There have been quite a few notable changes, so please see the link below for details. Among the changes that I noticed were the addition of three new Treasure Goblins and the removal of health potions. I'm looking forward to seeing the new Treasure Goblins and hoping that they don't escape me since that has happened more frequently lately, perhaps due to playing at a higher level of difficulty. I'm not sure how the removal of health potions is going to work out, so I'm just going to have to play to figure that out.
http://us.battle.net/d3/en/blog/18642492/patch-220-now-live-4-7-2015
http://us.battle.net/d3/en/blog/18642492/patch-220-now-live-4-7-2015
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I have not yet run into any of the new Treasure Goblins. I noticed, by viewing my profile, that I've actually spent a lot of hours playing this game. Yet, I still have not had a Treasure Goblin open a portal upon its death. Although, this always happens with a Rainbow Goblin.
When I created my Wizard, I noticed he had an opening cut-scene kind of thing that basically introduced him. I don't recall seeing this on my other characters, certainly not with any of the more recent ones I created. I think this might have had to do with the new patch perhaps resetting some configuration. I tried to see the one for the Witch Doctor I created, but even resetting his quests did not show it. I found out, with a Google search, that the game skips cut-scenes if you've already seen them, even if that option in the configuration is not set. Thus, to resolve that issue, you can edit the game's configuration file and reset them. I did this, but still did not see the opening for my Witch Doctor.
All classes received some reconfiguration (as usual) and so I'm thinking, after I finish with my Wizard, of creating a new character for each class. One of my other reasons for doing that is because when I first played, and after not playing for a while, I didn't use most of my skills. After playing more, I began to use them more often. So, I'd like to go back and test them out, since I usually select the new skills that are available upon leveling up. While I'm tempted to delete and replace my old characters, I still have extra character slots available, since I upgraded to the Collector's Edition, so I may hold off on deletion for now. If I create new characters, as I intend to do, I think I'm going to create female characters and go through Campaign mode to see (or hear) the difference, since I've only created male characters so far. I'm also thinking I may select the Enchantress as a follower for these new characters, since I pretty much always select the Templar as a follower. That all is just to change things and see and hear the variations.
It is difficult to pick a favorite class because they all seem quite powerful and capable. I've enjoyed playing all of them. The reason I stated in this post that the Witch Doctor was among my favorites was because of his ability to summon companions, Zombie Dogs, and a Gargantuan. I found this to be very helpful. The Demon Hunter can summon a companion, too, which I enjoyed. The Wizard can also summon a Familiar.
Anyway, let me know if you're playing the game now that it has been patched again. Let me know if you've run into any of the new stuff. Also, feel free to leave your thoughts on the classes.
This patch looks pretty good and it's nice to see them update it still. I created a new Demon Hunter and she seems fun but I had the level way to high for a brand new character.
Haven't seen any of the new treasure goblins but I did get lucky last year and opened a portal to the treasure goblin lair, which was really fun I hope you get that Greg.
Yeah, I start out on Normal and increase it as I progress. If I notice I'm not really taking any damage, then that's a good indicator that I'm ready to increase the difficulty. My new Wizard is on Master or Expert now and I'm in Act II.
That's cool that you have a female character. In my event, I mentioned the trouble of naming characters, but the interesting thing is I think I have some good names for female characters, instead of the males. My (male) Witch Doctor is "TheDoctor," a Doctor Who reference, and my (male) Wizard is "TheWizard," a Black Sabbath reference. I'm thinking of naming a female Barbarian "Starbuck," in reference to the rebooted Battlestar Galactica or "Fang" from FFXIII. I also thought "Paine" from FFX-2 might be a good Barbarian, too. I think a female Witch Doctor could be named "Lulu" from FFX, but she would also make a good Wizard. "Yuna" from FFX might also be a good Wizard, or a Demon Hunter because of her gun usage in FFX-2. I'll decide when I get there, I guess. My first character, a male Barbarian, I named "GregoPeck." Then, I named my next one, a male Crusader, "Peck." After that, I named my male Demon Hunter, "Grego." Do you have the same issue, with naming new characters?
I remember you mentioning getting into that portal from a Treasure Goblin, I hope one opens for me some time. Just recently, with my new Wizard, I've run into two Rainbow Goblins, so with him I've visited Whimsydale twice already. I've run into maybe about five regular Treasure Goblins so far.
I'm curious if anyone here has found Leoric's Signet. The only farming I've done in the game was to get the Herding Staff ingredients so I could go to Whimsyshire, which I was able to do successfully. I'm tempted to try to farm for LS, but not sure if I want to spend the time to try, though it may be worth it. If anyone got it, let me know if you farmed for it or got it randomly. If you farmed for it, feel free to tell me how you proceeded.
I haven't, but it looks like a very cool ring.
I decided to try to farm for Leoric's Signet, but was not successful, and I eventually gave up with good reason. Most of the farming strategies I came across mentioned getting 5 NV (Nephalem Valor) point stacks and using MP (Monster Power) 10. I found out that NV and MP were removed from the game (before I started playing), so that made those strategies useless. I then had trouble finding any more recent strategies for this (a year old or so). I then found out that farming for Legendaries is better to do in Nephalem Rifts, which I tried. During that, one time trial, I ran into one of the new Treasure Goblins, I think it was an Insufferable Miscreant. I also found out that Legendaries can drop at any time and can scale to the level of your character. So, it seems Leoric's Signet is no longer necessarily a level 14 ring.
