A bit ago I finished watching another presentation from QuakeCon "The Game of Making Games" with Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games).

Fun to hear about how different studios approach game development and design. A few awesome moments when the audience asked questions you should check out. At one point someone in the audience asked how it feels to have your games go to the bargain bin faster than others. I have a new sense of respect for these leads and what they do.


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SECRET CLUB? That’s pretty incredible. Bebop?