Timogorgon gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Timogorgon gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Disclaimer: Lost in the Garden provided me a review copy of the game.
Good evening my fellow happy haunts!
I can’t say I’ve ever played a racer quite like Lightfield before. You’re ship can fly and you’re not restricted in what direction you can fly. However, you gain a significant speed boost by “snapping” to a surface. Your goal is to move from checkpoint to checkpoint while staying snapped to a surface as much as possible. The courses are designed so that there is no clear best path between the checkpoints leaving it up to the player to experiment and to keep improving on their lap times.
The game feel very fast and frenetic as you twist and turn through the courses. One second you’re snapped to the side of a building, then you release your grip so you can jump down to a tunnel below you (or is it “above” you? It’s hard to tell after a while). Most of the time this feels great, but that freedom does mean it’s pretty easy to get turned around or lost. Especially on a track you’re not familiar with.
The controls are very simple although I can’t imagine trying to play this without a controller. They feel nice and tight while snapped to a surface, but feel sluggish and floaty while flying. That could be an intentional design choice, but I found it a little frustrating at times when I’m trying to get back to a surface while my ship chugs along through the air.
Several people (including Travis) praised the soundtrack for the game. I’ll be honest and say I disagree. The music was ok at first but it wore on me pretty quick. It wasn’t long before I shut the music off completely and just loaded up my own soundtrack to play in the background.
There are several modes to play through including an “exploration” mode and a “Campaign” mode that serves as the games tutorial. I went through the first couple campaign courses but once I got the hang of the game I found it far more fun to just jump into some racing.
Overall, I very much enjoyed my time trying out the game and I plan to sink many more hours into shaving off precious seconds from my lap times. I give this game a solid Rad!
Good evening my fellow happy haunts!
I can’t say I’ve ever played a racer quite like Lightfield before. You’re ship can fly and you’re not restricted in what direction you can fly. However, you gain a significant speed boost by “snapping” to a surface. Your goal is to move from checkpoint to checkpoint while staying snapped to a surface as much as possible. The courses are designed so that there is no clear best path between the checkpoints leaving it up to the player to experiment and to keep improving on their lap times.
The game feel very fast and frenetic as you twist and turn through the courses. One second you’re snapped to the side of a building, then you release your grip so you can jump down to a tunnel below you (or is it “above” you? It’s hard to tell after a while). Most of the time this feels great, but that freedom does mean it’s pretty easy to get turned around or lost. Especially on a track you’re not familiar with.
The controls are very simple although I can’t imagine trying to play this without a controller. They feel nice and tight while snapped to a surface, but feel sluggish and floaty while flying. That could be an intentional design choice, but I found it a little frustrating at times when I’m trying to get back to a surface while my ship chugs along through the air.
Several people (including Travis) praised the soundtrack for the game. I’ll be honest and say I disagree. The music was ok at first but it wore on me pretty quick. It wasn’t long before I shut the music off completely and just loaded up my own soundtrack to play in the background.
There are several modes to play through including an “exploration” mode and a “Campaign” mode that serves as the games tutorial. I went through the first couple campaign courses but once I got the hang of the game I found it far more fun to just jump into some racing.
Overall, I very much enjoyed my time trying out the game and I plan to sink many more hours into shaving off precious seconds from my lap times. I give this game a solid Rad!
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> The music was ok at first but it wore on me pretty quick.
I can see that. For me it kinda blended into the background when playing it but when watching videos of runs it I had more issues with it.