"A total conversion of DOOM (1993), REKKR takes on a Norse-inspired setting casting you as a mighty warrior who, after narrowly surviving a shipwrecked expedition, encounters a terrible occupying force…one that doesn’t seem to be of this world."
You can download Rekkr right now in the official Doom or Doom II Unity ports on any platform you wish or free from the Rekkr site or Doom World to play in the source port of your choosing.
http://manbitesshark.com/
https://doomwiki.org/wiki/REKKR
To celebrate including Rekkr in the official Doom ports as a download iD Software has an interview with the lead creator Matthew “Revae” Little.
https://slayersclub.bethesda.net/en/article/56vna8TkoUXCQkQUaHIFyT/nods-to-mods-interview-rekkr
Some people...
Not me, mind you, but some people...
Might think you're kinda into Doom lately ;)
It's really cool that they're adding mods, especially total conversions, but one bit got me thinking. You mentioned that they added it "for free" but I wonder what the legality is of charging for community mods. This is just kinda globally curious, not necessarily related to this but like if Bethesda released Skyrim in 20 years and charged for the SkyUI mod for instance, how would that even work?
Yeah, I’ve been playing the old Doom a lot.
> but I wonder what the legality is of charging for community mods.
I’m not sure but John Romero released a Sigil box on Limited Run. The mega wad is free though. The creator of Brutal Doom is releasing a game on Steam built on the GzDoom engine that’s open source but the art is all unique to the game.