So I was planning to record a tekkit series with a couple of friends and post it to youtube but due to some people probably not able to play for a month or two I wanted to know if any of you guys would want to join?
So I was planning to record a tekkit series with a couple of friends and post it to youtube but due to some people probably not able to play for a month or two I wanted to know if any of you guys would want to join?
WhiteboySlim:
Tekkit is a mod correct? What does Tekkit add over the vanilla game? And does tekkit work with Bukkit? :)
4 months ago
Sirdan1013:
Yes it does and it adds buildcraft and industrialcraft (the 2 big ones) which add machines and stuff and adds equivalent exchange so just a bunch of stuff really.
4 months ago
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This game is on steam greenlight and is 2 dollars, the graphics are horrible but it's supposed to show how horrible it is to work at a call center the guy who made it did this to release his anger and got fired for it
This game is on steam greenlight and is 2 dollars, the graphics are horrible but it's supposed to show how horrible it is to work at a call center the guy who made it did this to release his anger and got fired for it
Arrowhead Game Studios, the guys that brought us Magicka, are giving us an altogether different experience and a chance to replay our favorite '80s cinematic action sequences in The Showdown Effect, published by Paradox Interactive. Up to 8 players involved in Solo and team games can join in a mix of 4 different game modes, each customizable to host preferred rule sets (e.g. swords only). Fight with ranged or melee weapons, and even throw in a little kung-fu action, if you like. Rewards are unlocked with points earned based on performance in a match. Unlockables are mostly cosmetic, comprised of skins for weapons and character attire, with the exception of the weapon types, which are... [Read All]
Arrowhead Game Studios, the guys that brought us Magicka, are giving us an altogether different experience and a chance to replay our favorite '80s cinematic action sequences in The Showdown Effect, published by Paradox Interactive. Up to 8 players involved in Solo and team games can join in a mix of 4 different game modes, each customizable to host preferred rule sets (e.g. swords only). Fight with ranged or melee weapons, and even throw in a little kung-fu action, if you like. Rewards are unlocked with points earned based on performance in a match. Unlockables are mostly cosmetic, comprised of skins for weapons and character attire, with the exception of the weapon types, which are pretty standard pistol/shotgun/rpg fare. Simple, and effective. There is also leveled character progression, but no details on what that affords just yet.
The charm of this game comes from the individual character personalities - action heroes from different genres - expressing themselves in exclaimed, cliched one-liners while dusting opponents in all manner of breakneck repertoire. In Showdown Mode, environments are affected at the end of the 5 minute round to reflect the "showdown", a sudden-death phase of kill or be killed, leaving only one standing as the world falls in ruin behind you. For awesome, indeed. The beta includes two levels - a fish market in Neo Tokyo, and a medieval castle - cut from the two main environments, which appear to be the larger Neo Tokyo and Medieval landscapes. Interactive to a degree: glass shatters as you dive through windows, elevators can take you between floors, and weapon pickups are scattered all around, for improvisation. The games description references that "four levels across two different environments" will be available in the full game, so if you are in the beta, and you like what you see, expect twice as much of exactly that. Announced game modes so far include free-for-all (Showdown mode) and team elimination. Dev diary videos seem to indicate testing with a capture-the-flag type game mode, which I would love to see.
When it comes down to what makes or breaks a platformer, its usually the control mechanics. Movement here is fluid and precise; a real sense of tangible footing, and the timing in your responses is trustworthy, barring latency. Maneuverability within The Showdown Effect quickly becomes a natural reflex, freeing you up to focus on turning foes into headless, limbless victims, like extras in a Tarantino film, in the all glory of a John McTiernan film. Targeting these poor souls is a matter of precision as well. The reticle has to be on target, not behind or in front, otherwise it's a no-hit. Takes a little getting used to, but ultimately satisfying. This would also seem to deny any support for gamepads.
One cool little feature is integrated Twitch.tv streaming, to premiere to your hordes of adoring fans just how you get it done. No third party software required.
