I've been spending the last month plus saving up my gold to open Grand Tournament packs and I can't wait for tonight to open them. One of my friends is coming over and we plan to open the packs together and stream it for anyone interested. Please let me know in the comments what cards you've pulled and any new decks you are playing with.

"Joyous fanfare fills the air of taverns everywhere today, which can only mean one thing—Hearthstone’s second expansion, The Grand Tournament, has arrived! Experience all The Grand Tournament has to offer: 132 new cards add a cavalry of noble knights, powerful steeds, potent spells, and more to your collection. A new keyword, Inspire, rallies minions to perform great acts of courage as they fight in your honor for a hard-earned victory!"


AdamPFarnsworth wrote on 08/24/2015 at 08:07pm

I'm looking forward to getting some interesting cards! I've played one battle against someone with an Inspire card, but they didn't get a chance to use it (they played it the turn before I won). I think this next week is going to be really interesting as everyone is going to be experimenting with new deck combos!

AdamPFarnsworth wrote on 08/24/2015 at 11:16pm

That's going to be a super helpful link! I want to be surprised tonight when I open my packs, but I'll be coming back to that link to check what I still need!

Bina wrote on 08/25/2015 at 01:28am

I'm still trying to unlock all of nexxramas, so I'm saving my gold for that. I did, however, allow myself to use my gold to purchase one GT pack. Here's what I opened:
Spellslinger x2 (mage class)
Murloc Knight (paladin class)
Bolster (warrior class)
Armored Warhorse (neutral)

I don't think any of these cards fit with my current builds. Next month when I start opening more GT packs, we'll see how they work out.

Bina wrote on 08/25/2015 at 01:41am

Justicar Trueheart- Play with mage class. As we saw with the GT brawl prerelease, doing two damage per turn never gets old. And combo with some of the other mage class cards, this ability gets insane.

Bina wrote on 08/25/2015 at 01:52am

Tournament Medic may be broken when added to Warlock deck. Starting turn 5 draw an extra card without losing health!

Bina wrote on 08/25/2015 at 02:03am

Spawn of Shadows paired with Greater Heal. You deal 4 damage to both heros then heal yourself for 4.
Fallen Hero!! Money. All the way.
Ball of Spiders. It might not be the best, but it's really fun. It's essentially deal three damage and draw three beast cards for six.

Bina wrote on 08/25/2015 at 02:24am

Powershot is crazy useful. Similar to Betrayal.
Sparing Partner is great. Great cost for what it does.
Ancestral Knowledge is only good if you benefit from overload. Otherwise terrible.
My priest deck is going to love Holy Champion.

AdamPFarnsworth wrote on 08/25/2015 at 03:26am

Opened 27 packs tonight! I'm going to have to go through these more before I can really comment, but it was a lot of fun seeing all the new stuff!

jdodson   Admin   Post Author wrote on 08/25/2015 at 04:56am

Yeah, i'm not in love with ancestral knowledge either. But it's at least some kind of card ramp I suppose?

I agree about Fallen Hero, when wouldn't that be a good card to put in a Mage deck?

jdodson   Admin   Post Author wrote on 08/25/2015 at 04:57am

I am thinking the Murloc Knight might be a good card to put into a Paladin Deck. I have a few Murloc cards so it might be worth experimenting with.

AdamPFarnsworth wrote on 08/25/2015 at 05:04am

We have to think up cool deck names before others (like zoolock).

I suggest Murladin!

jdodson   Admin   Post Author wrote on 08/25/2015 at 02:02pm

Here is a video of someone going lethal with a refreshment vendor because they have the card that makes healing cause damage.


Bina wrote on 08/25/2015 at 09:48pm

@jdod That video is too much fun. I watched it on loop about 3 times.

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