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No Man's Sky on Steam

This thread is starting to go supernova, so we've created spaces that should be more helpful in the futures of our experiences in No Man's Sky. The following threads should be kept free of story and progression spoilers.

Discoveries (it's Show and Tell time!) - http://cheerfulghost.com/scrypt/posts/3080/no-man-s-sky-discoveries

...and Waypoints (helpful tips for the trip) - http://cheerfulghost.com/scrypt/posts/3079/no-man-s-sky-waypoints

*************************************

Following recent announcement of a delay of the game's launch, release dates for No Man's Sky have been updated to August 9th in North America, and August 10th in Europe.

The time is almost upon us (only slightly further away than previously planned)! It won't be long before we get to star-jump through the untouched infinity of No Man's Sky's universe. This event is for sharing bits of interesting news that springs up along the way, and general talk about what's to come in the game.

You will need to sign in to join this event.

Users signed up:

scrypt   Supporter   Post Author wrote on 03/24/2016 at 05:26pm

https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/

I love this article. It's over a year old, but still a solid summary of what to be expecting.

scrypt   Supporter   Post Author wrote on 03/24/2016 at 08:48pm

Newer article. Lead developer hints at their take on a more sci-fi solution to fetch-quests, and future support of the game through iterative updates, rather than DLC.

http://www.pcgamer.com/no-mans-sky-interview-sean-murray/

Travis   Admin wrote on 03/25/2016 at 03:07am

This game is one of my most anticipated. It's so ambitious, though. I really hope they pull it off!

jdodson   Admin wrote on 03/25/2016 at 03:38am

A couple things from the article.

“If you were to visit one virtual planet every second,” he says, “then our own sun will have died before you’d have seen them all.”

I hope they make the planets more interesting than Starbound beta did. They were really all very cookie cutter and exploring them wasn't fun. They had limitless planets, which was cool but after a couple it wasn't that interesting. In the end i'd rather a really interesting one shot world like Terraria than infinitely boring ones. Not saying No Mans Sky will make them boring, but it's a potential issue with this sort of thing.

That said, this project is really ambitious. It's like Minecraft universe with way better graphics.

This presents numerous technological challenges, not least of which is how to test a universe of such scale during its development – the team is currently using virtual testers—automated bots that wander around taking screenshots which are then sent back to the team for viewing.

Holy shit. That's a really creative solution to the problem.

jdodson   Admin wrote on 03/25/2016 at 03:43am

Ok so in reading the second article.

No Man’s Sky procedurally generates a galaxy of some 1.8 quintillion planets, and even if the game attracts millions of players who spend months exploring, most of the galaxy—99.9% according to Murray—will never be seen.

Then why make it that big? I mean it's impressive but if no one will see it then why build it?

I've heard that No Man Sky uses a shared planet system, is that true. Where two people could theoretically meet somewhere?

One of the surprising things we saw earlier during the No Man's Sky presentation were intelligent alien NPCs that players can trade with and interact with. The more you encounter these aliens, the more words you learn in their language and the easier it becomes to deal with them.

Holy shit. That's incredible.

AdamPFarnsworth wrote on 03/25/2016 at 01:58pm

I agree with all y'all! This games seens ambitious and impressive, I'm just hoping it actually is!

scrypt   Supporter   Post Author wrote on 03/25/2016 at 09:48pm

It's like Minecraft universe with way better graphics.

That seems to be what the devs want us to at least think about No Man's Sky, in terms of the scope of the game, though respectfully humble in staying away from any other Minecraft comparisons (i.e. it's insane, industry altering success). I just hope enough people give it a chance without expecting it to be more than it needs to be, so that it could have the right atmosphere to mature, possibly evolve into that thing (as Minecraft did). Not that it will need to. I mean, I don't know. June 21st can't come soon enough!

jdodson   Admin wrote on 03/25/2016 at 09:55pm

If it does a slice my space toast then... Total failure!

scrypt   Supporter   Post Author wrote on 04/08/2016 at 04:53pm

News of the soundtrack, how it will be available on June 17th, and a sample track: http://65daysofstatic.com/

Looks like it will release as a double album set. The first album seems like traditionally structured songs, whereas the second seems to be more ambient soundscapes (which I'm personally looking forward to).

One thing of special note: "And the idea was to create an audio engine that also generated unique instances of music, albeit from a central library of sounds."

Infinite procedural soundtrack?!

AdamPFarnsworth wrote on 04/08/2016 at 05:43pm

That's rad. Back before I even knew what "procedural" meant, I had wanted to record an album, where all the songs flowed into each other, and each time you listened to it, you could put the album on Random (I had the thought for a CD, but I suppose it would work, probably better, for digital music) and listen to a different experience each time.

I'm guessing No Man's Sky's music will be much more ambitious than what I could have done, but reading "Infinite procedural soundtrack?!" made me remember an old idea of mine.

This game seriously just keeps sounding cooler. I hope it doesn't disappoint!

scrypt   Supporter   Post Author wrote on 04/12/2016 at 04:35pm

The IGN First video from April 11th: https://youtu.be/D-uMFHoF8VA

Sean Murray gives us another spin around a local system, offering more mind-blowing perspectives of what kinds of things to expect in No Man's Sky.

AdamPFarnsworth wrote on 04/12/2016 at 05:33pm

The more I see the more I need to see! I really can't wait for this game. I feel giddy like I did before Spore came out :)

scrypt   Supporter   Post Author wrote on 04/12/2016 at 10:36pm

So giddy! I've heard some cool stuff from people that have playtested, and it makes me want to keep a notebook of my travels.

Have you guys thought about what you'll use as a naming convention for planets/systems?

AdamPFarnsworth wrote on 04/12/2016 at 11:08pm

EVERYTHING is going to be named "Adam"

AdamPFarnsworth wrote on 04/12/2016 at 11:10pm

I wonder how long the naming experience will be novel? Since there's such a small chance someone else will come to a planet you've explored, I wonder if naming things will be ignored after a while?

scrypt   Supporter   Post Author wrote on 04/13/2016 at 07:50pm

Maybe the experience will be less like Star Trek, and more like Moon?

I'm hopeful that, with the support of the devs and the nature of the game, the intrigue of discovery won't wear off anytime soon. If naming is totally optional, then, yeah, I could see it possibly being ignored after a year or two(?).

Will_Ball   Game Mod   Super Member wrote on 04/13/2016 at 08:50pm

I am going to name everything cheerfulghost.com

AdamPFarnsworth wrote on 04/13/2016 at 08:55pm

Ha! Good call! +1

jdodson   Admin wrote on 04/13/2016 at 11:20pm

> I am going to name everything cheerfulghost.com

Get this guy a copy of the game STAT! clap

scrypt   Supporter   Post Author wrote on 05/16/2016 at 08:17pm

This has been out for a while now, but thought it was worth noting: http://www.no-mans-sky.com/2016/04/the-lore-of-no-mans-sky/

Sean Murray talks a bit on how No Man's Sky will be rich with lore, rather than the linearity of a specific story. Sci-Fi heavy hitters James Swallow and Dave Gibbons also speak on their contribution: a story within the game's universe, told in comic form, which will be included with the Limited Edition of the game.

Will_Ball   Game Mod   Super Member wrote on 05/17/2016 at 04:07pm

Is everyone getting the PC version?

scrypt   Supporter   Post Author wrote on 05/17/2016 at 06:16pm

I'll be getting the PS4 version. Since they are making it cross-play between PS4 and PC, I'm going with my most powerful system ;).

AdamPFarnsworth wrote on 05/17/2016 at 06:35pm

I will be getting the PC version, since I don't have a PS4. Looking forward to it! I've actually been watching No Man's Sky videos all this morning!

Travis   Admin wrote on 05/17/2016 at 07:11pm

PC version all the way. Glad we'll be able to play with you scrypt, whatever that means. It's still unclear how much playing together we'll actually be able to do.

Will_Ball   Game Mod   Super Member wrote on 05/17/2016 at 08:24pm

I am wondering if I should preorder via steam. I am kind of hesitant, just in case this game is a stinker.

jdodson   Admin wrote on 05/18/2016 at 01:44am

It doesn't look like a total stinker. I think at worst it may not just be as fun as it seems, it doesn't look like it would be total trash just not be able to live up to the hype or be merely OK.

Travis   Admin wrote on 05/18/2016 at 02:52pm

Nah I really doubt it'll be a stinker. I guess that depends on your definition of "stinker" though. I'm trying not to get hyped so that a non-amazing game doesn't disappoint me.

Will_Ball   Game Mod   Super Member wrote on 05/18/2016 at 04:22pm

Ok, you all twisted my arm and I preordered.

scrypt   Supporter   Post Author wrote on 05/18/2016 at 04:33pm

The thing that stirs my interest the most with the idea of No Man's Sky, is the mystery of discovery within such a beautiful universe. I expect that there will be a number of planets without anything of interest, or, possibly, anything at all (Besides the terrain, that is. I suppose it will all depend on the parameters set on the procedural content). Even that possibility is fascinating, to me. My thinking, is that I want to role-play in No Man's Sky as much as anything. If there is a planet of nothing, I want to experience that planet within that universe, because I know there will be other planets with a great deal of something to discover. The contrast makes it interesting. Compound that with a deep rooted lore, and I can't help but think they have something magical. I suppose we could get a shit game. I don't think it likely, though.

As far as pre-ordering goes, the only benefit to a Steam pre-order is the upgraded ship (unless you're going with the Limited Edition). I don't think that alone is a significant push to order now. The path to building that ship from scratch would probably be more interesting. While I have pre-ordered the Limited Edition, I'm debating whether or not to use the upgrade tokens. What I really want is the art book and comic, and the PS4 theme. If none of that interests you, @Will_Ball, then you should be feel safe in holding off purchasing until after the game is out.

jdodson   Admin wrote on 05/26/2016 at 02:40am

Not sure how far this delay pushes this back but one is coming.

http://kotaku.com/sources-no-mans-sky-delayed-1778797365

Travis   Admin wrote on 05/26/2016 at 02:42am

Oh snap. Well, I'd prefer they get the game right before releasing. Games that struggle to hit the release date can suffer significantly.

scrypt   Supporter   Post Author wrote on 05/26/2016 at 04:22am

We don't know there is a delay. Everyone is reporting on Kotaku's story, which is based on a "source" and a random Gamestop employee. I'd wait until it's official before spreading this around (not that it isn't already spreading...).

jdodson   Admin wrote on 05/26/2016 at 06:05am

Fair point. It's not a done delay until it is.

AdamPFarnsworth wrote on 05/26/2016 at 04:33pm

IT'S A TRENDING TOPIC ON FACEBOOK NOW BECAUSE OF YOU JON.

AdamPFarnsworth wrote on 05/26/2016 at 04:34pm

(Figures an Episode 1 lover would spread rumors like this)

Travis   Admin wrote on 05/26/2016 at 05:07pm

Jon will never escape that :D

scrypt   Supporter   Post Author wrote on 05/26/2016 at 05:39pm

I'm willing to bet that the other "secret source" of Kotaku's is also a GameStop employee. It's interesting that all of the news outlets are only reporting on Kotaku's rumor. A delay may well be true, but this is all very poor journalism. Click-bait FTW!

jdodson   Admin wrote on 05/26/2016 at 07:38pm

Listen everyone the truthfulness of the delay aside...

JarJar Binks really *makes* the entires series. Before that it was just stumbling along then it really got OKEE DAY!

Will_Ball   Game Mod   Super Member wrote on 05/26/2016 at 07:41pm

Their site still says June 21st, so I am sticking with that. :)

scrypt   Supporter   Post Author wrote on 05/28/2016 at 02:18am

Just came to post. At least it's confirmed, and by Sean, no less. That's good. They're making an epic game. Another month-ish is worth the wait.

jdodson   Admin wrote on 05/28/2016 at 02:59am

Agreed. Hopefully the team is doing well. I know how much pressure can get to people when stuff slips the deadline.

scrypt   Supporter   Post Author wrote on 05/30/2016 at 10:58pm

A collection of typically beautiful screen grabs to ease the pain of the delay (or make it what much worse): http://imgur.com/a/rkJeh

Some of these are older screenshots, but it's interesting to see the varied views from the cockpit of different ships. I wonder if there will be more than the four different archetypes (one style per alien race?)?

Waiting is difficult :(.

