Cheerful Ghost interviews people in gaming that do amazing work. We interview video game designers, developers, musicians and find out how they bring the magic to what they do.
: Cheerful Ghost
: Cheerful Ghost
: January 25, 2012
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Interviews
Miniverse is a new puzzle game by Ryan Rothweiler of Ryt Games. Ryan is a local Portland game developer and I first got my hands on the Miniverse beta at a few events we both we boothing at. Miniverse is a pretty unique game in that you take control of planets to move people around the universe. So far, my wife and I have been playing it together in that we both alternate the iPad to complete levels. The game is very challenging as Miniverse starts out straight forward and ramps up the difficulty. It never seems impossible, but the timed missions and quick turn arounds mean you have to be quick.

Miniverse is available for free with in game DLC on the iPad, right now.

jdodson: Miniverse was... [Read All]
Interviews
Broforce is a pretty unique game to hit Steam Greenlight made by great people at Free Lives. I have followed it's progress and have paid close attention to each new release as it comes. Broforce is great with a controller and is especially fun playing it with friends on couch co-op. Recently Free Lives has hinted at the next Broforce update titled "Death From Above" that will come sometime this week and I can't wait to see what it ships with. I reached out to Free Lives so I could ask them some questions about Broforce and what makes it the most amazing direct video game translation to a "freedom face punch" in existence.

https://twitter.com/devolverdigital/statuses/481838930040328192

You... [Read All]
Interviews
As someone that typically doesn't like mobile games, I was strangely excited to see Wayward Souls launch. Wayward Souls is a 2D hack-n-slash rogue-like that has some of the best mobile controls i've experienced. Lately, it's been the game i've been spending the most time playing because it's focus on short gameplay chunks is really compelling. I want to thank Kepa of RocketCat Games for getting back to me and I wish them well to a speedy PC launch!

jdodson: Wayward Souls has launched to some pretty universal critical acclaim with fans and reviewers. How are you taking the feedback and has anything altered your initial set of plans for the game?

Kepa Auwae: There's some mixed feedback on... [Read All]
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Interviews
Hyper Light Drifter is an upcoming 2D action RPG. Like many of you I was dazzled with the Kickstarter and am on the edge of my seat awaiting more information on it's development. After the last trailer dropped at PAX East I wanted more information on how things were progressing with the game and contacted Heart Machine Games.

I decided to take a different approach to this interview and reached out to one of my friends Alex Atkins, the lead writer of Monsters Ate my Birthday Cake. We are both excited about the game and he agreed to toss a few questions in the interview to give it a different perspective.

Alex Atkins: Many developers (and artists in general) are influenced by things that... [Read All]
Interviews
"Test your skills in confined areas while fighting gravity (and walls) or brave the asteroid fields in zero gravity and experience firsthand the weirdness of the friction-less void."

Hard Lander is a really cool new co-op game by one of my Portland developer friends, Nic Blondi. I have played a few versions of Hard Lander as it has made its way through development and I am pretty excited to see it launch on Ouya. Hard Lander is a blast to play with other people and one time while playing it with Justin Baldwin(Monsters Ate My Birthday Cake) I got pretty good at ramming into him such that he would lose the match. And really, that's a ton of the appeal of Hard Lander, it's a really cool game... [Read All]
Interviews
Crawl is a top down chunky pixel hack-n-slash co-op rogue-like. You take your turn playing as the bad guys and when you turn comes, you can play as the lone hero. After contacting Powerhoof games I was able to land a press copy and brought it to a PIGSquad meet up and played it with a few people. I had a great time and after emailing Dave and Barney at Powerhoof they were kind enough to agree to do an interview. I wish them well to a speedy launch and hope you you create a special place in your heart for playing as evil incarnate in Crawl when it launches.

jdodson: Couch co-op seems to be making a comeback in the Indie scene. Some of my best memories in gaming are of a bunch of my friends... [Read All]
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Interviews
Monsters Ate My Birthday Cake is the game that got me hooked on Kickstarter. From seeing the first few minutes of the video to looking at the lush game art, I was impressed. After seeing the game first hand at Portland Retro Gaming Expo, I can say that I can't wait to get my hands on the final product. I've been curious about the progress of the game for quite some time so I decided to ship over a few questions to Sleep Ninja Games. Justin Baldwin got back and as a special treat gave us two exclusive screen shots of the game in development. The first shot above is of the Village with the in game character Altus. The other screen grab is of The Apricot Acres and you can click to view that... [Read All]
Interviews
After the Starbound beta hit, like many of you, I played the heck out of it. Now that there have been a few game patches and people have tried out the beta, I wanted to ship a few questions over to our friend Curtis Schweitzer, who composed the game score. I was happy to hear that he was interested in talking with us about how things have gone since launch and what we can expect going forward.

jdodson: The Starbound beta has shipped and the reaction seems to be quite good. Right now, Starbound is the number 3 played game on Steam and all those people are listening to your music. How are you processing all of that right now?