Really, the only frustration that I've come across in the ten hours I've logged is latency issues, which are unavoidable. Granted, this is still beta, but even at this stage of the process, I don't regret the money I dropped to join in. You can participate by pre-ordering on the Steam page or at the official website:
Prices are $9.99 for the standard edition, $19.99 for deluxe edition, both come with cool extras. According to developers, there is no option yet to upgrade from standard to deluxe, but it sounds like they are trying to work something out. The Showdown Effect is due out March 2013.
jdodson:
I totally dig how the trailer used the voice of the guy that did lots of action movie trailers in the 80's and 90's.
Is this multi-player only or does it have some sort of Single Player component as well? I like the action movie brawler feel, its really cool. Since I love grisly action films, this feels familiar :D
The Twitch native integration is a totally awesome idea as these kinds of multi-player games will be all over Twitch anyway and taking out the middle man is a nice feature. In fact, I hope to see more of this come out in the future. That or some kind of in game video export or something.
4 months ago
scrypt:
It will be primarily multiplayer, but the devs said they are playing with ideas that give the sense of a single player experience in specific game modes. Sounds like an interesting challenge.
I never gave Twitch much of a chance until recently. Now I'm surprised more games haven't implemented this as a feature. I'm hooked.
4 months ago
jdodson:
Thats a good way to approach it. Even UT3 had a single player of sorts, it was just a story wrapped up in UT3 matches. Still fun.
Twitch is interesting. Right now its hard for me to get over certain channels "Wacky DJ" mentality. I love humor and fun, but sort of left 90's radio shock personalities and with bigger Twitch people they seem to be coming back. Beyond that, its fun to watch people play games I am not thinking about too often.
4 months ago
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When I first saw the video for Stardew Valley I was excited. A retro styled farming game focusing on the local community, RPG elements and featuring *drumroll* 4 player co-op? Yes please. Since Harvest Moon I haven't seen much surface that advances this kind of game unless you count disappointments like Farmville, which I do not.
The folks behind Stardew Valley released a video showcasing more of the 4 player co-op and it looks epic and you should watch it right now: http://youtu.be/FJggZec6qqo
In a world featuring the next Call of Duty shooter and game sequels that go to 11, its nice to see a game less world cataclysmically epic and something a bit more simple. Don't get me wrong, I love... [Read All]
When I first saw the video for Stardew Valley I was excited. A retro styled farming game focusing on the local community, RPG elements and featuring *drumroll* 4 player co-op? Yes please. Since Harvest Moon I haven't seen much surface that advances this kind of game unless you count disappointments like Farmville, which I do not.
The folks behind Stardew Valley released a video showcasing more of the 4 player co-op and it looks epic and you should watch it right now: http://youtu.be/FJggZec6qqo
In a world featuring the next Call of Duty shooter and game sequels that go to 11, its nice to see a game less world cataclysmically epic and something a bit more simple. Don't get me wrong, I love game where you can nuke the universe, its just also seems totally awesome to chop down trees and focus on convincing people of the sustainability of your crops. And playing this game with all of you sounds even more awesome.... r.
If you are interested in seeing this game launched on Steam, head over and vote for it on Steam Greenlight RIGHT NOW!
jdodson:
I agree. Totally want to cut down bushes Zelda style and tend to my farm. Its pretty much what I do in Minecraft for the most part. No huge ambitions to build the Pyramids, just like tending my farm and such.
4 months ago
WhiteboySlim:
You had me at retro community farming RPG.
The developers agreed to an interview, if you have any questions you want asked put them here and ill ship them over.
Planning on sending the questions tomorrow!
4 months ago
WhiteboySlim:
This obviously is a take on the whole Harvest Moon series, but that scene in the cave kind of looks a little secret of mana-ish. You should ask what games kind of games they were inspired by and/or hoped to emulate while making this one. :)
Also, the video showed off quite a bit of combat. (Is that an orc at 1:24?) But I noticed the list of skills they mentioned don't seem to relate at all to combat. Will combat be a major part of the game, and if so, how will your character improve their fighting ability?
As far as the co-op goes, can they provide some more details about how that will be handled? Will co-op work over a LAN or will it be internet only? Will the other players just be dropped into your town as visitors or will you all exist within the same town?
4 months ago
scrypt:
I haven't researched it at all, but I'm wondering if there are any story elements, or adventure objectives.