AdamPFarnsworth wrote on 06/21/2016 at 08:36pm

http://www.kitguru.net/gaming/development/jon-martindale/no-mans-sky-gets-to-keep-name-after-sky-settlement/
Looks like possibly the delay was because of a lawsuit over the name of the game. Thankfully it's still going to be called No Man's Sky :)

scrypt   Supporter   Post Author wrote on 06/21/2016 at 09:24pm

Stupid lawsuits! Stupid trademarking single words! It is curious the coinciding of this news and the timing of the delay. That might have been part of it. Why explain the delay as a point of polishing the game, if that's the case? Could be they didn't want any more public attention to the lawsuit. I'm sure we'll get a documentary about it sometime next year :). In any case, I'm glad they get to keep the name. I heard the alternative was "Make Rocket Go Now", which had already been cleared with Matt Groening, but didn't test quite as well with focus groups.

scrypt   Supporter   Post Author wrote on 07/07/2016 at 07:10pm

If you're not following Sean Murray on Twitter (@NoMansSky), you should. Things are...happening... https://twitter.com/NoMansSky/status/751128456138747906

Travis   Admin wrote on 07/07/2016 at 09:10pm

He got some Linux in his text there.

scrypt   Supporter   Post Author wrote on 07/07/2016 at 10:03pm

Gold! The game has finally gone Gold. Jeebus. A hair over a month until release. Finally. For real, this time. (Hopefully)

Will_Ball   Game Mod   Super Member wrote on 07/08/2016 at 03:25pm

Can't wait...

scrypt   Supporter   Post Author wrote on 07/14/2016 at 07:22pm

New trailer from the Playstation Blog: http://blog.us.playstation.com/2016/07/14/what-can-you-do-in-no-mans-sky/

If your desktop is in need of a change, I've posted a few screenshots here: http://imgur.com/a/evfK6

AdamPFarnsworth wrote on 07/14/2016 at 07:39pm

The Playstation website is blocked for me at work, but here's the trailer from YouTube as well (I'm assuming it's the same one)
https://youtu.be/7AVmI73va4g

scrypt   Supporter   Post Author wrote on 07/14/2016 at 07:43pm

Yeppers. Same vid. Thanks, Adam.

scrypt   Supporter   Post Author wrote on 07/14/2016 at 09:24pm

Scratch that previous link to screenshots. Sorry about that. Imgur is difficult when you want to add to an existing album :(. New link, for a new, expanded album: http://imgur.com/gallery/bO0vB

Will_Ball   Game Mod   Super Member wrote on 07/15/2016 at 03:20pm

Just watched the new trailer. Drool.

AdamPFarnsworth wrote on 07/18/2016 at 06:39pm

I seriously feel like this:
http://i.imgur.com/FjH6BaK.gif

Will_Ball   Game Mod   Super Member wrote on 08/04/2016 at 10:48pm

Only a few more days!

scrypt   Supporter   Post Author wrote on 08/05/2016 at 04:37am

I'm trying to distract myself with The Witcher 3. The wait is unbearable O.o

JaBo wrote on 08/05/2016 at 06:23pm

I'm distracting myself with survival mode on fallout 4. I picked it up in June after the disappointing push back on NMS. It's been a good distractor, though.

Travis   Admin wrote on 08/06/2016 at 02:56am

You should probably bump the event a bit.

https://twitter.com/NoMansSky/status/761694858562207744

Looks like August 12 before every version is released.

scrypt   Supporter   Post Author wrote on 08/06/2016 at 08:28am

Thanks, Travis. I was trying to create a sub-Reddit for post release, but I don't have the cred :(.

Travis   Admin wrote on 08/06/2016 at 03:48pm

A subreddit for No Man's Sky? It looks like there's already one.

scrypt   Supporter   Post Author wrote on 08/06/2016 at 04:37pm

I meant one for CG. Or maybe that's a misuse of reddit (I'm still new to that environment...). Our comment sections (this one in particular) can become unmanageable the longer they get, so I was hoping to create/find a place for our lot to share experiences (videos, screenshots, stories, etc.).

jdodson   Admin wrote on 08/06/2016 at 09:49pm

> can become unmanageable the longer they get

Hit me up with some suggestions for this offline. Even though we can get into the hundreds of comments I don't get(right now) how that's unmanageable.

Does it take too long to load? Can you not understand the context of people commenting? Is it a usability thing? Curious to know more so I can think of a way to fix it.

Thanks!

Will_Ball   Game Mod   Super Member wrote on 08/07/2016 at 12:43am

August 12th??? Nooooo!

JaBo wrote on 08/08/2016 at 06:05pm

Last I checked, my PS4 downloaded content and will let me play at 9 PM PST (so midnight EST) tonight!! I am so ready OMG OMG OMG

AdamPFarnsworth wrote on 08/08/2016 at 06:19pm

#SoJealous

Will_Ball   Game Mod   Super Member wrote on 08/08/2016 at 07:52pm

I blame sony for PS4 coming out first!

scrypt   Supporter   Post Author wrote on 08/08/2016 at 10:45pm

Getting disc copy tomorrow (hopefully?) sometime before 8pm. Also in the #SoJealous camp.

Will_Ball   Game Mod   Super Member wrote on 08/09/2016 at 04:11pm

So who got the PS4 version? How is it?

JaBo wrote on 08/09/2016 at 04:55pm

Ok, so... I got to play for 4 hours last night.

My thoughts: WHY, WORK?? WHYYYY YOU GOTTA BRING ME DOWN












So, I've read a first impressions article this morning by a guy that is bummed that "survival" is a key component to the game. I'm just a bit lost on that, because resource gathering was def a key component sold on the game.

I quite enjoyed my time. It's a little slower going that I thought it would be, but that's just needing to learn how things work and being at the beginning of the game.

So, you do need to manage your inventory space and keep resources handy for refilling your suits power reserves and your multi-tools power reserves.

You need to find resources to craft repairs for your ship before you can fly anywhere. But that gives you time to learn.

Apparently some people got put on bad random first planets, but mine was fairly hostile and I did fine. The temps were 70+C (so like 158+F) and there were these damn drones attacking me for some reason. It's recommending not engaging them, because they will call backup, but I've killed 10 so far and either ran away or upgraded my damage output (I found outpost that had a better multi-tool for sale and I bought it). So now I kill the drones and I get cool schematics for making other upgrades.

Traveling long distances on planet can be a bit daunting. It tells you how long it will take you to get somewhere (not how far it is in meters/miles, but how long at your current speed until you get there). And I needed to go to this outpost, I decided to walk instead of liftoff, because it takes 25% of your thrust power to lift off and I just landed on this planet and wanted to explore anyways.

Well, that "16 minutes" walk time was a bummer. It took a long time and I didn't see too much new stuff along the way. This planet was pretty similar to the one I had just left, hot and rocky. (Mars-like).

I've upgraded some stuff, learned alien words, traded with an alien, killed drones, killed an animal, made friends with animals, come close to dying by drones, almost burned up when my suit stopped protecting me, and I just love this game.

I love that you have limited slots for deciding on whether you want to install an upgrade to help you explore, or help you mine, or help you scan, or leave it empty so you can just have more inventory space.

Game is meeting my expectations.

Exploration, survival, combat, trading.

If you have any specific questions, feel free to ask, I don't want to just throw everything I learned out at you.

AdamPFarnsworth wrote on 08/09/2016 at 05:06pm

Thank you JaBo! I too read the reviewer who was disappointed and was a bit worried, but your write up has me pumped again. Just a few more days!

Do you have any friends playing on the PS4? Are you able to see where they are on any kind of map?

Will_Ball   Game Mod   Super Member wrote on 08/09/2016 at 05:35pm

Thanks JaBo! It sounds like just about what I was expecting. Can't wait. AdamPFarnsworth, it sounds like you may never see other players in the game: http://www.ign.com/articles/2016/08/08/no-mans-sky-is-not-a-multiplayer-game-hello-games-founder-says

JaBo wrote on 08/09/2016 at 06:01pm

My brother is picking up a disc copy for ps4, but he wasn't able to play last night. I'm hoping to see how that works, because yeah, I heard you could see them on a map, or something. Would be cool to share discovered info (alien words or animal info). Cool not to share and just see how far away he is too.

I'm dying to play some more. We have out of state company tonight though, so we'll see..

AdamPFarnsworth wrote on 08/09/2016 at 06:07pm

I think they just want to quell expectations completely about playing with friends, but it seems like technically everyone is exploring the same universe, and it is possible to run into someone. Sure, the chances are practically zero though :)
I'm just wondering if it'll be possible to know where others are or not.

scrypt   Supporter   Post Author wrote on 08/10/2016 at 02:26pm

Apparently two Twitch streamers were able to "find each other," though not able to see each other : https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/

The servers have been wonky since launch, with the substantial load put on them (more than expected), and Sean Murray implied this was why they couldn't see each other (maybe...). Interesting few tweets here from the team: https://twitter.com/NoMansSky/status/763270259080097792

JaBo, that's crazy awesome that you started out in the environment that you did, and hearing about what you had to do to survive! I want to hear more about others experiences!

My planet was rather peaceful, and the sentinel presence was limited. All of the wildlife were herbivores, and the temperature was comfortable. Starting the game, I was crashed on a plateaued-ish area, on the side of a small mountain. I was gathering my bearings, searching the ship, crates, debris, etc., then turned and walked toward the cliff. When I looked out over the land... I got goosebumps. My brain started to remember the context of my situation, and where I stood in the universe, and then my goosebumps got goosebumps.

This game, is huge!

My sky had four planets in it: one by itself in one corner, and three others clumped together, as if I was witnessing a millennial convergence. Once I was comfortable with the basics of moving around and interacting with the world, I went exploring. Something interesting in the distance... A cave entrance! I was hesitant at first, but decided to dive right in. Word of caution: Cave systems can be quite expansive! I thought I remembered where the entrance was, but then every turn looked the same, and I soon found myself to be very, very lost. I kept roaming, in what I thought was a systematic pattern, starting to panic, and feeling a genuine sense of claustrophobia. I didn't have the tools to make my own "door" at the time (also a word of caution: Go prepared!). I thought "I guess this cave doesn't look so bad. At least it's illuminated. It'll be a nice way to spend the rest of the game." Thirty minutes I was trapped underground. When I finally saw the light of the outside world, I let out an audible sigh of joy and relief, and vowed not to go in another cave (at least for another hour).

Will_Ball   Game Mod   Super Member wrote on 08/10/2016 at 02:30pm

Scrypt, sounds awesome!

scrypt   Supporter   Post Author wrote on 08/10/2016 at 02:43pm

I've uploaded my first steps, which is pretty boring until the last couple of minutes. https://youtu.be/tpE_kwd6AmQ?t=7m43s
That link starts near the end, so not spoilery. The beginning of the vid is from the very beginning of the game, so don't watch it if you want to go into your game untainted ;).

Will_Ball   Game Mod   Super Member wrote on 08/10/2016 at 03:08pm

Looks awesome scrypt! I see you scared some poor wildlife. :)

Will_Ball   Game Mod   Super Member wrote on 08/10/2016 at 03:29pm

I was just reading the 1.03 patch notes (http://www.no-mans-sky.com/2016/08/update-1-03/) and at the end Sean says, "I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own :)". I totally forgot about those .plan file updates. I used to read them too! Good times!

scrypt   Supporter   Post Author wrote on 08/10/2016 at 04:02pm

I was holding off reading the 1.03 patch notes until I started playing the game. Now that I've put a few hours in, reading it is like reading a Christmas list of evolution!

Travis   Admin wrote on 08/11/2016 at 02:24am

So how does the online work exactly? Is it just seeing where people are in the universe (but apparently not being able to see them even if you're in the same place) and naming planets?

I ask because GOG will have this, which means many people will be pirating it. I just wonder how different the experience will be.

Also I have a download cap and the Olympics are this month so my bandwidth is going nuts. How big is it? It won't be the same for PS4 and PC but it'll be close I imagine.

scrypt   Supporter   Post Author wrote on 08/11/2016 at 02:29pm

Think of the online as just a cloud sync for the universe. Everyone is discovering, renaming (optionally), and uploading to the central server (Atlas). Multiplayer was never a promised feature, only a theory, and supposedly a very, very unlikely occurrence (obviously not). This game is intended to be a solo adventure with shared experiences, but not shared gameplay. I'm sure that will come in the future (the devs have indicated), in a similar way that Minecraft evolved to have multiplayer (though probably not in that form). People playing on pirated copies shouldn't introduce problems into game environment (how would it?), unless they start hacking, which, I trust, the devs are going to try their hardest to stay on top of.

File size for PS4 is 6gb, plus the 800mb day-one patch. I assume it's a similar size with the PC version.

AdamPFarnsworth wrote on 08/11/2016 at 03:48pm

It was very much talked about as a multiplayer game. Sean Murray said that you wouldn't be able to see yourself, the only way to know what you look like is for another player to find you and see you. The game was simply so vast, that the odds of running into another player was almost non-existent. But then on the first day, two Twitch streamers were on the same planet? Obviously, the majority of players aren't going to be on Twitch, so the odds of two Twitch players on the same planet is even more minuscule...

The fact that they were on the same planet, and couldn't see each other makes me suspicious of Hello Games. I don't mean to be negative, but this game is feeling like it could be the next Spore for me.

Will_Ball   Game Mod   Super Member wrote on 08/11/2016 at 04:04pm

Looks like it will be release tomorrow at 10am pacific on steam. No preload option.

JaBo wrote on 08/11/2016 at 04:27pm

Haha, that's awesome, Scrypt. Those caves can be huge and often come up in a different place. Oddly the caves have all been friendly on your suit. You'd think some would be too cold, or filled with toxins. But generally, going underground protects you from the environment and sentinels. I did get attacked in a cave by some hostile creature tho.

I've gone to 9 systems so far, 2-3 planets a system and I've seen a good spread of planetary features.

