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Terraria on Steam

THIS EVENT IS COMPLETE. Thanks for playing, everyone. New event coming soon.

Terraria 1.3 is out! To celebrate, join us for the fifth Cheerful Ghost Terraria server!

IMPORTANT NOTE: This server is limited to 8 players, so please leave a comment below when you're in, to claim your spot. If we don't hear from you, we'll bump you out to let someone else in. We don't have any way to see a log of everyone who signed into the server, and names in-game may not match up with names here, so if you don't respond here you may get kicked even if you've joined the server.

This is a "start from scratch" server, so please bring your new characters in. A few of us have been testing things out so if you want to bring in some armor and weapons from early game (like silver-tier or earlier) that's fine. Plenty of people will be around to help you out if you need it. Also, any decorative or vanity items are fine, just don't bring in things that will give your character an edge. That said, you're allowed and encouraged to have your own map that you farm as well while you're playing with us, since there are some items that are difficult or impossible to find enough of in one world (red balloon, for instance).
1. Be excellent to each other! We're all here to have fun, so treat each other with respect and don't mess with other people's things unless you're given permission to do so. This probably goes without saying with everyone here, but there it is :)
2. Leave at least 3 or 4 tiles between the ground and your build so people can run through town easily without having to jump over houses or open a ton of doors.
3. Build your own place away from the NPC housing and the starter house (which also serves as the guide's house) so that the NPCs aren't easily killed during events, invasions, etc. The NPCs can defend themselves now, but they're pretty bad at it.

Other than that, just read the signs to the left and right of you when you come in. The starter goodies and group storage are back, but revamped a bit. There are basic crafting tools available in the starter house to get you going as well.

Cheerful Ghost 5 normal world, complete:!HNYXiIgS!VIqHgXkBRw3GDIwMkOKJY3X27QYfWM8gXZX8ELNMxUQ
This event is full.

Users signed up:

Travis   Admin   Post Author wrote on 06/29/2015 at 01:44pm

First thing to hammer out: there's still some disagreement about normal vs. expert. MOST of the changes from Expert mode come later in hardmode but not all. Expert mode has to be chosen upon map creation. We simply must try Expert mode, so there are two options:

1. Start in Expert mode and deal with the higher difficulty from the beginning. Farm in other worlds if need be.
2. Get our exploration done in a normal world, then switch to an Expert mode map later.

That said, it's possible TShock or world editors could allow you to change that later, but we don't know what kind of effects that might have.

jdodson   Admin wrote on 06/29/2015 at 05:58pm

Does anyone have a link that describes what Expert mode does?

Timogorgon   Member wrote on 06/29/2015 at 08:21pm

My vote is to just roll with expert. :) I think we will be fine. Plus if we really get into a bind we can pull plenty of gear/resources from other characters of we absolutely need to.

Travis   Admin   Post Author wrote on 06/29/2015 at 08:44pm

The patch notes you posted explain what Expert does, here's that section.

Travis   Admin   Post Author wrote on 06/29/2015 at 09:21pm

I'm watching a stream on Twitch, it looks like expert mode is harder even from the beginning, but at least so far not incredibly.

Azurephile   Super Member wrote on 06/29/2015 at 09:33pm
Travis   Admin   Post Author wrote on 06/29/2015 at 10:09pm

That's the one!

Azurephile   Super Member wrote on 06/29/2015 at 10:11pm

=) I thought I'd share that link for anyone else who was interested.

So, as far as the server goes, I guess we'll have to pay attention to TShock's site to see when the new version will be available. Here's a notice at the top of the page of their site: "TShock for Terraria 1.3 has not been released. The TShock Team will start reverse engineering and building the updated ServerAPI for Terraria 1.3 at 1:01pm EST on June 30th, 2015. When the update has been released, this notice will be disabled. No plugin updates will be approved until API version 1.18 is released, and plugin updates that ensure compatibility with 4.3 before 1.18 will be deleted."

Travis   Admin   Post Author wrote on 06/30/2015 at 03:05pm

I've been watching Pedguin's stream ( and he made a good point: we should start with a normal world first since we'll be fighting bosses and events we've never fought before, and it would be nice to get those mechanics down before we introduce new ones.

Travis   Admin   Post Author wrote on 06/30/2015 at 03:07pm

I'm kinda torn on what to do! :)

It would be nice if there was a switch in the game rather than having it at world generation.

Travis   Admin   Post Author wrote on 06/30/2015 at 03:13pm

So I'm watching this guy, a pro streamer who has played the hell out of this, and these boss fights look really freakin' hard. I vote we start easy.

jdodson   Admin wrote on 06/30/2015 at 03:30pm


Travis   Admin   Post Author wrote on 06/30/2015 at 04:00pm

I'm thinking normal, and hopefully by the time we're ready for expert, TEdit will have updated so that we can use it on 1.3 worlds. Then, I can just grab our town and pop it into a new world, and we can get through the content fast to get to the hard shit.

Azurephile   Super Member wrote on 06/30/2015 at 05:03pm

If you don't see Steam downloading the update, exit Steam completely and reload it. It will update right away. Game on!!

Travis   Admin   Post Author wrote on 06/30/2015 at 05:21pm

Greg and WBS, you OK with the normal -> expert plan?

Azurephile   Super Member wrote on 06/30/2015 at 05:32pm

Start out with normal and then go expert? If so, yeah, I'm in.

