Interviews
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Interviews
Crawl is a top down chunky pixel hack-n-slash co-op rogue-like. You take your turn playing as the bad guys and when you turn comes, you can play as the lone hero. After contacting Powerhoof games I was able to land a press copy and brought it to a PIGSquad meet up and played it with a few people. I had a great time and after emailing Dave and Barney at Powerhoof they were kind enough to agree to do an interview. I wish them well to a speedy launch and hope you you create a special place in your heart for playing as evil incarnate in Crawl when it launches.

jdodson: Couch co-op seems to be making a comeback in the Indie scene. Some of my best memories in gaming are of a bunch of my friends... [Read All]
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Interviews
Monsters Ate My Birthday Cake is the game that got me hooked on Kickstarter. From seeing the first few minutes of the video to looking at the lush game art, I was impressed. After seeing the game first hand at Portland Retro Gaming Expo, I can say that I can't wait to get my hands on the final product. I've been curious about the progress of the game for quite some time so I decided to ship over a few questions to Sleep Ninja Games. Justin Baldwin got back and as a special treat gave us two exclusive screen shots of the game in development. The first shot above is of the Village with the in game character Altus. The other screen grab is of The Apricot Acres and you can click to view that... [Read All]
Interviews
After the Starbound beta hit, like many of you, I played the heck out of it. Now that there have been a few game patches and people have tried out the beta, I wanted to ship a few questions over to our friend Curtis Schweitzer, who composed the game score. I was happy to hear that he was interested in talking with us about how things have gone since launch and what we can expect going forward.

jdodson: The Starbound beta has shipped and the reaction seems to be quite good. Right now, Starbound is the number 3 played game on Steam and all those people are listening to your music. How are you processing all of that right now?

Curtis Schweitzer: I'm just enjoying seeing how much people love... [Read All]
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Interviews
If I were to create a list of my top video games of all time, Legend of the Red Dragon would be on the list. Legend of the Red Dragon is a DOS based BBS Door Game that dominated the scene back in the 90's. If you had a BBS and didn't run LORD, it wasn't a BBS worth spending time on. Legend of the Red Dragon was edgy, dark, fantastical and irreverent. Plus it was a hell of a lot of fun. Seth Able Robinson is the creator of Legend of the Red Dragon as well as other BBS classics such as Planets: The Exploration of Space & LORD 2. Not to have his best work end in the 90's, Seth has gone on to create Dink Smallwood, Dungeon Scroll, Funeral Quest, Tanked & Growtopia.

Since I have been a huge... [Read All]
Interviews
One of the best parts of the recent Terraria 1.2 patch was the addition of more awesome music. Having a larger canvas of sound to accompany you while you are mining, building and slaying bosses is important. From the first time I heard the music in Terraria I was in love. Composer Scott Lloyd Shelly captures the wonder that you experience playing Terraria very well and I have wanted to talk to him about the game for some time.

Very excited to bring you our interview with the amazing Scott Lloyd Shelly. Don't hold the applause.

jdodson: The music in Terraria is incredibly iconic. From the first time I heard “Overworld Day” to hearing the new tracks from the 1.2 update, the world of Terraria... [Read All]
Interviews
Legend of Dungeon tops the list of awesome games i've played this year. The game brings a fresh face to the rouge-like genre while keeping it true to its most basic dungeon exploration elements. One part of the mix that makes the game work so well is its score. I was able to contact David Dirig, the composer for The Legend of Dungeon score and he agreed to talk with me about it.

jdodson: When you started the process of creating the music for Legend of Dungeon, what was the sound and tone you were going for?

David Dirig: -When I started the project I wanted to maintain a very strict ancient/traditional sound. I had a very limited palette of instruments and sounds that I thought would fit the... [Read All]
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Interviews
A few weeks ago Escape Goat came to Steam and like many people I decided to give it a go. Escape Goat is a pure puzzle platformer and offers really fun mechanics that will keep you playing "just one more level." The Steam version supports Mac, Linux and Windows out of the box and I found the controller support to be superb. After getting hooked in by Escape Goat's retro charms I wanted to ask its creator Ian Stocker about the game and if there will be more Goat adventures coming up.

jdodson: Escape Goat was recently released and was just Greenlit on Steam. Now that people have played it I am curious what your reaction to the launch and peoples responses have been?