The moon I'm on right now is actually one of the best I've found so far. It's loaded with gold and plutonium, both lucrative. The environment is freezing, but I acquired a suit upgrade that nullifies the cold. The problem there, it requires resources to stay functional too lol. Although it lasted quite a while before needing fill. I did come close to dying for the first time. My child protection ran out, my basic environmental protection ran out, my shields drained, I didn't have the excavating grenades installed, and I needed titanium, which I had two stacks of on my ship... Lol.

In my panic, I tried installing a system on my tool to add the excavator, but I lacked resources. I finally found a cave that I hid in and recharged my shields in, then sprinted back to my ship. I thought I was done for.

I still have my starter ship which stinks. I've come across a couple opportunities I could have switched, but wasn't quite worth it. One was an small ok upgrade but it would have cost all my credits, the other two were +1 and -1 inventory space crashed derelict ships. So while the +1 would have been ok, every system was damaged, and the planet I found it on was extreme. Toxic, radiation, thermal storms. I couldn't stay there long.

I've come across one system that was discovered by someone else so far. That was kinda neat.

Will_Ball   Game Mod   Super Member wrote on 08/11/2016 at 04:31pm

It sounds like you are still enjoying it JaBo. How much time have you spent with the game?

JaBo wrote on 08/11/2016 at 04:57pm

Only about 12-13 hours so far. I've had company staying over and I'm going out to the coast for the weekend tonight.

Yeah, still really into it. It does have a more casual feel, and I definitely see some things being repetitive or a waste, but it's still really addicting and pulls you to keep making progress, whether you decide that's cataloging every species on the planet, or learning all the alien words, or modding up your weapons/ship, exploring, trading, I mean, I go through it all and I'm still ready to keep playing and know I haven't made a dent.

Travis   Admin wrote on 08/11/2016 at 07:13pm

@Adym with regard to "the next Spore" I'm holding off judgment. I never had any desire, really, to play with people, since they said the chances were minuscule anyway.

But it is weird that a lot of things they said are turning out false.

Ultimately if it's a fun single-player game I'm happy with it, I don't care if I can run into you. It would be neat, but it also wouldn't make a lot of sense for them to code a feature that has a minuscule chance of happening.

Even if it did happen the first day, and I don't know what's up with that.

jdodson   Admin wrote on 08/12/2016 at 04:58am

> But it is weird that a lot of things they said are turning out false.

I'll admit i'm not really following this very well, but beyond multiplayer not working as people expect what else has been false?

Travis   Admin wrote on 08/12/2016 at 03:45pm

"A lot of things they said" was in reference to the multiplayer only, or the multiplayer aspects I guess I should say since it's not exactly multiplayer. I didn't mean that in reference to anything else about the game.


  • It's likely nobody will ever run into each other (this has happened: proven once and anecdotally a few other times)

  • But if you do, that's the only way to tell what your character looks like, because the characters will see each other (they didn't. They were at the same space station and they couldn't see each other, it wasn't even the same time)

  • They've made conflicting claims about whether they think the game is or is not multiplayer



Still, like I said, I never cared about the multiplayer aspects so that's no problem for me, but some people were looking forward to the infinitesimally small chance of seeing someone.

jdodson   Admin wrote on 08/12/2016 at 03:48pm

> but some people were looking forward to the infinitesimally small chance of seeing someone.

My thought was that a few people would make it job #1 to find someone else as they said the chances were extremely unlikely. That said, balancing adding a feature statistically no one will use is a thing. I wonder if traditional multiplayer is actually supported or just buggy and wasn't tested well? I think I read somewhere they said it was the latter?

Will_Ball   Game Mod   Super Member wrote on 08/12/2016 at 04:20pm

Yeah, it seems like the fact of seeing each other would probably not be a high feature on the list given the small chance of it actually happening. T-minus 40 mins until steam launch.

jdodson   Admin wrote on 08/12/2016 at 04:55pm

"Bracing for impact on PC. We'll do our best to keep servers online. Be aware there is a lot of you."

https://twitter.com/NoMansSky/status/764139431984926720

Hope things go OK. I dislove getting a new game, starting it up and then derping over server issues.

Who's playing on PC today?

Will_Ball   Game Mod   Super Member wrote on 08/12/2016 at 04:57pm

jdodson: me! 3 mins until I try to download

Will_Ball   Game Mod   Super Member wrote on 08/12/2016 at 05:05pm

Download started. 2.5 GB

Will_Ball   Game Mod   Super Member wrote on 08/12/2016 at 05:17pm

Installed. Looks like it may have native steam controller support!

AdamPFarnsworth wrote on 08/12/2016 at 05:34pm

I'll be downloading it today, but trying to hold off on playing until next week, as my wife is going on vacation, and I promised I wouldn't ignore her before she left lol

Travis   Admin wrote on 08/12/2016 at 06:26pm

Apparently it works even if the servers are down-- you just won't get to see what people have named planets and such.

Travis   Admin wrote on 08/12/2016 at 06:31pm

Anyone playing on PC, I'm interested in hearing how it works for you. TotalBiscuit, who you'd think would have a beefy PC since he does this for a living, did a Twitch stream where his FPS was so bad it was unplayable. He compared it unfavorably to Arkham Knight at launch.

AdamPFarnsworth wrote on 08/12/2016 at 09:06pm

Seems like this could have been a prime candidate for Steam's Early Access to help work out the bugs.

jdodson   Admin wrote on 08/12/2016 at 10:36pm

Apparently you need to upgrade your graphic card drivers. Maybe they messed up and didn't include something to make that all run smoothly.

jdodson   Admin wrote on 08/12/2016 at 10:43pm

http://store.steampowered.com/app/275850/#app_reviews_hash

Oh.

"47% of the 11,257 user reviews for this game are positive."

Oh.

"Positive (5,312) Negative (5,945)"

Oh my. Maybe holding off on buying it then?

Azurephile   Super Member wrote on 08/13/2016 at 01:13am

I checked for Nvidia updates a couple of hours ago and there hasn't been an update in almost a month (7/14/16).

Although I've known about this game, my recognition of it has been by name only and here. I just finished going through these comments and I'm think I may jump on board.

scrypt   Supporter   Post Author wrote on 08/13/2016 at 01:55am

Steam reviews are becoming less and less effective for me. Metacritic is the same way for that matter. I'm not saying there aren't legitimate issues with the game, and the PC version seems to have problems that are affecting specific setups (largely, it appears on point with the PS4 release). However, it's really easy to tip the ratings in an unfavorable light.

I've had a handful of crashes since launch, more than is usual for any game. That aside, this is one of the best experiences I've ever had playing a video game. Maybe I'm right in the target demographic, and I'm biased, because I want them to succeed, but it's absolutely stunning, what they've been able to accomplish.

In this case, I'd take those negative reviews with a grain of salt.

jdodson   Admin wrote on 08/13/2016 at 02:21am

> Steam reviews are becoming less and less effective for me.

I really only consider them for one thing. Is the game buggy? In this case it seems for some, it is, which is fine because I bet they'll get it all patched up by the time I play it(way later, which is fine I don't buy most games at launch anyway).

Doom had some PC issues and Rage had more and I consider those both good games. Bugs don't mean the end of the world but if you read the Steam comments, yowza. I can see being very disappointed, I totally get that but some people. Wow.

> In this case, I'd take those negative reviews with a grain of salt.

Totally.

The other critique I see is that it isn't living up the hype people built up for it. More than just the multiplayer thing I think people were expecting this game to give them 20 orgasms a minute for months. Whereas I bet with some, that may have happened I don't find that kind of thing sustainable for a game.

jdodson   Admin wrote on 08/13/2016 at 02:22am

That said, the screenshots I've seen have been incredible and the game really looks like a nice walk through space. Which, you know sounds like a great time to me.

JaBo wrote on 08/13/2016 at 03:02am

I am still loving the game. I don't know what I'd want changed. Maybe the ability to hold two multitools (geared for mining and combat).

But it's so good. Look up Starflight for Sega genesis. I played that game a ton, so this is miles above that

Travis   Admin wrote on 08/13/2016 at 03:26am

It looks like it's about a 50% chance you'll be able to play it. From my reading, it seems the big culprit is that their system requirements don't match the compiled code, and from what I gather from people who seem knowledgeable, they can recompile it with different compatibility and fix a ton of the problems people are facing, but yeah it wasn't quite ready.

I initially got a crash upon launch. Some of the fixes posted got me to the Hello Games logo before it crashed. I've seen others who have similar hardware with the same issues, and others who have similar hardware who are able to run it. Granted, I've only spent a short amount of time with it. I've been out most of the day, got it downloaded earlier and tried to launch recently. Even if those fixes had worked, it's hunting around in config files that people usually shouldn't have to touch.

Steam reviews should always be taken with a grain of salt, but in this case it's more like a giant block of salt.

This is a AAA priced game, which is significant. It's an indie studio playing with the big companies. They should, and that's awesome, but they have to be held to the same standards. This kind of thing just isn't acceptable. Imagine if a game like, well Arkham Knight launched like this. Remember the whole debacle there, where they went so far as to remove the game from Steam? This seems like roughly the same success rate.

I'm sure they'll get the issues fixed, and I look forward to that, but it wasn't ready for release. They should have taken their time and released when it was actually ready. I'm not one of those I'LL NEVER BUY YOUR GAMES AGAIN people, but this is a major mistake.

Travis   Admin wrote on 08/13/2016 at 03:28am

Oh I meant to mention, basically the same as Jon's reply.

@scrypt: in this case the Steam reviews aren't "this is a terrible game," they're "I can't get this game I paid $60 for to work." That's a significant difference. It may be that many of these people are also right there in that target demographic. They just can't tell yet.

Travis   Admin wrote on 08/13/2016 at 03:30am

I've been keeping up with it on /r/nomansskythegame too and it appears that even if you CAN launch it, it has many other issues plaguing it. Someone with a GTX 750 may be able to play fine, whereas someone with a 1080 might get 20fps max.

Travis   Admin wrote on 08/13/2016 at 04:34am

OK Further info on what seems to be plaguing people who can't even launch the game.

SSE 4.1 support.

Intel has had it for longer than AMD so many AMD processors (like mine) aren't working. i3 is listed as the lowest processor that will work. Mine is faster and better, but is missing the SSE 4.1 instruction set.

HOWEVER, apparently some i5s and i7s don't even have SSE 4.1 support depending on when they were made. So their minimum requirements are WAY wrong for Intel, and don't even mention AMD.

Good news is that it's probably an oversight. They obviously targeted the PS4 first and the PC was a port (since some PS4-only libraries are present in the game files on PC, and a few other little quirks). PS4 has the SSE 4.1 instruction set so if we're lucky it's just a compile flag that they have to check to support other processors. If we're unlucky they have specific methods that require SSE 4.1 and they just update their system requirements or release a statement and people who expected to play it won't get to.

Metal Gear Solid: The Phantom Pain had the same problem on launch. BUT they had a fix in place 1 hour after launch.

jdodson   Admin wrote on 08/13/2016 at 05:12am

> HOWEVER, apparently some i5s and i7s don't even have SSE 4.1 support depending on when they were made. So their minimum requirements are WAY wrong for Intel, and don't even mention AMD.

HEY YAY my CPU has SSE 4.1! Easy way to tell is in Steam hit "Help/System Information" and it's listed under "Processor Information."

scrypt   Supporter   Post Author wrote on 08/13/2016 at 05:51am

I didn't mean to conflate the current batch of PC issues with people otherwise disappointed with the game. The crashes and frame rate issues that are occurring are frustrating, and far more frequent than any game I've experienced in recent years, and this is even on the console version (that's the beauty of consoles: games hardly ever crash). Also didn't mean to imply that you weren't a fan of the game because you're having issues playing it, only that, all things being equal, the game isn't for everyone.

Hopefully they'll get patches in place soon.

(Phantom Pain was developed by hundreds of people. No Man's Sky, by 11. I'm sure they'll get a fix out as soon as they humanly can.)

Travis   Admin wrote on 08/13/2016 at 06:03am

That hundreds vs. 11 thing is where I was going with the AAA price point. It's not that the game doesn't deserve to be priced there, it's just that if you're paying that much for a game, you expect that level of support.

I'll add that at least some of the bad reviews are from people who don't think they can play because they get to the white screen that just says "E" and nothing else. You have to hold E, not just press it, but there's no indication of that. I seemed to pick up on some confusion on that point in your gameplay video scrypt, but you worked it out. I was thinking "surely he's pressing X but nothing is happening... oh."

Travis   Admin wrote on 08/13/2016 at 06:37am
Azurephile   Super Member wrote on 08/13/2016 at 11:55am

Ok, I verified that my CPU has SSE 4.1 (using Google), in fact it has up to SSE 4.2. I also verified this on Steam as I saw Jon's comment. I went ahead and changed my resolution to 1920x1200 and full-screen. I left v-sync enabled and increased the max FPS option to 60. I also went ahead and put all the graphics settings on high. I can't say the game has run 100% smoothly, but it's pretty damn close. At least it runs great while I'm playing, it was only during the loading screen and initial in-game that I noticed a little bit of lag. Maybe I was lucky enough to get it after it was patched. I think it's good that I was informed before playing. This meant that I knew to hold the E key when needed. I read a lot of the Steam reviews (mostly bad) and even the posts on the Steam forums by Hello Games. All aboard the hype train!

