180 Posts

GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
Minecraft meets Ark: Survival Evolved in a new Early Access game called PixArk. At first, I thought it was a mod for Ark, but I was wrong. Apparently Snail Games bought Studio Wildcard years ago and therefore has the IP rights to Ark. The game looks as though everything was made of Lego blocks, it actually looks a lot like a game called Portal Knights.

One of the limitations of Ark is that you can’t dig into the ground, but you can do so in PixArk, giving it a Minecraft feel. It also creates randomly generated maps, which can be troublesome because a map could be created missing certain biomes. Unlike Minecraft (Java version), the maps have their size limitations. Players can also find portals that can be used to get around the map.

Magic is something not seen in Ark, but is used in this game. There are magical creatures, which can only be tamed via magic. There is a magical forest biome, where you can get materials needed for magical crafting.

The game play is pretty much just like Ark, where players can connect to servers and play with others in PVE or PVP environments. But, there is also a single player mode and players can even create their own dedicated server.

Something else in the game that’s not seen in Ark are quests. There are quest boxes around the map. They may offer something such as “tame a phioma with a purple berry” or “gather 10 dirt.” Upon completion, players will be presented a chest containing some rewards. It’s a nice addition that gives player something to do.

The game is in Early Access and is not without its bugs and issues. However, it seems pretty stable on “epic” settings. Portals and supply drops are currently missing in single player mode, so I decided to create a dedicated server to play on. Looking in the game’s guides on Steam, I was able to find instructions on how to create and run a dedicated server. Unfortunately, it didn’t work right away, but I did manage to some how get it working. This is something I imagine may get some more attention in the future.

*Update 6/4/19*
I just thought I'd add in an update here for my thoughts and feelings about this game. At first, I was kind of excited for this game. I loved Ark and figured more of it would be enjoyable. However, for some reason that's really difficult to describe, I'm not really into this game. As of this update version 1.0 has been released, but I stopped caring about the game a while ago. I tried to play it a few times. I think perhaps the art style wasn't very appealing to me. It does kind of look like Minecraft, but it's not Minecraft. It does kind of behave like Minecraft, in that you can dig into the world, unlike in Ark. However, as of the last time I tried to play this game, there's no variation in how each species of creatures look. In Ark, for example, you can find 10 Pteranodons and almost all of them will look different. Some might be mostly green, or some might be mostly pink or other colors. That is not the case with PixArk, unfortunately. All creatures of one species look exactly the same. I didn't find this very appealing. I also didn't like the music of the game. I think there are some people out there that did like this game, check for those on YouTube. For me, though, this game just isn't very appealing.

GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
Final Fantasy X: Windows Edition was recently released. It includes some new features and currently available DLC. I was told that this is a short game, that is if you don’t do many of the side quests. I did some of them and finished in about 45 hours, the first time. I then unlocked New Game+ and finished a second time. After doing more side quests and the DLC, I now have over 100 hours into the game. I did play on easy, so I may replay the game on normal difficulty.

You are in control of the main character, Noctis. There are three other characters that are controlled by the AI and are almost always with you. Each character has their own specialization or skill. Noct is a fisherman. Ignis cooks at camp, which can provide temporary bonuses. He can also drive. Gladio “picks up” items at the end of a battle. His skill increases the more he walks. Prompto is a photographer. I think the characters are good and likable. I felt like they were true FF characters.

The demo and tutorial do a decent job of helping you figure out how to play, but they don’t dive too deep into things. It took me a while to realize that Tech abilities level up the more you use them. They do reach a max, but you can also switch them out outside of battle. Each AI character has their own Tech abilities, each with their own strengths or purposes.

I wasn’t too sure about the Ascension grid, so I looked up some helpful tips as it can be a bit overwhelming at first. The Exploration part of the grid helps you gain Ability Points, which you spend in the grid. You can gain AP by doing things as making camp or making long trips via car or chocobo. These are good to have early on to help you gain more AP.

