198 Posts

GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.

  • Not really recommended

  • Minecraft meets Ark: Survival Evolved

  • Magic and quests
Minecraft meets Ark: Survival Evolved
in a new Early Access game called PixArk. At first, I thought it was a mod for Ark, but I was wrong. Apparently Snail Games bought Studio Wildcard years ago and therefore has the IP rights to Ark. The game looks as though everything was made of Lego blocks, it actually looks a lot like a game called Portal Knights.

One of the limitations of Ark is that you can’t dig into the ground, but you can do so in PixArk, giving it a Minecraft feel. It also creates randomly generated maps, which can be troublesome because a map could be created missing certain biomes. Unlike Minecraft (Java version), the maps have their size limitations. Players can also find portals that can be used to get around the map.

Magic is something not seen in Ark, but is used in this game. There are magical creatures, which can only be tamed via magic. There is a magical forest biome, where you can get materials needed for magical crafting.

The game play is pretty much just like Ark, where players can connect to servers and play with others in PVE or PVP environments. But, there is also a single player mode and players can even create their own dedicated server.

Something else in the game that’s not seen in Ark are quests. There are quest boxes around the map. They may be something such as “tame a phioma with a purple berry” or “gather 10 dirt.” Upon completion, players will be presented with a chest containing some rewards. It’s a nice addition that gives player something to do.

The game is in Early Access and is not without its bugs and issues. However, it seems pretty stable on “epic” settings. Portals and supply drops are currently missing in single player mode, so I decided to create a dedicated server to play on. Looking in the game’s guides on Steam, I was able to find instructions on how to create and run a dedicated server. Unfortunately, it didn’t work right away, but I did manage to some how get it working. This is something I imagine may get some more attention in the future.

*Update 6/4/19*
I just thought I'd add in an update here for my thoughts and feelings about this game. At first, I was kind of excited for this game. I love Ark and figured more of it would be enjoyable. However, for some reason that's really difficult to describe, I'm not really into this game. As of this update version 1.0 has been released, but I stopped caring about the game a while ago. I tried to play it a few times. I think perhaps the art style wasn't very appealing to me. It does kind of look like Minecraft, but it's not Minecraft. It does kind of behave like Minecraft, in that you can dig into the world, unlike in Ark. However, as of the last time I tried to play this game, there's no variation in how each species of creatures look. In Ark, for example, you can find 10 Pteranodons and almost all of them will look different. Some might be mostly green, or some might be mostly pink or other colors. That is not the case with PixArk, unfortunately. All creatures of one species look exactly the same. I didn't find this very appealing. I also didn't like the music of the game. I think there are some people out there that did like this game, check for those on YouTube. For me, though, this game just isn't very appealing.

GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
GregoPeck gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.

  • DLC & Tutorial

  • Multiple AI controlled characters

  • Open-world, travel on foot or by car or chocobo

  • You can see enemies, no "random" encounters, seamless combat, everything happens in real-time
Final Fantasy X: Windows Edition was recently released. It includes some new features and currently available DLC. I was told that this is a short game, that is if you don’t do many of the side quests. I did some of them and finished in about 45 hours, the first time. I then unlocked New Game+ and finished a second time. After doing more side quests and the DLC, I now have over 100 hours into the game. I did play on easy, so I may replay the game on normal difficulty.

You are in control of the main character, Noctis. There are three other characters that are controlled by the AI and are almost always with you. Each character has their own specialization or skill. Noct is a fisherman. Ignis cooks at camp, which can provide temporary bonuses. He can also drive. Gladio “picks up” items at the end of a battle. His skill increases the more he walks. Prompto is a photographer. I think the characters are good and likable. I felt like they were true FF characters.

The demo and tutorial do a decent job of helping you figure out how to play, but they don’t dive too deep into things. It took me a while to realize that Tech abilities level up the more you use them. They do reach a max, but you can also switch them out outside of battle. Each AI character has their own Tech abilities, each with their own strengths or purposes.

