I recently found Edge of Space by looking on the Steam Store at Terraria to see what games were similar to it. I've already played Starbound. It seems Edge of Space was inspired by Terraria. In an addition of the game, Terraria content is included. All three games are being developed by different companies, even though the Terraria artist worked on Starbound.
I really enjoyed Terraria and am looking forward to new game content. As for Starbound, I enjoyed it most the first time I played it, but then I hit a part where I had the highest minerals and gear. Eventually, I really had no reason to continue mining. After exploring a variety of planets and biomes, I began to found little reason to continue exploring. I know the game progression is supposed to change and I think it might be an improvement.
As for EoS, I've finished the tutorial and am now apparently free to roam. The tutorial teaches you the basics, but doesn't mention how to heal. Death is frequent. Often I fall down too far and hit the ground too hard. I've also gone down into an area that causes me to eventually die of "exposure." I have crafted armor and see that I need more materials to craft things such as a base.
Like Starbound, some aliens appear to be friendly, such as the fireflies that help light up an area. You can usually tell by a thought bubble over their head that goes from a question mark to an exclamation mark if it's going to attack. Aliens frequently drop consumables which apparently give your character more stats. Oh, there are boss fights. I haven't come across any yet, but apparently Skeletron makes an appearance.
I really enjoyed Terraria and am looking forward to new game content. As for Starbound, I enjoyed it most the first time I played it, but then I hit a part where I had the highest minerals and gear. Eventually, I really had no reason to continue mining. After exploring a variety of planets and biomes, I began to found little reason to continue exploring. I know the game progression is supposed to change and I think it might be an improvement.
As for EoS, I've finished the tutorial and am now apparently free to roam. The tutorial teaches you the basics, but doesn't mention how to heal. Death is frequent. Often I fall down too far and hit the ground too hard. I've also gone down into an area that causes me to eventually die of "exposure." I have crafted armor and see that I need more materials to craft things such as a base.
Like Starbound, some aliens appear to be friendly, such as the fireflies that help light up an area. You can usually tell by a thought bubble over their head that goes from a question mark to an exclamation mark if it's going to attack. Aliens frequently drop consumables which apparently give your character more stats. Oh, there are boss fights. I haven't come across any yet, but apparently Skeletron makes an appearance.
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Sounds interesting. I wonder how deep the game goes?
I've spent 25 hours in the game so far. The tutorial is helpful, but it never mentions restoring your health points. I've done some research and it seems that this is either not yet implemented or there is only one thing that can do that. I find this to be a major set back. Therefore, death is frequent. However, you get regenerated back at your spawning point, which is a Cryopod (http://edge-of-space-game.wikia.com/wiki/Cryopod). By using this station (I use a right-click), you can add Cryo Rods (http://edgeofspace.gamepedia.com/Cryo_Rod), which essentially become your "lives." Once you run out of Cyro Rods, you are given a penalty for dying.
One thing that's not great about the Cryopod is that it cannot be moved nor can you remove the tiles beneath it. This seemed important, because when creating your base, you need to put other machinery on top of and around player-created tiles, not ground, such as a clay wall. I've created a flooring with clay wall along with walls and a ceiling. I also used clay wall to replace the background tiles, which was easy to do by pressing the Tab key.
Once you get a Command Control Center (http://edgeofspace.gamepedia.com/Command_Control_Center) craft, you can press B to see the range of its connected tiles. This is important for placing other machines as they will need to be connected to it. I've learned that by building machines closer together and in a bit of a small, square, two-floor structure works best. At one point, I had a machine that couldn't work because it wasn't getting connected or enough CPU. I think it needed to be better placed and I needed more upgrades.
As for progressing, aliens drop consumable items which increase a variety of your character's statistics. Increasing these unlocks new "research" and makes additional items available for crafting. So, killing aliens becomes important. Other upgrades can be unlocked by accessing other "pod" looking structures that are located some where within the world.
After a while, I created a new world because I needed more materials like aluminum and I wasn't finding more in my world. Granted, I later found more materials in my world, but it seemed as though there were not enough around. The world is "shattered" and is pretty much contained of rock formations of different sizes. Some have caves and some are like small stepping stones. There are are also right and left edges of the world. Going further down can cause you to fall to your death or become exposed to radiation. These areas can often be "off-limits" until further armor upgrades are obtained.
Although killing aliens is needed in order to obtain a lot of upgrades, this task has become harder since the latest patch. The developers have added or re-added creatures, which are more dangerous. This has made the game more difficult and challenging, which can be fun and dangerous.
Crafting recipes aren't extremely picky. Every available material is useful, including dirt. I've often collected a lot of dirt and have used it to help make things such as torches. Dirt can be used in just about every recipe, which is definitely helpful when needing resources. Unfortunately, other resources like aluminum aren't as common, but still needed.
So far, I've created a new world or character a few times. It has been a learning experience as I'm still trying to learn the game. I'm not sure how far it will progress, but I look forward to seeing more.