If you played this game on NES, you know how big a deal this is. I'm seriously looking forward to this game more than most 2013 releases.
Duck Tales was released by Capcom, and designed by some members of the same team that did Mega Man, including Keiji Inafune. It's easily one of the best NES games, back when you could actually get good licensed games.
Duck Tales was released by Capcom, and designed by some members of the same team that did Mega Man, including Keiji Inafune. It's easily one of the best NES games, back when you could actually get good licensed games.
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I'm a little luke warm on the art style. The scene with the Beagle Boys running to the right looks like a flash cartoon to me, which is a pretty lousy aesthetic. Especially when Way Forward does amazing pixel art.
Still, the original is one of my favorite NES games, so I'll definitely give it a shot.
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Looks good to me. The art style looks fine to me, though I do prefer the Pixel Art aesthetic. My only question is hit detection, from the video I was wondering how easy it would be to make a jump or do things. Beyond that, looks cool.
This game had such an impact on me, beginning with the purchase. I remember specifically my dad buying it for $49,99 at Fred Meyer, and seeming a little shocked at the price. I felt slightly bad at the time, but I really wanted that game, and it wasn't like I was gonna ask him not to buy it. I knew he'd be fine.
I probably spent more hours playing that game than anything else for NES, except RPGs and Mario titles. It soon got to the point where I beat it every time I popped it in the machine, but the fact that the challenge was gone didn't bother me at all. It was always fun to play. Didn't care about my high score or anything, just liked bouncing around on my strange springy walking stick thing.
As an interface designer, I can also remember how picky the controls scheme was. You had to hold down and press B to do the downward air attack, but B on its own didn't do a damn thing, so why make me hold down as well? And the second or so it took pressing up against an object before you could thwack it with your stick seemed so arbitrary. It didn't add to the challenge, just added extra time to an otherwise straightforward action.
I was eight years old when I was thinking about this stuff. No wonder I do what I do now.
I never owned it, but I remember renting it multiple times from the local video store.
Pixels are great for hit detection, which is a big part of this this game. It's just weird that they got a studio renown for pixel art and had them do flash art. I'm still into it.
I remember many of Capcom Disney licensed games from "Disney Afternoon" being pretty good. Duck Tales, Chip & Dales, Tale Spin. Darkwing Duck didn't seem as awesome though.