"It's been a long time coming, but we've finally made it. We've spent a large part of Early Access gearing up for this day.
While Early Access still continues, we are very excited to have reached this milestone and made the game available to everyone, everywhere - for free.
With the unleashing of Free-to-Play comes our first public iteration of the new single player experience. Most of the initial content is oriented toward new and casual players in order to provide a viable alternative to participating in multiplayer or competitive modes. You will now be able to challenge and play against characters in the Faeria universe, earning rewards and increasing your collection size in the process.
Keep in mind, this is just the beginning for our new single player mode. Today is the first of three major single player updates between now and our 1.0 full release, and we have much more planned by the end of the year: More characters, more interactions, more challenges, and even new types of challenges. Keep watching our news here for when they arrive."
Faeria is a fun new digital card game that mixes up the format to feature a hexagonal board you use to place land and summon creatures. It improves on some of the more popular digital card games out now and manages to have it's own unique style well worth checking out and since it's now free, why not?
https://faeria.com/news/patch-notes/77-faeria-is-now-free-to-play
Faeria is available on Mac and PC on Steam and will come soon to Linux, Android and iOS.
While Early Access still continues, we are very excited to have reached this milestone and made the game available to everyone, everywhere - for free.
With the unleashing of Free-to-Play comes our first public iteration of the new single player experience. Most of the initial content is oriented toward new and casual players in order to provide a viable alternative to participating in multiplayer or competitive modes. You will now be able to challenge and play against characters in the Faeria universe, earning rewards and increasing your collection size in the process.
Keep in mind, this is just the beginning for our new single player mode. Today is the first of three major single player updates between now and our 1.0 full release, and we have much more planned by the end of the year: More characters, more interactions, more challenges, and even new types of challenges. Keep watching our news here for when they arrive."
Faeria is a fun new digital card game that mixes up the format to feature a hexagonal board you use to place land and summon creatures. It improves on some of the more popular digital card games out now and manages to have it's own unique style well worth checking out and since it's now free, why not?
https://faeria.com/news/patch-notes/77-faeria-is-now-free-to-play
Faeria is available on Mac and PC on Steam and will come soon to Linux, Android and iOS.
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I finally defeating some difficult foes in Solo mode. I tried so hard and eventually found some recommended card lists. Now I'm kind of locked out of solo mode because the next matches require at least level 13 and I'm only 12. So, I've tried the Pandora and Battle modes. It reminds me of Hearthstone in that I hate playing against other people. In Battle mode, you play w/ a deck you created against someone. In Pandora, you're given choices of cards and build your deck kind of on the fly. I did get one win out of six. The good news is that you still get exp and other rewards even if you lose. Also, every time I collect 100 gold, I buy a new booster pack, which is cool and actually easy to get. Even if you lose three straight matches in a row as I did earlier in Pandora, you still get some exp, gold, and a booster deck.
So I just finally got to playing the new version of Faeria and it looks like Solo mode has changed. It's a bunch of quests you can go through and it looks like there is more than there was before. What they had before was a bunch of missions and some story you could complete in any order and that unlocked the basic cards.
Looks like there are puzzles and boss type quests. Do completing these boss type quests unlock cards Greg? Because I didn't unlock every card in the old solo mode yet.
Completing those quests grants you exp, gold, and sometimes a booster pack. The Epic Quests can be very difficult. The Puzzle Quests are challenging, but kind of simple, too. I did, however, find a video that was made very recently (in the last 24 hours I think) that showed the solution to all of the puzzles. I got through most of them on my own, but eventually decided not to spend too much time trying to figure them out.
My strategy has evolved to rush. I like my yellow/desert deck. I've been creating plains towards my opponent, then I build deserts near them and their faeria wells. This has worked out in some instances, but not in all of them. I also have included some neutral cards to help me get started. This was after seeing deck recommendations on one of the main sites for the game. That site (link provided below) explained how each colored deck works. Yellow seems to be primarily rushing/aggro, while blue is about having control over the faeria wells along with some spells to help remove your threats, such as turning your opponent's creatures into 2/2 frogs.
https://boards.faeria.com/t/decklists-and-basic-deckbuilding-for-new-players/1217
Huh. Well the old Solo mode granted you entire card color sets for completing boss fights. Maybe with enough of solo mode completed you can do that again? Kind of sad if we have to just unlock all the cards through opening packs.
Thanks for sharing that link, I tried when I started playing a couple weeks ago to find something like that and I didn't see anything.
Well not ENTIRE color sets but quite a bit of the base cards for the colors.
I just beat a Red Ogre matchup in Solo mode and unlocked 3 red cards. GLAD they kept this aspect of the game!
:) Was it a regular match or Epic Quest? I liked the red cards, too, but that page I linked above said red has the weakest creatures, which didn't seem right to me. I suppose it's true, but they didn't seem weak to me. Many of them do indirect damage, like combat makes it deal damage to your opponent. Then, there's that what 6/9 one with Taunt. When I built a new red deck based on the above link's recommendation, I got Talum (the forest boss) down to 1 point, but he beat me. That was during an Epic Quest, it was definitely tough.