SCALE

You wield a device that can make any item any size. A tree, a wall, an enemy, a passing cloud, even the levels themselves are all "SCALEable". Space is relative in the game so progress is as much conceptual as it is physical. The unique mechanic of SCALEing is inspired by games like Portal and The Swapper. Progression through the game is freeform and open like Mario 64 or early Zelda overworlds. It’s all about exploring and discovering secrets!

Ben Prunty, the composer extraordinaire behind FTL and the upcoming game SCALE posted the title track on Sound Cloud. It's a very moving piece rocking some really great qualities I hope to hear in the final game score.

SCALE is 11 days away from its Kickstarter conclusion and isn't funded yet. If the game seems like something you want to see made, kick it!

http://www.kickstarter.com/projects/1188957169/scale

If you need to placate more of your Ben Prunty fix, check out our interview with him about everything rad:

http://cheerfulghost.com/jdodson/posts/1552


Back this on Kickstarter!
"You wield a device that can make any item any size. A tree, a wall, an enemy, a passing cloud, even the levels themselves are all "SCALEable". Space is relative in the game so progress is as much conceptual as it is physical. The unique mechanic of SCALEing is inspired by games like Portal and The Swapper. Progression through the game is freeform and open like Mario 64 or early Zelda overworlds. It’s all about exploring and discovering secrets!"

In what may very well be one of the best Kickstarter videos I have seen, SCALE looks to impress. Not only do the game mechanics seem neat but they drop a few story hints in the video I am really interested in. That said, the... Read All


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