Let's Start With The Controversy... Because There's Always Controversy
The strongest part of WarCraft III: Reforged is the thing it's getting some negative reaction from in that originally Blizzard said that they'd change up aspects of the single player campaign considerably and it seems like they let that go in favor of giving you the original game with a new visuals. As you can see from the video above the way they showed the scene at Blizzcon this year is not how the game shipped. It seems Blizzard took the fan critique they heard from players that preferred the original WarCraft III camera and reverted back to that forgoing the more modern cinematic style they showed at Blizzcon. This has caused quite a negative fan reaction but I frankly can see both sides and I'm with Blizzard on reverting the camera style to the original.
Put simply, HD remakes are better served with fewer changes to the original source material and deciding to prefer the original camera angles is best form of respect to the original material. I know the original WarCraft III is still available to install and that version will always exist but focusing HD remakes on making fewer changes to the base game is the better choice because HD remakes are generally more more accessible because they are newer and in the case of WarCraft III: Reforged seamlessly connect to modern Battle.net and are available in the launcher making them more accessible. There's also a charm to the hokey camera angles of WarCraft III that firmly date it back in the 2000 era of PC gaming that should be experienced by a modern audience in 2020.
I Don't Care About Camera Angles, Is This Game Any Good?
If you like hero focused real time strategy games then uh yeah, WarCraft III is good, it's actually really good. But you know, I'm also incredibly biased because every couple years I come back to play the campaign. In fact when I heard Reforged was on it's way I stopped playing WarCraft III and decided to play the Reforged campaign from the start again ... for the first time.
And like I said before, this is WarCraft III with a 4K coat of paint and it's superb. The gameplay is crisp and that 2000's PC era awkward polygons of the original game are rounded out to create quite a visual treat. Blizzard did such a great job respecting the original game it's actually pretty hard to notice many changes. That said the biggest change to the game are the visuals, something they took the most inspiration from being World of Warcraft. Because, see kids, before World of Warcraft hit the streets WarCraft III was the king of Azeroth. As World of Warcraft became the biggest MMO of all time it also developed a more of a unique visual identity that was originally rooted in WarCraft III. That said, as visuals evolve and 3D tech to match it certain characters look different in World of Warcraft than in WarCraft III. One big change I noticed right away is that Thrall in WarCraft III: Reforged looks quite different than in vanilla WarCraft III. It's not a big deal but as the original is burned forever in my brain I noticed. And a lot of other models have changed too to fit World of Warcraft better and this is a change I don't mind. It's less keeping WarCraft III: Reforged for strict purists but it's not abandoning the World of Warcraft players either.
I heartily welcome WarCraft III: Reforged because it's Blizzard giving one of my most beloved games a very purist treatment. But I do understand that some people wanted what they saw at Blizzcon and I can't say I blame them for that. With that I also agree with Blizzard for keeping to the original game because at the end of the day, the game was already great it just needed a 4K coat of paint.