YouTuber The iBook Guy posted a two-part video outlining how developers of retro video games side stepped the hardware limitations. iBook Guy talks about old hardware RAM limitations of 16k, 32k and 64k and how the developers used certain spriting techniques to give us the awesome games we grew up with. In many cases I didn't know they had those limitations to work with so after watching the video I have a new appreciation for how difficult old games were to make.
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I'm assuming you found this on Facebook, since I tagged CheerfulGhost in a post I was tagged in. =) This was particularlly interesting to me because my first computer was a Commodore 128D. It's fascinating how engineers were able to make colorful images on screen despite the limitations at the time. An artist made a really awesome picture using that old tech.
Even though ANSI and ASCII weren't discussed, I'm reminded of a funny quote I saw many years ago, "ASCII stupid question, get a stupid ANSI." LOL
I'm assuming you found this on Facebook, since I tagged CheerfulGhost in a post I was tagged in. =) This was particularlly interesting to me because my first computer was a Commodore 128D. It's fascinating how engineers were able to make colorful images on screen despite the limitations at the time. An artist made a really awesome picture using that old tech.
Even though ANSI and ASCII weren't discussed, I'm reminded of a funny quote I saw many years ago, "ASCII stupid question, get a stupid ANSI." LOL
I think I find this in a retro blog I am subscribed to? It may have been Facebook.
I played quite a few games on DOS that used ANSI graphics. I actually think they are pretty cool looking but I am also very old