic in addition to the standard running and jumping. By pressing a single button, the player can reverse time to avert death, manipulate entities in the world, and experiment with different solutions....
Braid, the brainchild of the (in)famous indie game designer Jonathan Blow, is a puzzle platformer that uses time manipulation as its primary mechanic in addition to the standard running and jumping. By pressing a single button, the player can reverse time to avert death, manipulate entities in the world, and experiment with different solutions....
Cheerful Ghost









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