Hey everyone! This thread is for all support and question you have for Tale of the White Wyvern. As this thread gets longer we may make a new one but we will keep this one open as long as it's sustainable.
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https://thewhitewyvern.com/game/1/instructions
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Thanks for playing, and we're looking forward to what you have to say!
Feel free to post any support topics such as game suggestions, questions about how the game works, or other types of feedback. This is also a space where you can find out why we made the game the way we did, as sometimes it's not obvious.
Before asking a question, please check the game Instructions first. Your question may already be answered there, as we update them regularly when new things are added, and when we run into things that are not obvious about how the game works. Many frequently asked questions are covered in the Instructions:
https://thewhitewyvern.com/game/1/instructions
If you comment on this post, you will automatically follow it and get notifications, so if you don't want those, you can de-select the star on this post, next to the "Comments" button. Similarly, if you want to opt into notifications, just make sure it's selected.
Thanks for playing, and we're looking forward to what you have to say!
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I've come up with another color theme, so I'll describe the first one I've already suggested and then the second one I just thought of.
I'd like to see blue text on a black background. I think I'd like to see the (first) letters that correspond to the key to press to enter that area (like the "F" in "Forest) could be purple or a brighter or darker blue. I usually tell people my favorite colors are blue, black, and purple. No, I don't like bruises! LOL
Secondly, remember those beautiful rainbow blocks in Terraria that I love so much? How about that? On a black background every letter is a different color of the spectrum. That is a limited spectrum such as ROYGBIV or rather red, orange, yellow, greeen, blue, purple, and white. I think that would be cool, too! Of course not *every* letter would have a different color on the spectrum, colors in such a limited spectrum would, of course, replicate.
Although, an option to be able to change colors in-game would be cool. Like you could change the background, the first letter, and main text colors. Then we wouldn't need to suggest a theme, we could just customize it ourselves.
Oh! I just remembered I have also suggested that Rogues could see a counter that indicates how many turns of Invisibility are left. Something like after clicking on the ability button, the game could say, "you are now invisible for x more turns." The last turn of Invisibility would make the game say "0 more turns." At first it was confusing, not just for me, but then I realized how to accurately count how many turns were left. So, I can do it now with ease. It's just a tiny bit of counting. Still, an indication would be helpful, especially to those who've never been a Rogue before and are new to the game. I'm not sure if other classes have abilities that have a duration, but if that's true now or in the future, this counter could be used for them as well. Maybe to make this counter more useful, other classes could get abilities that have a duration, so that it's a tool not strictly for the Rogue.
Now that I remember, one last suggestion (for this comment). I would like to be able to know or see how much charm is required for each NPC interaction. Right now, you could click on the last and if that doesn't work select the one below it and repeat until you get to the one that will work. I'm sure if I really wanted to, I could spend some time and figure this out on my own, but it'd still be nice if the game would let us know. :)
Added the theme suggestion and theme creator to the list.
As to your suggestion about charm being display for NPC's and a turn counter for disappear those are interesting. Travis and I will talk about it.
Thanks!
Thank you for "listening" and giving my suggestions some thought! :)
Oh, and also perhaps an option to change your name. Maybe this could be after a wyvern kill and the game asks if you'd like to continue as X ("GregoPeck" in my case) or be reborn as someone new. Perhaps it could just be a simple name change or perhaps you could be reborn as a completely new character and thus resetting pretty much everything. So, it'd be just like when we started out for the very first time. This could be helpful if players decide we don't like our name or just want a fresh start. Perhaps, someone notices a typo in their name and they'd like to fix it.
So the reason why username changes aren't in Wyvern games now and won't be (or until I can figure out how to do it in a way that justifies the time and UI clutter):
1. If you change your name that might be fun but what's the benefit to the player?
If the benefit is a fresh start, strap in, I think what you might hear in the next month will excite you, but it's not a username change it's way cooler than that.
2. If we allowed username changes it would mean that a user becomes somebody else as far as all players in the current game are concerned.
A few scenarios concern me:
A: User X has a rivalry with User Y. They trade PvP kills and have a fun time or sometimes less fun time but, generally speak, both enjoy killing each other. User Y changes their name.
