"You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…"

Starbound launched today and to help celebrate I installed 1.0 and gave it a shot. I'll have a more formal review later but my initial impression is mixed. That said, I am curious what others think of 1.0 and how you are playing it?

What did you think of the opening story mode?

Azurephile   Super Member wrote on 07/23/2016 at 05:15am

Thanks for posting this, I was going to ask you if we should. I thought maybe a few of us had the same thought again and there might be another double post, which happens sometimes. "Great minds think alike," after all!

Steam says I've already clocked about 300 hours in the game, so I've obviously played it quite a few times before 1.0 came out. At first, I think I went with the Avian, but once the Novakid race was released, I've been sticking with that one. I'm not really playing it much differently than before with the exception of the new story quest line. I've done some side quests, particularly for the tech upgrades. I still have all of my current crafting stations on my ship, but my ship can't really hold any more, so I may have to expand on to the planet.

I thought the opening was cool, although not very unique. How many games open up with waking up and running late for something? Still, I'm ok with that. Seeing the tentacles was cool because I remembered that was a planetary biome. I just watched a video (https://youtu.be/aDezPK-fceo) which explained many changes that are included in 1.0, like planets now have a variety of biomes instead of just focusing on one on the whole planet.

The Outpost seemed to run not very smoothly, so I went into the Nvidia Control Panel and turned on Vsync for the game. I haven't tested whether or not that fixed the issue. I've also run into an issue where I clicked "take all" on a chest and didn't get everything until I clicked it twice. Also, I don't know how to tell how many pixels (currency) I have.

Anyway, it's cool and so far I like what I've seen. It's nice to have been a part of an Early Access game and watching it evolved to 1.0.

jdodson   Admin   Post Author wrote on 07/24/2016 at 04:26am

> I thought the opening was cool, although not very unique. How many games open up with waking up and running late for something?

I don't want to spoil my initial review, but I will a bit. The intro story seemed really slap-dash. That said, why does this game need a narrative? It seems so out of place to me.

Azurephile   Super Member wrote on 07/24/2016 at 04:36am

I think having a narrative helps drive progression. Telling a story is cool. However, Terraria doesn't have that same kind of narrative and it's perfect as it is, so I see your point.

hardeyez wrote on 07/24/2016 at 07:41pm

I'm so excited about this -- I totally thought it was next week (had July 29th in my head not the 22nd) so it's an even better surprise. I have over 340 hours in it, but that's a bit inflated as I'd have a server up for my kids some of that time. But playing through it every major release so I'm keen to play with what's new as I was avoiding nightlies to see it in it's full glory.

GregoPeck I assume there are still ship upgrades in there, so upgrade that to get more space :)

Time to spin up a new character and new universe again to run through it clean...

Azurephile   Super Member wrote on 07/24/2016 at 07:52pm

Yeah there are ship upgrades, but from what I saw, you get those now from having crew members, so the process isn't as straightforward as before. Perhaps my understanding of the new way is incorrect. I do some pieces, but I don't think that option is available to me just yet.

I did finally build on my starting planet. I made a small place for some of my crafting pieces of equipment. I also bought a new Colony Deed and got someone to move in. Then I had to help her rescue a friend, who also moved in. Now she wants me to build a new place with furniture that a Glitch would like to get one to move in.

You still don't need fuel if you're travelling to planets within the solar system you're already in. That's quite helpful. I scanned most of the things I needed for a quest, but have to find the remaining things I'm missing.

I just bought the game for my son, he's working on getting it installed.

hardeyez wrote on 08/10/2016 at 12:16am

there are multiple ways to upgrade your ship... :) Although it's still difficult. I'm wearing tier 5 armor, I'm about 1/6th of the way through the main quest, and I've still only upgraded the ship once. Space is a premium on there for sure.

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