Interviews

Discussions with people involved in the games we love.

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Back in July, Chroma Squad was successfully Kickstarted. This made me happy as Behold Studios, the company behind the magic, is setting out to do something pretty unique. Chroma Squad is a tactical turn-based game where you manage your set of heroes as well as TV studio. The concept is really quite innovative and I have been wanting to talk to the developers about it. As luck would have it, they had some time to talk with me and I want to thank them for doing the interview and wish them well in finishing the game!

jdodson: The game was successfully Kickstarted last month and was recently Greenlit on Steam, which is pretty awesome. How has development on the... Read All

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Death Road to Canada was one of those games I was very impressed with at PAX 2013. It has 21 days to for its Kickstarter and it is doing quite well. I want to give the game more exposure on the site because this game needs to be made.

I want to thank Kepa Auwae and Rocketcat Games for doing the interview and I wish them to a speedy game launch and Kickstarter funding!

jdodson: For me, Death Road To Canada was one of the most compelling games at PAX. How did your experience at PAX 2013 go and how do you think people responded to the game? Did Tarn and Zach bring the star-power the booth needed?

Kepa Auwae: Thanks, glad you liked it! PAX 2013 did really well.... Read All

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In the PC community Garry's Mod is a well known sandbox game built off the Half-life 2 engine that allows you to do... mostly anything you can think of. The game is still very popular and much awesome strangeness encircles its community. Facepunch Studios, the company behind Garry's Mod has a new game in development called Rust, an open world survival game. Interested in this I hit up Garry Newman to talk to him a bit about Garry's Mod and Rust.

I want to thank him and @Travis for taking part in the interview and I wish Facepunch Godspeed to Rust 1.0!

jdodson: Garry’s Mod was released in 2004 and came to Steam in 2006. Most people don’t work on a project for... Read All

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I heard about Analgesic Production's first game Anodyne when it hit the Pirate Bay. When it made it to the popular Torrent site they dropped the price of the game to help promote it and the story of what happened broke in the gaming community. I picked up the Anodyne game+score bundle during the Pirate Bay promotion.

Anodyne is a fantastic game that really immersed me in its landscape and gameplay. To this day when I listen to the score on my iPhone I am immediately transported back into the game and its a really magical experience. When I read on Twitter that Sean and Jon of Analgesic Productions were working on a new game and it was taking shape I... Read All

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In a world of impossibly difficult rogue-likes FTL ups the challenge but dares to be fun and unique. One large element in the mixture of FTL's awesomery is the score. From the opening track of Ben Prunty's "Space Cruise" to the more etherial "Engi," the score is important to building the overall feel of an open and lonely universe. I picked up an FTL bundle on Steam that included the score and was impressed with Ben's work.

I contacted Ben and he was kind enough to answer some questions I had about FTL and the other stuff he is up to right now. He just launched a pre-order for his new album "Curious Merchandise" and has two preview tracks "Fractal Wheel" and... Read All

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For me Awesomenauts is the perfect MOBA. It's accessible, easy to pick up and fun. It takes the MOBA formula, strips it back to its best elements, tosses in humor and some great art to make a seriously addicting game. After picking it up as part of the Humble Bundle 8 I couldn't put it down. As such I wanted to talk to Ronimo about the game and know a bit more about it from behind the scenes.

As luck would have it Ronimo also just announced a new Kickstarter for the new Awesomenauts: Starstorm. The expansion looks to add 3 new classes, spectator mode, global chat, twin-stick controller support & some new music. The backer levels are pretty intense so if... Read All

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I wasn’t winning with the same strategy I used in real life. I figured even if I started out with a bad economic situation I could win on the merits of making the right moral choices alone. I was wrong. The way to win in Paul Vorvick’s newest game isn’t to save and be conservative, you need to swing high and stomp everyone else into the dirt.

When I heard that local game designer Paul Vorvick was showing “Privilege: The Game of Economic Inequality” at the New York at the Games for Change Festival I was very interested in checking it out. When he came back to Portland I contacted him and we met at a local pub so he could show me the game and talk about it. As... Read All

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Terraria is an amazing world-building game released by Relogic in 2011. It's surprisingly deep, and through many playthroughs I've clocked hundreds of hours into it. We've had a few Cheerful Ghost Terraria servers, and we're all looking forward to the release of 1.2, which promises to change the game more than any update has so far. I recently asked Andrew Spinks (redigit) some questions about the games past and near future.

