Metal Jesus has a new video out about games that made him rage quit. A couple games they mention are Trigger Happy Havoc, Destroy All Humans, Grand Theft Auto Flying Levels & Animal Crossing Amiibo Festival. As I was watching the video one game came to mind for me which is the original Binding of Issac. When I saw the game I thought it was just a really unique retelling of Zelda but when I played it was one of the first rogue-likes I played and as such was very hard and unforgiving. I wasn't sure why you couldn't save your progress and that when you died everything you collected went away. Later on I realized that rogue-likes do that and have come to since really enjoy the game and the genre. Another game recently that made me quit with anger recently was Starbound. I've talked about my disappointment with that games rollout and when it hit 1.0 I decided to give it fresh start. I don't think enough time had passed for me to come at it with fresh eyes because when I saw how many crafting tables I had to create to create basic items I just stopped right there.
If you want to join this conversation you need to sign in.
Sign Up / Log In
The GTA flying levels are definitely up there, though GTAV improves on them enough so that I don't despise them anymore.
Most recently my ragequits happen when a bug makes me lose significant progress. Whether it's that I haven't saved in a while and I get a crash (partially my bad for not saving often enough), or worse, when a game has a game-breaking bug that leaves you unable to finish a crucial part and you have to lose hours of progress.
Oh and also Monopoly.
I agree with the GTA Flying missions, learning to fly, trying to achieve those goals. It was tough and it sucked. I think I've done it twice now and I always tell myself that I never want to go through that again.
Some of my rage quits include Hearthstone and Faeria, because of forced PVP in which I really suck. Mario games can be like that, too, sometimes I get so annoyed with them.
Koudelka on PS1.
It was a shitty RPG to begin with, but the really rage inducing thing was that all your equipment could (and frequently did) break. There were no item shops in that game, all equipment had to be found or drop off a monster. After I had to fight through a string of battles with no weapons at all I finally got a spear to drop. I equip it, and it broke on the next fight. I turned the game off and traded it in for something else the next day.
Breath of the Wild had items that break but at least they last more than one hit.
Breakable items are OK as long as they aren't prohibitively hard to replace or repair. It adds another sense of depth when done well.