How does everyone know that? Should everyone know that? Should a username change be someone wipes their slate clean, because it might as well be. Do we keep username history? If we do why?
I guess other scenarios are versions of the one above where someone changes their username and i'm not sure if the benefit outweighs the negatives. It's not that I can't keep a username history on a profile or I can't set a daily news notification or something. It's just that makes things more complicated for a benefit that seems dubious to me.
So it's not really that it's hard to do more that it seems like a cool feature until I think about how it effects a Wyvern game community and then i'm not sure it's worth it. There could be a world where a game has so many players that you can't know everyone like World of Warcraft and a name change is natural because, essentially your username doesn't matter. But in Wyvern it's nearly your entire identity and matters a lot so for each game, I think you should keep it.
Wow, I'm very impressed with how much thought you put into that one. I didn't think of or consider the things (scenarios) you mentioned. As for user typo, I know one user name that ends with a space. It confused me as to why I couldn't copy and paste his user name when I was trying to send him some gold, but I ended up figuring it out. Really, the easy way to do this is to just click on their profile and select "send gold" (I think).
My primary reason for this suggestion is because I think I have quite a unique user name in that it's the same as my user name here. For some reason everyone, except for me (and another I think), created a character with a user name that doesn't match their user name here. I don't know how I missed out on that. It's not a big deal really, although it does make me feel odd. Maybe there was something I didn't read or maybe I misunderstood something. Maybe I was surprised to see that (almost) no one used their Cheerful Ghost user name in the game. So, I guess I got confused there and am still confused as to why I did this. Otherwise, I could have created a character with a different name. Although, it really doesn't matter, honestly.
Maybe in the Daily News, it could mention that someone changed their name or was reborn as X (X=new name). Obviously, as you pointed out to me, if you really want to know who someone is, all you have to do is check their profile, which will tell you who they really are on this site.
Now I remember something else I thought of possibly before launch and that was for us to have multiple characters we could play. From what you just said in your reply, I can see how this one could be an issue. I can imagine some other scenarios (possibly at least one) where this would be an issue.
Thanks for letting me know about the username space thing i'll file that as a bug, that shouldn't happen.
Is it possible to telnet into the white wyvern?
> Is it possible to telnet into the white wyvern?
When I created Tale of the White Wyvern I wanted to the game to be accessable to the widest audience possible and as part of that built it to work in a browser. The ability to play it over Telnet or SSH would be awesome and for a future game I could see us adding support for Telnet or SSH. That said, that's some time away and I wouldn't put in on your calendar. Personally, i'd love to see it happen though.
In the warrior ending I'm pretty sure 'nobile' should be noble. I'm old but I don't think nobile is a 'thing'.
Thanks, still having fun.
If I recall correctly, at the character creation screen, the game asks you to "create an account" and give that a name. This turns into your character name. I think, instead, that it should say something more like "create a character." That might be at least part of why my character is my user name in the main game. Although, only one other person used their user name as their character name. It was also slightly confusing for the seasonal game, because I already have a Cheerful Ghost account, which I was already logged in to. So, I suggest perhaps separating creating a character vs. an account.
Good point Greg, change that word to character. Thanks for the feedback!
A couple of quick suggestions. 1) I know there's a confirmation for when selling a weapon and armor, but if you accidentally do it, you're screwed (AFAIK). What if there was some way to remedy that? I'm not sure what. Maybe there could be some kind of post/place where you could "beg" or ask for gold and hope that people would be willing to share some with you, with which you could buy a weapon or armor. If this game had something to sell, that would be useful in this situation, too. 2) Could we get something like a transaction history in the bank that could help us keep track of how much gold we've sent to other players? Some players are giving to others. When it's given to me, I like to give back to the player, but I'd like it to be easier to keep track of how much I've sent. Thanks for listening and for making a really great and successful game!
Travis and I have talked about 1 before. We have some solutions but since it never came up it hasn't really been something we addressed.
2) Transaction history is interesting. I'll drop it on the list and see if we get it to it.
Thanks Greg!
Oh! How about some indication of how a weapon or armor will change our stats? I know hats tell you the strength and defense (among other attributes) that they add, but weapons and armor don't. So like each weapon would say +X (x=number) attack damage or whatever.