There was a patch released to fix the one main problem me and other players ran into, summoning destroyed your fps. After that, the game crashed on me a few times after playing for a while. Otherwise it usually ran pretty smoothly. The game is beautiful and it reminds me of many games, like GTAV and The Witcher 3. It’s nice to see such a beautiful open FF world. it makes me wish other FF games could look like this one.

I found combat to be a bit different than other FF games. You can see monsters, beasts, and enemies roaming around. You can try to avoid them or get within range of them to initiate combat. There is no separate combat screen like in most FF games, everything happens in real time. It also seemed that the game was more full of fetch quests than being in a state of constant combat. In the end, I think it’s not a bad FF game, but it doesn’t quite capture my heart like FFVII-X.

I feel like there has been a lot of gaming news and releases just within the last day or two. In case you missed, I’m here to cover one piece of it. Final Fantasy XV Windows Edition is being released on March 6th. However, a demo was released and I finished it. This is a game I've had my eye on for a while. It's one of the few reasons I have for getting a PS4. Now that this game is coming to Steam, I have on less reason for that PS4. I makes me feel quite happy that my PC can play games made for the current console generation.

Before the demo was released, Square Enix released a benchmark to test PC compatibility with the game. The result I got was that I should be able to comfortably run the game on high settings.
I actually did run into a part of the demo, at the very end, where the video lagged, but I think that's because Steam was installing a Fallout 4 update. Check out my post for the benchmark (https://cheerfulghost.com/GregoPeck/posts/3620/why-i-don-t-need-a-console-edition).

It’s good to know that game demos are not long gone, even if they may be hard to find. Luckily, Square Enix doesn’t disappoint. I am actually impressed that they released a demo, I wish more games would do this. The demo starts out with the basic tutorials, but it allows you to skip them or even repeat them. Combat takes a little getting used to. I should also mention here that I decided to try the game out with the Xbox 360 controller I have for my PC. The game was really good at detecting it right away, letting me use it, and telling me which buttons I needed to press.

You do get to complete at least a couple of missions in the demo. It basically introduces you to the characters and the world. Later on you’ll see a flood of videos showing the events that were pretty much covered in the FFXV movie.

The game looks great, it reminds me a lot of GTA V and Witcher 3. It’s pretty much open-world. You can walk, run, and drive a car. Driving isn’t bad, the car seems to stay on the road on it’s own unless you turn. One of your companions can drive, but you can manually drive it, if you choose.

The demo takes about an hour to complete, but I feel like it gave me a good taste of the game. I think it is definitely something that deserves to be at the top of my wishlist.

Check it out and feel free to let me know what you think about it.


GregoPeck gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
GregoPeck gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
The latest expansion for Civ6, Rise and Fall, has been released. The expansion adds 9 civs and new game mechanics. One of the new features is the ability to use governors. They come with their own unique promotions that provide helpful abilities. They can be established in your own cities, or in a city-state. One of my personal favorite governors is the cardinal, who ultimately can give apostles an extra promotion. There are others focused on other aspects of the game like military, growth, etc.

As time progresses in the game, you will move into different eras, like Ancient, Classical, Modern, etc. The expansion introduces a new bonus system, which calculates an “era score.” You gain points by doing different things, like being the first to fully establish a religion. There are Dark, Normal, Golden, and Heroic ages. Dark ages aren’t necessarily bad and being in one actually makes it easier to enter a Golden age. For a more of a detailed look check out

There are a few more new things I haven’t fully explored yet. I know that you can actually lose a city if it’s loyalty drops, it can gain its independence. Loyalty is something I haven’t really observed, perhaps it becomes more of an issue at a higher difficulty. There are also world emergencies, in which multiple civs can team up against another. I’ve seen this in my game as I convert other civs to my religion. I had to defend my religion, which I was able to do and was granted a nice bonus.

If you want to know more about Rise and Fall, I suggest looking at the wiki or checking out one of the many videos the developers have released on YouTube. Be sure to check out the one I embedded to see a bit of what's new.