I wasn’t too sure about the Ascension grid, so I looked up some helpful tips as it can be a bit overwhelming at first. The Exploration part of the grid helps you gain Ability Points, which you spend in the grid. You can gain AP by doing things such as making camp or making long trips via car or chocobo. These are good to have early on to help you gain more AP.

There was a patch released to fix the one main problem me and other players ran into, summoning destroyed your fps. After that, the game crashed on me a few times after playing for a while. Otherwise it usually ran pretty smoothly. The game is beautiful and it reminds me of many games, like GTAV and The Witcher 3. It’s nice to see such a beautiful open FF world. It makes me wish other FF games could look like this one.

I found combat to be a bit different than other FF games. You can see monsters, beasts, and enemies roaming around. You can try to avoid them or get within range of them to initiate combat. There is no separate combat screen like in most FF games, everything happens in real time. It also seemed that the game was more full of fetch quests than being in a state of constant combat. In the end, I think it’s not a bad FF game, but it doesn’t quite capture my heart like FFVIII.

Final Fantasy XV Windows Edition is being released on March 6th. However, a demo was released and I finished it. This is a game I've had my eye on for a while. It's one of the few reasons I have for getting a PS4. Now that this game is coming to Steam, I have on less reason for that PS4. It makes me feel quite happy that my PC can play games made for the current console generation.

Before the demo was released, Square Enix released a benchmark to test PC compatibility with the game. The result I got was that I should be able to comfortably run the game on high settings.
I actually did run into a part of the demo, at the very end, where the video lagged, but I think that's because Steam was installing a Fallout 4 update. Check out my post for the benchmark (https://cheerfulghost.com/GregoPeck/posts/3620/why-i-don-t-need-a-console-edition).

It’s good to know that game demos are not long gone, even if they may be hard to find. Luckily, Square Enix doesn’t disappoint. I am actually impressed that they released a demo, I wish more games would do this. The demo starts out with the basic tutorials, but it allows you to skip them or even repeat them. Combat takes a little getting used to. I should also mention here that I decided to try the game out with the Xbox 360 controller I have for my PC. The game was really good at detecting it right away, letting me use it, and telling me which buttons I needed to press.

You do get to complete at least a couple of missions in the demo. It basically introduces you to the characters and the world. Later on you’ll see a flood of videos showing the events that were pretty much covered in the FFXV movie.

The game looks great, it reminds me a lot of GTA V and Witcher 3. It’s pretty much open-world. You can walk, run, and drive a car. Driving isn’t bad, the car seems to stay on the road on it’s own unless you turn. One of your companions can drive, but you can manually drive it, if you choose.

The demo takes about an hour to complete, but I feel like it gave me a good taste of the game. I think it is definitely something that deserves to be at the top of my wishlist.

Check it out and feel free to let me know what you think about it.


GregoPeck gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
GregoPeck gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.

  • Recommended +1

  • New game mechanics
The latest expansion for Civ6, Rise and Fall, has been released. The expansion adds 9 civs and new game mechanics. One of the new features is the ability to use governors. They come with their own unique promotions that provide helpful abilities. They can be established in your own cities, or in a city-state. One of my personal favorite governors is the cardinal, who ultimately can give apostles an extra promotion. There are others focused on other aspects of the game like military, growth, etc.

As time progresses in the game, you will move into different eras, like Ancient, Classical, Modern, etc. The expansion introduces a new bonus system, which calculates an “era score.” You gain points by doing different things, like being the first to fully establish a religion. There are Dark, Normal, Golden, and Heroic ages. Dark ages aren’t necessarily bad and being in one actually makes it easier to enter a Golden age. For a more of a detailed look check out

There are a few more new things I haven’t fully explored yet. I know that you can actually lose a city if it’s loyalty drops, it can gain its independence. Loyalty is something I haven’t really observed, perhaps it becomes more of an issue at a higher difficulty. There are also world emergencies, in which multiple civs can team up against another. I’ve seen this in my game as I convert other civs to my religion. I had to defend my religion, which I was able to do and was granted a nice bonus.