Well, since I haven't been able to play much for www.backlogkiller.com I thought I would just write something short and sweet about Ultima Underworld here. Ultima Underworld is one of the most original and revolutionary PC titles to come out in the early 90's and really set the stage for many modern titles. First designed as a complete dungeon diving simulation and later combined with the Ultima universe, Ultima Underworld puts you in the role of the Avatar who is now wrongly accused of kidnapping. Forced to prove your innocence, you are thrown into the Stygian Abyss to rescue the duke's daughter.
Beginning with nothing more than the clothes on your back, you are forced to face monsters,... [Read All]
Well, since I haven't been able to play much for www.backlogkiller.com I thought I would just write something short and sweet about Ultima Underworld here. Ultima Underworld is one of the most original and revolutionary PC titles to come out in the early 90's and really set the stage for many modern titles. First designed as a complete dungeon diving simulation and later combined with the Ultima universe, Ultima Underworld puts you in the role of the Avatar who is now wrongly accused of kidnapping. Forced to prove your innocence, you are thrown into the Stygian Abyss to rescue the duke's daughter.
Beginning with nothing more than the clothes on your back, you are forced to face monsters, traps, and dark corridors using your wits and any other equipment you come across. Unlike most of its contemporaries, Ultima Underworld features fully 3-D environments (floors above floors) and texture mapped surfaces. Unlike Doom and Wolfenstein, the UU engine also allows you to look up, down, and even fly given the correct circumstances. The engine was a technological wonder when it came out and was a direct influence for other more famous titles such as System Shock and, by direct lineage, Bioshock.
Even though I am only three levels deep in my play through, it was immediately apparent that Ultima Underworld is one of the most important games of the early 90's. Combining true role playing choices in conversations, challenging immersive game play, and the pure joy of exploring, Ultima Underworld is MUST play if you are at all interested in influential titles from the past. Even though it is a little rough around the edges, it serves as a great statement of the power and creativity a small group of programmers can muster. I, personally, find its systems and mechanics more satisfying than many regaled games that have come out recently.
"In a continued effort to support our PC fanbase, we’ve released a Steam update to Skyrim’s (free) HD Texture Pack. In addition to high resolution textures in the main game, the update adds improved textures for Dawnguard, Hearthfire, and the newly-released Dragonborn.
Before you download, make sure your PC has the horsepower to support it. Make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, and that your PC has Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers."
Its pretty crazy how large game updates are getting. I seriously recommend you... [Read All]
"In a continued effort to support our PC fanbase, we’ve released a Steam update to Skyrim’s (free) HD Texture Pack. In addition to high resolution textures in the main game, the update adds improved textures for Dawnguard, Hearthfire, and the newly-released Dragonborn.
Before you download, make sure your PC has the horsepower to support it. Make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, and that your PC has Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers."
Its pretty crazy how large game updates are getting. I seriously recommend you try out the High Texture pack if you have a computer that can handle it, its seriously beautiful. That said, it is 4.7 gigs and if they update it again you will have to fetch it all. Oh well, bandwidth is cheap right :D
I think we should have a left 4 dead 2 play together thing where anyone from cheerful ghost comes and we just play a bit of versus LFD2
I think we should have a left 4 dead 2 play together thing where anyone from cheerful ghost comes and we just play a bit of versus LFD2
jdodson:
Cool. Lets do an official event for that.
Does anyone have this game? Just wondering if any of you guys do because I'd be willing to play insane mode or regular mode with someone.
Does anyone have this game? Just wondering if any of you guys do because I'd be willing to play insane mode or regular mode with someone.
Blizzard released a video showing off the new UI for Heart of the Swarm and how you can go about playing the game. Starting with training, to playing with bots the game works to ease you in to getting you in the game.
Very excited to see this drop next month!
Blizzard released a video showing off the new UI for Heart of the Swarm and how you can go about playing the game. Starting with training, to playing with bots the game works to ease you in to getting you in the game.
Very excited to see this drop next month!
scrypt:
This is nice, as I completely suck at these games, competitively.
4 months ago
Travis:
Script, the key is to find a low key group or some friends to play with. Jdodson and I play every now and then. It's a fun game but we both suck ;)
4 months ago
jdodson:
Its true, we really do. And its ok to lose and when we do we don't rip each other for it :D
But yeah, when the game drops @panickedthumb and I will most likely be playing this a bit, you should hit us up on battle.net and we can go a few rounds against computers. I am getting better but am a far cry from competitive. :D
4 months ago
Sirdan1013:
Anyone remember Warcraft 3? Or the first starcraft? Would be really awesome to play with anyone.
