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"Festival of Magic is a throwback to the classic Japanese RPGs of yore, but puts a spin on the formula by fusing harvesting with turn-based combat.

In the game you join Amon, a desert scavenger, and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world that has stopped spinning and is now divided by the forces of technology and magic.

The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for a grand adventure!
"

One great part of the new indie game movement is that there are many more independent developers making games that don't get a lot of attention. For years, Squaresoft and a few other companies were the only ones making turn based RPG games. Festival of Magic is a upcoming game by Snowcastle Games that puts a modern spin on the turn based RPG game by adding crafting and farming to the core game.

Festival of Magic will shop on Mac, Linux and Windows and so far no date has been set. They are looking for 250k and have raised 45k of that goal, so if you are interested in funding the game it would make a difference.

JaBo wrote on 12/03/2013 at 05:18pm

Looks not bad. The pairing of characters seems a cool idea. As I read the game description, the whole time I was thinking it was a turn-based [tactical] RPG...and I was like, awesome, but then the screen shots didn't support it and I was weirded out lol.

Reading comprehension for the win.

jdodson   Admin   Post Author wrote on 12/03/2013 at 07:35pm

Yeah, for sure.

I think the pairing system looks interesting too. Wonder why kind of combos you could get. If they have as many characters as FFIII/VI then it could be pretty intense.

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