I've been playing portal maps and mods for a while. I am happy to attempt to contribute some of my own puzzles with the release of Portal 2's Perpetual Testing Initiative. I've completed two maps so far and am enjoying the process. It's a unique kind of puzzle itself trying to create these puzzles: making the map intuitive enough, making sure the player can't get stuck, watching for unintended solutions, etc. It's a lot of trial and error, but I'm enjoying it. Please let me know what you think of my first two efforts. Thanks!

"Flying is Easy..."

Description: "This is my first map. It should be relatively simple and there should be only one solution. Let me know if there are any glaring issues."

"Dead End. Turn Back."

Description: "This map is about cube liberation. Emancipate your cube and journey with it through the puzzle.

"Is all this puzzle solving taking a toll?... Visit the "Dead End" vacation spa for the overworked and underpaid turrets! Warning: the pool needs cleaning!"

Tungsten wrote on 05/16/2012 at 02:28am

Yea, I have to go back to my levels and remove all the work arounds. I'll check yours out, let you know out I can break it. :)

jdodson   Admin wrote on 05/16/2012 at 04:07am

Awesome, thanks for sharing these! Flying is easy is fun, had me guessing a few times but I completed it.

Let you know about the dead end map! Boy oh boy do I NEED A VACATION!

jdodson   Admin wrote on 05/28/2012 at 08:53pm

Just tried the the "Dead End" map and I go as far as the moving blue field and couldn't figure out what to do. Ill hit it up again and its possible I may get the "ah ha" moment to complete it.

Both are fun maps, thanks.

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