Planescape: Torment is an isometric RPG using the Infinity Engine of Baldur's Gate fame. It is based on the Dungeons and Dragons Planescape... Read All Twelve short months ago, I began playing Planescape: Torment in an effort to motivate my writing and completion of stockpiled games on my Backlog Killer blog. (www.backlogkiller.com) I chose it as my first game because friends, Watch Out for Fireballs, were playing it for one of their episodes and I wanted a little support for finishing such a long game. Even though I had finished it when I was in high school, I wanted to complete it again to see if anything about the game had changed for me. Boy, was I in for a surprise.
Planescape: Torment is an isometric RPG using the Infinity Engine of Baldur's Gate fame. It is based on the Dungeons and Dragons Planescape universe in which an infinite amount of dimensions or "planes" intersect at one focal point: the city of Sigil where the game takes place. You play as the Nameless One, a scarred and weathered fellow who wakes up in a mortuary with no memory of the past. Sound like standard video game fare? Here's something else to add into the mix: you cannot die.
I mean this in the most literal sense. Every time The Nameless One dies in combat or for any other reason, he awakens in the mortuary to continue his quest to discover the past. Along the way, you meet many other colorful characters who each have their own back stories and motivations for following you. These include a half-demon thief, a fallen angel, an ancient warrior, and (my favorite) a floating, wise-cracking skull named Morte. Working together, you must work backward to piece together your past and uncover the true nature of your soul so that you can rest in peace forever.
What makes Torment so different from almost every other RPG is its dedication to TRUE role playing via dialogue and moral choices. This isn't a Dragon's Age choice of good, evil, or neutral. Torment lets you choose everything from promising to do good to the most evil option, in my opinion, lying about doing good to get what you want. The game lets you choose exactly what character you want to play with no systemic repercussions about your choices. If you can live with what you've done... that's another matter altogether.
I wholeheartedly recommend Torment, but be warned: it is a LONG game. It will probably take at least thirty hours to finish, and that's only if you try to find some of the extra content. If you see all there is to see, I would set aside 50 to 60 hours. The game remains one of my favorite PC gaming experiences and I hope to return to it periodically to revisit its intense and touching story.
Find out: "What can change the nature of a man?"
I have written my thoughts and experiences with Planescape: Torment on my blog, The Backlog Killer. (http://www.backlogkiller.com/2012/01/2-planescape-torment.html)
You can purchase the game for the low price of $9.99 on Good Old Games. (http://www.gog.com/gamecard/planescape_torment)