*Update 6/4/19*
Oh my, Civ6 how I love thee! I wanted to come back to this post to add some more thoughts and feelings. Gathering Storm was released as a new expansion to the game this year and since then I've been playing Civ6 again non-stop. I really love this game and it may have taken me this long to realize just how much I really love this game. However, this post is about R&F. I don't really have much to add, but I do have a little bit. One thing I recently realized was that I was neglecting governors and not building a Government Plaza. This was a mistake! I now look to build this ASAP. The reason being is that I want to upgrade it to the Ancestral Hall, which grants a free builder for every city you settle after building the Ancestral Hall. This, to me, is quite invaluable, in fact it's pretty much a must have for every city I settle now. There's also a governor(Magnus) who (with a promotion) can make it so that producing a settler does not reduce your city's population. This, again, is a pretty must have thing for me. I always get this governor for my original city and get him promoted before I begin to settle any more cities. It took me a while to realize the value of this and has definitely changed my Civ6 gameplay. I think Rise and Fall is a good expansion, although it may have taken me a little while to realize how good it really is.

I found a site that lists some of the "best indie games." I recognized a few titles I own, like Don't Starve. Some of them I have forgotten about as I received for free, such as via Twitch Prime. One of those free games is Banner Saga and I decided to start playing it and am enjoying it (I may write more about it after I've played it longer).

I bought Don't Starve, I think when it was still in Early Access. I have the DLC for it, but it is a bit challenging. I've watched a YouTube guide series twice, but still feel like I need to figure out how to successfully play the game.

Check out the link below and let me know what you think of these titles, if you've played them. If you haven't play them, you might want to check them out.


I found a list of game release dates for this year and wanted to share. There are a few things that have my attention. FFXV is releasing on PC next month and Red Dead Redemption 2 is releasing in October. I'm hoping to see RDR2 come to PC, but it seems to be just for consoles (for now!). Civ 6 Rise and Fall DLC also gets released on the 2/8, I'm strongly thinking about getting it.

What are you looking forward to this year?


Final Fantasy XV is finally coming to PC on March 6. The PC edition includes all currently available DLC and some new features, like mod support, among others. Because it’s coming to PC, I now have one less reason to buy a PS4, thus saving me some money. Luckily, Square Enix released a benchmark. Check it out and feel free to post your score! I got 6079, which means I should be able to run the game on high quality settings comfortably. (http://benchmark.finalfantasyxv.com/na/)

I’ve long been a fan of the Final Fantasy series, although I haven’t felt as happy with the series in the last decade or so. So, even though I’m a bit eagerly awaiting this release, I feel a bit hesitant. Still, I did watch and enjoy the movie. The benchmark alone looks great.

Let me know what you think of the game, if you have it. Is anyone else planning to get this for PC?

News link: https://www.gamespot.com/articles/final-fantasy-15-pc-pre-order-bonuses-announced-be/1100-6456509/

If you haven’t paid attention to Minecraft in the last few years, there may be a lot you may not know about. I’m going to try to cover some of those things, including things added before the current release (1.12.2).

One of the enchantments recently added is called Mending, which is definitely a game changer. It uses experience gathered and repairs an item with the enchantment. From the wiki, “when an item with the enchantment is held (main hand, offhand, or armor slots), XP orbs collected will repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total. If multiple items have the enchantment, one will be chosen at random for each XP orb collected, and if the chosen item does not need repair, the XP will be added to the player's total as normal, rather than choosing another item to repair.” For more details check the wiki: https://minecraft.gamepedia.com/Enchanting

The problem with Mending is that it’s hard to find. It’s counted as a “treasure,” so you can only get it by trading with an NPC village librarian, fishing, or in a chest. The last two options take forever, but the first one seems to be the most efficient, which is why I’m sharing this pro tip!