Ian Stocker: The Steam... [Read All]
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Interviews
Back in July, Chroma Squad was successfully Kickstarted. This made me happy as Behold Studios, the company behind the magic, is setting out to do something pretty unique. Chroma Squad is a tactical turn-based game where you manage your set of heroes as well as TV studio. The concept is really quite innovative and I have been wanting to talk to the developers about it. As luck would have it, they had some time to talk with me and I want to thank them for doing the interview and wish them well in finishing the game!

jdodson: The game was successfully Kickstarted last month and was recently Greenlit on Steam, which is pretty awesome. How has development on the game been going? On track for... [Read All]
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Interviews
Death Road to Canada was one of those games I was very impressed with at PAX 2013. It has 21 days to for its Kickstarter and it is doing quite well. I want to give the game more exposure on the site because this game needs to be made.

I want to thank Kepa Auwae and Rocketcat Games for doing the interview and I wish them to a speedy game launch and Kickstarter funding!

jdodson: For me, Death Road To Canada was one of the most compelling games at PAX. How did your experience at PAX 2013 go and how do you think people responded to the game? Did Tarn and Zach bring the star-power the booth needed?

Kepa Auwae: Thanks, glad you liked it! PAX 2013 did really well. Got to meet a lot of people and... [Read All]
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Interviews
In the PC community Garry's Mod is a well known sandbox game built off the Half-life 2 engine that allows you to do... mostly anything you can think of. The game is still very popular and much awesome strangeness encircles its community. Facepunch Studios, the company behind Garry's Mod has a new game in development called Rust, an open world survival game. Interested in this I hit up Garry Newman to talk to him a bit about Garry's Mod and Rust.

I want to thank him and @Travis for taking part in the interview and I wish Facepunch Godspeed to Rust 1.0!

jdodson: Garry’s Mod was released in 2004 and came to Steam in 2006. Most people don’t work on a project for 9 years, what kept you going as... [Read All]
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Interviews
I heard about Analgesic Production's first game Anodyne when it hit the Pirate Bay. When it made it to the popular Torrent site they dropped the price of the game to help promote it and the story of what happened broke in the gaming community. I picked up the Anodyne game+score bundle during the Pirate Bay promotion.

Anodyne is a fantastic game that really immersed me in its landscape and gameplay. To this day when I listen to the score on my iPhone I am immediately transported back into the game and its a really magical experience. When I read on Twitter that Sean and Jon of Analgesic Productions were working on a new game and it was taking shape I contacted them. Even The Ocean is... [Read All]
Interviews
In a world of impossibly difficult rogue-likes FTL ups the challenge but dares to be fun and unique. One large element in the mixture of FTL's awesomery is the score. From the opening track of Ben Prunty's "Space Cruise" to the more etherial "Engi," the score is important to building the overall feel of an open and lonely universe. I picked up an FTL bundle on Steam that included the score and was impressed with Ben's work.

I contacted Ben and he was kind enough to answer some questions I had about FTL and the other stuff he is up to right now. He just launched a pre-order for his new album "Curious Merchandise" and has two preview tracks "Fractal Wheel" and "Swamp Witch" available to... [Read All]
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Interviews
For me Awesomenauts is the perfect MOBA. It's accessible, easy to pick up and fun. It takes the MOBA formula, strips it back to its best elements, tosses in humor and some great art to make a seriously addicting game. After picking it up as part of the Humble Bundle 8 I couldn't put it down. As such I wanted to talk to Ronimo about the game and know a bit more about it from behind the scenes.

As luck would have it Ronimo also just announced a new Kickstarter for the new Awesomenauts: Starstorm. The expansion looks to add 3 new classes, spectator mode, global chat, twin-stick controller support & some new music. The backer levels are pretty intense so if you are an Awesomenauts fan you need... [Read All]
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Interviews
I wasn’t winning with the same strategy I used in real life. I figured even if I started out with a bad economic situation I could win on the merits of making the right moral choices alone. I was wrong. The way to win in Paul Vorvick’s newest game isn’t to save and be conservative, you need to swing high and stomp everyone else into the dirt.

When I heard that local game designer Paul Vorvick was showing “Privilege: The Game of Economic Inequality” at the New York at the Games for Change Festival I was very interested in checking it out. When he came back to Portland I contacted him and we met at a local pub so he could show me the game and talk about it. As we chatted about his trip to... [Read All]
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Interviews
Terraria is an amazing world-building game released by Relogic in 2011. It's surprisingly deep, and through many playthroughs I've clocked hundreds of hours into it. We've had a few Cheerful Ghost Terraria servers, and we're all looking forward to the release of 1.2, which promises to change the game more than any update has so far. I recently asked Andrew Spinks (redigit) some questions about the games past and near future.

Thanks for your time Andrew! Terraria is an amazing game, still making news long after release. How did the journey start for you? What was the basic idea that led to the game?
Hey Travis. No problem, man! Really, the basic concept was just me wanting to make a fun game... [Read All]