I think it would be nice to know how many wyvern kills we have. Is there a place for that or could you add it to our stats page? Maybe also total player kills, total deaths,...etc.?
Total Wyvern kills is at Tarbreth’s Hall of Honor. Total deaths in the Graveyard under Leaderboard of Death and total player kills in the fields under PVP leaderboard or something.
So sorry, I overlooked those places. Thanks!
👍
I'd now like to suggest a "sell all" button for fish.
Yeah that’s not a bad idea.
Although, I think I've discovered (a pro tip) that it's better to eat or sell a fish after you catch it, instead of holding on to fish, because if you lose a fish fight, you lose all the fish you caught.
Oh yeah, that’s a good thing to consider.
I don't know if the full players list is sorted in anyway, so could we possibly get it sorted or the ability to sort it? Personally, I think it should be sorted alphabetically. If you need to know why this is important, I can go into further details.
> I can go into further details.
Hit me.
It's kind of obvious, but it basically makes searching for other players easier. A friend and I usually trade gold. Whoever has the higher level sends gold to the one who has the lower level. Sometimes, I like to look for his name on the list to see which of us is at a higher or lower level. His characters have odd names and it's difficult to remember how they are spelled as they were randomly generated. That also seems to be the only way to see someone's character info profile. In other words, it makes looking up player information easier. I hope that clears it up.
Although, I just realized you can click the person's name in the profile in the news section. That's good enough for me.
> Although, I just realized you can click the person's name in the profile in the news section. That's good enough for me.
🕺
Do you ever forget what you wrote to someone and thus have no idea what they're talking about when they reply to your mail? How about a way to figure that out? Because, you know, as you get older your memory starts to fade.
Oh! I just realized a curiosity! Sometimes I see that a friend has replied to my mail, but seems to not have done anything newsworthy. So how does the Daily News work? Is it only certain events that make the news? Or is it just that not everyone who plays all the time does something newsworthy? I feel like I always see myself in the news and usually a about a few others.
I’ve heard that about the messaging system. It’s that we meat for it to be simple but losing context is very easy for sure.
Daily News is triggered on certain events. Winning Master fights, PVP, killing the Wyvern etc. If a new worthy item hits we record it.
One persons play session should always record at least one event and a lot of time more than that.
Though it's possible for someone to be between levels and unable to level up that day, and forget to interact with an NPC, thus never registering anything in the daily news. Not that *I* would ever forget to interact with an NPC... nope... :/
I just thought I'd share some positive feedback. I like how the main page of the game changes color showing us that there's an event going on, but it also doesn't force us into keeping that color. So, like right now the Pumpkin Festival is going on and you know this because the main page is mostly orange, but once you get into town the colors change back to what you've chosen.
Yeah, that's something we decided on that I like quite a bit too.
I thought I asked this before, but I'm still not sure of the answer. Which is the best place to fish? I'm wondering if fish in different areas are worth more money.
Selling fish you get from fights are worth the most money. There are some common fish that don't have any bonus when you eat them that sell for more. Without looking at the code I can't say which is which offhand.
The three areas focus on different attributes for the fish, since you've unlocked them all you can see the themes. HP, Defense and Strength bonuses. Depending on your style each has it's own benefit.
When I was playing more I focused on strength to sneaky sneak and PvP better.
Ah, well I don't think I've ever eaten a fish, I just sell them. I've been fishing in the shallows mostly and seem to make good money from it.
Also, I'm guessing the fishing pole is pretty much like a weapon. I think the amount of money you get from selling a fish depends on what level you are. I could be wrong about that, so feel free to correct me.
> Also, I'm guessing the fishing pole is pretty much like a weapon.
You need one to fish and you need to have it leveled up with you as you progress to keep fishing. If you get into a fish fight and it's too weak it will break. If it's strong enough you can begin the fish fight and if you win you can sell the fish or eat it for a larger reward.
Selling the fish value DOES move based on your level.
Thought so.
I'm kind of curious about the damage you take as well. I think I could have the last pole and still take damage, but later not. I don't know if how much damage you take is due to your level, the pole, or the armor you're wearing.
The fish fights work like a forest fight in that your weapon+attack, armor+defense and skills are driving the outcome.
Cool, I thought so, but I don't think I was entirely clear on it. Thanks for answering my curiosities!