Travis   Admin wrote on 08/13/2016 at 02:31pm

If you have a normal 1080p monitor 1920x1080 would probably look better. 1920x1200 would scrunch things. That said, you may not have a normal monitor.

They haven't patched the issues yet but some people don't have them and it looks like you win the lottery!

Travis   Admin wrote on 08/13/2016 at 02:32pm

I guess I should say, a normal 16x9 monitor.

Azurephile   Super Member wrote on 08/13/2016 at 02:46pm

1920x1200 is my max resolution, which is what I've been using since I got this PC. I have a Dell u2412m monitor, see link. Windows says my refresh rate is 59Hz. From what I've read, I shouldn't really expect more than 60fps and from what I've experienced, that's just fine. :)
http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=bsd&cs=04&sku=210-AGSS&ST=dell%20u2412m&dgc=ST&cid=253603&lid=5433907&acd=12309152537461010&ven1=sNnL9UiKR&ven2=e

Steam says I've played for 3 hours. The game runs very well, much better than I expected after reading all those bad reviews. I find it hard to believe so many people are having issues, I guess their PCs just don't have the tech to handle it. Someone said they have a GTX 1080 and are still having issues. All of this makes me believe that even though my PC maybe 4 years old, it's still pretty damn good. Although, I did upgrade from the GTX 690 to a 980 Ti Classified a few months ago, which I'm so glad I did. :)

Travis   Admin wrote on 08/13/2016 at 03:52pm

Ah, then yeah ignore my comment. That isn't an oddball resolution but it's not exactly common, thus my comment.

" I guess their PCs just don't have the tech to handle it"
That's not the case. The GTX750 seems to perform the best on this based on anecdotal polling I've seen. Again I'll reference TotalBiscuit who does this for a living and has a beast rig.

They've found the problems causing the framerate issues (at least most of them, we hope) and are working on them-- so it's definitely a game problem.

Will_Ball   Game Mod   Super Member wrote on 08/13/2016 at 04:22pm

I played it for about 3 hours last night, jumping back in soon. My only problem has been my graphics card overheating when I first launched the game (can't really blame the game for that). After restarting a few things, I haven't had any overheating problems.

I am loving this game. I love the exploration part, and identifying new plants, rocks, animals. So much fun. I can see how a lot of people could be disappointed if they were expecting more of an FPS/Space Combat type of game. I was not expecting that at all. This is a take your time and enjoy the sites type of game.

My starting planet was pretty toxic, so I had to manage that resource along with trying to fix my ship. Once I got my ship off planet, I noticed that the next planet was 2 hours Real Time away. Yikes! Luckily I found a way to make that quicker. :) I have been enjoying the fact that there isn't a heavy tutorial at the start of the game. Part of the exploring is figuring out how to do things.

Azurephile   Super Member wrote on 08/13/2016 at 04:51pm

I haven't paid attention to my PC temps while playing this game. Although, when I play Ark: Survival Evolved, I turn my PCI, hard drive, and GPU fans up to max because I know it all gets hot playing that game.

I recently started playing with the scanner, so I've been scanning things. It seems you earn money when you scan animals. You can then upload your scan data. I was thinking that when we discovered things that we got to name them, but that doesn't seem to be the case. Everything already has a name, even if I just discovered it. However, you can rename things you've discovered, it seems.

I started out on two or three different planets at first because I was making adjustments to my graphics options before I actually started to play. I know one planet was toxic and I think one was hot. I didn't stay on my starting planet very long either, like Will_Ball, I got what I needed and headed out to my next destination. I've been doing a bit of planet hopping. I'm pretty much going wherever the game tells me I need to go. I've noticed there are plenty of other things to discover and different technologies that help you see something you might want to check out. Once instance was when I hacked some kind of sensor. I think I told it to find a shelter and it did, but I didn't get to it. Then I noticed if I wanted to use it again, I'd have to create another hacking tech (chip). I thought once you used one and hacked it, you'd be able to continue to use that device, but that was wrong. Those chips are for one use only apparently.

Since the game's received a lot of bad reviews, I thought I'd add to the good ones. Feel free to check it out:
http://steamcommunity.com/id/gregopeck/recommended/275850/

Travis   Admin wrote on 08/13/2016 at 05:05pm

Just read your review Greg: You might want to uncap your FPS even though you'll only get 60 natively. Apparently that slider is inaccurately displaying the values, or is otherwise broken. A ton of people were getting worse framerates and framerate drops when setting it to 60. It would usually hover around 40 with drops to 20. But uncapping it got them a steady 60.

Travis   Admin wrote on 08/13/2016 at 05:05pm

I tell ya, when I can finally play this I'm going to know exactly how to get the best performance! :D

Will_Ball   Game Mod   Super Member wrote on 08/13/2016 at 05:17pm

I haven't adjusted my graphics settings. It is running fine and looks good to me at the default settings.

Azurephile   Super Member wrote on 08/13/2016 at 05:46pm

Thanks, Travis. I didn't realize I could select higher FPS than 60, but of course when you want to do something in this game you have to hold the button for it to change. I put it on "Max."

Azurephile   Super Member wrote on 08/13/2016 at 05:50pm

Oh and Will_Ball, mine ran fine on default settings, too, but I wanted it full-screen in the resolution I'm using. I changed the other graphics settings because I wanted to push it to the max to see if my PC could handle it. The game runs just fine and looks pretty good, so I really have nothing to complain about.

scrypt   Supporter   Post Author wrote on 08/13/2016 at 08:48pm

I think I read through our comments correctly, but is anyone here who purchased the PC version having major issues at this point?

Azurephile   Super Member wrote on 08/13/2016 at 09:17pm

@scrypt: Not I! :)

Travis   Admin wrote on 08/13/2016 at 09:52pm

Yes.

AdamPFarnsworth wrote on 08/13/2016 at 09:54pm

I just bought it. I'm a little nervous. My computer should be able to run it, but I can't install the latest driver because it's not compatible with Windows 10.

AdamPFarnsworth wrote on 08/13/2016 at 09:55pm

Honestly I wasn't even aware I had Windows 10 lol (I don't use my PC often apparently)

Travis   Admin wrote on 08/13/2016 at 09:58pm

Adam what GPU do you have? I'm sure the drivers should be available for Win 10

AdamPFarnsworth wrote on 08/14/2016 at 02:53am

I'm not at my computer right now, but I think I have a nvidia geforce gtx 670mx

Will_Ball   Game Mod   Super Member wrote on 08/14/2016 at 03:14am

Ok, which one of you named a star system "FartNugget"? Fess up! :P

Travis   Admin wrote on 08/14/2016 at 03:39am

Adam, if you have an nvidia the driver is definitely compatible with Wondows 10. Not sure what you're seeing but GeForce experience can do it for you automatically or you can get it from the website.

Travis   Admin wrote on 08/14/2016 at 03:40am

There's also a beta driver you can seek out that may or may not improve performance

AdamPFarnsworth wrote on 08/14/2016 at 03:45am

I tried downloading the driver update earlier today and I got an error message saying that it's not compatible with Windows 10. But I'll keep playing with it :)

Travis   Admin wrote on 08/14/2016 at 03:58am

http://www.nvidia.com/download/driverResults.aspx/105037/en-us

That's the Windows 10 driver and I confirmed that it's compatible with the 670. What's your CPU?

Travis   Admin wrote on 08/14/2016 at 04:12am

OK so further info for AMD users. Before, the game was a 2gb Hello Games logo that crashes after displaying itself. They've fixed the SSE 4.1 support issue in an experimental branch, but for the most part that just makes it a Hello Games logo followed by a No Man's Sky logo that then crashes itself.

Now they're working on SSSE3 support. Yeah it gets confusing. They say the Havok engine requires this, but that doesn't actually seem to be the case.

Communications are kinda limited on exactly what's going on there, but they're working on it.

scrypt   Supporter   Post Author wrote on 08/14/2016 at 04:13am

Sorry, Travis! For some reason I thought you hadn't picked it up yet. Didn't read that well, apparently ;).

Travis   Admin wrote on 08/14/2016 at 04:24am

Yep! And combine that with the fact that I'm using the GOG version, not the Steam version, and I can't even get this experimental branch. I'm just reading a lot about what's happening, hoping that it gets sorted and the patch gets GOG'd soon.

AdamPFarnsworth wrote on 08/14/2016 at 03:26pm

Ah, I think my problem was that I downloaded a driver specifically for Windows 8.1, not realizing my computer upgraded to 10. Downloading then new one now!

AdamPFarnsworth wrote on 08/14/2016 at 04:35pm

HOLY CRAP THIS GAME IS FUN!
I've barely out any time into it yet, but am already loving it. I haven't messed with any settings yet, but it seems to play pretty smoothly.

Will_Ball   Game Mod   Super Member wrote on 08/14/2016 at 10:12pm

I just found a monolith!

Azurephile   Super Member wrote on 08/14/2016 at 10:12pm

I agree with something Adam (I think) said earlier that this would have been a good candidate for Early Access. If it were in EA it probably would have been cheaper, but the thing I love about EA is that developers seem to often listen to the community regarding issues and suggestions. Right now I'm not having any issues, but I do have a couple of suggestions, one is just something I wish for.

It doesn't make sense to me that it tells you "life support is low" when it's at 75%. I'd expect that at 25%, maybe even 50%. I think it should just tell you that life support is at 75%. Right now I'm on an irradiated planet and while I don't like the radiation, I'm finding it easy to deal with and able to constantly recharge my hazard protetction. I've probably been on this planet longer than any other because every time I discover one "?" on the map, another one or two shows up, so I've been footing it a lot and I still haven't made it to the alien ruin I saw a while ago, but I'm making my way there.

My wish is that I had some kind of ATV so I could travel on land faster. Maybe a ship that had some kind of tech to do this or just a big ship that held a small ATV would be freaking sweet. Luckily I did find a small depot or whatever and was able to craft a bypass chip and interact with a device and call my ship there, so now I don't have to walk all the way back to get to it.

I am enjoying this game. It has a lot to do with discovery, exploration, mining, and crafting which has become the kind of game I've been seeking for quite a while now.

I did feel rich at one point when I had just over 400,00 units, but then I saw a big ship and chose to "make an offer" on it, but the alien wanted more than 1 million units for it, so I wanted to save my units. However, in my travels, I've found many more exosuit upgrades, which get more costly and thus I am poor again. I like how you get units by discoverying (scanning and uploading) animals and plant life. There are other ways to get units like selling things, NPC interactions, and I've found a few devices that just give them to me.

Azurephile   Super Member wrote on 08/14/2016 at 10:17pm

That alien ruin I mentioned turns out to be a castle! I grabbed a screenshot I'll upload later.

Will_Ball   Game Mod   Super Member wrote on 08/14/2016 at 10:47pm

400,000 units? You are rich! I want to see the castle.

Azurephile   Super Member wrote on 08/14/2016 at 10:53pm

Well I only have over 100,000 now. I'll share the screenshots later. I can't Alt-Tab in the game because it won't let me back in when I do. So, I'll try to save and quit sometime to get those uploaded and shared. I've now learned over 50 words.

Will_Ball   Game Mod   Super Member wrote on 08/14/2016 at 11:04pm

Awesome GregoPeck! I did not know that there were castles.

Azurephile   Super Member wrote on 08/14/2016 at 11:07pm

Me neither, until I made that discovery. :) It had Stones of Knowledge in it, that's about it other than pots I couldn't break.

Azurephile   Super Member wrote on 08/15/2016 at 12:34am

I just recently noticed that the previous planet I was on was already discovered b someone. I still discovered many outposts/waypoints, animals, and plants though.

Azurephile   Super Member wrote on 08/15/2016 at 02:09am

I found another castle on another planet.

scrypt   Supporter   Post Author wrote on 08/15/2016 at 07:39pm

A tip for moving faster over the planet surface without your ship: https://youtu.be/mVb63OPLk5E

Basically, it's using the forward momentum of a walking melee, followed immediately by a jump (boost). In the video, the guy says you need to sprint first before executing this move, but that isn't necessary. As long as you are walking, your melee will cause your character to lunge (the lunge animation is the important part). If you time it right, you can get around substantially faster than running or boosting alone. Really good maneuver for clearing chasms, or getting out to the deep end of a large body of water (so you don't have to waste Aeration Membrane charges). Also, since you can use this laterally as a strafing technique, it becomes essential in avoiding hostile Sentinels.

scrypt   Supporter   Post Author wrote on 08/15/2016 at 07:44pm

A word of caution with that: Keep an eye on your jetpack energy bar, and watch your landings!

Azurephile   Super Member wrote on 08/15/2016 at 07:51pm

Well crap, scrypt, I didn't know there was a melee attack! Hahaha. I'm often using my jetpack for jumping up mountains. I think I've installed boosted stamina (and maybe jetpack) tech.

Aeration Membrane charges, I assume you're talking about tech (that I didn't pay attention to the name of) that helps you breathe underwater. I'm sure I have received the blueprint (or two) for that, but haven't installed it. I just swim along the surface and if I run out of too much air, I jetpack over the surface until I'm full of air again. Still, I think swimming could be improved.

Thanks for the tip!

