Leveling:
Leveling in FFXI use to be a long process. After soloing yourself to about level 10, you needed a full group (six people) in a balanced party of 1 tank, 1 healer, 1 support, and 3 damage dealers and a good camp to farm higher level monsters (higher levels gave more XP). If you had a good party you could expect to gain a couple levels per night of solid leveling. Holy crap has that changed!...
Sounds like they really have spent time cleaning up the games steep difficulty. I wonder if their answer to WoW's quick level ramp was a quicker one? Oh well, plenty of room for both game experiences!
What class/race are you?
I'm a male Hume (human) from the city of Bastok. My highest job right now is Warrior, but I have yet to unlock most of the advanced jobs. I was a Samurai last time I played, and I kind of miss it, so I might start leveling that when I can unlock it. I was also considering Paladin, but we'll see. One of the things I like about FFXI over other MMO's is that I can level every job on one character if I want to.
Thats a cool thing to be able to do. Swhat I dug about Fallout and Oblivion, you can do whatever you want you don't decide classes, you just sort of put time into those abilities.
Dungeon Siege was similar.
The leveling in FFXI is a little different. It's not that you're every job all at once and you just pick and choose your skills like in Fallout, each class (called "jobs" in FFXI) has its own separate level. For example, at the moment when I'm a warrior I'm level 32, once I switch my job to Monk I'm level 15. You only gain XP for whatever job you currently are. You also get to pick a subjob, which grants you stat bonuses and gives you (mostly) all the job abilities/spells of your subjob up to half your current jobs level. So when I'm a 32 Warrior I can set monk as my subjob and get bonuses to my HP, Str, etc. and I have all the monk abilities up to monk 15 (it would be 16, but I haven't leveled monk that high :) )
Interesting system. Cool because you can pick whatever you want.