S.T.A.L.K.E.R.: Call of Pripyat

Released on February 11, 2010 by GSC Game World

Developed by GSC Game World

With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

  • One of the first DirectX11 games
  • Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
  • Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
  • New... [Read All]

I've been thinking about playing STALKER: Call of Pripyat as my chosen game after Ultima 4 for my blog. The original game, Shadows of Chernobyl, was one of the most atmospheric and enjoyable open world games I've played. I normally hate 'open world' setups, but taking place in a fictional Ukranian countryside surrounding the Chernobyl power plant is one of the most compelling setting I've ever tooled around in. The game has a gritty, almost roguelike feel, with instant death coming the second you lower your defenses.

Not only is the release of Call of Pripyat the most refined and balanced version yet, but also one of the most moddable games on the market. Even though it... Read All