Azurephile gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
Azurephile gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
Review
You are in control of the main character, Noctis. There are three other characters that are controlled by the AI and are almost always with you. Each character has their own specialization or skill. Noct is a fisherman. Ignis cooks at camp, which can provide temporary bonuses. He can also drive. Gladio “picks up” items at the end of a battle. His skill increases the more he walks. Prompto is a photographer. I think the characters are good and likable. I felt like they were true FF characters.
The demo and tutorial do a decent job of helping you figure out how to play, but they don’t dive too deep into things. It took me a while to realize that Tech abilities level up the more you use them. They do reach a max, but you can also switch them out outside of battle. Each AI character has their own Tech abilities, each with their own strengths or purposes.
I wasn’t too sure about the Ascension grid, so I looked up some helpful tips as it can be a bit overwhelming at first. The Exploration part of the grid helps you gain Ability Points, which you spend in the grid. You can gain AP by doing things such as making camp or making long trips via car or chocobo. These are good to have early on to help you gain more AP.
There was a patch released to fix the one main problem me and other players ran into, summoning destroyed your fps. After that, the game crashed on me a few times after playing for a while. Otherwise it usually ran pretty smoothly. The game is beautiful and it reminds me of many games, like GTAV and The Witcher 3. It’s nice to see such a beautiful open FF world. It makes me wish other FF games could look like this one.
I found combat to be a bit different than other FF games. You can see monsters, beasts, and enemies roaming around. You can try to avoid them or get within range of them to initiate combat. There is no separate combat screen like in most FF games, everything happens in real time. It also seemed that the game was more full of fetch quests than being in a state of constant combat. In the end, I think it’s not a bad FF game, but it doesn’t quite capture my heart like FFVIII.
- DLC & Tutorial
- Multiple AI controlled characters
- Open-world, travel on foot or by car or chocobo
- You can see enemies, no "random" encounters, seamless combat, everything happens in real-time
You are in control of the main character, Noctis. There are three other characters that are controlled by the AI and are almost always with you. Each character has their own specialization or skill. Noct is a fisherman. Ignis cooks at camp, which can provide temporary bonuses. He can also drive. Gladio “picks up” items at the end of a battle. His skill increases the more he walks. Prompto is a photographer. I think the characters are good and likable. I felt like they were true FF characters.
The demo and tutorial do a decent job of helping you figure out how to play, but they don’t dive too deep into things. It took me a while to realize that Tech abilities level up the more you use them. They do reach a max, but you can also switch them out outside of battle. Each AI character has their own Tech abilities, each with their own strengths or purposes.
I wasn’t too sure about the Ascension grid, so I looked up some helpful tips as it can be a bit overwhelming at first. The Exploration part of the grid helps you gain Ability Points, which you spend in the grid. You can gain AP by doing things such as making camp or making long trips via car or chocobo. These are good to have early on to help you gain more AP.
There was a patch released to fix the one main problem me and other players ran into, summoning destroyed your fps. After that, the game crashed on me a few times after playing for a while. Otherwise it usually ran pretty smoothly. The game is beautiful and it reminds me of many games, like GTAV and The Witcher 3. It’s nice to see such a beautiful open FF world. It makes me wish other FF games could look like this one.
I found combat to be a bit different than other FF games. You can see monsters, beasts, and enemies roaming around. You can try to avoid them or get within range of them to initiate combat. There is no separate combat screen like in most FF games, everything happens in real time. It also seemed that the game was more full of fetch quests than being in a state of constant combat. In the end, I think it’s not a bad FF game, but it doesn’t quite capture my heart like FFVIII.
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This is one of those games that I'm not sure whether I feel it's "meh" or "rad," a bit of both I suppose.
How was the story?
It wasn't bad, it was ok I guess. I mean I pretty much like it. I liked that the DLC brought you closer to the other main characters.