Quake Champions

by Bethesda Softworks

Developed by iD Software

20 years ago, Quake set new standards for multiplayer competition and pushed the boundaries for graphics and gameplay. The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with Quake Champions.

If you are interested in checking out the new super fast iD Software online shooter Quake Champions I have 3 beta codes to hand out. If you drop a comment on this post i'll give them out first come first served.

I've played a bit of Quake Champions and wereas I can't say much about it due to NDA it seems to live up to all the trailers i've seen of it so far!

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Being able to play an old school deathmatch shooter you can play on modern systems that can be played easily with friends is harder than it might sound. Everyone having the same game on Steam is often a problem and if you are having a few friends over as finding a shooter you all have in Steam can be a problem. I recently heard that Quake Champions will be free to play at launch, which makes me very happy. Not only does this mean that anyone with a reasonably powerful PC can play it but it also means that it's available to anyone. Like some modern arena shooters Quake Champions will allow everyone access to Ranger, the default Champion and if you want to... Read All

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Quake was one of the first staples at the early LAN parties I had with my friends. Since I didn't have enough money to afford the full game we were limited to four player multiplayer with the demo. Later on when I had a bit more money I found Quake III on sale and played the heck out of that. Quake, Quake II and Quake III had excellent multiplayer which is something that iD hasn't really seemed to master lately. I really enjoyed the packin co-op that Rage came with and the car deathmatch was really fun too. That said, Quake Champions is iD's upcoming arena based multiplayer shooter and it looks like a incredible retelling of Quake III.

If you're like me then... Read All

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