Interviews

Released on January 25, 2012 by Cheerful Ghost

Developed by Cheerful Ghost

Cheerful Ghost interviews people in gaming that do amazing work. We interview video game designers, developers, musicians and find out how they bring the magic to what they do.

Douglas Welcome and I are friends from way back in the 90’s(if you can image that far back). Our friendship shared a mutual affinity for music and various geekery so when I saw a recent post of his about his project the RetroProjecto I reached out to him to talk about it. The RetroProject is a retrofitted 16mm Craig film editor with a Raspberry Pi added in it to run retro games.

jdodson: What interested you to getting into hacking the Raspberry Pi?

Douglas Welcome: Honestly it was the price! I have always been tinkering with electronics and was doing a little coding, but when I first started hearing wind of this $35 computer I couldn’t help but get one and... Read All

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To say I am a fan of Kevin Wilson’s work would be an understatement. Kevin not only designed my favorite board game of all time, the original 2004 Doom: the Board Game but he has also created many more incredible games including the upcoming Kickstarter smash hit Teenage Mutant Ninja Turtles: Shadows of the Past & Mistborn: House War. I’ve done two previous interviews with Kevin one in 2012 and 2013 and realized he was doing so much incredible stuff and way too much time had passed since we last talked.

I want to thank Kevin for taking time out of his schedule to talk with me, because with all his current and upcoming work I am not sure how he has any... Read All

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One important goal of Beardo Games is to create weird games and there is no better example than the launch of their new game Smooth Operator. Smooth Operator is a couch co-op mobile kissing game where two players both select a character and attempt to follow the on-screen prompts to keep the kissing mojo strong and gain a high score. If you want to score well you will need to work with your partner to execute an array of tongue moves that would make Sharon Stone blush. If this all sounds strange, don’t feel bad, the game is but it’s also fun and well worth a look.

I first met Beardo Games at a Portland Indie Game Squad event where they had a booth. Smooth... Read All

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Recently I got together with Wick to do a retrospective interview discussion about Starship Rubicon and get this thoughts on this years launch. We talk about some of his new projects as well as some of his early memories of Star Wars and his start in game development modding Star Wars Battlefront II.

This video is part of a larger holiday video project. I really enjoyed cutting together this video and working more with this documentary interview style. It was also my first use of 4K which seems to have worked out just fine even if most people will ever see it in 1080p. I plan on doing more of these interviews in the Portland game scene so expect to see a few... Read All

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In the wake of this years many gaming disappointments, community fiascos and the ever growing disappearance of the sacred dollar menu at restaurants many wonder about the future of gaming and culture. Will the industry see a new wave of games that captivate us in the same way as the ones that came before? Or are we to be held in a creative limbo where everything created is the exact same as the things that came before? In a world of sequels, reboots and DLC packs some developers are taking the gaming basketball down the court and jumping up for a slam dunk. I was able to experience one such effort in developer Travis Newman's brand new game Animator's... Read All

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One of the things I want to spend more time doing is interviewing game developers making great games. Portland has a very active local game scene and I plan on giving it more attention over the upcoming months. Some of my local friends over at Tiny Horse Games are working on a local couch multiplayer platform shooter that is so frantically fun it gives me some of the original Unreal Tournament feels. I reached out to Tyler and Hagen to do an interview with us and after a great PAX showing and a few local cons later they had time in their indie rock development life to talk to us about making games.

jdodson: I want to congratulate you both for the game coming... Read All

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Being active in the Portland Indie Game scene is pretty incredible as you get to meet a ton of great people and can see games from an early form to final release. One game you might see shown at any upcoming PDX event is being made by my friends over at SleepNinja Games called Super Splataclysm. Splataclysm is a multiplayer arena that focuses on violent fast paced combat reminiscent of Smash TV or Thunderdome. Even in a very early stage the game is great and watching people enjoy the carnage is quite a bit of fun. A few moons back I asked Justin Baldwin over at SleepNinja games if I could talk to him about the game and how the studio was doing in a post... Read All

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Brazilian game company Behold Studios recently launched Chroma Squad on Steam after a successful Kickstarter. They were kind enough to give me a review copy and after my initial few hours with the game I can say that if you were excited about a Power-Rangers inspired Sim, your excitement wasn't misplaced! The game focuses on a group of stunt people that are unhappy working on their current show and decide to strike out and make their own. The game features fun turn based team gameplay where good strategy is rewarded with more fans of your show and money. Each mission is tied together with a story that is light hearted and engaging.