Thanks for your time Andrew! Terraria is an amazing game, still making news long after release. How did the journey start for you? What was the basic idea that led to the game?
Hey Travis. No problem, man! Really, the basic concept was... Read All

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StarQuail Games recently released Tiny Barbarian DX after a successful Kickstarter campaign. After checking out the game I wanted to send some questions to StarQuail Games about the game and all manner of awesomery. I was put in contact with Michael Stearns the lead designer of Tiny Barbarian DX.

jdodson: I want to thank you for taking the time to talk with me. Tiny Barbarian DX was successfully Kickstarted and Chapter 1 was recently delivered to backers and the general public. How are you sitting right now after the dust has settled and people have had a chance to play it and weigh in on the game?

Michael Stearns: I’m finally starting to settle down!... Read All

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Unity is the game engine and set of tools that is widely becoming the game development platform of choice. If you have checked out many of our Cheerful Ghost interviews, Unity is quite popular in new Indie Game Development. Since Unity is becoming a cornerstone of how games are made I decided to contact Unity Technologies and ask them a few questions about what they were up to. I was put in contact with Aurore Dimopoulos the Unity Community Manager.

Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.

jdodson: Unity... Read All

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Recently Chris from TRU FUN Entertainment answered some questions for us about Rad Raygun, currently on XBox Live Indie Games, being released for PC soon, and currently in the Greenlight process for a Steam release.

He was also gracious enough to send us along a review copy, which I played through. For the price, anyone with an XBox should check this game out. The gameplay is similar to Mega Man, with some other inspiration here and there from other titles, including Tetris. Yes, Tetris. Getting the hang of placing the pieces takes some time, but it's a great homage.

The art style perfectly represents the visual style of the original GameBoy, with some... Read All

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Solar 2 is a beautiful game where you start as an asteroid, gain mass to become and planet and finally a black hole. The game play and score are mesmerizing and after I got it as part of the last bundle I was hooked. The made a pretty large impression on me and as such decided to hit up creator Jay Watts and ask him a few questions.

I want to thank Jay for taking the time to talk with me and wish him well on his next project which at this point, is a secret to everybody. Well, except Jay. :D

jdodson: I just wanted to start by saying “thank you” for making Solar 2. The game is very fluid and as I play it I find myself going to some kind of zen place with the... Read All

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Secrets of Grindea is an upcoming game that aims to put a modern spin on the beloved SNES era action RPG’s. I discovered it while looking through the list of games that had been Greenlit on Steam. Seeing as many of you CheerfulGhosters like retro-styled games like I do, in addition to sharing my find with all of you I decided to reach out to the developers and see if they were willing to do an interview for us. As it turns out they were happy to oblige!

Whiteboyslim: Could you please introduce us to your team and briefly explain your role in developing Secret of Grindea.

PixelFerrets: Our team consists of three members; Teddy the programmer, Vilya the graphic... Read All

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A.N.N.E. is a gorgeous upcoming 2D pixel side-scroller that mashes up elements of Contra, Castlevania and Blaster Master. It recently caught my attention from its Kickstarter campaign and after I watched the video I was hooked on its interesting gameplay and lush visuals. Currently A.N.N.E. is 7k shy of its backing goals and has 13 days left to achieve it. If this game strikes your fancy and you have a few bucks between stuck in your couch cushions I seriously recommend you consider backing this project.

I want to thank Travis and WhiteboySlim for tossing questions into the hat for this one.

jdodson: From the initial concept to now about how long have you... Read All

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Its no secret I am very excited about Starbound. After pre-ordering the game and tearing through the score a few times, I decided to reach out to Curtis Schweitzer, one of the Starbound composers. This interview to date, has been one of the most fun things I have done and I am very happy with how it turned out. I wish Curtis, Solatrus & Chucklefish to a speedy 1.0!

jdodson: Could you describe how the process has been working with Chucklefish on Starbound to this point? What did they say when they approached you initially and what was your reaction to it all?

Curtis: This has been a really amazing experience, and the folks at Chucklefish have been... Read All

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Shovel Knight is the awesome retro styled 2D sidescroller that was recently catapulted to Kickstarter success blowing by its initial $75k level to land on a cool $350k. The fans of this upcoming game spread the message far and wide and as such gained some awesome stretch goals such as Linux & Mac ports, playable boss characters, a gender swap mode(woot), challenge mode and a 4 player battle mode.

Since I am very interested in dispensing shovel justice to evil in 8-bit I decided to reach out to the Shovel Knight team. They were awesome enough to respond and what follows is the historical accounting of that conversation.

Oh and for all of you wondering, we... Read All

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Chasm is an awesome new "Metroidvania" 2D fantasy RPG that is currently on Kickstarter. It is a really interesting mashup of 2D RPG side-scrollery and as such wanted to talk to Jame Petruzzi of Discord Games about it. I want to thank James for taking the time to talk with me and am looking forward to the new beta that should be coming out very soon!

jdodson: What prompted you to decide that you wanted to strike out on your own and bring this game to the world? It seems like you have done everything you could to bring the game to this point, did you consider an eventual Kickstarter or did that evolve later?

