Half-Life 2

Released on November 16, 2004 by Vivendi, Sierra Entertainment, Valve Corporation

Developed by Valve Corporation

Quite a few years ago, before Half-Life 2 launched, someone hacked into Valve's systems and stole the source code for Half-Life 2 and leaked a copy online. Gabe took to the Internet and asked for help in tracking down those responsible and later with the help of the FBI the hacker was caught. I recently watched a video that shows off the Half-Life 2 beta and it's a complete run through of the game at that point from start to finish. As you can see the story is a bit different as is the gameplay and art. It's interesting to see Half-Life 2 in such an early form compared to what it was when it launched(the final version being much better in my opinion).

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Speedrunning is amazing and I am in awe of the talent and care it takes to do it well. The fastest way through most games is to glitch it and go out of bounds to bypass massive areas to save time. YouTube BitRain makes a great video explaining how you can glitch through the walls in Half-Life 2 which is the basis for his 40:49 speedrun featured below.

https://www.youtube.com/watch?v=LnFjTG9J-T8

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http://i.imgur.com/rbyRG7u.jpg
After I started Steam on Linux I noticed Half-Life 2 just entered beta, so naturally I downloaded it. It worked like a charm and the shot I took above was the start of the game. GO VALVE GO, PORT EVERYTHING!

I have beta install options for Half-Life 2, HL2 Deatmatch & The Lost Coast. I bought the episodes in the Orange Box but that was a PS3 purchase. I still have yet to get them on my Steam account.

The last time I played Half-Life 2 on Linux it was YEARS ago and I used wine. The experience now is much, much better.

I have 101 Steam games, 39 now playable on Linux and the number keeps going up.

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This is my previous favorite game of all time before this generation changed my mind with Fallout 3 and then Skyrim. I must have played through this at least ten times on PC and Xbox 360. The atmosphere and genre go from sci-fi (obviously) to war, to horror, to driving, to puzzle seamlessly. The Source engine blew me away at the time, and even though it was the first iteration of the engine, it still holds up well graphics-wise today.

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