"EverQuest Next is a complete reimagining of the EverQuest Franchise.....
Everything in EverQuest Next can be destroyed. Crush the ground beneath an enemy's feet — or bury him under an avalanche you created. The world is your weapon.
The land of Norrath changes every day, based on the actions of all players… including you. Cities rise and fall, kings live and die, even the gods may change. You won't want to miss a moment of it!"
EverQuest was one of the first MMO's to start the current craze that is still the dominant game type in the MMO scene. Makes sense that Sony would look to pull in more modern game elements to make a much more fresh experience than the typical grind. What I am not look for? Another subscription based MMO grind fest with throw away quests. What I am looking for? An open game that allows me to make a mark on the world, such that I care about it and want to return.
So far, EverQuest Next looks like it incorporates some of those elements in a way that could be very fun. I am still wondering if people want a new entrant into the MMO space? It's something I want, but do players want more of the same or something that breaks many conventions we have come to expect for so long?
Oh right, and it will ship under the free to play model.
http://www.pcgamer.com/2013/08/03/everquest-next-interview/
http://www.pcgamer.com/2013/08/02/everquest-next-landmark-announced/
http://www.pcgamer.com/previews/everquest-next-preview/
Everything in EverQuest Next can be destroyed. Crush the ground beneath an enemy's feet — or bury him under an avalanche you created. The world is your weapon.
The land of Norrath changes every day, based on the actions of all players… including you. Cities rise and fall, kings live and die, even the gods may change. You won't want to miss a moment of it!"
EverQuest was one of the first MMO's to start the current craze that is still the dominant game type in the MMO scene. Makes sense that Sony would look to pull in more modern game elements to make a much more fresh experience than the typical grind. What I am not look for? Another subscription based MMO grind fest with throw away quests. What I am looking for? An open game that allows me to make a mark on the world, such that I care about it and want to return.
So far, EverQuest Next looks like it incorporates some of those elements in a way that could be very fun. I am still wondering if people want a new entrant into the MMO space? It's something I want, but do players want more of the same or something that breaks many conventions we have come to expect for so long?
Oh right, and it will ship under the free to play model.
http://www.pcgamer.com/2013/08/03/everquest-next-interview/
http://www.pcgamer.com/2013/08/02/everquest-next-landmark-announced/
http://www.pcgamer.com/previews/everquest-next-preview/
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I'm really interested in seeing how this works. It feels like a typical MMO mashed up with Minecraft/Terraria and Second Life. Which really excites me. I can't wait to get my hands on Everquest Next Landmark and start building things!
I do wonder how much griefing/trolling there might be by players. Will it be possible to mine so much around a town that it's impossible to enter? They said the land heals itself, but I wonder how long that takes.
I've not played an Everquest game before, but this is something I will almost definitely try out.
I think I read somewhere that there will be areas that you can't touch, so if I build a house somewhere it can't be destroyed. Because, yeah, it would totally suck to put a lot of time into building a house or castle and have it destroyed.
I think it would be potentially awesome to build a CG settlement that can be destroyed, and have to protect it against other players, or ogres or something.
What I would recommend to the developers is to be able to save "plans" of things you build, so that if a house/castle/building did take a lot of time, and was destroyed, it could be basically rez'd again without the effort you originally put into it. Perhaps you would still have to gather materials, or wait an allotted amount of time whilst it's being rebuilt, or perhaps it pops into place.
And all the links of course are blocked at my work, so all I know is what I saw in the video.
Oh, and a mashup with Spore, with Landmark like Spore's Creature Creator.
http://www.rockpapershotgun.com/2013/08/02/forging-worlds-everquest-next-landmark/
"Everquest Next’s voxel world allows for fine manipulation of objects, on a much more precise scale than more familiar block-based constructs. The construction tools utilise a brush, of variable size, so that large scale structures can be placed and then edges can be smoothed, eroded or embellished.
However, in order to build, players have to find resources and to do that they set out into any one of the infinite procedural continents or islands that Landmark produces. When they begin exploring the world, characters have a flag, and in the fine tradition that saw America conquer the moon for future terraforming, planting that flag stakes a claim on the surrounding area."
Unsure if you can lock your land or not, but I hope they allow something like that. What we could do is all play on the same server and then walk a direction and stake out an area we like to make a Cheerful Ghost settlement. Totally dig the idea.
It looks like "staking your claim" is in reference to Landmark, and not the full game. But perhaps they'll incorporate the same idea into it.
I think so, but we will see. I bet they will do more to clarify that soon.