Azurephile gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Azurephile gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Review

  • Recommended +1

  • Followed by Heart of the Swarm expansion

  • Legacy of the Void expansion coming

  • Different levels of difficulty available

  • Achievements and rewards

  • $40, less than a common PS3 game

  • Good music, funny things units say
StarCraft II: Wings of Liberty did not disappoint. I loved the visual upgrades and the story, which I thought were great, just like the original, but set four years later.

Spoiler-free story intro: Many of the original characters have returned such as Kerrigan, Raynor, Mengsk, and Zeratul. The Zerg and Protoss are still about, but you don't control those forces in very many missions. For the Protoss, you get to play some missions with Zeratul, which are really cool. As for the Zerg, you have to wait until you play the Heart of the Swarm expansion, which is where I'm at now.

A new expansion, is planned for the Protoss, as can be seen on the same wiki (http://starcraft.wikia.com/wiki/StarCraft_II:_Legacy_of_the_Void).

Difficulty: At the beginning, the missions were very easy, as the game was teaching you how to play. The level of difficulty of missions increased along the way, but luckily I could always chose the level of difficulty of each mission. In the end, I think I finished the last mission of the campaign on Casual. When the game chose to really kick my ass, that's what I did sometimes.

Still, there are achievements and rewards unlocked by beating a mission on a certain level of difficulty (such as Normal or Hard) and accomplishing optional objectives in the mission. I like how this game does this, which adds replay-ability and also value. Still, I think I paid less than $40 for the game and I'd been used to spending maybe about $60 on a game for the PS3.

SC2 is in many ways much like the original, but with some obvious improvements (such as the graphics) and with additional features (such as rewards and achievements). While there was new music (including the awesome song at the end during the credits), much of the original music returned, which I enjoyed. I can't recall all of what the units said when you clicked on them, but they still do that and it's still funny. SCVs, for example, say, "in the rear with the gear." Banshee pilots say, "apocalypse....now!"

In the last post, we talked about how the game (along with other Blizzard titles) have different editions. I found some more information about them at http://starcraft.wikia.com/wiki/StarCraft_II#Notes, which states: "On December 21st, 2010, a demo version of Wings of Liberty became available. The player could play through the first three missions, or play multiplayer (but only as Terrans against an AI opponent).

As of August 2011 the "Starter Edition" became available. This gives access to the first three missions of Wings of Liberty plus either The Evacuation or Smash and Grab (player's choice), the first two challenges: Tactical Command and Covert Ops, access to Terrans in Single-Player vs AI and Custom Games in the following maps: Discord IV, High Orbit, The Shattered Temple, Xel'Naga Caverns and the custom map StarJeweled, subject to change over time. Achievements and campaign progress will be saved in case the player upgrades to the full version of Wings of Liberty."


Anyone who enjoyed the original StarCraft, would most likely enjoy this sequel, it's well worth it. I also really enjoyed "Terran Up the Night" which can be found on YouTube (http://www.youtube.com/watch?v=dUqG5gB8nbI).