YouTuber The iBook Guy posted a two-part video outlining how developers of retro video games side stepped the hardware limitations. iBook Guy talks about old hardware RAM limitations of 16k, 32k and 64k and how the developers used certain spriting techniques to give us the awesome games we grew up with. In many cases I didn't know they had those limitations to work with so after watching the video I have a new appreciation for how difficult old games were to make.
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