AdamPFarnsworth wrote on 08/15/2016 at 07:58pm

That melee dash is going to help a lot!

I feel like a prohet of No Man's Sky today at work. I keep telling coworkers about it, and how awesome it is. I keep sending people the link to Sean Murray's interview on Stephen Colbert's show, since that's a pretty concise and entertaining explanation/demonstration of the game (I don't remember if it's been linked to before here, so here it is again https://youtu.be/ZqeN6hj4dZU )

scrypt   Supporter   Post Author wrote on 08/15/2016 at 08:16pm

Greg, yes, Aeration Membranes make it a lot easier to explore the deeper waters, which sometimes hold some very interesting things...

Adam, I know what you mean. It's hard for me to not completely lose my composure when I'm raving about the game :).

Travis   Admin wrote on 08/15/2016 at 09:11pm

You guys are a bunch of showoffs :D

I'm hoping something gets moving tomorrow.

scrypt   Supporter   Post Author wrote on 08/16/2016 at 12:25am

Sean tweeted today that patches for PS4 and PC are both going through testing right now. I assume that means it's just a matter of days?

Azurephile   Super Member wrote on 08/16/2016 at 12:35am

@scrypt I finally installed that Aeration Membrane tech because I landed on a planet that's mostly ocean. It didn't last very long. Although, I realized if you don't press anything you don't move, so I probably could have recharged it while I was swimming. It's really freaking cold here, especially during these storms, it gets to -102.4C. I remember in one of the interviews someone shared here, Sean said they'd make the temps in Fahrenheit for us in the US, but I don't see that in the options menu.

I wonder what's in the patches, but I expect resolutions to whatever issues people are having.

@Travis, why did you buy the GOG version and what issues are you having w/ the game?

@Adam, thanks for posting the interview, I'll check it out later when I'm not playing. I'm glad you guys are exciting about the game and loving it. I'm glad that I finally jumped on board and I probably wouldn't have if it wasn't for my fellow Cheerful Ghosts!

Will_Ball   Game Mod   Super Member wrote on 08/16/2016 at 01:15am

I am currently back in my original star system exploring a planet there. I have 85% of the planet identified according to the Discover panel.

Azurephile   Super Member wrote on 08/16/2016 at 01:34am

Impressive and cool. I'm 11 systems away from mine, so I've discovered 12 of them so far. I haven't discovered everything on any planet, but I'm discovering a lot on many of these.

Travis   Admin wrote on 08/16/2016 at 02:37am

I bought the GOG version because they have a 30 day return policy if you can't get it to work, and Steam just has a policy that if you haven't played it for over two hours you can get a refund. Since Steam counts a launch/crash as one minute (they just don't count seconds I guess) and I could imagine testing and tweaking to try to get it working quite a bit, I wanted to play it safe.

The issues I'm having are well-documented above. It crashes on launch for about half of the AMD processors people use for gaming these days.

Azurephile   Super Member wrote on 08/16/2016 at 03:25am

Sorry, I forgot that you wrote about the issues you were having. I don't know how or why it slipped my memory. I see your comments above and remember reading them, they just didn't stick for some reason. I didn't realize you had an AMD CPU. This is the first computer I've had in a long time that I went with Intel. I'm not sure why I switched, I guess whatever "Googling" I did convinced me to buy this Alienware PC with an i7. As you know from our college days, I was building my own PCs and price was always a factor, so AMD was the CPU brand I went with as it seemed cheaper and even better than Intel at the time.

Anyway, I hope the issues that plagued your game play get resolved very soon. I think you'll really enjoy it, just like the rest of us.

Travis   Admin wrote on 08/16/2016 at 01:54pm

Sean Murray is adding to the controversy a bit. In an interview he said...

"We do want to add a ton of features, like we’ve just discussed: Freighters, bases, these type of things. But we want to do it for free. You’ve paid for the game, so you should get this stuff without paying even more money. So no, there will be no paid DLC, just patches."

Then in a later interview:

"Maybe in the future there’s some reason why we just couldn’t possibly afford to do a certain feature without charging for it"

I certainly get what he's saying, but if you aren't absolutely sure about your intentions, you shouldn't say outright "no paid DLC."

So people are pissed yet again! I imagine he said that while heavily sleep-deprived, and equally hyped because of all the people playing his game and bummed because of the issues they're working on. So it probably wasn't the greatest headspace to do an interview.

Will_Ball   Game Mod   Super Member wrote on 08/16/2016 at 02:33pm

And reality around DLC starts to set in. Given the small size of the company, this doesn't surprise me all that much.

AdamPFarnsworth wrote on 08/16/2016 at 05:09pm

Lol, he just needs to stop talking. The game is amazing, but people will always find something to complain about.

Justin Bieber just deleted his instagram account.

scrypt   Supporter   Post Author wrote on 08/16/2016 at 05:38pm

The dilemma of No Man's Sky, and having an engineer as your PR person. I think the hopes that Sean Murray had, was that more people would be in favor of his vision of the game, and there is quite a vocal group that isn't on that page. I think he assumed that the hype that was being built, was genuine hype based on what he was showing off, and not the rampant imaginations and possibilities that people were bringing with them. I believe his original statements were true, in saying that there would be no paid DLC, if they stick with the intended vision of the game.

Something like...:

ENGINEER: I made this car for you, and I hope you love it! It costs $XX, and all the future updates will be at no cost to you!
PERSON: Can you make it fly? I want it to fly!
ENGINEER: Well...yeah...I technically could do that, but that's not what I designed the car to be. I would have to charge extra for that.
PERSON: No, no!! That's an update! You said it would be free!
ENGINEER: Okay, but it's a feature that I never envisioned adding, and I would have to make major modifications to the game to get that to work...
PERSON: Wait. Game? Who... is this Sean Murray?! You made that piece of shit No Man's Sky, didn't you! OH MY GOD, You lie about EVERYTHING!
ENGINEER MURRAY: *sigh

When Sean uses words like "maybe" and "possibly," I take them more in the literal sense than in the slick salesperson sense. I also think that Sean assumes people want No Man's Sky for the same reasons that he built No Man's Sky, but it's become abundantly clear that some people do not. And maybe he should, as you said, Travis, take some time off before doing anymore interviews.

Travis   Admin wrote on 08/16/2016 at 06:50pm

So it looks like the patch is up on Steam's experimental branch. Anybody wanna buy me a copy :D Patience, I know but, damn I suck at patience when looking at all these screenshots.

Travis   Admin wrote on 08/16/2016 at 07:55pm

OK so I processed the refund with GOG, bought on Steam. I'm on the experimental branch now.

Not only does this game work. It works perfectly. I've maxed everything and it's buttery smooth.

GLORIOUS!

But also, WTF! I expected to have some hitches since my computer couldn't run it from the start. This just makes the fact that it was broken even more annoying. Some simple testing on AMD would have solved this before it was a problem.

Anyway, I'm a happy camper now

Will_Ball   Game Mod   Super Member wrote on 08/16/2016 at 08:09pm

Enjoy Travis!

Azurephile   Super Member wrote on 08/16/2016 at 08:12pm

Welcome to the game, Travis! Say goodbye to the rest of you life. Hahahaha

Azurephile   Super Member wrote on 08/16/2016 at 08:26pm

@Travis, did the game work for you outside of the experimental branch or only with it?

Travis   Admin wrote on 08/16/2016 at 08:41pm

OK so I'm annoyed with what everyone is annoyed with. You have to hold E to do anything, not-Glados thinks 75% is YOU GONNA DIE... but this is so immersive. I think the lack of narrative may get annoying later but for now I'm in love.

Travis   Admin wrote on 08/16/2016 at 08:42pm

Greg-- only with it. They've fixed the AMD support.

Azurephile   Super Member wrote on 08/16/2016 at 09:12pm

Yeah you pretty much have to hold the button for nearly ever selection, including in the menu. Right-click (for those of us on PC) gets you out of menus.

scrypt   Supporter   Post Author wrote on 08/16/2016 at 10:06pm

Yeah, I think he did a little research before playing the game.

AdamPFarnsworth wrote on 08/16/2016 at 10:13pm

I'm playing with a controller, not a keyboard, and I kinda like the holding the button down to select/confirm something. Maybe it's more natural on a controller than a keyboard though.

scrypt   Supporter   Post Author wrote on 08/16/2016 at 10:21pm

The game was definitely designed around controller input. Highly recommend using that instead of keyboard/mouse.

Azurephile   Super Member wrote on 08/16/2016 at 10:30pm

I think the game works great w/ the keyboard and mouse. :) That said, I was going to suggest to at least Travis to scan things with "F" then press "P" to upload your discoveries to get some units (currency). Hover over them (the ones w/ red icons) and press the button to upload or rename and upload.

I'm wondering if piloting the ship in space would be easier with the controller. However, it got better when I upgraded the Pulse Engine's manueverablility. Still, I think I suck at space fights. I fight better on the ground.

Oh and you don't have to hold the button (Shift) to sprint, just press it once to enable it and you can free up your finger.

Will_Ball   Game Mod   Super Member wrote on 08/16/2016 at 10:39pm

I've been playing with the steam controller and I am loving it. I may need to remap the sprint button though; it is currently mapped to holding down on the left thumb stick as you are using it to run forward.

scrypt   Supporter   Post Author wrote on 08/16/2016 at 11:06pm

Will_Ball, the PS4 control has run mapped as a toggle on the move stick. Do you have to keep holding the stick down on the Steam Controller?

JaBo wrote on 08/16/2016 at 11:08pm

I wish it was left thumb stick on ps4. It's the right stick, left does a global scan.

But, otherwise, I really like the controls for ps4.

I want to add markers or flag places to come back to. Sucks to find a cache of good stuff, but be full. Then you can't find it again.

My brother lost a whole ship that way, to date it's better than anything he has. He spent over an hour searching.

Just shows you the planets are big.

Azurephile   Super Member wrote on 08/16/2016 at 11:43pm

Yeah, I thought about custome markers, too, I think it'd be really helpful.

scrypt   Supporter   Post Author wrote on 08/17/2016 at 01:13am

I've started putting together some spreadsheets for crafting recipes. Feel free to contribute, if you like :)

https://docs.google.com/spreadsheets/d/1cEsda8gd8CnPcRWrJLCzRDs7pyVWv5geqoRwuEt32bk/edit?usp=sharing

Azurephile   Super Member wrote on 08/17/2016 at 02:29am

Anyone have a favorite race yet? So far I I'm very much aligned with the Korvax. I've apparently been on more of their planets and explored more of their things. Therefore, I know their language most and have read more of their story than any other race. Personally, I view them very favorably.

I think it's interesting how much or how little time I spend on a planet. I came to the one I'm currently on earlier, didn't find much, and decided to explore other planets or moons within the system. However, I ended up back here trying to get to the planet or moon that I now think was behind it. But, I've found a whole lot more here than on my first visit and I'm therefore spending a lot of time here. There are elements I need, like Zinc and Thamium9 can't find here, so I'm buying what I can from the Galactic whatever terminals that I can. I could take my ship above the planet and shoot asteroids for Thamium9, but I don't want to lose my space as I'm walking around discovering lots of things. I may get to a point where I don't see anything around to discover and go grab some and return because I have a few places here I need to visit, at least 2 ruins and a couple of shelters that have aliens for me to meet. I have these marked because I've activated some beacons.

I don't know how often I've taken a crashed ship as my own because I've done it a few times now, especially on this planet. I really love the last one I found. I took some screenshots I'll upload when I'm done. Perhaps I'll share those here. Feel free to share pics of the ships you're using.

Travis   Admin wrote on 08/17/2016 at 03:12am

I got nearly fully aligned with the Gek before leaving my starter planet (panickedworld) but I've barely left that planet. I found a moon (Dat Moon) with a beacon that gave me some coordinates, and quit for the day.

So the Gek are the only other race I've met.

Travis   Admin wrote on 08/17/2016 at 03:13am

Also as for Thallium 9, I've only gotten that from asteroids, but it seems literally every asteroid is full of it. I've never found it on a planet but I found so much from asteroids I never thought about seeking it out.

Azurephile   Super Member wrote on 08/17/2016 at 04:03am

I've met a few Geks. So, you're renaming stuff? I haven't renamed anything, not sure that I will. Thamium9 can be found by harvesting some red plants, but none of them are on the planet I'm on.

Here's a screenshots of my newest lovely ship. For some reason it makes me think of a duck.
http://images.akamai.steamusercontent.com/ugc/492402910685413501/7FE9C3A06D5E2759FD22824F06B1962490979FDC/

Will_Ball   Game Mod   Super Member wrote on 08/17/2016 at 04:06am

Scrypt, yeah the configuration I downloaded for the steam controller makes it so you need to hold the left stick down and forward to run. As soon as you let it up you stop running. Given that the steam controller is 100% configurable, I will probably change this.

Also, cool spreadsheet!

scrypt   Supporter   Post Author wrote on 08/17/2016 at 04:09am

I believe the only way to get Thamium9 planet-side, is to harvest from plants (Zinc can also be harvested this way), but the most efficient way is blasting asteroids.

I like the Korvax a lot, but I haven't really run into any Gek yet. The Vy'keen don't like me very much.

