Diablo III has had a pretty interesting journey from it's early design days to it's eventual reveal, launch, loot 2.0 and most recently with the Reaper of Souls expansion. As a fan of the original games I pre-ordered the Diablo III Collectors Edition and had high hopes for the game. I enjoyed the final released game but felt it didn't have quite a long tail that the original games seemed to have. When they released loot 2.0, a patch that fundamentally changed how the reward system worked, I was pleased as were many other people. If you wanted to know more about this process and the reasoning and history behind Blizzards early version of Diablo III to Reaper of Souls Josh Mosqueira had a great GDC talk about I suggest you check out.
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