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vdogmr25

He looked bigger when I couldn't see him.

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Joined 02/02/2012
Wisp 22

21 Posts

Someone other than Cosmo currently holds the OoT record. Shocking, I know. Same run path as Cosmo, but 3 seconds faster. Pretty crazy.

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Speed runs for cancer research. Seriously check this stuff out. If you choose to donate, your dollars enter you in various drawings and determine various runs (like which ending to take). Proceeds go to the Cancer Prevention Foundation.

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So I just nabbed Indie Game the movie through the recent Humble Weekly Sale that Jon talked about a few days ago. Checking out the website for the heck of it, I found there's a special edition being released with epilogues, Team Meat commentary, stories from other game creators, and such. The best part is, if you own the movie, you can buy the special features separately, and there's a box set with extra stuffs too. I'm not too big on the box set, but next paycheck, I'm gonna snag the special features. Sounds like there's some cool stuff to add to it.

http://www.indiegamethemovie.com/

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http://media.pcgamer.com/files/2013/07/Left-4-Dead-2-thumb.jpg
The Left 4 Dead 2 Beta has been merged with the standard game giving Linux support and the tools to script your own mutation modes. Mutations are my favorite part of the game as it lets you mix up the gameplay in various ways (ie. M60's with unlimited ammo or swords only). This has already lead to some cool stuff, like a game mode where all the zombies are about as big as smurfs. Lots of cool community content on the way.

More info:
http://www.pcgamer.com/2013/07/03/left-4-dead-2-update-brings-linux-support-adds-extended-mutations-to-workshop/

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I get the feeling that this won't get a whole lot of hype on CG, but Gran Turismo 6 has just been announced. I enjoy good racing games, and this series is near and dear to me, so I'm looking forward to this next installment.

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The Double Fine Humble Bundle is up. You get Costume Quest, Psychonauts with the soundtrack, and Stacking for whatever you want to pay; Brutal Legend and its soundtrack if you beat the average ($8.09 at time of this post); and access to the Double Fine Adventure game and a T-Shirt for more. Get in on this one.

http://www.humblebundle.com/

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This expansion has been talked about since August last year, and after a few delays, the Online Multiplayer + Wallace Pack is set to be released on Feb. 6 for XBLA. Sadly, there's no word for the PSN release, but achievements for the DLC are on PSN, so it's likely to happen soon.

Source: http://www.examiner.com/article/scott-pilgrim-vs-the-world-dlc-gets-a-new-release-date-for-the-xbox-360

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So I had just wrapped up The Unfinished Swan, and I gotta say that I wish all games told stories this well. Granted it's short, sweet, and looks to be for a slightly younger audience, but it's still fairly engrossing. Also, the game is simple in a good way. You simply walk, jump, and throw globs of paint, or water to interact with the environment and progress through each level. What gets thrown changes from level to level giving each area it's own mechanics without really changing the game feel. My only real complaint with the PS3 exclusive is the $15 price for something as short as it is. It took me around 2-3 hours, and the replay value isn't fantastic. At the same time, you could argue that the price is justified with the amount of polish in this game. It's incredibly well designed.

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I know most of you already own Torchlight, but for those who don't, I put a copy up on Steam Gifts. The drawing closes Friday the 12th at 4pm. Good luck!

http://www.steamgifts.com/giveaway/0bGla/torchlight

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Today is a sad day in gaming. Psygnosis (AKA Studio Liverpool) has been closed. This developer has been one of my favorites, primarily because of their WipEout racing series and the game Lemmings. I honestly didn't think I could feel this sad about a game company closing its doors.

http://kotaku.com/5936821/sony-closes-one-of-the-oldest-video-game-developers-in-the-world

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This game was a lot of fun. You switch between dimensions to change the properties of the objects around you allowing you to make your way to the exit. The puzzles can often be solved in different ways, and for an added challenge there's a "par" for each level based on time and number of dimensional switches made. My biggest complaint is length. It was way too freaking short. DLC will be released for the game, though, and given the release price of $20 it seems reasonable enough. Best part of the game is that John DeLancie (Star Trek's "Q") is the acting GLaDOS.

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So with E3 and the big tech season passing through there's one aspect I'm really intrigued with: game engines.

Epic has released info on Unreal engine 4.

http://youtu.be/OZmRt8gCsC0?hd=1

Square Enix has release a tech demo called Agni's Philosophy as well as posted job openings for next-gen game engine development.

http://youtu.be/UVX0OUO9ptU?hd=1
http://www.square-enix.com/na/careers/getech/

I'm curious what your thoughts are on the two. I'm blown away as always with the textures and animation in most everything Enix does. Epic on the other hand is doing fantastic things with lighting and color. That's pretty funny considering how brown, dull, and dark their games are, but progress is awesome.

What are your thoughts on this E3's engine/graphics developments?

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