I hit up Behold Studios to... Read All

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After the gamemaster was finished explaining the rules for March of the Ants I was ready to build my colony. As a young kid I couldn’t get enough of SimAnt so it seemed like March of the Ants was something i’d enjoy. Created by Portland locals Ryan Swisher and Tim Eisner, March of the Ants was successfully Kickstarted to it’s currently released state of strategic game goodness. The joy of playing a locally crafted board game run by the people that had a hand in developing it is one of the reasons why attending GameStorm is a unique experience. Plus it doesn’t hurt if you can take down a rogue centipede or uncouth spider. If you are looking to play new games... Read All

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News recently dropped that the upcoming Terraria 1.3 update will include some new music from composer Scott Lloyd Shelly. Re-Logic created a new trailer to show off part of a new song you need to check out. One of the coolest parts about the Terraria 1.2 update was the new music and I am very excited to hear we are getting more(amongst other things). I decided to reach out to Scott and ask him a few questions about how the music for 1.3 is progressing and he was nice enough to get back to me.

Scott recommended that we checkout the Terraria GDC blog as they will drop more Re-Logic and Terraria news over the week.

... Read All

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Space! It’s dangerous out there.

December 12th marked the release of Starship Rubicon, a game that hundreds of Kickstarter backers have been waiting two and a half years for, as well as a slew of fans since who have had to make due with the teaser trailers. But Starship Rubicon is noteworthy for another reason: it's the first title published by Cheerful Ghost, marking a new endeavour not only to write about great games, but also to publish them.

After I dove in and experienced the game, from the difficult but not unfairly punishing combat, to the satisfying soundtrack by indie game musician Beatscribe, to the funny quips by the tutorial computer -- I was... Read All

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Last week I saw Eitr being discussed in various gaming circles as the developers had just dropped a very impressive gameplay trailer. What impressed me the most was how great the tone of the game was and how well it looked. I reached out to Eneme Games because I wanted to know more about how the game is progressing. I want to thank them for responding and wish them to a speedy Kickstarter and launch!

jdodson: Will the choices you make in Eitr affect how your character plays? For instance, can you focus on choosing certain abilities to be more magical or abilities that are more attack focused?

Eneme Games: Absolutely. We've both played RPG's for the majority... Read All

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If it wasn't for PC Gaming the video game industry wouldn't be nearly as cool. One part of PC Gaming I am in awe of is the rigs some people have. Like a souped up show car, some PC setups are amazing to behold. Since being a wee lad I have been involved with PC Gaming and a huge part of my current love of it comes from LAN parties. After the proliferation of ultra-fast Internet and online play some may have the impression LAN parties might be old hat. After attending PDXLAN 2014 I can tell you that LAN parties aren't going anywhere and for good reason, they are awesome. After contacting Matt Conwell I was able to attend this year and was impressed with the... Read All

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Miniverse is a new puzzle game by Ryan Rothweiler of Ryt Games. Ryan is a local Portland game developer and I first got my hands on the Miniverse beta at a few events we both we boothing at. Miniverse is a pretty unique game in that you take control of planets to move people around the universe. So far, my wife and I have been playing it together in that we both alternate the iPad to complete levels. The game is very challenging as Miniverse starts out straight forward and ramps up the difficulty. It never seems impossible, but the timed missions and quick turn arounds mean you have to be quick.

Miniverse is available for free with in game DLC on the iPad,... Read All

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Broforce is a pretty unique game to hit Steam Greenlight made by great people at Free Lives. I have followed it's progress and have paid close attention to each new release as it comes. Broforce is great with a controller and is especially fun playing it with friends on couch co-op. Recently Free Lives has hinted at the next Broforce update titled "Death From Above" that will come sometime this week and I can't wait to see what it ships with. I reached out to Free Lives so I could ask them some questions about Broforce and what makes it the most amazing direct video game translation to a "freedom face punch" in existence.

... Read All

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