Bioshock was my first experience with a story driven shooter. I grabbed it on sale because I thought it looked interesting, then I played through it four times. Most shooters I had played prior to this were driven by the sole fact the enemy existed and they must be killed. With Bioshock, everything had a story to it. The Big Daddies, Ryan, even the environments had stories to tell of the rise and fall of Rapture. Also, you know the whole inevitable plot twist stuff that a lot of games pull? The kind you can see coming? Didn't see Fontaine coming. Blew my freaking mind. When I finished playing, I realized how they used the "would you kindly" to give a reason in the actual story for the linear mission set. It's kinda hard to explain, and I might add to that as I can piece thoughts on it.
Would you kindly, pass the game my way?
Would you kindly, pass the game my way?
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