James: I was pretty much done with the corporate... Read All

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Legend of Dungeon is fun new rogue-like that was recently released on the Humble Store. I picked it up and was instantly taken with its unique look and fun gameplay. It is in my "regular rotation" of games I am currently playing and I can say that, for me, it works flawlessly on Mac and Linux(so far I haven't actually played it on PC). I reached out to Alix Stolzer, one half the amazing Robot Loves Kitty Indie duo that created Legend of Dungeon and other lovely games such as Tiny Plumbers.

Since I sent out the questions to Alix, Legend of Dungeon has been successfully Greenlit on Steam and the game has continued on to garner more fans and positive reviews. I... Read All

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FTL is one of the most unique games I've played in the last few years. Many gamers started following the game since its successful Kickstarter till now. Being a huge fan of the game myself, I contacted the FTL folks to ask them a few questions about the game and how things have gone since launching it. I want to thank Matthew Davis and the FTL team for taking time to talk to me and for also making such an awesome game.

Thanks to @scrypt & @CapnCurry for adding questions to the interview!

jdodson: FTL was successfully Kickstarted, has been reviewed very well by gamers and recently you guys won an award at GDC. How as all the attention been and what has... Read All

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I have a desire to own a well made gameboy styled handheld that I can do with what I wish. After searching for a bit about what was available the recently Kickstarted GCW Zero caught my attention. As such I asked them if they would answer a few of my questions about it and the retro community that surrounds its potential awesomeness.

jdodson: For you, what is the coolest thing the GCW Zero does?

GCW Zero: It allows people to do things for free gaming wise they would normally have to pay more then they can Afford and if a cost is involved it is so low it won't hit you in the bank where it hurts most.

jdodson: I find that touch games just don’t draw me in when... Read All

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After hearing great things about StarDrive from its recent Steam beta launch I decided to check it out. I pre-ordered the game and as such was able to try out the Beta. If you are looking for a deep space warfare game, StarDrive is the game to get. I was very impressed with StarDrive and when I reached out to Daniel DiCicco for an interview realized that we both hail from the always amazing Portland Oregon area.

jdodson: You just posted the StarDrive beta to Steam for people that pre-order the game. What is your reaction to how people have been playing the StarDrive beta?

Daniel DiCicco: I am absolutely thrilled with the response that we've gotten. People... Read All

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I have really been enjoying the Zelda Sundial of Shadows animations created by Isobel Kelly. I wanted to ask her a few questions about the series, her process and thoughts about creating it. If you haven't checked out episode 1 I highly recommend it!

jdodson: I really like the style of Sundial of Shadows as it has the guts to do something a bit different. Instead of providing a paint by numbers generic story it takes its time to build its own style, and narrative. I wonder what you wanted to accomplish when you started the concept of Sundial of Shadows and wonder how you look at your first few episodes?

Isobel Kelly: I could've illustrated a comic book of... Read All

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Continuing the Cheerful Ghost community interviews, this one featuring @vdogmr25! I want to thank him for taking the time to to do the interview with me! If anyone has any follow up questions, toss them in the comments!

jdodson: You recently posted on Cheerful Ghost that you are having issues with your PC, what have you been playing while your PC is out of commision?

vdogmr25: I just picked up FTL for my Macbook, and that's been fun to play in between classes. I was hesitant because I thought it looked too simple, but the simplicity makes it awesome. I've also been pounding through Professor Layton and the Unwound Future, Pokemon White, and Kingdom Hearts 3D:... Read All

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After hearing about Pixelscopic's latest Kickstarter for Delver's Drop I frantically emailed them because, like you I had some questions about the game. I was put in contact with Ryan Baker and was able to shed some light on The game itself and some of the planned character classes.

I want to thank Pixelscopic and Ryan Baker for taking the time to talk with me and I hope you guys checkout the Kickstarter and support them.

jdodson: When I play a combat Magic user I totally dig the epic nuking of my foes and big explosions. I wonder if you are considering this play style for the Sorcerer and if you could give us a bit of a taste of what we can look forward to... Read All

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I sent Jon and Sean at Analgesic Productions some questions about their new game, Anodyne. Read on to find out about the development of Anodyne, their feelings on gaming, and why you shouldn't fight baby chocobos.

Sean and Jonathan, thanks for agreeing to talk with us! Anodyne is creating a lot of buzz lately in the indie gaming scene and people are really enjoying it. Have you been surprised at the response?

Jon: I have been really surprised. After working on it for so long, it was hard for me to get a sense of the project as a whole, fresh experience. I feel like we just sort of had to put it out there, believe in it, and hope for the best.

Sean: I guess I'm... Read All

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