Therefore, I gave up on my quest to find it and decided to continue playing the game with my Wizard. I want to finish Campaign mode with him and I've just recently made it to Act V. I believe I am playing on Torment 1 and it is difficult. Since my Crusader is level 47 (or so), I don't know if I completed Campaign Mode with him. So, I may do that with him or or create a new one.
I think it's cool how I can still learn things about a game, even after having spent plenty of hours playing it. Yesterday, I finished Campaign Mode with my Wizard. Since I wasn't sure if I did that with my Crusader, I decided to delete the old one and re-create him. After I leveled up (to 2), I ended up hitting the "P" key for Paragon and found out that you can allocate those points right away. I thought you had to wait until you reached level 70 or 71 to do that. I guess that's only necessary if you haven't reached a Paragon level with any character before. I'm pretty sure they were effective right away because I ended up increasing the difficulty all the way to Torment 1, which is something I don't usually do in Act I.
I also wanted to replay the class since I know I initially hesitated to use class skills (1-4) and wanted to play again to see the progression of those skills. Also, when I created some of my characters, I'm sure I was thrown straight into the game without seeing their intro cut-scenes. Since I edited some settings in the configuration file, it seems that I get to see these when creating a new character. So, I may end up creating more new characters to do all of that.
So, I've gone through a few difficulty changes with my Crusader. A few times I realized my character wasn't equipped or ready for some of the higher difficulty levels (like Torment II and III). Fighting Belial sucked once he changed to his final form. That was the only time he really hurt me and that made me die a few times, so I lowered the difficulty from Torment I to Expert, which made that battle winnable. It wasn't just that I died a few times, but also because when you die you have to start the whole battle again, which became a nuisance. After the battle, I raised the difficulty back to Torment I and went to the next Act. My Crusader is currently level 67. My Paragon level is 99.
Jon, I found a really awesome Legendary Belt for the Crusader that is really cool, you should check it out (link below). It's orange ability says, "Punish gains the effect of every rune." I didn't know that ability existed and wow is it helpful!
http://us.battle.net/d3/en/item/angel-hair-braid
Yeah, the games highest difficulties require you to get some really epic gear. I've found some nice stuff but it's not that great. I need to spend more time grinding out some better stuff.
With that, have you noticed loot dropping at better rates than before the patch? A friend thought it did and I hadn't tried the new patch yet.
I'm not sure about that, the loot drop rates after the patch. I know that gets better with harder difficulty levels, but that's as far as I've noticed. I still want Leoric's Signet and the game has failed to deliver it to me. It has given me a Stolen Ring (link below), but disappointed me by giving me another one or two of them. I was also disappointed because when I was playing through with my Wizard, it kept giving me Legendary maces, so I have a few of those as well.
http://us.battle.net/d3/en/item/stolen-ring
I finally got Leoric's Signet. It did actually drop in Act II by one of those Deceiving serpents. I finished with my Crusader (which really is an awesome class) and created a new, female, Barbarian and I found it with her. I also have two Liquid Rainbows, which means I've found three total in the game. I farmed for the first one to make the Herding Staff so I could visit Whimsyshire. They don't stack (Liquid Rainbow), which sucks because my chest is full. I decided not to sell Legendary items and I have bought all the slots available for the chest. I wish I could buy more. That doesn't mean all of my slots are full of Legendaries. My first slot is filled with gems, crafting materials, and some pieces of equipment since I ran out of room in the others. I also wish I had more character slots. I did get more when I upgraded to the Collector's Edition, but I don't think there's room enough to have one male and one female for each class.
That's great Greg. I kind of want to head back to Sanctuary after seeing everyone play the new patch.
I'll finish the game with my female Barbarian very soon and I'll probably start another female character (going down the list, which will probably be a Crusader). I may continue playing even more by creating new female characters to hear their dialog. There are still a few items I'm looking for like Cain's set pieces. I know there are also Keywardens that could drop keys needed for Uber boss fights or the Infernal Machine. Anyway, I thought I'd mention that I have two Legendary potions. I had to "research" how to use them. It's easy, just drag the Legendary potion to your health potion slot on the bar that contains that and your skills. Keep it in your inventory, though. They work like potions, but have added effects for a limited time, depending on which it is. The one I'm using adds armor. The other one I have gives you the ability to break through champion monster created walls, which I think isn't as great as the armor bonus.
http://www.diablowiki.net/Legendary_Health_Potions
Oh and BTW, my absolute favorite music in the entire game is the ending credits of Reaper of Souls.
https://www.youtube.com/watch?v=ZEmxhpLeeb0
That's a really good song. From all the recent Blizzard scores I have enjoyed the Reaper score the most.
I was wrong about the character slots I have available. I have one male character for each class (so that makes 6, I believe). I also have one female Barbarian and now one female Crusader. So that makes 8 characters and I have 7 more slots available. So, yeah, I have plenty. I don't know why I thought I didn't have enough. LOL