4 months ago
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If you have the bandwidth for a whopper of a file, 35 GB, you can download the tools id used to create RAGE and its expansion, The Scorchers. What kind of mods do you hope to see?
jdodson:
This is totally awesome. I read the PDF they released as part of it, 35 gigs of rad.
So tempted to get this and try my hand at building a crazy level. Hmmmm.
4 months ago
Adym:
Sweet, I've never even played RAGE and I think it would be fun to play around with their tools
4 months ago
Gary_Butterfield:
All I ever want for game mods is co op, online gameplay. Co op makes shooters great. Otherwise, I think they're mostly merely good.
4 months ago
jdodson:
The co-op in Rage is really awesome. Play it often with my friends now. Legends of the Wasteland++. Got almost no attention but its pretty dope fly.
4 months ago
scrypt:
I didn't even know Rage had co-op. I have it for Xbox, but barely put much time into it. I'd go back for co-op, though!
4 months ago
jdodson:
Yep, split-screen co-op. You have to beat the first level to go on to the next and it has varying difficulty levels. Console and PC versions are good.
4 months ago
da_gaymer:
Awesome indeed! Just finished a new playthrough on Ultra Nightmare for the challenge and, of course, the Scorchers missions. Who didn't like Rage in the first place, will probably not change his mind because of this DLC, but I really, really recommend it to everyone who enjoyed the base game. Fights are intense on Ultra Nightmare, and the new levels come once again with a tight atmosphere. From the lovely welcome by Sarah at the beginning, over a second episode of Mutant Bash TV to the heart of the Scorchers' base where they hide their mysterious construction, this was just great. Just a bid sad when it was already over, then. However, that doesn't the mean there's a lack of additional content. Also comes with the nailgun as a new weapon (everybody loves nailguns) and two more minigames (made a couple thousand dollars in 15 minutes by playing poker). And there's even a little surprise in Wellspring for you when you finish the last mission. A very good and fair priced piece of DLC. Hopefully, this tool kit will bring us more like this. I wouldn't expect any more official DLCs, but maybe there are some diligent fans who deliver more action in the Wasteland. :P Might even give it a shot myself I can free up 35GB and find some time.
4 months ago
scrypt:
Are you guys mostly playing it on PC then?
4 months ago
da_gaymer:
Although Rage also works well on consoles, PC all the way. :P
4 months ago
jdodson:
I pre-ordered Rage on the PS3 when I was still primarily playing games on that. Its a GREAT game but a few downsides to playing it on the PS3 saw me migrate to the PC version to beat it. First off saves. Loading and saving take way too long and the game doesn't autosave for you when you enter/exit a room all the time. It only auto-saves when you go to some plot area. No quick save option on console means too much waiting.
The game is a precision shooter to its really hard to be good on the console, or at least I couldn't snipe worth a damn. With a mouse I headshot all the time. Borderlands and Borderlands 2 were better on console in this respect, I imagine they do some automagic aim or something.
The game also looks WAY more pretty on the PC. Its one of the best looking games on a console, but you are missing out if you can't play it on the PC its absolutely beautiful.
In the end, its a great console port with a few flaws that had nothing to do with the overal game perse. It was just a better experience on the PC imo. That said, the console version DOES have legends of the wasteland split-screen which is fun as hell if you have friends over. So buying it on console wasn't a total wash and its not too expensive on the used shelf if you had friends over and wanted some shooter mayhem.
4 months ago
Gary_Butterfield:
It's just couch co op or is it online as well? Split screen....
4 months ago
jdodson:
Console version of Legends of the Wasteland is split-screen couch co-op. PC version is online or LAN.
4 months ago
jdodson:
Actually the console version does support online Legends of the Wasteland too now that I think about it.
4 months ago
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GOG.com is a cool digital games store focusing on getting great DRM free games in the hands of gamers for awesome prices. I have been a fan of the site because it really distinguishes itself as a purveyor of classic games and a sort of digital archivist of gaming culture and history. You can totally see that in the way they curate the space behind such amazing works as Baldurs Gate and Simcity 2000. Recently I dropped my friends at GOG.com a line and they were amicable enough to answer some of my questions. The interview goes into rad-territory covering the Indie Games explosion, Linux, Age of Empires 2 and Star Wars. Yeah, apparently the people GOG.com think about Star Wars too!