The best way to get Mending is to find a village that has a librarian. This could take you forever on a normal world with the Java version. You could just create some worlds until you get a village near spawn, but there are some good seeds out there already. Luckily, I found one that contains a village near a ravine. There is also an abandoned mine shaft under the village well (seed# 105899026). For more details check the link: https://minecraftseedhq.com/ravine-village-mineshaft-seed/

The trick is to create your new world, go to the librarian in the village, and see what you can trade. Librarians start off offering a random enchanted book for some emeralds and a book. If the librarian isn’t offering Mending, recreate that world until Mending is the enchanted book being offered. You can make a few trades to him until he no longer wants to do the trade. You’ll probably end up being able to get enough of it for your armor and more. If he stops offering the trade, see what else he wants. Usually you can get some emeralds for paper. He’ll have some odd looking bubbles around him, green and purple I think, when he’s ready to trade again. For more details on trading check the wiki: https://minecraft.gamepedia.com/Trading

I don’t recommend enchanting a bow or fishing pole, because eventually you will get them while fishing. Fishing is a great way to get some experience, food, and items. You can get other enchantments from fishing once you get a good fishing pole (from fishing), you’ll eventually get better loot more often. While you’re fishing, put whatever item with Mending that needs repaired in your off-hand slot and continue fishing. Eventually, your Mending items will be repaired!

I still haven’t been to an Ender City, nor have I gotten an Elytra (wings), so I’m still checking out some of the content that’s been released in the last few years. There are new enchanted arrows that I haven’t messed with yet.

I like the Frost Walking enchantment, it turns water to ice, letting you walk on water. I got parrots on another world, I think the game still needs more birds. I also really love that they added an off-hand slot and shields, at least for the Java version. Now you can’t block with your sword, but you can make a shield. You can put a banner on it and it can also be enchanted with Mending and Unbreaking.

There are some new enchantments called curses. There’s a Curse of Vanishing, which makes the item disappear on death. However, this can be prevented by using the “/gamerule keepInventory true” command. There’s also a Curse of Binding, which makes it so that you can’t unequip an item, until you die. I don’t like these curses and I try to avoid them. I think I got one while enchanting something with the enchantment table, so I’ve been using my anvil instead. You can enchant items with the anvil and enchanted books.

Following the development of the game, it looks like 1.13 will contain bug fixes, but 1.14 is going to contain some new content. They’re adding more to the oceans, including dolphins and a few other new mobs.

After almost 200 hours of Civ6, I find it a good time to write more about the game. Basically, Sid Meier’s Civilization is a turn based strategy game. It’s not completely focused on combat, it’s more about growing a civilization. I don’t really like the combat part of the game, it doesn’t fit my play style and that’s perfectly ok, there are many ways to play. I like to build cities. I’m too busy building districts to worry about units, so my armies are usually very small. Unfortunately this means I’m a bit more vulnerable to attack, but I’ve been playing on the lowest difficulty level to learn the game, so I haven’t had too much of a problem.

The game is very deep and complex, there is a learning curve, but it’s not too bad now that the game has an included tutorial (you can play it in the demo as well). However the tutorial only gives you a bit of a basic understanding. The Civpedia is accessible, but not always the most appealing source. I found some good videos on YouTube including things for “complete beginners.” I learned a lot more than the game told me and I was able to get a better understanding of what’s going on.

I spent a lot of time with the tutorial. I like to play at a slow pace. My first goal was to beat the tutorial, but the only way to do so is with a domination victory. That means using a military to take over every other capital. I spent hours at this, especially since the tutorial doesn’t allow you to save. I ended up watching someone do it on YouTube and I was able to accomplish my goal. So, I moved on to the single player game.

I started out thinking big and went with the biggest maps, I struggled. I watched another video that gave some good tips for beginners that mentioned starting out on a very small map. The bigger the map in Civ, the more opponents there are, unless you modify that. Resources and civilizations get spread out more and it can be quite difficult for a beginner. So, I started doing duel maps which only have room for two civilizations. I also chose the lowest difficulty and I still had some trouble.

The learning experience is part of the enjoyment of the game. The more I played, the more I learned and when I ran into trouble I checked YouTube. This became necessary, because after a while I ran into things I was ignorant about, like the culture and religious victories. I managed to get the science victory on my own with Teddy Roosevelt, which means I survived long enough to colonize Mars.