Curtis Schweitzer: I'm just enjoying seeing how much people love... [Read All]
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Interviews
If I were to create a list of my top video games of all time, Legend of the Red Dragon would be on the list. Legend of the Red Dragon is a DOS based BBS Door Game that dominated the scene back in the 90's. If you had a BBS and didn't run LORD, it wasn't a BBS worth spending time on. Legend of the Red Dragon was edgy, dark, fantastical and irreverent. Plus it was a hell of a lot of fun. Seth Able Robinson is the creator of Legend of the Red Dragon as well as other BBS classics such as Planets: The Exploration of Space & LORD 2. Not to have his best work end in the 90's, Seth has gone on to create Dink Smallwood, Dungeon Scroll, Funeral Quest, Tanked & Growtopia.

Since I have been a huge... [Read All]
Interviews
One of the best parts of the recent Terraria 1.2 patch was the addition of more awesome music. Having a larger canvas of sound to accompany you while you are mining, building and slaying bosses is important. From the first time I heard the music in Terraria I was in love. Composer Scott Lloyd Shelly captures the wonder that you experience playing Terraria very well and I have wanted to talk to him about the game for some time.

Very excited to bring you our interview with the amazing Scott Lloyd Shelly. Don't hold the applause.

jdodson: The music in Terraria is incredibly iconic. From the first time I heard “Overworld Day” to hearing the new tracks from the 1.2 update, the world of Terraria... [Read All]
Interviews
Legend of Dungeon tops the list of awesome games i've played this year. The game brings a fresh face to the rouge-like genre while keeping it true to its most basic dungeon exploration elements. One part of the mix that makes the game work so well is its score. I was able to contact David Dirig, the composer for The Legend of Dungeon score and he agreed to talk with me about it.

jdodson: When you started the process of creating the music for Legend of Dungeon, what was the sound and tone you were going for?

David Dirig: -When I started the project I wanted to maintain a very strict ancient/traditional sound. I had a very limited palette of instruments and sounds that I thought would fit the... [Read All]
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Interviews
A few weeks ago Escape Goat came to Steam and like many people I decided to give it a go. Escape Goat is a pure puzzle platformer and offers really fun mechanics that will keep you playing "just one more level." The Steam version supports Mac, Linux and Windows out of the box and I found the controller support to be superb. After getting hooked in by Escape Goat's retro charms I wanted to ask its creator Ian Stocker about the game and if there will be more Goat adventures coming up.

jdodson: Escape Goat was recently released and was just Greenlit on Steam. Now that people have played it I am curious what your reaction to the launch and peoples responses have been?

Ian Stocker: The Steam... [Read All]
Back this on Kickstarter!
Interviews
Back in July, Chroma Squad was successfully Kickstarted. This made me happy as Behold Studios, the company behind the magic, is setting out to do something pretty unique. Chroma Squad is a tactical turn-based game where you manage your set of heroes as well as TV studio. The concept is really quite innovative and I have been wanting to talk to the developers about it. As luck would have it, they had some time to talk with me and I want to thank them for doing the interview and wish them well in finishing the game!

jdodson: The game was successfully Kickstarted last month and was recently Greenlit on Steam, which is pretty awesome. How has development on the game been going? On track for... [Read All]
Back this on Kickstarter!
Interviews
Death Road to Canada was one of those games I was very impressed with at PAX 2013. It has 21 days to for its Kickstarter and it is doing quite well. I want to give the game more exposure on the site because this game needs to be made.

I want to thank Kepa Auwae and Rocketcat Games for doing the interview and I wish them to a speedy game launch and Kickstarter funding!

jdodson: For me, Death Road To Canada was one of the most compelling games at PAX. How did your experience at PAX 2013 go and how do you think people responded to the game? Did Tarn and Zach bring the star-power the booth needed?

Kepa Auwae: Thanks, glad you liked it! PAX 2013 did really well. Got to meet a lot of people and... [Read All]
http://i.imgur.com/9y6Xbcy.jpg
Interviews
In the PC community Garry's Mod is a well known sandbox game built off the Half-life 2 engine that allows you to do... mostly anything you can think of. The game is still very popular and much awesome strangeness encircles its community. Facepunch Studios, the company behind Garry's Mod has a new game in development called Rust, an open world survival game. Interested in this I hit up Garry Newman to talk to him a bit about Garry's Mod and Rust.

I want to thank him and @Travis for taking part in the interview and I wish Facepunch Godspeed to Rust 1.0!

jdodson: Garry’s Mod was released in 2004 and came to Steam in 2006. Most people don’t work on a project for 9 years, what kept you going as... [Read All]