I was put... [Read All]
GOG.com is a cool digital games store focusing on getting great DRM free games in the hands of gamers for awesome prices. I have been a fan of the site because it really distinguishes itself as a purveyor of classic games and a sort of digital archivist of gaming culture and history. You can totally see that in the way they curate the space behind such amazing works as Baldurs Gate and Simcity 2000. Recently I dropped my friends at GOG.com a line and they were amicable enough to answer some of my questions. The interview goes into rad-territory covering the Indie Games explosion, Linux, Age of Empires 2 and Star Wars. Yeah, apparently the people GOG.com think about Star Wars too!
I was put in contact with Trevor Longino at GOG.com and want to thank him for taking the time to talk with me.
jdodson: GOG.com releases classic games and gives them a nice fit and finish for release on modern operating systems often times bundles art and soundtracks with the game. As you get the approval from the publisher to release a game do you at times get the source of the original to recompile for games that don’t work in a modern OS?
Trevor: 99.9% of the time, no. We get our games from our employee's private collections, as well as scouring ebay and other similar site for auctions, hunting for original releases. Then we work with that. Some games take more work than others to persuade them that sticking to their original release systems doesn't really pay off to their legacy. The most stubborn ones give our coders an occasional headache, but in most cases we manage to pull it off.
jdodson: Recently there has been a pretty strong push to porting games to Linux with such projects as The Humble Indie Bundle and most recently with Steam. Any plans on supporting Linux in the near future?
Trevor: We put a lot of effort into launching on Mac--it took us more than a year, from start to finish, to carry it off--and we're thrilled how well it's been going for us. Moving to Linux and keeping our high level of customer service and simplicity of use is something that presents challenges for us at the moment--there are many distros and flavors, and picking how to support what, for how long, and where is quite a challenge. So while we've looked into this and are continuing to evaluate it, we haven't found a solution that meets that high standard to our satisfaction yet. Never say never, but--at least for the moment--we're going to say, "not now."
jdodson: I love Age of Empires 2. How hard would it be to make this available on GOG.com? I would love to be able to play this game with my friends again without major game surgery. That said, do you at times approach companies about games you would love to see on GOG.com?
Trevor: We have a community wishlist feature on our site, where you can vote on the games you would like to see in our offer. Age of Empires 2 is currently number 26 on that list, so we can see that there's a pretty high demand for it. We always take what the community has to say into account when deciding which games we should try to acquire for our store. Well, that and our personal favorites, of course. Those tend to be pretty much in sync with what users want, by the way. After all--we're all gamers. We always seek to bring you all the best available titles, so--as long as there aren't any unbeatable legal obstacles in our path--you can assume that all your favorite games will end up on GOG.com eventually. Time truly is on our side.
jdodson: What do you think of the recent news that JJ Abrams will direct Star Wars VII? Do you think JJ will bring back Jar Jar Binks or the Gungans? Personally “Messah not suren of theesa plan.” Don’t get me wrong, JJ is superb but he did Star Trek... I don’t know.
Trevor: Man, I don't know! We're pretty much torn in half about this in the office. There never was much of a conflict between Trek fans and Star Wars fans in GOG.com, so the only controversy here is JJ Abrams himself. I mean, he did more than a decent job bringing us the Star Trek reboot movie, he gave us Fringe, a show that managed to bring us some top-notch science-fiction and actually pull off a finale that wasn't half-bad despite its flaws. Even his Cloverfield turned out to be a fresh breath of air in the monster movie genre. The geek is strong in this one, obviously. Probably even strong enough. But then again--the finale of Lost? Yes, sure, he didn't write it--but he allowed it to happen! Just when you want to say "yes, this guy really knows what he's doing and we can trust him not to break the Star Wars franchise any further", that horrid anti-climax of an otherwise good show comes to mind. Oh well, we'll see.
jdodson: GOG.com now sports an awesome Indie section with games such as “Legend of Grimrock,” “FTL” and Torchlight. It also seems like GOG.com is moving to support more modern games. Do you see a time where GOG.com supports new releases from companies like iD or 2K?
