Pillow Castle Games, a student team from Carnegie Mellon, has developed a tech demo for a puzzle game that can't come out soon enough.
The basics are pretty straight-forward. Forced perspective mechanics allow you to resize objects in a very intriguing way. But it gets far more complex when portals are introduced. The portals are also resizable and let you essentially grow or shrink the entire world.
This 8 minute video makes me want more. I wouldn't be surprised if an established company tried to hire the members of Pillow Castle in the same way Valve hired the Narbacular Drop team to make Portal. Wherever they end up, I can't wait to play the finished product.
The basics are pretty straight-forward. Forced perspective mechanics allow you to resize objects in a very intriguing way. But it gets far more complex when portals are introduced. The portals are also resizable and let you essentially grow or shrink the entire world.
This 8 minute video makes me want more. I wouldn't be surprised if an established company tried to hire the members of Pillow Castle in the same way Valve hired the Narbacular Drop team to make Portal. Wherever they end up, I can't wait to play the finished product.
If you want to join this conversation you need to sign in.
Sign Up / Log In
This is a really interesting set of mechanics. It reminds me of SCALE in that you can make things bigger and smaller and it's a bit sandboxy.
With a little polish, that looks like it could be quite fun. Heck, it looks fun as-is. I am very interested in seeing how this one progresses.