Oceanhorn is very much inspired (some reviewers argue to a fault) by the Zelda series. There are a lot of similarities here: swords, bombs, action-adventure game, magic, etc. Personally, I don't mind how much Cornfox & Bros (the developers) have borrowed, or been inspired by, from the Zelda series, this is a fun game.
The story starts out with the hero's father going to fight the monster Oceanhorn. Soon after the beginning cinematic of the father's fight, you take over as the hero to search out three emblems and defeat Oceanhorn.
The world you traverse in, is very much inspired by Wind Waker. As the hero, you travel to various islands (levels) via the sea using a...
The story starts out with the hero's father going to fight the monster Oceanhorn. Soon after the beginning cinematic of the father's fight, you take over as the hero to search out three emblems and defeat Oceanhorn.
The world you traverse in, is very much inspired by Wind Waker. As the hero, you travel to various islands (levels) via the sea using a...
I'm getting some real Wind Waker vibes from some of the scenes in the trailer. And Uematsu composing has piqued my interest!