Travis   Admin wrote on 08/17/2016 at 12:55pm

Greg, renaming stuff gets you units... unless renaming auto uploads and that's what I'm seeing.

Azurephile   Super Member wrote on 08/17/2016 at 12:59pm

Discovering things and uploading them gives you units, too, without renaming.

Travis   Admin wrote on 08/17/2016 at 01:27pm

Yeah I can't tell if you get more for renaming or not.

scrypt   Supporter   Post Author wrote on 08/17/2016 at 02:39pm

Renaming doesn't give additional units. The UI around uploading discoveries is a little confusing, though. You can upload individual discoveries (planets, flora, fauna), but once you start making discoveries, you can also upload your "library" (for lack of a better word) of findings, which sometimes does, or doesn't (I can't figure this part out), give you a substantial lump of units. Here's images showing the comparison I've come across: http://imgur.com/a/PNx1h

In order to process that function, you have to cursor over that bar, and hold down the X (or E, I guess, on PC) button, which will trigger the library upload. I've only tried this when the discoveries on a specific planet are at 100%, as this is one of the Milestone activities in the game.

Also, I'm pretty sure that whole process is bugged. When I upload one planet at 100%, it seems to lock out all the other planets from being uploaded (it actually shows them all at 100% complete temporarily), until I visit another planet, or jump to another system. It eventually unlocks, as I've uploaded several planets now, but I can't tell what does the unlocking.

scrypt   Supporter   Post Author wrote on 08/17/2016 at 02:42pm

Oh, and here's a shot of my current ship! http://i.imgur.com/Bvt9a1G.png

I love the style and colors too much to upgrade, which sucks because I could really use more space right now.

Your ship looks cool, Greg! Kind of X-wing-ish.

Will_Ball   Game Mod   Super Member wrote on 08/17/2016 at 02:44pm

Cool ship scrypt!

Azurephile   Super Member wrote on 08/17/2016 at 04:50pm

Neat ship scrypt, it looks bug-eyed. LOL Is it a Gek ship?

I wanted to share another tip. It seems that if you're in space and want to visit a planet, move your sight dot to the planet and engage your pulse jump. Once you hit the atmosphere, you're pulse jump will automatically disengage. Then, once you get low enough to the planet's surface, your ship will automatically pull up and aligned with the surface. So, you won't crash into the planet.

Still, I think an auto-pilot option would be great.

Will_Ball   Game Mod   Super Member wrote on 08/17/2016 at 05:51pm

Wow GregoPeck, great tip!

Travis   Admin wrote on 08/17/2016 at 08:13pm

No Man's Sky doesn't support mods, but of course people have modded it already anyway. I'm running one that gets rid of the instagram filters. I don't want to do anything that messes with core gameplay because an update might screw something up, otherwise I'd be using the one that removes the button holding for everything.

scrypt   Supporter   Post Author wrote on 08/17/2016 at 08:20pm

The PC version has instagram filters?

Travis   Admin wrote on 08/17/2016 at 09:23pm

All versions have Instagram filters! It's that weird hue over everything. It mutes a lot of the amazing colors.

http://nomansskymods.com/mods/instagram-filter-remover/

Azurephile   Super Member wrote on 08/17/2016 at 10:02pm

Instagram filters? WTF? Ok, reading the comments of the mod makes it more understandable.

scrypt   Supporter   Post Author wrote on 08/17/2016 at 10:27pm

You're basically disabling planetary atmospheric effects, but whatever :).

Azurephile   Super Member wrote on 08/17/2016 at 10:30pm

Anyone else notice that after loading the game the camera shakes a lot while using stamina initially, but then stops doing it after a while? I might have to post the issue on Steam forums or submit an email to Hello Games about it.

Travis   Admin wrote on 08/18/2016 at 12:11am

Actually I posted the wrong one. This is the one: http://nomansskymods.com/mods/chromatic-aberration-vignetting-scan-lines-removal/

You still get the atmospheric effects without the other stuff.

scrypt   Supporter   Post Author wrote on 08/18/2016 at 01:36am

Now THAT might be nice. I don't mind the vignette or scan lines, just attributing them to character visor effects. It would be nice to turn that, and all other UI, off for screenshot purposes, though.

Travis   Admin wrote on 08/18/2016 at 02:05am

The chromatic abberation is what gets me. It blurs things and sure, it creates a neat cinematic effect, but it's constant and just annoys me.

If a game has the option to turn it off, I do. One of the first things I did in DOOM. First, I just don't like it on all the time. It's an effect that I think works really well when used sparingly but I hate it when its constant. Second, I've found I get less motion sickness.

I never EVER got motion sickness from games until heavy post-processing became common. I wasn't thinking about that when I started using this mod but I can handle space way better now.

The scanlines are fine, I don't even notice them, but the vignetting I can do without. Not a major thing, it's just obstructing a very small part of the view for a cinematic effect. I just find things like that take me *out* of a game, rather than immerse me even more.

I just wish that all these things had toggles in the settings!

Azurephile   Super Member wrote on 08/18/2016 at 04:13am

I hardly even know what you're talking about, except for what I read in the mods comment sections and thus screenshots. The only time I recall a game giving me motion sickness was way back in the mid to late 90's when I played Wolfenstein 3D (the original) with a mouse. Otherwise, I haven't had any issues with any games. However, recently when I went back to playing some Ark: Survival Evolved after not having played it for a while, my eyes had to adjust to it, it was kind of like putting on a new pair of glasses, but my eyes quickly adjusted.

Azurephile   Super Member wrote on 08/18/2016 at 04:18am

I decided to send an email to Hello Games about the mostly minor issues I've found. I thought I'd share it with you since I got two automated replies, which you may find helpful if you're having issues. I had to break my comment up because it contained over 3,000 characters.

Subject: No Man's Sky Issues (mostly minor)
Sometimes my game takes me back to my desktop and stops running (a crash I assume). I have all my graphics settings maxed and framerate unlimited. I am running full-screen at 1920x1280 (or 1920x1200).

It seems as though when I load the game and use stamina, the screen (or camera) shakes quite a bit. It doesn't take very long before it stops doing this though.

I've noticed some strange things, not all of which I have screenshots for.
Here is a floating cargo box: https://steamcommunity.com/sharedfiles/filedetails/?id=746545871
Here is a fish-like creature doing a head stand in shallow water: http://steamcommunity.com/sharedfiles/filedetails/?id=743164929

I'll try to take screenshots of some of the other anomalies I've noticed. Sometimes I see a medium sized cloud of pixels as though it was a swarm of bugs. It disappears quickly though. I've also seen structures that generated in the terrain and I wasn't able to get them. I've also seen structure pieces floating like the above floating cargo box screenshot.

I wrote a positive review for the game and am enjoying it. Thanks for a fun game!

My computer specs are:

Computer: Alienware Aurora-R4
OS: Windows 10 (64 bit)
CPU: Intel i7-4820k (3.7GHz)
RAM: 16GB
GPU: EVGA GTX 980 Ti Classified

Azurephile   Super Member wrote on 08/18/2016 at 04:20am

Their first automated reply:
Thank you for emailing Hello Games Support.

We have received your request for help and the ticket number is (24718)

Please refer to this post, with common workarounds:
http://www.no-mans-sky.com/support/

For PC Users - please refer to this post first, which we will continually update:
http://www.no-mans-sky.com/2016/08/pc-support/

For gameplay issues on PC and PS4 - please refer to this post, with common workarounds:
http://www.no-mans-sky.com/2016/08/gameplay-support/

If you are still experiencing difficulties, please provide us with more details including:
- A description of the problem, including if the issue repeats itself or just happened once.
- What platform you are playing on (PC, PS4, Steam, GoG)
- Any relevant screenshots and links

PC users - please provide your PC specifications:
1. Click "Help" in the top left corner of the steam client,
2. Click system information
3. Right click in the system information window and select "Copy all to clipboard"
4. Paste into your response email

PC Crashes - please attach the following:
You will hopefully find a crash dump here:
C:\Users\\AppData\Local\Temp
(it will be called something like NMS_crash_1471005374.dmp)

We are a small team, so unfortunately we won't be able to reply to general messages here but we'll try and get to all urgent game queries within 48 hours during office hours.

Please do not send repeat emails unless in direct response from us as this may risk your email address being marked as spam and blocked.
To add additional comments, reply to this email.

Thank you

Azurephile   Super Member wrote on 08/18/2016 at 04:20am

Here's the second auto reply:
Hello !!

First of all, we are thankful for all your love, support and affection towards our dream project ‘No Man’s Sky’. At the same time, if you have mailed out support address, we are extremely sorry for any issues you are facing playing our game.

Please be assured that we are working literally around the clock to resolve the most critical issues for players. We are collating all the data and support requests you have sent, and it is helping us to develop fixes. Sincerely thank you for your help.

Many people have waited so long to play the game, and we know how frustrating it can be to have problems. We hear you, and we humbly request you to wait a bit longer as we try to get these fixes tested and rolled out soon.

A patch for both PC and PS4 will be released this week. These will fix the most urgent and critical issues for all our players. Then next week another patch for PS4 and PC will be released which will help to improve the experience further for players. We will keep you updated.

In the meantime, please find a list of the most common issues and workarounds here:
http://www.no-mans-sky.com/support/

No Man’s Sky is a vast journey, we intend to continually update and improve this game and we look forward to working with you to provide the best gameplay experience we can.

Thank you for understanding,
Hello Games

scrypt   Supporter   Post Author wrote on 08/18/2016 at 02:19pm

Update 1.04 is live on PS4, coming in at 605.4mb. Downloading it now. Don't see patch notes yet. This must have just gone live within the hour, because I just actively checked for updates earlier this morning.

Azurephile   Super Member wrote on 08/18/2016 at 02:43pm

I got an update this morning, it was about 20mb. No patch notes.

Travis   Admin wrote on 08/18/2016 at 02:51pm

Yeah that's the second auto-reply that seems to be coming to everyone nowadays. I imagine they're up to their eyeballs in issues.

Travis   Admin wrote on 08/18/2016 at 03:03pm

Looks like the "unofficial" patch notes are a ton of stability improvements and bug fixes, mostly for PC but some crash fixes for PS4 as well. Some people on PS4 are crashing every five minutes, some don't crash at all. Seems weird with targeted hardware like that.

Azurephile   Super Member wrote on 08/18/2016 at 03:23pm

Speaking of updates, Nvidia has an update.

Travis   Admin wrote on 08/18/2016 at 04:07pm

I think those might be the experimental patch notes, since it doesn't mention anything about PS4. We know those should be in this patch but there's more as well.

scrypt   Supporter   Post Author wrote on 08/18/2016 at 04:08pm

I would go through plays where it wouldn't crash all day, but then the next day it would crash frequently, sometimes in immediate succession (load/crash, load/crash,...). Seems to be going much smoother now with the patch installed.

Travis   Admin wrote on 08/18/2016 at 04:14pm

Oh and Greg, what driver are you seeing from Nvidia? The most recent one I see was four days ago: http://www.nvidia.com/download/driverResults.aspx/105851/en-us

scrypt   Supporter   Post Author wrote on 08/18/2016 at 04:42pm

Aaaand it crashed. Well, f#$@.

scrypt   Supporter   Post Author wrote on 08/18/2016 at 04:44pm

I am running the 4.0 Firmware Beta, so maybe that might have something to do with it. *sigh

Azurephile   Super Member wrote on 08/18/2016 at 06:14pm

@Travis 372.54 I only noticed it today because I was looking at the Steam forums for patch notes and someone mentioned Geforce Experience settings.

@scrypt My game crashes, too, sometimes. I guess that's why it's good that every time I access a waypoint, it saves. Pretty much that's what I'm doing anyway, bouncing from one waypoint to another on my way to whatever I'm trying to get to.

AdamPFarnsworth wrote on 08/18/2016 at 06:49pm

So far, how is everyone's play style? Are you completionists, staying on one planet to discover all you can, or do you hop around a lot? Currently I'm trying to buy a new ship, so I've been playing as a commodities trader, buying low and selling high lol

Azurephile   Super Member wrote on 08/18/2016 at 07:09pm

I go to a planet, see what I need, see what I can find, and if I can't find what I'm looking for or any "?" on the map, I jump to another planet and repeat. Right now, I'm hopping from each of those points on the map trying to get to the locations that have been added by beacons. I'm not a completionist and I've travelled far, at least to 12 different star systems. I'm still on the same planet as I was yesterday (or even maybe the day before), but I've found one or two new ships, so I don't have that nice one I posted anymore. There's very little to scan on this planet as there's very little planet life and no wild creatures. Resources are a bit scarce, too, so I'm buying from whatever traders I can to get my ship fully repaired.

Travis   Admin wrote on 08/18/2016 at 07:26pm

I did a lot of commodities trading too. But you don't need to buy starships, you can find them by using the orange beacons that pop up. Can't remember exactly what they're called.

Inventory was getting to me, so I kept doing that until I got a 48 slot. Now I'm using my riches from commodities to pay for suit upgrades (which you can also find with those beacons).

I'm not staying on planets for long, though, unless I really like them. The moon I'm on now is my favorite place yet, but there's only one biome per planet so you've pretty much seen it all in a few minutes. Sean Murray has said that this was intentional, to get people to focus on planet-hopping.

