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hardeyez

Insert super witty tagline here.

Steam icon
Joined 01/23/2012
Wisp 2

31 Posts

So, I've been playing 10000000 way more than I expected lately. It recently came out on steam and has been available on iOs for a while.

It's very compelling match-3 gameplay tied to a forever-run mechanic with rpg elements (upgrades, items) with old-sk00l graphics. I highly recommend you give it a try. You'll find yourself playing longer than expected mumbling "just one more run... just one more run..."

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So the premise of this idea is Domination style play (my favorite Unreal Tournament game type http://en.wikipedia.org/wiki/Unreal_Tournament under 'Game Types'). That is, two teams compete trying to control points on the map. The big kicker here is the map is the real world.

I've played through the tutorial now and have gone for a walk to collect XM (the energy currency in the game), and I enjoy it. I just wish there was more to do (or that I could walk to some control points).

Thoughts so far:

* the tutorial gets you to walk outside which is nice, but makes it very hard to hear what you are supposed to do (bring headphones, or stare close at the screen to read the tiny text).
* the text is small on the game, and the controls for the interface are rough (I had a problem getting through one of the tutorial missions just because I couldn't select two different control points correctly -- I'm sure there must be better ways to do it, but it wasn't obvious).
* the game also just dumps you in after the tutorial missions w/o much guidance. You just need to go find some control points in a blank map (I had to get on my computer to realize there weren't any within a couple miles of my house... ugh).
* want moar control points!!! Supposedly you can take pictures of other pieces of art (geo-tagged) and ask for them to be added to the game. I haven't figured out how to yet. Once I do, I'll try to get some closer ones in a couple parks that are nearby.
* needs more direction... most games have this down. They need to direct you in what you can do next... always.
* also, they asked you to pick a side without much introduction to either (and you can only ask to switch once after that first pick)... Not sure it really matters. But I was glad I went to my computer before picking. Thus I picked the currently loosing side in my area (much more fun to attack the enemy and rally from behind).

Guess I need to go read the more of the backstory at http://www.nianticproject.com/

I really want to like this game. So I'll try more... :)

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Atlus tends to publish some great and crazy games (a lot of imports, etc.) I just got an email about this new one that, again, looks fun and crazy. Here's their summary:

Do you like running? How about gunning? What if special abilities are thrown into the mix? Upgradable weapons? Let's say there're dozens of on-screen enemies to unleash this firepower on, and as your reward for dispatching them you get experience and gold to collect that can be used for character customization and new equipment--all the while playing alongside friends in 4-player cooperative play! If you like the sound of all this, then you'll love God Mode.

Retro shooter action and RPG elements are combined in this new downloadable third-person shooter. God Mode combines non-linear gameplay, fast and frantic shooting, hordes of on-screen enemies, a fully functional online coop mode, and features visuals and gameplay that rival that of a full-priced boxed title. Matches rarely--if ever--play out the same, as dozens of in-game modifiers can significantly alter the gameplay on the fly. Characters are fully customizable, both in appearance and equipment, which continually evolve. Gold and experience are constantly accrued and used to unlock new and satisfying weaponry and unique powerful abilities, both of which can be further upgraded.

Available Early 2013 for PlayStation Network, Xbox LIVE Arcade, and Steam.

For more information, visit:
http://www.atlus.com/godmode

Be sure to like us on Facebook:
http://www.facebook.com/atlususa

Remember to follow us on Twitter:
http://twitter.com/#!/atlususa

Don't forget to pre-order today:
http://atlus.com/godmode/purchase.html

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http://images.eurogamer.net/2012/articles/craig-test/1351787650.43.jpg/EG11/thumbnail/360x200/

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Introversion is allowing early access to it's new game Prison Architect http://www.introversion.co.uk/prisonarchitect/

I received an email today from introversion (makers of Uplink, Darwinia, and DEFCON) announcing alpha access to their newest game. It really sound interesting and I have enjoyed all of their other games... (I just wish they followed the Minecraft alpha pricing model where it's much cheaper to buy the alpha instead of the kickstarter model where you pay full price and more to help fund it)...

Here's the full text of the short email:

Now in Alpha!

The creators of Uplink, Darwinia and DEFCON, Introversion Software, proudly present the world's first lock 'em up. Inspired by Dwarf Fortress, Theme Hospital and Dungeon Keeper comes a bulfrog style prison management game.

Access Alpha Build

Get immediate access to the alpha download, or choose from one of our specialist tiers to Digital-Immorto-Criminalize yourself by naming a prisoner, having our artists draw your likeness into the game or secure access to a truck load of cool PA merchandise.

Watch the Video

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So I was at Target today and noticed that the Nintendo 3DS XL was out. I must say that it's huge and beautiful... I had to drag my daughters away from it, so I have a feeling it's going to the top of birthday and Christmas lists.