If you want to know more about Rise and Fall, I suggest looking at the wiki or checking out one of the many videos the developers have released on YouTube. Be sure to check out the one I embedded to see a bit of what's new.

*Update 6/4/19*
Oh my, Civ6 how I love thee! I wanted to come back to this post to add some more thoughts and feelings. Gathering Storm was released as a new expansion to the game this year and since then I've been playing Civ6 again non-stop. I really love this game and it may have taken me this long to realize just how much I really love this game. However, this post is about R&F. I don't really have much to add, but I do have a little bit. One thing I recently realized was that I was neglecting governors and not building a Government Plaza. This was a mistake! I now look to build this ASAP. The reason being is that I want to upgrade it to the Ancestral Hall, which grants a free builder for every city you settle after building the Ancestral Hall. This, to me, is quite valuable, in fact it's pretty much a must have for every city I settle now. There's also a governor (Magnus) who (with a promotion) can make it so that producing a settler does not reduce your city's population. This, again, is a pretty must have thing for me. I always get this governor for my original city and get him promoted before I begin to settle any more cities. It took me a while to realize the value of this and has definitely changed my Civ6 gameplay. I think Rise and Fall is a good expansion, although it may have taken me a little while to realize how good it really is.

I found a site that lists some of the "best indie games." I recognized a few titles I own, like Don't Starve. Some of them I have forgotten about as I received for free, such as via Twitch Prime. One of those free games is Banner Saga and I decided to start playing it and am enjoying it (I may write more about it after I've played it longer).

I bought Don't Starve, I think when it was still in Early Access. I have the DLC for it, but it is a bit challenging. I've watched a YouTube guide series twice, but still feel like I need to figure out how to successfully play the game.

Check out the link below and let me know what you think of these titles, if you've played them. If you haven't play them, you might want to check them out.


Final Fantasy XV is finally coming to PC on March 6. The PC edition includes all currently available DLC and some new features, like mod support, among others. Because it’s coming to PC, I now have one less reason to buy a PS4, thus saving me some money. Luckily, Square Enix released a benchmark. Check it out and feel free to post your score! I got 6079, which means I should be able to run the game on high quality settings comfortably. (http://benchmark.finalfantasyxv.com/na/)

I’ve long been a fan of the Final Fantasy series, although I haven’t felt as happy with the series in the last decade or so. So, even though I’m a bit eagerly awaiting this release, I feel a bit hesitant. Still, I did watch and enjoy the movie. The benchmark alone looks great.

Let me know what you think of the game, if you have it. Is anyone else planning to get this for PC?

News link: https://www.gamespot.com/articles/final-fantasy-15-pc-pre-order-bonuses-announced-be/1100-6456509/

Quick overview on how to easily get Mending in Minecraft 1.14
  • Mending uses the EXP you gain to repair your gear

  • Simple method: Put a lectern next to an "unemployed" villager (see videos)

  • Longer method: Find a good seed with a village near spawn, recreate world until you get a librarian
Quick explanation with video: Sl1pg8r recently created an elaborate way of transporting Villlagers and changing their professions. However if you watch this video (starting at 4:09), you’ll get an extremely quick look at how to get what you want: https://youtu.be/XJrBuKckez0?t=249 For a more detailed explanation, watch the video I’ve embedded in this post. Although xisumavoid shows you how to do this, I think his method is a bit more complicated than the very quick bit of video you should watch of Sl1pg8r changing a Villager’s profession to get the Librarian trade(s) he’s looking for.