Trevor: We seem to have misplaced our futuregazing goggles :-( That said, we're all about bringing good games to people in need of entertainment, so that doesn't really fall far from our usual agenda. If iD or 2K is willing to sell games in the GOG.com fashion: that is to say, no DRM, Fair Prices, with tons of extra goodies and love for our customers, we'd welcome them on board.
jdodson: What three games would you personally be happy with bringing to GOG.com if nothing was standing in your way?
Trevor: X-Com: UFO Defense, System Shock 2, and Street Rod. Ha! I got you now, haven't I? "What's Street Rod?" I'm not surprised you don't know it. It's an early 1990s game developed by a small Polish studio called California Dreams. What's it about? Think Geoge Lucas' "American Grafitti". Crazy teenagers hanging out in front of diners, pimping-up their rides, and racing each other 1970s style. Sweet thing. We can't locate the rightholders, though.
Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
jdodson: Some of our favorite gaming experiences of the past few years come from the Indie Gaming scene. How do you think Indie Gaming is changing how traditional publishers operate?
Trevor: We see the indie scene as a reflection as what we like to call the golden dawn of game development. Back in the old days game developers couldn’t rely on eye-candy graphics and power of marketing, so they had to compete with each other by the means of original ideas, good story, and solid level design. I see the exact same mechanisms fueling indie game development right now. The indie scene as a whole as a distinct retro vibe to it, as a matter of fact. I wouldn’t go as far as calling this a new renaissance of game design, but it’s safe to say that a lot of good things are happening in the industry and the root of it lies in the past.
jdodson: As GOG.com looks to 2013 I wonder what you guys have on the roadmap you wouldn’t mind sharing?
Trevor: We continue to use the same one each year: bringing good, DRM-free games at fair prices to broader and broader audience. Throwing in some extra goodies and customer love to the package. There's really not much more to it, that I could tell you.
jdodson: GOG.com, Steam and Origin are the big players that come to mind when I think about digital games stores. I wonder how GOG.com looks at Steam and Origin and how you plan on moving forward in the space while drawing a stronger distinction between these other services?
Trevor: Steam is the 800-pound gorilla in the market, and there’s a good reason for that. They weren't the first to come up with the idea of selling games for download, but they were one of the first, and they were better than their competition. They managed to change the expectations of the public and the way people shop for games online. Steam took risks--keeping in mind that Valve was a successful company in its own right, and could afford to experiment in ways that a startup couldn't--and took a key role in shaping the marketplace to what it is today. Many companies, including GOG.com, exist in part because they blazed the trail. But following right behind Steam isn't the way to make successful company. There are a lot of others out there who've tried and who haven't been different enough from Steam to succeed. We're different from them by design, and our strengths lie in that difference. We intend to continue to focus on those strengths--our three core values of DRM-free gaming, fair prices, and customer love--and find ways to bring more content that our audience will love, regardless of its age.
jdodson: Thanks Trevor, I wish GOG.com a really awesome 2013!
I tried to get my friends to throw down on the idea of Disney buying Lucasarts/Lucasfilms, and I got nothing but "well, we'll see...". Now with this announcement of Abrams directing, I'm personally thrilled, not because I think he's a god, but I trust that he'll take good care of it. However, I am worried that he won't be able to make it visually distinctive from his Trek movies. The only other people that I would rather have direct, at this time, are either Joss Whedon or Christopher Nolan.
On Lost, I didn't care for the ending, and not in its explanation, but in it's execution. I blame Damon Lindelof and Carlton Cuse for that. That was their baby, and I feel like they just gave up at the end. Probably not the case, but that's how it came across to me.
4 months ago
jdodson:
@scrypt I think he will be able to make it stand out. Remember that in ep IV - VI it was a pretty dirty world. Star Trek has always been pretty germ free, Star Wars... well until the prequels was a pretty dingy, dirty galaxy. Since JJ is a __HUGE__ Star Wars guy I imagine he won't forget this. I don't imagine we will see much sparkle cam/shaky cam, I think/hope he will make different choices there.
4 months ago
Will_Owens:
That interview is pretty rad. I rate GoG above Steam for me because of their extras and better customer service. I guess the smaller scope helps, though.