So my quick take -- the screens are MUCH, MUCH bigger than before (they claim 90% bigger and it definitely looks it). I can't really tell about the weight as it had a gigantic metal harness strapped to it (lovely anti-theft mechanism). It seemed thinner than the old one, but that could just be an illusion as it's so much bigger. Now I wonder if they ever changed their "buy the games for every device" policy or if the kids will have to rebuy all the little games they bought on the Nintendo store.

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http://webcdn.pathofexile.com/gen/image/YTozOntpOjA7aTowO2k6/MjthOjI6e3M6MjoiaWQi/O2k6MTYwO3M6NDoic2l6/ZSI7czo0OiJvcmlnIjt9/aToxO2k6NDt9/837b9df5cf/path_of_exile_wallpaper3_1920x1080.jpg
Path of Exile is having another stress test weekend... If you're tired of Diablo 3 you might want to give this a try. Here's the info they sent me:

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Dark and deep action RPG Path of Exile will be open to everyone this weekend, September 14-16, so that we can stress-test our servers in preparation for entering Open Beta in a few months.

If you’ve been patiently waiting to try Path of Exile’s dark and customizable gameplay, now is your chance to check out the game - for one weekend only.

The game has been in Closed Beta since last August and we have been regularly adding new content, classes and skills. The latest patch adds new skills, more keystone passives, additional quest content, substantially improved minion functionality and introduces a new look for item hovers in-game.

The Open Weekend will include the first two acts of the game, our special end-game maps, Default and Hardcore leagues, six character classes, approximately 70 active skills, 40 support gems and hundreds of item types. We’ve added a host of unique items designed by Brother Laz, author of the popular Diablo 2 mod Median XL, and our ‘Diamond Supporter’ fans.

We will make the game servers public from 5pm on Friday 14 September Pacific Daylight Time until 11:59pm on Sunday. Over 55,000 people played during our last Open Weekend in July. Any feedback you provide this weekend will help us get ready for our permanent Open Beta.

Check out the FAQ about the Open Weekend at www.pathofexile.com/publicweekend/.

If you have any questions, feel free to post them on the forums. See you this weekend!

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In game mission briefing from Insomniac's new game they are teasing everywhere www.fusegame.com

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http://i.imgur.com/uYq3r.png
This is an incredibly interesting resource. Their tagline is "Explore the art, philosophy, politics, and psychology of video games with some of the medium's most influential designers and visionaries."

http://www.criticalpathproject.com/

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http://iqu.com/data/upl/ufck/video-game-evolution.jpg
The Evolution of Video Games [Infographic]

http://iqu.com/blog/the-evolution-of-video-games-infographic

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http://i796.photobucket.com/albums/yy248/brinelol/1.png
Has anyone ever tried OCTGN3? It seems to be a great graphical card game emulator. That is you can play a lot of different cards games with it online (e.g. Magic: The Gathering and a bunch more

It looks great and seems to be an awesome way to build decks and test them out (or mess about with that latest rare before buying a case to get it :)

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This Weekend is a open beta stress test weekend for Path of Exile... So maybe you can curb your Diablo 3 anticipation...

Here's what they said:

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Want some dark RPG action this weekend, with all-new features and tons of flexibility?

We're opening up the Path of Exile Beta to everyone this weekend, May 11-13, so that we can stress-test our servers in preparation for entering Open Beta.

The last public weekend in March was a huge success and attracted a total of 47,000 players. We're keen to try to push that limit! There's a list of frequently asked questions about the public weekend here: http://www.pathofexile.com/publicweekend/

This week, we announced the Shadow, our Dexterity/Intelligence character class, which is available from the public weekend onwards. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying Traps or Remote Mines and controlling the flow of combat with deadly spells. You can read more about the Shadow here: http://www.pathofexile.com/classes/shadow/

Today we deployed the 0.9.9 Beta patch, which has been described as the most important patch that the game has ever had. In addition to adding ten new skills, four new support gems, a new quest, monster type and many bug fixes, it introduced a completely revamped monster AI and behaviour system. We're pleased to say that these changes have made Path of Exile more fun and challenging than it has ever been before.

If you enjoy the public weekend (or want to play earlier than that), we encourage you to support us by purchasing some microtransaction credit. All purchases grant Closed Beta access as our way of thanking you for your support. You're able to do this here: https://www.pathofexile.com/purchase/

I hope to see you this weekend!

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The latest Indie Royale dropped today and has some interesting titles.

http://www.indieroyale.com/

It has:
* Dungeon Defenders (I've been meaning to try)
* Containment: The Zombie Puzzler (looks like an interesting puzzle game)
* Data Jammers: Fast Forward (very stylized racer)
* Brainpipe - A Plunge to Unhumanity (ambient, visual treat action game)
* Weird Worlds: Return to Infinite Space (hybrid science fiction space adventure and strategy game)

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New web show called TableTop... This is actually episode 2 about Settlers of Catan.

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