Method details: Mending is perhaps one of, if not the, most valuable enchantments in the game. It’s now much easier to get! This is because version 1.14 has made it so that Villagers can now change professions and you can get them to do this easily. A lectern (https://minecraft.gamepedia.com/Lectern) is a new block that will turn a Villager into a Librarian. Basically, you just need to place one next to an “unemployed” Villager. If they already have a profession, you may want to trap them and remove any Work Tables. For a full list of these visit https://minecraft.gamepedia.com/Villager#Professions. When they become “unemployed,” you can then put a lectern next to them to turn them into a Librarian. Then, look at their trades and see if they’re offering what you want (like Mending). If not, pick the lectern back up and they’ll turn back into “unemployed” and put it back down. Repeat this until you get the trade you’re looking for. And that’s it! It’s incredibly simple to do now.

What is Mending? One of the enchantments recently added is called Mending, which is definitely a game changer. It uses experience gathered and repairs an item with the enchantment. From the wiki, “when an item with the enchantment is held (main hand, offhand, or armor slots), XP orbs collected will repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total. If multiple items have the enchantment, one will be chosen at random for each XP orb collected, and if the chosen item does not need repair, the XP will be added to the player's total as normal, rather than choosing another item to repair.” For more details check the wiki: https://minecraft.gamepedia.com/Mending

Find a good seed: One way to get Mending is to find a village that has a Librarian. This could take you forever on a normal world with the Java version. You could just create some worlds until you get a village near spawn, but there are some good seeds out there already. Luckily, I found one that contains a village near a ravine. There is also an abandoned mine shaft under the village well (seed# 105899026). For more details check the link: https://minecraftseedhq.com/ravine-village-mineshaft-seed/ *Note* Since seeds can differ between versions, you may want to look online for a seed that contains a village near spawn for the version of the game you’re running.

With a good seed:
The trick is to create your new world, go to the Librarian in the village, and see what you can trade. Librarians start off offering a random enchanted book for some emeralds and a book. If the Librarian isn’t offering Mending, recreate that world until Mending is the enchanted book being offered.

GregoPeck gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
GregoPeck gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.

  • Recommended +1

  • Awesome turn-based strategy civilization builder with some combat

  • Has tutorial and demo

  • Multiple ways to win a game

  • Each game can last for hours

  • Great replayability
After almost 200 hours of Civ6, I find it a good time to write more about the game. Basically, Sid Meier’s Civilization is a turn based strategy game. It’s not completely focused on combat, it’s more about growing a civilization. I don’t really like the combat part of the game, it doesn’t fit my play style and that’s perfectly ok, there are many ways to play. I like to build cities. I’m too busy building districts to worry about units, so my armies are usually very small. Unfortunately this means I’m a bit more vulnerable to attack, but I’ve been playing on the lowest difficulty level to learn the game, so I haven’t had too much of a problem.

Tutorial and demoThe game is very deep and complex, there is a learning curve, but it’s not too bad now that the game has an included tutorial (you can play it in the demo as well). However the tutorial only gives you a bit of a basic understanding. The Civpedia is accessible, but not always the most appealing source. I found some good videos on YouTube including things for “complete beginners.” I learned a lot more than the game told me and I was able to get a better understanding of what’s going on.

I spent a lot of time with the tutorial. I like to play at a slow pace. My first goal was to beat the tutorial, but the only way to do so is with a domination victory. That means using a military to take over every other capital. I spent hours at this, especially since the tutorial doesn’t allow you to save. I ended up watching someone do it on YouTube and I was able to accomplish my goal. So, I moved on to the single player game.

I started out thinking big and went with the biggest maps, I struggled. I watched another video that gave some good tips for beginners that mentioned starting out on a very small map. The bigger the map in Civ, the more opponents there are, unless you modify that. Resources and civilizations get spread out more and it can be quite difficult for a beginner. So, I started doing duel maps which only have room for two civilizations. I also chose the lowest difficulty and I still had some trouble.