One of the victories that caught me by surprise was when I lost to a cultural victory. I had to figure it out, so I watched someone do it on YouTube, which was, again, very helpful. Basically, you have to have the most tourists to your civilization. You can get more in a variety of ways, like building wonders, but having great works of art also generates tourism. I had previously ignored these. Other civilizations wanted to trade for my great works, and I always traded them away.

The religious victory is often the most surprising and it can be the most frustrating. I ended up losing to this a few times by surprise, so once again, I had to go to YouTube to see what was up. I found a great series that helped me figure it out. In time, I found that it was the easiest and quickest to achieve and thus how I shaped my Civ6 strategy. I won more games this way than any other.

Essentially, the religious victory is achieved by having more than 50% of cities follow your religion. You start by selecting a pantheon, which grants some religious ability. I usually go with the 15% border expansion. As your civilization generates gold, science, and culture, it also generates faith, which is mostly used to purchase religious units or structures. You are able to create your religion once you obtain a great prophet, either though building Stonehenge or great people points (choose great prophet in your wildcard diplomacy slot).

Once you get your religious structures built, you can generate more faith and then purchase units or buildings (buildings may come with religious ability). There are a few religious units and they can only interact with other religious units. Missionaries can spread religion, but can only defend. Apostles can do both and more. One thing they can do is evangelize a belief, meaning you get an extra religious ability. Another unit seems to just heal other units, I never use them. Some civilizations have other units as well.

I usually buy apostles, even though they’re about twice as expensive as a missionaries. If I get into a religious fight and I kill the opposing unit, my religion gets more influence in the area and the other goes down. Other cities will convert in time, but you can send units to a city’s capital and spread your religion. Before you use this ability, you can see a tool tip on how many of the population will follow your religion after that action. Cities with higher populations are harder to convert, so the best strategy is to go for low population cities. You can only spread your religion a certain amount of times with a unit, although this can be boosted, which is why I use Mosques.

I’ve been enjoying playing the game. I also like the historical aspects involved. I think the religious victory may be new to Civ6, but it does feel a bit OP. I have finally won a game with every civilization, finishing quite a long goal. I’m taking a break from it for now, but the new expansion arrives in less than a month (2/8/18).

Victory conditions: http://civilization.wikia.com/wiki/Victory_(Civ6)
A good Civ YouTuber: https://www.youtube.com/user/BAStartGaming

Finding out that Terraria was going to have Razer Chroma support in 1.3.6 helped inspire me to buy one of these keyboards. Although I began to realize how much I really wanted this technology a while ago. Razer is a brand I’ve become familiar with due to a friend’s suggestion of a Razer gaming headset I used for Ark. The headset was comfortable and cool, just what I was looking for, if not more.

As for keyboards, Razer has a few different models of them. The keys light up, pretty much removing that pesky accidental keystroke while gaming in the dark. The software, Razer Synapse, centralizes your Razer devices and allows you to customize them. For the keyboard, you can customize what keys light up and what color. Games that have Chroma support usually do something specifically to the keyboard. In Terraria, the keyboard will light up depending on what biome you’re in.

I admit I didn’t do much research before buying it, but I had one on my Amazon wish list for a few months. When it came time for purchase, I decided to save some money and get a different model. My first impression was how great the packaging felt, like a quality product. It surpasses my need.

My first disappointment came when I was trying to get Minecraft’s Chroma mod working. I spent hours with Google trying to see if I could get it to work. In the end, it seems that mod isn’t quite up to date with Minecraft and Forge (the Minecraft mod manager), so I may have to wait.

I really like it and am very happy with it. If you like to play in the dark, as I do, then you’re going to want something like this at least. I got so tired of playing games and hitting the wrong keys. Now I can light up my all my keys ore even just WASD or set them to a different setting. I’ve tried the 7 custom themese out already and like them. One of my favorites it’s “Starlight” where random keys light up. I also like to have it on “Spectrum Cycling,” which lights up all keys, but cycles through colors.


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