4 months ago
beansmyname:
Glad to hear that GoG doesn't focus on their competition as an obstacle to be overcome, but instead focuses on improving their own product. I like GoG because their love for the same games I grew up with (The Tex Murphy Series, the original Unreal, Phantasmagoria) is evident in the packaging: soundtracks, manual scans, additional images bundled right alongside the binary blob of reminiscence.
Also, many of the early DOS titles utilize DOSBox, so it's not difficult to adapt them to running under Linux. The GoG team has already done most of the hard work in configuring EMS, XMS, soundcards and the like. So, the configuration for the game takes a few tweaks and works like a charm.
Not official, but you sign into this app, and it downloads your games and configures them for running under Linux. A meager list of supported games so far, but still interesting.
4 months ago
beansmyname:
@panickedthumb Thanks for the link! I'm going to have to check that out later.
The limited number of games supported is probably because it appears to be a one-man show for the most part. Definitely got my interested piqued.
4 months ago
SignalWarden:
GoG is really fantastic, but I think they have a serious struggle to deal with on the indie front. On the one hand there is the aforementioned Steam. If you look through GoG's indie catalog you'll see the majority of the games have been on Steam for quite some time and gone through many of the renowned "Steam Sales". As an example, I have almost all the games on their list and got them all for pennies on the dollar. Also, you have games that are obtaining exposure through Greenlight (which GabeN says is going to be made less restrictive and more alluring for indie devs very soon) meaning when they release on Steam, whether before or after a GoG release, they will have a built in audience there.
On the other hand you have the obscure indie games that never had a chance to shine on Steam. Those are usually games that got a community start on IndieDB which is directly tied to Desura. As a result most of the people who have been creating and/or catching the buzz from those games, are already in the Desura network, and smaller devs tend to focus more time there than anywhere else, especially since it will be more cost effective for them.
I think what GoG really needs to do here is essentially create a new ecosystem for the general gamer. Those that rely on Steam as a third console option and have never heard of Desura. As such they need to actively assist in the development of games that are stable, polished and away from the fringe. If they can cultivate enough of a library in that area, and find a way to make the purchase of the games through their system more appealing then I think they can carve a permanent place in the market. It will definitely be a challenge though.
4 months ago
SignalWarden:
Also, Lost finale was great as far as I was concerned and JJ can make the next trilogy with sock puppets and it will be better than anything Lucas would develop.
4 months ago
Will_Owens:
I think MIasmata is one of those games that made much more of a splash on GoG than Steam. Even though it's been out on Steam for a while, I hadn't heard of it until GoG put it on their front page making it look pretty cool. I think they have a slower release schedule and easier to manage storefront on their side. I'm up to date with literally every game they've hosted while I have no idea probably 80% of the games on Steam even exist. It's a weird thing, but I check GoG's store pages more than Steam because it's just easier for me to get through.
4 months ago
scrypt:
Another thing to keep in mind with GoG, is that their game offerings are all DRM-free, something not many (if any) other services can claim. I have a large Steam library, and yet I've picked up quite a few games that Steam hasn't included in their library (Syndicate, Icewind Dale, Giants: Citizen Kabuto, and many others), or that GoG was first to offer. I have a Desura account, but haven't used it in ages. I prefer Steam's interface, and I didn't want to have to deal with two exclusive game library environments.
4 months ago
jdodson:
@scrypt +1. Its also very different from Steam in that GOG.com is a digital locker. You download the .exe files from the web app, which is totally rad. I don't personally mind have different people in the market because really, Steam and GOG.com are very different.
4 months ago
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Sword & Sworcery made a few waves when it was released as it blended Adventure gaming with a fantastic score. As Sword & Sworcery made its way to be localized for Japan, Jim Guthrie released a remix album called "The Scythian Steppes: Seven #Sworcery Songs Localized for Japan." I picked up the album on Jim's Bandcamp page and wanted to toss out a few words about it.