The learning experience is part of the enjoyment of the game. The more I played, the more I learned and when I ran into trouble I checked YouTube. This became necessary, because after a while I ran into things I was ignorant about, like the culture and religious victories. I managed to get the science victory on my own with Teddy Roosevelt, which means I survived long enough to colonize Mars.

Cultural victory:One of the victories that caught me by surprise was when I lost to a cultural victory. I had to figure it out, so I watched someone do it on YouTube, which was, again, very helpful. Basically, you have to have the most tourists to your civilization. You can get more in a variety of ways, like building wonders, but having great works of art also generates tourism. I had previously ignored these. Other civilizations wanted to trade for my great works, and I always traded them away.

The religious victory is often the most surprising and it can be the most frustrating. I ended up losing to this a few times by surprise, so once again, I had to go to YouTube to see what was up. I found a great series that helped me figure it out. In time, I found that it was the easiest and quickest to achieve and thus how I shaped my Civ6 strategy. I won more games this way than any other.

Essentially, the religious victory is achieved by having more than 50% of cities follow your religion. You start by selecting a pantheon, which grants some religious ability. I usually go with the 15% border expansion. As your civilization generates gold, science, and culture, it also generates faith, which is mostly used to purchase religious units or structures. You are able to create your religion once you obtain a great prophet, either though building Stonehenge or great people points (choose great prophet in your wildcard diplomacy slot).

Once you get your religious structures built, you can generate more faith and then purchase units or buildings (buildings may come with religious ability). There are a few religious units and they can only interact with other religious units. Missionaries can spread religion, but can only defend. Apostles can do both and more. One thing they can do is evangelize a belief, meaning you get an extra religious ability. Another unit seems to just heal other units, I never use them. Some civilizations have other units as well.

I usually buy apostles, even though they’re about twice as expensive as a missionaries. If I get into a religious fight and I kill the opposing unit, my religion gets more influence in the area and the other goes down. Other cities will convert in time, but you can send units to a city’s capital and spread your religion. Before you use this ability, you can see a tool tip on how many of the population will follow your religion after that action. Cities with higher populations are harder to convert, so the best strategy is to go for low population cities. You can only spread your religion a certain amount of times with a unit, although this can be boosted, which is why I use Mosques.

I’ve been enjoying playing the game. I also like the historical aspects involved. I think the religious victory may be new to Civ6, but it does feel a bit OP. I have finally won a game with every civilization, finishing quite a long goal. I’m taking a break from it for now, but the new expansion arrives in less than a month (2/8/18).

Victory conditions: http://civilization.wikia.com/wiki/Victory_(Civ6)
A good Civ YouTuber: https://www.youtube.com/user/BAStartGaming

Finding out that Terraria was going to have Razer Chroma support in 1.3.6 helped inspire me to buy one of these keyboards. Although I began to realize how much I really wanted this technology a while ago. Razer is a brand I’ve become familiar with due to a friend’s suggestion of a Razer gaming headset I used for Ark. The headset was comfortable and cool, just what I was looking for, if not more.

As for keyboards, Razer has a few different models of them. The keys light up, pretty much removing that pesky accidental keystroke while gaming in the dark. The software, Razer Synapse, centralizes your Razer devices and allows you to customize them. For the keyboard, you can customize what keys light up and what color. Games that have Chroma support usually do something specifically to the keyboard. In Terraria, the keyboard will light up depending on what biome you’re in.

I admit I didn’t do much research before buying it, but I had one on my Amazon wish list for a few months. When it came time for purchase, I decided to save some money and get a different model. My first impression was how great the packaging felt, like a quality product. It surpasses my need.

My first disappointment came when I was trying to get Minecraft’s Chroma mod working. I spent hours with Google trying to see if I could get it to work. In the end, it seems that mod isn’t quite up to date with Minecraft and Forge (the Minecraft mod manager), so I may have to wait.

