If you've been around here for a while, you know we can't stop talking about Terraria. I think most of us got into it with 1.1, when hardmode was added. This trailer is from around the original release in 2011, so it was before our time in it.
Back then, molten armor was the strongest, Skeletron was the last boss. Based on the trailer, the physics were different in many ways, flails worked a bit differently, and tons of sprites and blocks were different (look at those smooth doors and shiny dungeons).
We're coming up on *six years* since the game released, if you can believe that, and updates are still coming. Here's a brief look at the game's history, discounting minor patches (though "minor" is getting hard to define with this game)...
1.1 came late the same year, with almost double the amount of stuff to do and build. Minor-ish changes rolled out, but a few months later Redigit said that development would be stopping on the game due to real-life issues.
BUT things change, and over a year later (September, 2013), 1.2 came giving us the crimson and beefing up what you could do in the jungle. Over 1.2's lifespan new events were added, and more and more items.
Then 1.3 in June 2015 (how has that been nearly two years?) brought us alien invaders, a new final boss, and expert mode, and extended the endgame even further. Tons of updates have come out in the 1.3 line, bringing new and refined mechanics, controller support, Mac and Linux support, new events based on other games, and more.
1.3.5 is coming "soon" and marks the return of Redigit to the development team. More info on that can be found here, but so far that information is sparse: http://terraria.gamepedia.com/Upcoming_features
That's not bad for a game that ended development 5 years ago! The thing is, I loved the game we had at the end of 1.1's update chain. When I found out that no more updates would be released, I was content. But the game we have now makes 1.1 seem quaint!
Back then, molten armor was the strongest, Skeletron was the last boss. Based on the trailer, the physics were different in many ways, flails worked a bit differently, and tons of sprites and blocks were different (look at those smooth doors and shiny dungeons).
We're coming up on *six years* since the game released, if you can believe that, and updates are still coming. Here's a brief look at the game's history, discounting minor patches (though "minor" is getting hard to define with this game)...
1.1 came late the same year, with almost double the amount of stuff to do and build. Minor-ish changes rolled out, but a few months later Redigit said that development would be stopping on the game due to real-life issues.
BUT things change, and over a year later (September, 2013), 1.2 came giving us the crimson and beefing up what you could do in the jungle. Over 1.2's lifespan new events were added, and more and more items.
Then 1.3 in June 2015 (how has that been nearly two years?) brought us alien invaders, a new final boss, and expert mode, and extended the endgame even further. Tons of updates have come out in the 1.3 line, bringing new and refined mechanics, controller support, Mac and Linux support, new events based on other games, and more.
1.3.5 is coming "soon" and marks the return of Redigit to the development team. More info on that can be found here, but so far that information is sparse: http://terraria.gamepedia.com/Upcoming_features
That's not bad for a game that ended development 5 years ago! The thing is, I loved the game we had at the end of 1.1's update chain. When I found out that no more updates would be released, I was content. But the game we have now makes 1.1 seem quaint!
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I'm so glad you created this post, after our discussion a few days ago! As I said, I've been checking every now and then on the status of Otherworld. We haven't had an update about it in about 8 months.
I didn't realize 1.3.5 until you told me about it in that discussion of ours. What has my mind cranking away though is why Redigit is coming back to work on this update. Does that mean Otherworld's development has progressed to the point where the lead developer can take off and work on Terraria's update? What about this update requires the work of Redigit. From what I read in the "upcoming features" section, it doesn't seem like a major update. Since Redigit is working on it, I think there may be something he's doing that they're not telling us yet.
Anyway, I can't wait for our next Terraria server! The memory of us playing 1.3 together is very strong, I think about it very often. We need to take on Expert Mode!
Oh and as for the game, I didn't know about it until you and Jon told me about it. You gave me a copy and I started out in 1.2, but I think 1.3 is my favorite update. Granted, I love what was added after I played it that first time, like fishing! It's exciting that the game is getting more attention and I'm eagerly awaiting the future of Terraria!
I don't think Redigit is the lead on Otherworld, but I could be wrong. It's a joint venture between two different game studios so they probably have a ton of people on it. In more exciting speculation, it could be that the 1.3.5 update will have some tie to Otherworld! But I'm not holding my breath. And honestly, the lack of updates on Otherworld is a bit concerning. I think they announced it way too early. It's Starbound all over again, in some ways.
As for those upcoming features, that's just what's known so far. There hasn't been much discussion about it at all, and that feature list will flesh out. The big ones don't get spoiled until closer to release, and there hasn't even been a discussion on when that might be yet.
> It's Starbound all over again, in some ways.
Well, no. I see what you mean, but it's not really. For instance they haven't promised much but a new Terraria game with a story mode. They also backed off the release date entirely and didn't take massive pre-orders. For me, those are really big differences and so far I think they've done fine on messaging and handling the community.
Right, I agree. That's what I meant by "in some ways." I don't think they have done poorly messaging and handling the community, but not great either. There were very frequent updates until suddenly there weren't, and there hasn't been any news for months. The things you said mean I'm not disappointed, just a bit concerned with the big gap.
> just a bit concerned with the big gap.
Yeah, that makes sense. I still hope it launches at some point, it would be sad to see it go away.
I assume it will at some point sure, I do wonder how the dev cycle has gone. It may be that there's uncertainty and they don't know what will make it to the final cut so they don't want to say much, or there's just nothing new to show.
So I finally watch the trailer and WOW the game has come a long way. I remember the 1.2 update and how massive that was and we created a new game to play the Crimson on. I think the Crimson area was my favorite until the...
https://media.giphy.com/media/dcubXtnbck0RG/giphy.gif
Update, which is the best update ever. 4K resolution will be welcomed as I have to have the game Windowed or it is a bit artifacty fullscreened on my monitor. It's amazing how they've kept the game updated so well over time and not let it be given to game rot and just made people get the sequel. Which i'll get the day it launches.
I KNEW that was going to be that gif. :D
I'm looking forward to the scaling, which is something Starbound has. Assuming I'm interpreting it right. In Starbound, at least last I played, you could have three zoom levels. On a smaller monitor the default would have been fine but on 1080p it seemed super zoomed in, and Terraria does a little as well. Plus it's nice to have a wider view when exploring and a tighter view when building.