I just tried out the Final Fantasy XIII-2 demo. I have to say, this dude is annoying, kupo! I always thought Moogles were cute and amusing in the games where they didn't have any recorded dialog. They aren't supposed to sound like 8-year-old girls, kupo! The moogle is really useful to have around though.
Now, on to the meat and potatoes: This is a lot of fun. Random encounters are back, but they are easily escapable if you aren't interested in fighting. The preemptive attack is done much more cleanly, giving you the opportunity to attack before battle mode is activated.
Speaking of the battle system-- say what you want about FFXIII, there are plenty of bad things to say about it, but it's the best battle system so far. The sequel improves upon it significantly. The ability to use monsters you've fought as allies in battle provides for more varied paradigms, and shifting between these paradigms doesn't annoyingly pause combat as it did in FFXIII. The only downside is that they've included a new mechanic in battles called "Cinematic Action." Yes, my friends, quick-time events (or as Yahtzee Croshaw of Zero Punctuation fame calls them, "press X not to die") are in a Final Fantasy game.
Outside battle, from what little I can tell from the demo, Square Enix has addressed many of fans' concerns-- everything seems more open, there are NPC-given sidequests, there are towns with shops and people to talk to. The trailer that played after I completed the demo showed many little diversions to pass the time, like casino games and chocobo racing.
I'm looking forward to actually getting my hands on the full game. Skyrim isn't done with me yet, and I want to finish up some things in LittleBigPlanet 2, but then I think I'm going to be all over this.
Now, on to the meat and potatoes: This is a lot of fun. Random encounters are back, but they are easily escapable if you aren't interested in fighting. The preemptive attack is done much more cleanly, giving you the opportunity to attack before battle mode is activated.
Speaking of the battle system-- say what you want about FFXIII, there are plenty of bad things to say about it, but it's the best battle system so far. The sequel improves upon it significantly. The ability to use monsters you've fought as allies in battle provides for more varied paradigms, and shifting between these paradigms doesn't annoyingly pause combat as it did in FFXIII. The only downside is that they've included a new mechanic in battles called "Cinematic Action." Yes, my friends, quick-time events (or as Yahtzee Croshaw of Zero Punctuation fame calls them, "press X not to die") are in a Final Fantasy game.
Outside battle, from what little I can tell from the demo, Square Enix has addressed many of fans' concerns-- everything seems more open, there are NPC-given sidequests, there are towns with shops and people to talk to. The trailer that played after I completed the demo showed many little diversions to pass the time, like casino games and chocobo racing.
I'm looking forward to actually getting my hands on the full game. Skyrim isn't done with me yet, and I want to finish up some things in LittleBigPlanet 2, but then I think I'm going to be all over this.
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Mog was a bit annoying with too much "kupo" if you know what I mean, kupo. I mean, every sentence, kupo?
I also enjoyed the battle system, raising monsters. I didn't get too deep into them though, I just pretty much kept a Cait Sith as a Medic and chocobos for Commando or Synergist. I did level up others, especially chocobos that I thought might improve for racing. As for chocobo racing, I played, but didn't get much into it maybe my chocobo just wasn't up to par.
I've been thinking about writing my own little review. Now that I'm playing Skyrim, I'm a bit more disappointed in FFXIII-2, but many of those reasons stem from FFXIII. The music is too sad. It's good, but I go into a place with that sad music and I want to get out ASAP! However, I did get the Collector's Edition have listened to the soundtrack on 4 CDs. One of the funniest highlights, I thought, was the new "Crazy Chocobo," a metal version of chocobo theme.
I spent over 100 hours with it over a week or two and I'm not sure where that time went. I was often too lost and looked up sidequests and such online for help when needed. I beat the boss, but there's still much to do (like collecting fragments).
Mog is voiced by a kid? Doh! The demo is still downloading on my PS3. Happy the PS3 got the demo this time. Last time it was Xbox only.
I don't know if it is voiced by a kid, but it sounds like a kid. Like the actress who played Vanille last game tried to make her voice higher-pitched or something.