I just realized that you can't rename things you've already renamed. I found this out because I was trying to name this moon "That's No Moon." But instead, I hit enter instead of the apostrophe. So it's now called "That" forever.

Azurephile   Super Member wrote on 08/18/2016 at 07:45pm

I haven't really done a whole lot of trading. I mean, I look to see if they have what I need and buy what I can. If I have free slots in my inventory and am near a trading post terminal, then I'll open up those green cargo boxes and sell what's in them. One of my favorite YouTubers mined a lot and sold it to a nearby terminal to get some money. That's a good way to make money, but not something I feel like doing.

I feel like I pretty much have all the tech blueprints as it almost always now says "already known." I know there are some recipe ones I'm missing. I do have an Atlas Pass v2 now, which is cool.

I keep going from "?" to "?" on my way towards my desired location. I've found beacons that have added points on my screen for Advanced Lifeforms. Ruins, and crashed ships. I'm try to go to the crashed ships as soon as I can to see if it's something I want to upgrade to, that will require more work to repair. I also try to go to Ruins first because those often contain a few Knowledge Stones, so that way when I talk to the aliens, I'll be able to understand them. Most of the Korvax I run into now are only missing a word or a few, so I can usually figure out they're saying. There are also a couple of "lore" (stories) that I think are now repeating for me (especially the Korvax).

The beacons that unlock after you input the right code make me feel like I'm taking an IQ test. Luckily many of them have been relatively easy, although there have been some I had to figure out or just guess.

One more tip, when you die you lose your inventory, but a grave marker will appear where you died and you can go there to get your stuff back. It may not initially show up on your screen, but when you get close enough to it, you should be able to find it. If you die in space you'll wake up in a space station, if there's one near.

Azurephile   Super Member wrote on 08/18/2016 at 07:48pm

Oh and @Travis, that's why you should always proofread what you write. :) LOL Granted, "That No Moon" doesn't sound too horrible, at least it wasn't something a lot worse.

Travis   Admin wrote on 08/18/2016 at 07:50pm

No it just says "That" nothing else. I hit enter instead of apostrophe so it accepted what I'd already written, which was just those four letters. I didn't have a chance to proofread

Will_Ball   Game Mod   Super Member wrote on 08/18/2016 at 08:11pm

I am trying to be a completionist at this point. I haven't had much time to play in the last couple of days though.

Azurephile   Super Member wrote on 08/18/2016 at 08:13pm

Since Hello Games sent me that reply with where to find crash dump files, I decided to send them, because my game has crashed a few times lately. I found three files, but couldn't attach two of them because they were 0 bytes and contained nothing. I did find one that was fine and sent that, along with my system information from Steam.

@Travis Oh That's still cool and an understandable mistake.

Azurephile   Super Member wrote on 08/18/2016 at 08:19pm

Damn it's crashing a lot today.

Azurephile   Super Member wrote on 08/18/2016 at 08:40pm

@Travis you should name another moon or planet in that system (or the next) "That"

Travis   Admin wrote on 08/18/2016 at 08:49pm

Or "This" or "That other one"

Azurephile   Super Member wrote on 08/18/2016 at 08:52pm

LOL Those work, too.

Azurephile   Super Member wrote on 08/18/2016 at 08:58pm

Now you've got me listening to (due to remembering): https://youtu.be/l4E4XC7qOfk?t=15s
"It's like that and like this and uh.."

scrypt   Supporter   Post Author wrote on 08/18/2016 at 09:46pm

At first, I was sticking to local systems, trying to keep a low profile. Found a planet with Sac Venoms, and that's where I made my millions. Saw a ship that I liked at a ship port, and bought it for cheap. Other ships started landing that looked exactly the same, but with much larger storage space, so I upgraded to 23 slots. I know there are bigger ships, but at this point I really don't have a need for space, so I'm content with this one, for now. Plus, I love the way it looks! It's basically a commuter vessel, that can more than handle it's own in a pirate attack (note: Phase Beams are your friend!). Exosuit is maxxed for space, but I scaled back on the upgrades in order to make up for space I don't have on my ship. Multi-tool is also cramped for space, but right where I want it at the moment.

Here's what I'm working with at the moment: http://imgur.com/a/Y0Zmk

Aligned most strongly with Korvax, then Gek, then Vy'keen. Now that I have all Hyperdrive mods installed, I'm working on exploring those systems I previously didn't have access to. Mostly just exploring, and taking a crazy amount of screenshots. I'm fascinated by the amount of diversity in the planet landscapes, and the sheer scope of the universe. I think I might focus on increasing my funds as much as I can before pressing too much forward (inward?).

Azurephile   Super Member wrote on 08/18/2016 at 10:02pm

Nice! I haven't gotten into too many space battles. I may have destroyed 10 pirate ships so far though. Thanks for the tip about phase beams, I'll try to keep that in mind. I did use that once. Damn you're rich! My suit isn't maxed yet and I think my ship has 21 slots while I think my multi-tool is 16. I think this is the ship I have now (I've taken screenshots of 3 ships I've owned): http://steamcommunity.com/sharedfiles/filedetails/?id=746739585

I'm very strongly aligned with Korvax, hardly any of the others yet. I've taken some more screenshots, maybe not a whole lot. I'm trying to get some shots of the glitches I've come across (like floating boxes), so maybe I can share those w/ Hello Games. Anyway, I think the game is beautiful and it's awesome to see what others find. I've watched 3 different YouTubers (other than you) play and the game really does vary.

I'm tempted to begin renaming stuff.

Travis   Admin wrote on 08/18/2016 at 10:02pm

So I think we're all at the point where I can ask: which of the two objectives are you following? I'm going Atlas at the moment. Still haven't even made it to the first Atlas anomaly.

Azurephile   Super Member wrote on 08/18/2016 at 10:16pm

The same, in the Galactic Map I choose that path. I'm not really aware of other paths, though maybe just slightly.

Also, I'm wondering, because I haven't seen any, is there snow, lava, diamonds, and obsidian in the game?

scrypt   Supporter   Post Author wrote on 08/18/2016 at 10:21pm

Well, there are three paths, (Atlas, Center, and exploration,I guess), according to the 1.03 patch notes. I'm mostly sticking to a lone wolf path. At the very beginning of the game, I refused the Atlas' help. I did come across an Atlas station, however, and made a choice there that apparently put me on that path temporarily (I think). I have come across several other anomalies, and in those instances I'm choosing to take my own path.

Azurephile   Super Member wrote on 08/18/2016 at 10:29pm

Oh well I'm doing a mix, I think.

Azurephile   Super Member wrote on 08/18/2016 at 10:39pm

I mean, I accepted the Atlas's help, but I think I chose 2 diferent options when visitng the Space Anomaly (in two different places that is). Once was "path to Atlas" and the other "help on my journey" *I think*.

Also, I only have 32 slots in my suit. 21 in ship 16 in multi-tool. I just verified.

When I get access to the star map again I can tell you which dot/path I choose, it's the 3rd dot I think.

Azurephile   Super Member wrote on 08/18/2016 at 11:36pm

@Travis are you still going to continue with the experimental branch or are you coming over to the "stable" (non-experimental) side?

JaBo wrote on 08/19/2016 at 12:14am

We need new sub topics for this game. This long thread is cumbersome and a lot of the convo regarding PC doesn't apply to me.

Maybe we can have multiple threads going regarding different topics?

Travis   Admin wrote on 08/19/2016 at 02:12am

I wouldn't consider exploration a path as such, since it's the "pathless" path, but yeah that makes sense.

I'm still on the experimental branch but for now anyway it's in parity with the main branch. I think experimental was just to iron out the launch kinks. It'll be interesting if they keep it going though for future updates.

Travis   Admin wrote on 08/19/2016 at 02:15am

Also there is snow. I landed on a snowy planet early on. Not sure about lava but it would be an obvious one. The obsidian and diamonds though seem kinda random to pick to ask about :D But I saw a list of every collectible material and didn't see those two on it.

Azurephile   Super Member wrote on 08/19/2016 at 01:17pm

I finally got off the planet I was on and went to a nearby moon. Now there are no more Korvax words for me to learn, when I touch a Knowledge Stone or Monolith it says, "my knowledge of the Korvax Convergence" expanded or whatever and then it says, "learned nothing new." I'm on a hot moon now and now have three heat protection techs installed. As soon as I find a waypoint where I can call my ship, I'm heading to my next star system.

Yesterday I sent five or six crash dumps to Hello Games. Since I installed the update yesterday for the game and my GPU driver, it's been crashing on me frequently. It seems others are having the same issue.

Travis   Admin wrote on 08/19/2016 at 02:51pm

Oddly, since mine started off this adventure by crashing immediately, I haven't had a single in-game crash. Are you overheating at all?

Azurephile   Super Member wrote on 08/19/2016 at 03:19pm

You mean on the planet or my PC? I noticed my GPU temp was about 73c after I had played the game, so I decided to max my fan speeds while playing this game.

Travis   Admin wrote on 08/19/2016 at 04:13pm

Heh, your GPU. But that was ambiguous eh?

Azurephile   Super Member wrote on 08/19/2016 at 04:29pm

Ok, since I can now Alt-Tab while in game, I'm looking at my GPU temp while I have the game running and it is reaching 83c and that's as high as I believe it will go, since that's the "target temperature" on the Precision X tool. I've never seen it get hotter than that and from what I read online that's still ok for this card.

Will_Ball   Game Mod   Super Member wrote on 08/19/2016 at 04:57pm

Last night I found some ruins, got in my first space battle and died once. So much fun!

I am still seeing video/audio drop out on my 780 ti over HDMI. I thought at first it was overheating, but I got a logging program and my GPU temp has maxed out at 76c with fans hitting about 68%. I think there is something else at play here.

Travis   Admin wrote on 08/19/2016 at 05:07pm

Oh Greg-- it seems like the stones teach you a different set of words than the lifeforms themselves can teach. So you still might be able to learn new Korvax words from them.

Azurephile   Super Member wrote on 08/19/2016 at 05:10pm

I think I touched some stones and it said I learned nothing. I'm on a Gek planet now though, so I'm learning their language.

Travis   Admin wrote on 08/19/2016 at 05:41pm

Yeah you mentioned you learned nothing from the stones, but I've read that the people themselves teach you different ones. Try learning them from the people rather than the stones, you might find more.

Azurephile   Super Member wrote on 08/19/2016 at 05:53pm

Cool, I'll do that. I don't think there's many blueprints left for me to learn, some recipies I'm sure and an Atlast Pass v3. I've opend some APv2 doors and found some interesting things, including what I'm calling a server room. I've taken some screenshots of some of the botany I found in some of those rooms.

I'm on another planet with no animals. Currently I don't have much that I need as my ship and tool are fully repaired. I have some techs I can install though. Right now I'm primarily focusing on languages. Although I'm coming upon another crashed ship so I may need more resources again soon.

Also, yes, when I go to the Galactic Map, I choose the third dot. That's the Atlast path. The first is center of the galaxy and second is free exploration.

Travis   Admin wrote on 08/19/2016 at 05:58pm

How did you get your V2 pass? I've been trying but failing by fixing those production facilities.

Azurephile   Super Member wrote on 08/19/2016 at 06:14pm

I don't remember, just that I said, "yes!" when I did. LOL

Travis   Admin wrote on 08/19/2016 at 06:24pm

This might be a stupid question, and scrypt you might be the best to answer it: How the hell do you actually use the galaxy map? If I'm on the Atlas path or the center of the galaxy path, it's fine. It just marks the path I should take. But if I go into free roam it's just a mess! I'll go to the next system to check it out, but then almost invariably after I check another system over, I can't figure out how to go back a step or two because there are SOOOO many possible hops from one system to the next.

This is basically hypothetical, but say I wanted to get back to a system I loved, how would I manage to find my way back?

Azurephile   Super Member wrote on 08/19/2016 at 06:34pm

Since I use the third dot in the top center of the map screen, which you can get to by pressing Q and E to change which path you're taking. There's a circle that covers the system. Use your mouse to rotate the small bit that's basically a pointer. Point it towards the path and it will go along that line. If you want to go back, rotate it around to the back towards the system you were at. When it goes forward or backward, it will tell you whether or not you've already discovered that system. I've only jumped from one system to another without skipping any and I've done it about 12-14 times.

scrypt   Supporter   Post Author wrote on 08/19/2016 at 06:53pm

The Galaxy Map can be overwhelming, especially given the sheer size of the thing ("No words... They should have sent...a poet..."). You can drop waypoint markers on systems you would like to visit, or revisit, but I think the waypoint mechanic is bugged right now, as you can't "un-waypoint" a system once you've set a marker in place. I've heard that if you set too many waypoints, then try to visit an Atlas Station an utilize it's help, then the waypoint system gets screwy (i.e. it won't set the next Atlas Station waypoint).

Getting back to a system, once you've made significant jumps from it, is very tricky. One of the best ways I've found to do this, especially if you're lost, but are in the same Region (Region names are located under Star System names in the Galaxy Map), then you can try to use the "Scan for Discoveries" feature. I don't know what the PC equivalent button is (on PS4 it's UP on the D-pad). This will show you all of the systems that have been discovered in the local area ( your systems included). Since launch, the server connection has been up and down, so it might take a while for the scan to process. Once you find that system, though, set a waypoint if you ever hope to get back to it.

