https://i.imgur.com/0uGOHCP.jpg
Recently Travis and I worked on a large update for Tale of the White Wyvern to bring Paragon levels to the game and add more late game progression beyond the 5th Wyvern fight. We never thought people would be able to make it to the 5th Wyvern kill so quickly even after massively increasing the difficulty of that fight. Personally, I’m also impressed with how people play the game, finding strategies I never had in mind when I created it. Some of those are still in the game, and we’ve had to nerf some and buff some to make the game more fun. Tale of the White Wyvern is one of the best things I've ever worked on in my life and I want to thank everyone for playing it. It’s an incredible feeling to realize that people love something you made just as much as you do. Even though we have Paragon levels that can take you all the way to the 15th Wyvern fight we don’t consider this the end for Tale of the White Wyvern at all. In fact, we haven’t even added all the features to the game for our 1.0 launch yet! While we are not entirely sure when we will launch Wyvern 1.0, based on your feedback we are going to be doing something very soon that I think everyone is going to love.

Tale of the White Wyvern Season 1 starts January 1st

From the first lines of code I wrote for Tale of the White Wyvern, I built the tech to support multiple independent and separate Wyvern games. Currently our main game is the only one we have in operation as we felt it was important to keep everyone “in one house” while our player base grew and we marched closer to Wyvern 1.0. On January 1st we are creating our first Season Race game that is entirely separate from our main game that anyone can play! While normal games stick around, Season Races are temporary. When the game is over, we note the winners and then another Season Race game starts fresh afterward.

Each Season Race will have slightly different rules that govern how you will play it that makes each race unique. Our starting Season will feature differences from the main game but later Seasons will feature even bigger changes to keep things feeling fresh and new.

We’re going to talk even more about Season Races later on but we wanted to let everyone know to mark January 1st on your calendar to start the race fresh so you can be the winner of our FIRST EVER SEASON RACE!

New World Events Are Coming!

We’ve been working on two new seasonal world events that are coming to Tale of the White Wyvern soon. If you loved the Pumpkin Festival you will love our upcoming Winter event! Tales tell of a traveling Gnome Village and the Mythical Presents Elf that runs it. What treasure and magic lurks in the Gnome Village and how many laps will this strange creature make you sit on?

We Need Your Support

Travis and I put our time and efforts into making Tale of the White Wyvern the best text game we can. Cheerful Ghost is working in a very unique space creating text games you can play with friends that are entirely free to play without the pay to win bullshit. As such, we are entirely user supported and independent, and would love to stay that way as we make Wyvern even better and write code for our next text based game you can play with your friends.

I encourage you to join us as a Cheerful Ghost Member today! We have options on the table depending on what works best for you. You can subscribe to us on Patreon for a monthly donation, or buy a yearly Membership via Paypal.

You can find all the information about our membership options and benefits here: https://cheerfulghost.com/membership

You can also support us by checking out our Tale of the White Wyvern themed merch here: https://thewhitewyvern.com/merch

Will_Ball   Game Mod   Super Member wrote on 11/11/2019 at 03:28pm

Awesome Jon! I would love to learn people's strategies for the game. I am finally trying dual class, and have been pouring gems into skill points instead of defense. I am slowly creeping towards the 5th Wyvern.

Travis   Admin wrote on 11/11/2019 at 03:35pm

That fifth Wyvern is rough, Will. But yeah pounding out skill points and grinding for gear will get you there. I think everyone spent a week or more at level 12 working on it.

Azurephile   Super Member wrote on 11/11/2019 at 07:31pm

Cool! I'm looking forward to new stuff!

Azurephile   Super Member wrote on 11/12/2019 at 07:21pm

I have my own strategy now and I don't intend to change it. Dual class seems pointless to me. I could explain why, but then I'd have to give some details about my thoughts on this and include my strategy. It's not that I don't want to share my strategy, more like I don't want to at this present moment. laughing I now have a preferred class and I now only spend gems for that class's skill points, because I need as many as I can get. It's cool to know, though, that we all have our own strategies, even more fascinating is how our strategies differ and how they've evolved over time.

Travis   Admin wrote on 11/13/2019 at 03:26am

> It's cool to know, though, that we all have our own strategies, even more fascinating is how our strategies differ and how they've evolved over time.

This is what thrills me most about this whole process. Truly. People (self included) have developed strategies that we had no idea they would.

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