The folks that made Indie Game: The Movie have released this excerpt from the special edition focusing on Edmund and The Binding of Issac. It's a really great 30 minute doc short on why Edmund decided to make the game and it getting huge in the YouTube Let's Play community.
I really appreciate Edmund's honesty and his though process that went into making this really compelling game. It surprised me to learn that the game only took 3 months start to finish.
I think if the Indie Game: The Movie people keep interviewing and releasing indie game videos the universe would be a little bit better for it.
I really appreciate Edmund's honesty and his though process that went into making this really compelling game. It surprised me to learn that the game only took 3 months start to finish.
I think if the Indie Game: The Movie people keep interviewing and releasing indie game videos the universe would be a little bit better for it.
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The Binding of Isaac is a fantastic game with a lot of depth. Even more so after hearing Edmund McMillen talk about how it came into being. It's a fascinating disquisition on the emotional bond that artists have to their creations.
I respect Edmund McMillen for the honest portrayal of his work, its impact and even its blemishes. Around 24:00 in to this excerpt, he starts talking about how bad The Binding of Isaac really is. I admire the fact that even though he's made a lot of money from the game, he's not afraid to admit to its bad design.
What's remarkable to me is that he considered selling it to Adult Swim. If that had happened, there's a good chance the game would have rotted away in some corporate Flash game cemetery.
I think that may have been true. People have a sense of ownership about the game and the community is quite large, I am not sure how one can put that across in a single player flash web game. Certainly a multi-player experience but I am not sure about a game like Issac. I think the games strong community was because of a serious sense of ownership and then that ownership played out in lots of Let's Plays.