Somehow I got this tape in sent to me in the 90's and I loved it. It really got me excited about Donkey Kong Country and as such the hype was so real I bought it. After I played and beat the game about a zillion times I came back to watch the tape and it never really hit me the same way after playing the game. As time passed I ditched the tape, which in hindsight wasn't a great idea but my young self didn't really realize that kind of thing might be useful to keep around someday. Nor that i'd be collecting VHS tapes 20 years later.

The Donkey Kong country tape video embedded above is 17 minutes of 90's Nintendo at the height of it's power and majesty. The... Read All

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Still finishing up watching a handful of SGDQ 2016 run and I wanted to share this extremely interesting Donkey Kong Country run. Eazinn shows off some really crazy ability as he continuously uses extended barrel rolls to make jumps I didn't know were possible. I also didn't know from playing it originally but there are quite a few level warps in Donkey Kong Country that allow you to skip entire level sections.

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With the Cheerful Ghost Games Club playing Half-life 2, my recent play through of The Legend of Zelda and now Donkey Kong Country I have been having a good time just playing through the classics. It's been really fun but as i've been reliving these games and often times I noticed things I hadn't before. With Donkey Kong Country and my recently play through of it may have tainted my perspective on what I used to think was a perfectly constructed game. Don't get me wrong, the play control, music and tone of the game are still unmatched but the game has some pretty huge glaring issues I never noticed before.

The biggest problem the game suffers from is that it... Read All

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