I am a StarCraft zombie from way back so when news of the final chapter of the StarCraft II series was releasing I zerg rushed to get it. Wings of Liberty and Heart of the Swarm took the series into a much deeper and more interesting place and as seen in my numerous play sessions of both games. Legacy of the Void continues the epic saga and I can safely say that it's quite enjoyable and so far, a very entertaining ride. I don't want to spoil the game for anyone so I am going to not get too specific about anything I feel is related to the plot.
As the game launches you back into the StarCraft-verse things happen that I didn't expect but make sense with how Blizzard like to tell stories. After the initial couple missions things get very bleak, which makes sense considering they want you to feel like the odds are against you and you might not win. But since you always win in video games that you spend the time to complete this trope is honestly starting to feel a bit played out. It's not that I don't mind the odds stacked against you in a game, it's just that the lengths Blizzard goes to accomplish that seem entirely transparent. I'll try to explain what I mean without getting too specific about the story but at one point you come across a race that did very well in the last couple games and should be quite strong yet in one mission they are unbelievably devastated. "You mean all the stuff I did in the last games to build things up are wiped out in a mission or two? *sigh* sure Ok then." The only other thing I found a bit obnoxious was the Protoss have very well reasoned plans with clear objectives that keep getting figured out for not apparent reason. The game makes it plain that you are on the cutting edge of an idea and means to make you believe you arrive on location before the enemy does to only be hoodwinked by them as they have already arrived and are extremely well prepared. The game basically wants you to believe that when you come to some news first and leave right away the bad guys beat you to the punch... every... single... time. Again, this isn't a bad trope if you do it once or twice but it happens all the time.
That said the other aspects of the game are solid and extremely enjoyable. The diversity of missions is solid, the art direction is incredible and the music is top notch. If you loved the earlier StarCraft games you'd do well to play this one as it's a fitting end to the series.
As the game launches you back into the StarCraft-verse things happen that I didn't expect but make sense with how Blizzard like to tell stories. After the initial couple missions things get very bleak, which makes sense considering they want you to feel like the odds are against you and you might not win. But since you always win in video games that you spend the time to complete this trope is honestly starting to feel a bit played out. It's not that I don't mind the odds stacked against you in a game, it's just that the lengths Blizzard goes to accomplish that seem entirely transparent. I'll try to explain what I mean without getting too specific about the story but at one point you come across a race that did very well in the last couple games and should be quite strong yet in one mission they are unbelievably devastated. "You mean all the stuff I did in the last games to build things up are wiped out in a mission or two? *sigh* sure Ok then." The only other thing I found a bit obnoxious was the Protoss have very well reasoned plans with clear objectives that keep getting figured out for not apparent reason. The game makes it plain that you are on the cutting edge of an idea and means to make you believe you arrive on location before the enemy does to only be hoodwinked by them as they have already arrived and are extremely well prepared. The game basically wants you to believe that when you come to some news first and leave right away the bad guys beat you to the punch... every... single... time. Again, this isn't a bad trope if you do it once or twice but it happens all the time.
That said the other aspects of the game are solid and extremely enjoyable. The diversity of missions is solid, the art direction is incredible and the music is top notch. If you loved the earlier StarCraft games you'd do well to play this one as it's a fitting end to the series.
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I must admit that I still haven't played it. Fallout 4 and Ark: Survival Evolved are to blame. Well, that and my anxiety with even the first Oblivion mission. As I've said, I intended to play Fallout 4 first. I've also thought about starting LotV and going back to the Oblivion missions when I feel more comfortable with the Protoss, since it's been so long since I've seriously played some StarCraft II.
Thanks for your input! How many missions have you played through? Or, how many hours have you put into LotV?
I've played through a bit more than half of the game. Hours? I don't know Blizzard doesn't make it easy to see that. By the end maybe 25 or 30?
I finally just finished Whispers of Oblivion. It was a bit difficult to get into it and proceed through the first two missions, I had to look up some help after a few attempts. I failed a few times with the last mission, but ended up finishing it. I played on Normal difficulty. At first, it was because I wasn't used to Protoss units and wasn't sure how to proceed. In the first mission, I built some very strong robotic ground units, which was helpful. For the second one, I used a good group of air units.
So, what do you think about LotV now that you finished?
Ah, good question I should get a review out. In general i was hapoy with it but it wasnt as great as Wings or HoTS. That said it had a very satisfying prologue ending.
Did you pre-order the Nova thing yet? I'm thinking about it, there is a sale going on for it.
Yep, I will.
I did. It's only $14.99. =)