I recommend downloading this album if you enjoy listening to Jim Guthrie's music because these remixes take his work and bring it a unique voice. Jim Guthrie's music is already very eclectic and the first remixes seen in Little Furnace and The Ballad of the Space Babies really bring a certain modern techno drive to the start of... [Read All]
Sword & Sworcery made a few waves when it was released as it blended Adventure gaming with a fantastic score. As Sword & Sworcery made its way to be localized for Japan, Jim Guthrie released a remix album called "The Scythian Steppes: Seven #Sworcery Songs Localized for Japan." I picked up the album on Jim's Bandcamp page and wanted to toss out a few words about it.
I recommend downloading this album if you enjoy listening to Jim Guthrie's music because these remixes take his work and bring it a unique voice. Jim Guthrie's music is already very eclectic and the first remixes seen in Little Furnace and The Ballad of the Space Babies really bring a certain modern techno drive to the start of the album. The album continues on with a pretty interesting array of sound scape remixes and ends of with a Bones McCoy remix laden with heavy guitars.
Awesome video where he discusses the new Steambox price point, how Steam adds value to gaming and economics. A total must watch and I hope Valve does well going forward with brining Steam to the living room!
Thought it was interesting when Gabe said Linux was the industries "get out of jail free card."
His talk doesn't start right away but you can skip ahead.
Awesome video where he discusses the new Steambox price point, how Steam adds value to gaming and economics. A total must watch and I hope Valve does well going forward with brining Steam to the living room!
Thought it was interesting when Gabe said Linux was the industries "get out of jail free card."
His talk doesn't start right away but you can skip ahead.
scrypt:
Interesting perspectives he puts out there. I like the idea of free-to-use productivity software, although it might cause a bigger problem with ownership of distributed assets if you follow through with the shared revenue idea (i.e. who's licensing to whom). I also love the idea of local streaming of game collections to the living room, and have been begging for this for years. It's the retail cost of console games that has kept this from happening. There's no reason we shouldn't already be playing games off of our own local servers, without having to verify ownership by inserting a disc into the system. I'm really excited that Valve is pushing this.
4 months ago
jdodson:
I agree. Gabe is spot on when he says that people don't like to scap everything when the move to a new system. The next round of consoles should be really interesting!
Still wondering what Apple will do and like Gabe I think they are the biggest player to look out for.
4 months ago
scrypt:
Apple already has the framework, they just haven't breathed any life into it. Why they haven't turned the Apple TV into exactly what Gabe is talking about, I don't know. I mean, I do know (Steve Jobs didn't care much for games), but still. I don't know when/if that motivation will change for them.
It's like all of this technology is hovering around something great, and nobody has really figured it out. Microsoft is going nowhere with the Xbox. Sony is coming around, and I guess we'll see in a couple of weeks what the "Ps4" will bring to the table. Nintendo is at least trying to be innovative, despite their reluctance to truly enter the online space. I tell you, I'm most excited about Valve and Ouya, at the moment. They just seem to get it.
4 months ago
jdodson:
Ouya looks really interesting and I dig the price point. Did you get one?
4 months ago
scrypt:
I did, through the Kickstarter, so it should be here in about a month or so. I'll post a review when it arrives.
bit Dungeon is an addicting Browser and iOS Hack-N-Slash that you must play. The game strips itself down to work really well by simply clicking your mouse or tapping. The game takes this stripped down element and ratchets it up to create something really special.
As someone that is not too amazed by mobile games, bit Dungeon stands out for me as a must play. I appreciate the retro art and the score is also very memorable. As you advance through the dungeon levels you find chests that give you better armor and weapons. As you swap out your gear for the next greatest thing, the look of your player also changes. The game is chalked full of little fun art bits like when you vanquish a foe and... [Read All]
bit Dungeon is an addicting Browser and iOS Hack-N-Slash that you must play. The game strips itself down to work really well by simply clicking your mouse or tapping. The game takes this stripped down element and ratchets it up to create something really special.
As someone that is not too amazed by mobile games, bit Dungeon stands out for me as a must play. I appreciate the retro art and the score is also very memorable. As you advance through the dungeon levels you find chests that give you better armor and weapons. As you swap out your gear for the next greatest thing, the look of your player also changes. The game is chalked full of little fun art bits like when you vanquish a foe and walk over the corpse your character leaves a footprint trail of blood. The art is seriously amazing and lends itself well to creating a fun world that has its own style.
bit Dungeon is totally free on the iTunes store today and also free to play on Kongregate so check it out and let me know what you think!