I really like it and am very happy with it. If you like to play in the dark, as I do, then you’re going to want something like this at least. I got so tired of playing games and hitting the wrong keys. Now I can light up my all my keys ore even just WASD or set them to a different setting. I’ve tried the 7 custom themese out already and like them. One of my favorites it’s “Starlight” where random keys light up. I also like to have it on “Spectrum Cycling,” which lights up all keys, but cycles through colors.


GregoPeck gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
GregoPeck gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.

  • Recommended +1

  • New creatures, biomes, mechanics, and dangers
Aberration is the second DLC for Ark: Survival Evolved. When it comes to the game, each map is an Ark, basically a planet. When it comes to Aberration, you’re on an Ark that’s been corrupted. A lot of the new map is actually underground. Apparently the surface is an extremely hazardous place to be, although I haven’t been there yet.

There are some cool new creatures. One of the main things about Aberration is that there are no flying creatures. However, there is a creature called a Rock Drake that can climb, turn invisible, and glide. Although you can find Rock Drakes in some biomes, you’ll find their nests in their own trench, which is also an environmental hazard. Their taming method is similar to the Wyverns in Scorched Earth. In order to tame one, you have to find a nest with an egg in it, steal it, and hatch it.

Another interesting new creature is called a Karkinos, which looks like a giant spider crab. It has two pairs of pincers. You can attack with one set, either using the left claw, right claw, or both. You can also grab some creatures. This is good for transporting creatures around, but you can also throw creatures quite a distance. Karkinos are really good for getting around because they can jump really high and far.

Some creatures from the Island (default game map) are included in Aberration. However, unlike their default counterparts, they have patches of bio-luminescence, which makes them easier to see in the dark. Not all of them are on Aberration though, which makes kibble taming a bit more difficult.

There seems to be a few main biomes. One is like a forest, but many of the trees are actually large mushrooms, which provide fungal wood. This seems like the safest place, however there are still dangers. There are mushrooms in the game and if you accidentally step near one, your character will hallucinate and start drowning. It’s pretty, but it’s also deadly. That’s just the effects of one of the poisonous mushrooms.

There’s another biome that I love, it’s pretty much entirely blue. Unfortunately, this area is more dangerous because of the creatures that spawn in it. However, it contains a lot of metal nodes, which are almost always in dangerous areas. There’s also a purple biome that you can’t survive in without the Hazmat suit, a new armor set in the game. Unfortunately, creatures take damage there, too, although I believe some are immune. Then there’s the surface. Apparently it has lots of metal and oil, but is also an environmental hazard. There are also some really bad things that spawn there.

Getting around the map without a flying creature is definitely something to get used to. Since this map doesn’t have flying creatures, new mechanics have been introduced such as climbing hooks and zip lines. Climbing hooks enable players to climb, but it does decrease your stamina. If you stop, your stamina will recharge. They also have durability, so you’ll need to keep an eye on that so they don’t break while you’re trying to climb. To make a zip line, you shoot an anchor onto two different places with your crossbow. The line is then created, allowing you to have a ride down. If you want to go up one then you’ll need to equip a zip line motor attachment to your pants. There is also a gliding attachment for your chest piece. It’s fun to glide around and makes it easier to get around, although it will drain your stamina.

Aberration is tough to start out as a new character. Players have to get used to new mechanics and new dangers. A new map means you need to explore in order to find the resources you need to survive. It can be tough, but it’s also fun. Aberration looks beautiful, Studio Wildcard was really proud of this DLC and I can see why.

Now Studio Wildcard is working on a creature TLC pass in which some of the original creatures in the game are getting redesigned. The new previews look great. Other than that, we can definitely expect to see one more DLC for Ark. With the release of the game, they started selling a season pass, which is supposed to cover three DLC. I have no idea what Studio Wildcard will come up for the next DLC, but I’m sure it’s going to be pretty awesome.

Check out the TLC pass preview: https://survivetheark.com/index.php?/articles.html/community-crunch-112-and-dino-tlc-preview-r635/

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