Today is the release of Starship Rubicon and I couldn’t be happier. When I talked to Wick about publishing the game I didn’t expect that it would evolve to what it is today. Releasing a game is new to us both and we are both excited about what comes next. Getting the game in the hands of gamers and giving it the widest exposure possible is our goal and it all starts with you. If you haven’t already, I urge you to pick up the game play it and let us know what you think. If you like it, share it with your friends.

We are happy to be selling Starship Rubicon on our website, itch.io and Desura. We will be working with other game stores to sell the game and if there are any you love, let us know! If you buy the game on www.starshiprubicon.com one benefit of that is that when we are Greenlit, you will get a Steam Key.

That said, we are still going with our Steam Greenlight campaign, so if you haven’t already head over and give us an upvote!

http://steamcommunity.com/sharedfiles/filedetails/?id=331311253

For everyone that is not already familiar with the game, Starship Rubicon is a space shoot-em-up that modernizes the physics and mechanics of Asteroids combined with the ship modification and roguelike elements of FTL.

In Starship Rubicon, Earth has been casually destroyed by a mysterious race of space-faring invertebrates. You are a fighter pilot whose cryopod has been collected by a possibly-insane AI, who has placed you in the unenviable position of being humanity’s savior. Shanghaied and alone, you must gather the remaining human survivors and traverse the surprising biodiversity of deep space to find a new home.

Key Features

  • Quick Gameplay - Pilot your ship in fast-paced shoot-em-up, featuring a unique approach to arcade physics and controls.
    Customize Your Ship - Upgrade your ship with a Tetris-styled hangar bay as you find weapons and items on your quest.

  • Randomized Universe - Make your way through a diverse galaxy as you encounter interesting new lifeforms. Each play session generates a new path of enemies, allies, and items.

  • Casual Roguelike - When your ship blows up, that’s the end of the line for that game. However, if you collect enough crystal shards by the end of a sector you can save your ship to re-launch it on another level.

  • A Fleet Of Ships To Play - Do you prefer fast ships for run and gun? Do you like something that takes a punch but isn’t as agile? Start the game with 3 different ships and spend shards to unlock more ships with unique abilities!

  • Mod-friendly - Since ships and weapons are exposed in simple external .lua scripts, modding and creating your own content only requires a text editor!



Starship Rubicon is available for purchase on PC & Mac on www.starshiprubicon.com

If you are wanting even more of the Starship Rubicoin experience you can listen and purchase the Soundtrack by BeatScribe on Bandcamp: https://beatscribe.bandcamp.com/album/starship-rubicon-ost Oh Yes!

I just wanted to finally mention that due to some technical issues, the Linux build of Starship Rubicon will come a bit later than we wanted. We plan on releasing it and it will be as good as the version on PC and Mac it just needs a little more time in the oven.

Azurephile   Super Member wrote on 12/15/2014 at 09:16pm

I played the "final beta" again today and I was surprised that I made it passed one level. I learned a few things the last time I played, but that's probably because I sadly haven't spent much time playing the game. One of the things I learned was to stop firing so that the shields can come back on. I also think using the left SHIFT key feels natural and am glad that the controls feel right. I seem to be better with the third ship. It's big and has more armor.

Congratulations, again, on the release of the game. I hope it's a success!

jdodson   Admin   Post Author wrote on 12/15/2014 at 09:19pm

> I seem to be better with the third ship. It's big and has more armor.

The Zukov is also a ship I really like. That said, lately I've really enjoyed using The Warbird.

Azurephile   Super Member wrote on 12/15/2014 at 11:00pm

Yeah, you're right. The Warbird is cool, too.

Azurephile   Super Member wrote on 12/17/2014 at 07:34am

I'm getting better at playing the game! I've beaten 2 or 3 levels now. The farthest I've reached was with the first ship.

jdodson   Admin   Post Author wrote on 12/17/2014 at 04:28pm

That's great Greg. I think the furthest I've gotten to date is level 5? That level is pretty tough smile

Azurephile   Super Member wrote on 12/17/2014 at 06:10pm

After I posted, I made it to the Sol system. I suspended and saved that game though, so I still have to continue.

Azurephile   Super Member wrote on 12/19/2014 at 08:24pm

Well, I've completed the Sol system. My current game is suspended and saved, an option I enjoy. I've still learned a lot about the game. Now, I make sure I collect all the little blue dots before I go to the next battle area. I'm using the first ship a lot more as it seems better balanced and has great shields. I've also been able to repair quite a few times and add on upgrades in the hanger.

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