I'm hoping/betting that they will have a feature in a future update, which will allow you to find systems you've visited/discovered. Unless there is something in the game that occurs at some point, which already allows this...

I've heard (via a friend) that once you get Atlas Pass V2, you can have access to a Local Galaxy Projection at kiosk within certain facilities on planets. I don't know how useful this is, but it seems pretty cool :)

Azurephile   Super Member wrote on 08/19/2016 at 07:00pm

The "Scan for Discoveries" button for the PC is Tab I believe.

Also, quick tip, if you're in a dialog box with someone (an alien) or something (an Monolith), you can exit out if you want. For the PC that's a right-click, which is used to exit every menu. So, say you come across a Monolith, like I just did, that wants a silicate, but you don't have it and you can only wait or do something else, you can exit the dialog box and come back when you have what it wants.

scrypt   Supporter   Post Author wrote on 08/19/2016 at 07:00pm

One thing to keep in mind, at least when making tangential jumps: As long as you stay locked to one of the set "paths" (galactic center, or Atlas), then the camera will only rotate on a horizontal plane. Instead of dealing with a sphere (which, you know, good luck with that), you can work with a "thick circle". This can make it a little easier to navigate and backtrack, but still requires great attention to detail (and patience) if you're seeking out specific systems.

scrypt   Supporter   Post Author wrote on 08/19/2016 at 07:13pm

If you haven't done it yet, while in the Galaxy Map, deselect from your system and go into "Free Exploration Mode." (If this is what you meant by one of the paths, Travis, that's not quite what I was getting at. I'm probably mistaken about one of them, but the first item on the 1.03 patch notes indicate Three Paths. I assumed one was a "do you own thing, " but it could be something else. Conversations with the other races indicate a grand, intertwined drama - I don't want to give anything away - which could be part of that "third path," but I'm unsure.)

Look at your current system specs, specifically the "Distance to Center." Now, focus your camera on the center (the brightest light source), and start to move toward it. You can make the camera move a little faster by clicking R3 on the PS4 (again, unsure of the PC equivalent). Do this for a while, then stop at any random system and look at it's distance from the center, just to see how far you've traveled in "god mode." I know we know the numbers tied to how big this thing is, but that little exercise can put it into a very tangible perspective!

scrypt   Supporter   Post Author wrote on 08/19/2016 at 07:24pm

I wanted to second what JaBo said earlier, about the cumbersome nature of our little comment section here. And this is mostly what I was talking about in my earlier post (which I have not replied to Jon about, yet, sorry!). We're narrowing in on 300 comments (the most I've seen on our site), and without sub-threads, or reply chains, it's all just in a linear path to sort through. I'll make an effort soon to reach out to Jon to see if there is a viable solution that keeps in the spirit of what CG is about. Until then, though, I've been using Ctrl-F to search the page, and that seems to get me around pretty quickly.

Maybe we could start a couple threads in the Forums section? One to show off screenshots, one for help... something like that? What do you guys think?

AdamPFarnsworth wrote on 08/19/2016 at 07:33pm

I like the idea of multiple forum posts, maybe one for PC bug/crash issues, one for screenshots, one for general discussion (without spoilers) and maybe another one with spoilers? You guys are a lot further than I am in the game, so I'm reading carefully each comment :)

Travis   Admin wrote on 08/19/2016 at 08:02pm

Greg: the scan for Discoveries tab CLAIMS to be tab, but it's actually X.

And scrypt, no offense to you at all. You did an amazing job trying to explain a very visual thing. But I'm still not getting it. lol.

I just got another update, and I'd love to know what's in it but patch notes must be in the center of the galaxy.

scrypt   Supporter   Post Author wrote on 08/19/2016 at 08:13pm

Travis, I'm trying to build something in Photoshop to explain it differently. :D

Travis   Admin wrote on 08/19/2016 at 08:28pm

You don't have to go through that trouble! :)

AdamPFarnsworth wrote on 08/19/2016 at 08:36pm

Yes you do scrypt! ;)

Azurephile   Super Member wrote on 08/19/2016 at 08:38pm

Has anyone been able to scan a flying creature? I can't seem to scan those damn things.

jdodson   Admin wrote on 08/19/2016 at 08:41pm

Thanks Scrypt. I agree that these kinds of discussions can get long. Let me know what you are thinking. To date, one long tower of comments has been good but maybe replay chains might be a good thing to do.

Azurephile   Super Member wrote on 08/19/2016 at 08:48pm

Actually, I think I'll try shooting one down next time I see them, you can scan dead creatures.

@Jon reply chains would be cool. We could create some different forum sections and split up our discussion. I like the ideas I've seen so far. Maybe since this is an on going thing we should create an event for each discussion area we'd like to see.

AdamPFarnsworth wrote on 08/19/2016 at 09:20pm

I have been able to scan flying creatures, but I think one must have swooped down close to me. I'm not sure how I got it, and am not able to get most I see.

scrypt   Supporter   Post Author wrote on 08/19/2016 at 09:34pm

Now I really want to do it, but I have to make it nice! Right now, it looks like an alien petri dish.

Azurephile   Super Member wrote on 08/19/2016 at 09:35pm

I was able to shoot one down and scan it.

Travis   Admin wrote on 08/19/2016 at 09:41pm

Greg, you can only scan the really super big flying creatures, anything else you pretty much have to shoot down. Even with the long range scanning upgrades it doesn't seem possible.

http://www.rollingstone.com/culture/news/no-mans-sky-author-john-scalzis-suicidal-journey-w435240

This is worth a read-- one of the authors used in the death screens tries to find his quote.

Travis   Admin wrote on 08/19/2016 at 09:42pm

That said, Adam seems to have pulled it off :D When I can get close enough, they don't stick around long enough for a scan.

Azurephile   Super Member wrote on 08/19/2016 at 10:13pm

Well I found at least one typo in the game. I found a Gek Monolith and it mentioned a vengeful "sprit," obviously missing an "i." I also finally found all the animal species on the planet I'm currently on. You have to click that bar in the middle of the upload screen to collect the 100% and milestone, it seems (it didn't seem to give it to me until I did that).

AdamPFarnsworth wrote on 08/19/2016 at 10:15pm

Shooting down flying creatures sounds more fun than hunting sentinels!

Azurephile   Super Member wrote on 08/19/2016 at 10:34pm

:) Well just zoom in on the creature with your scanner and shoot at it with your Boltcaster or Mining Laster. Good luck finding where it lands though. I don't know how I managed to find the one I scanned. I shot down two because I couldn't find the body of the first. I was hoping Sentinels would show up to inspect the dead body and therefore help me find it. That happened once, but I still didn't see the body.

Travis   Admin wrote on 08/20/2016 at 03:04am

Get right under them and it'll nearly drop on you. That's how I've done it! :D

JaBo wrote on 08/20/2016 at 03:08am

Ugh, those flying beasts! I didn't even think I could shoot that far lol. Gonna have to try that next time.

Travis   Admin wrote on 08/20/2016 at 04:18am

Tip, use your mining beam instead of the bolt caster. In fact, if you have the railshot adapter, you're basically unstoppable with the mining beam anyway!

JaBo wrote on 08/20/2016 at 04:43am

Ya, I love the railshot adapater

Azurephile   Super Member wrote on 08/20/2016 at 06:03pm

Another tip for you. You can drag elements around in your suit by grabbing them and moving them around. Also, if you build one tech (like radiation protection) next to another, both will get a border and therefore some kind of extra boost. This one nearly makes me want to start a new game and place my techs more wisely as it seems you can't rearrange them like elements.

JaBo wrote on 08/20/2016 at 06:28pm

Ya, I've had to dismantle techs to rebuild them next to others. Good tips.

Azurephile   Super Member wrote on 08/20/2016 at 06:32pm

Crap, yeah that's what I should do! Thanks for reminding me.

JaBo wrote on 08/20/2016 at 06:59pm

=] Seems better than restarting

Azurephile   Super Member wrote on 08/20/2016 at 07:08pm

Absolutely! I don't know why I didn't think to do that. Now I have more purpose to explore because I now need other materials to get everything that I can aligned for boosts. Thanks! :) "That awkward moment when" you feel smart for something things (like suggesting shooting down flying creatures and putting things together for boosts) and then you feel dumb for others (like not thinking about shooting down flying creatures right above you and not dismantling techs to reorganize). LOL

JaBo wrote on 08/20/2016 at 08:26pm

haha, no one knows everything! Maybe if we had a collective kno WE ARE THE BORG

Azurephile   Super Member wrote on 08/21/2016 at 02:15am

So I got that last tip I shared I got from watching Sl1pg8r play, which I think he got from someone in his comment section. I just got a new one (from the same source) that I didn't think about which is actually related to what me and JaBo were talking about. When you're changing ships, you should dismantle the upgrades on your current ship before accepting the new one. Then you don't lose your stuff completely, you'll get some of those resources back that you can transfer to your new ship and use for it.

Also, FYI, the game's stability seems to have improved since that one day when they released a patch for the game and I updated my GPU drivers. It's crashed on me since then, but only a couple of times, I think, compared to five or more previously. I think the game ran just fine for me when I started playing and it didn't crash, but that first patch that I got (which I believe was technically the second for the game) made the game crash frequently. Luckily, that seems to be mostly resolved.

scrypt   Supporter   Post Author wrote on 08/21/2016 at 03:06am

Regarding scanning flying creatures, you don't have to shoot them down, but sometimes you do have to be really patient. The most difficult flyers to scan are the smaller "flutters." If you can't match their pattern, wait a bit, or look for a group that is flying in a straight line (they do this after a while). One thing to keep in mind: all you have to do is get the scan to trigger. Once the scan initiates, you can stop tracking the creature and the scan will still complete.

Travis   Admin wrote on 08/21/2016 at 03:33am

scrypt: regarding your PS4 crashes, I've seen discussions online that nearly all of them happen when entering and exiting a menu too fast. Which seems like an odd reason to crash but... maybe that'll help!

scrypt   Supporter   Post Author wrote on 08/21/2016 at 03:38am

Sounds about right. I'm noticing now that a crash will most often occur when trigger the Options button, then try to leave that menu and get back into the game. Super annoying, but I'm sure that fix will be in next weeks patch.

Azurephile   Super Member wrote on 08/21/2016 at 05:01am

Oh I just discovered another tip by accident. You know those doors you have to destroy to get into the building causing Sentinels to attack you? Hit it with a grenade and it'll bust open with one shot.

@Travis, yeah I read patch notes like 12 hours ago. At least they finally put some out.

scrypt   Supporter   Post Author wrote on 08/21/2016 at 03:08pm

I like the bit in the patch notes about a better waypoint system coming. I wonder if those notes correlate with the PS4 patch?

Azurephile   Super Member wrote on 08/21/2016 at 07:37pm

@scrypt, thanks for the faster movement tip. At first I was confused as to how to do it, but I also watched Sl1pg8r do it and now I can. Also, thanks for the space fight tip about the laser beam. I feel much more confident now when enemies show up. :)

Azurephile   Super Member wrote on 08/21/2016 at 09:07pm

I have another piece of advice for you. I don't know if it will apply to the PS4 version, but I've definitely noticed another problem that can be some what easily remedied. Put your protection techs and anything that sometimes require you to recharge closer to the top of your suit. I had my radiation and toxicity protections at the bottom (3 of them), but when I went to charge one, the little window was mostly off screen, so I couldn't see it. I should have taken a screenshot of it, but instead I just moved stuff around.

Travis   Admin wrote on 08/22/2016 at 02:15am

With regard to bonuses for placement of tech upgrades, this is apparently the best arrangement of all of them, if you're willing to give up a ton of inventory.

https://www.reddit.com/r/NoMansSkyTheGame/comments/4yxlq1/psa_for_those_of_you_who_were_wondering_how_to/

And on that note, I wish there was a separate area for tech upgrades and storage.

Will_Ball   Game Mod   Super Member wrote on 08/22/2016 at 04:22am

I just got my atlas pass v1 and found a couple crashed ships. So much fun! I have logged about 15 hours of gameplay.

scrypt   Supporter   Post Author wrote on 08/22/2016 at 02:32pm

I kinda like the way they have tech upgrades in the inventory slots, as it emphasizes more of a strategic use of what type of game you're playing. If I'm mining resources for trade, then I want as much space as possible, but still want protection against elements, and possibly against sentinels.

Okay, I'm starting new threads in the Forum section. We at least need separate spaces for Tips and maybe another for General Discussion and showing off ships and discoveries and stuff. I don't know if we should have a thread dedicated to Spoilers, of if we should just keep that stuff off the table completely (at least in terms of story and end-game scenarios). Thoughts on that?

scrypt   Supporter   Post Author wrote on 08/22/2016 at 03:53pm

Okay! Here we go:

Head here for posting discoveries - http://cheerfulghost.com/scrypt/posts/3080/no-man-s-sky-discoveries

...and here for those tips and hints - http://cheerfulghost.com/scrypt/posts/3079/no-man-s-sky-waypoints

If I need to change/add anything, please let me know :)

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