Travis   Admin   Post Author wrote on 06/30/2015 at 06:08pm

I popped into our old world just to mess around. Immediately I got a solar eclipse, then a martian invasion. I think the martian invasion was kicked to the backburner because of the solar eclipse. The event is harder now, with new enemies, one that nearly killed me a few times but drops 5 gold, and I fought it probably 10 times in the eclipse.

Also, yo-yos are amazing.

Azurephile   Super Member wrote on 06/30/2015 at 06:38pm

I thought I'd take a look at the multiplayer options. You can select "Join via IP" or "Join via Steam." I clicked the latter and it was if I hit Shift-Tab. I didn't see any Terraria world joining options there. Perhaps there is or will be more info online.

Travis   Admin   Post Author wrote on 06/30/2015 at 07:16pm

We've been blessed with the perfect spot for the guide's house (our initial CG welcome house) and the NPC apartments. The default spawn point is up on top of a "tunnel" through a hill that sometimes happens on world spawn.

Azurephile   Super Member wrote on 06/30/2015 at 08:26pm

I think I might know what you're talking about. You mean, on top of a hill that's pretty much hollow on the inside, easily able to walk through? That's what I built my mega house on. I've done it this way before, I think it's one of the best ways to keep NPCs safe. However, it seems they can defend themselves now.

Travis   Admin   Post Author wrote on 06/30/2015 at 08:34pm

Yep, that's exactly what I mean. It's nice! And yeah I saw the guide fighting a slime. He at least *tries* to defend himself.

Azurephile   Super Member wrote on 06/30/2015 at 08:48pm

My Guide moved in, but then went outside and thus fell off the hill, so he was underneath the house for a while. At night, I stayed inside where it was safe. He was outside under the house taking out zombies. Later, he moved back in, after I had exited the game for a bit and came back to it. I'm kind of surprised at how quickly I built my mega house. It's 5 stories high with 5 rooms on each floor. There are 21 NPC rooms with 4 extra without tables or chairs.

So far, even after only playing for an hour or so, there are plenty of changes to talk about. One difference I see from the mobile version is that on there your character has a bit of an aura, which makes it easy to see in the dark without torchers. On the PC version, you don't have that. Anyway, it doesn't seem as though NPC portraits appear in their room now unless you click on the "Housing" button to the right near your equipment in the menu. I think that might make housing look a little cleaner.

Azurephile   Super Member wrote on 06/30/2015 at 09:16pm

Access Camera Mode on the menu in-game near where your equipment is (to the right). Play with it. If you go into Windowed Mode, you can open up the folder in-game. However, it seems by default, images are stored under C:\Users\(User)\Documents\My Games\Terraria\Captures. I found out by playing with it. I don't think the wiki is quite up to date now that 1.3 is out, but I imagine new content there is coming soon.

Anyway, I took a screen shot of my mega house. Notice where I'm standing, the only way in the house. Mobs can't seem to figure out how to jump up. =)

Azurephile   Super Member wrote on 06/30/2015 at 09:20pm

Oh! If you're like me, you probably have TONS of characters and worlds. Click on the "Favorite" button (looks like a star) on the character and world selection screens to move those to the top of your list. Then your new stuff will be easier to find. =) It seems that the way of telling if you got Crimson or Corruption is by the color of the leaves on the tree on your world selection screen, one half of the tree is either red or purple.

Travis   Admin   Post Author wrote on 06/30/2015 at 09:24pm

The camera mode is amazing. I just took a screenshot of what I've gotten ready for the CG world when it launches.

You can see it's up on a hill with a tunnel under it (though there's no lighting there yet) so we can easily get through there. I figure the NPC complex is best placed next to the guide house, and we can build left and right of that hill.

Azurephile   Super Member wrote on 06/30/2015 at 09:43pm

Wow that looks great! Everything I build basically looks the same. Maybe I'm just not that creative or I just don't even try. I'm always impressed with what you build.

I was just figuring out an issue I noticed. My game resolution (1920x1080) didn't match my desktop (1920x1200) and every time I changed it, it would revert after an exit and re-open. I fixed it by setting the resolution to what I wanted, then going into Windowed Mode, and then going back to Fullscreen. Still, the game looks so small. On the mobile version, I always zoom in, I'm not sure you can do that on the PC. What resolution are you all using?

Travis   Admin   Post Author wrote on 06/30/2015 at 09:52pm

Well, for the starter house I brought in a bunch of stuff from old worlds so that I could make it nice. I'm not bringing anything in to build my own stuff, so it won't look great to begin with :)

I always use the full resolution of the monitor, 1920x1080 (1080p). That's one thing I do like about Starbound-- you can set your zoom level.

Azurephile   Super Member wrote on 06/30/2015 at 10:11pm

Oh, that explains how you were able to make all that in so little time. I don't know what materials you used to build everything.

Travis   Admin   Post Author wrote on 06/30/2015 at 11:54pm

The shingles are from the traveling merchant. The wood, furniture, and most cheats are pearlwood which you get from trees in the hallow. The green stuff is mythril and green dungeon.

Azurephile   Super Member wrote on 07/01/2015 at 12:09am

I wanted to share this comment with you all I found in the forums the other day. Someone posted a comment on the changelog post, "this changelog has so much stuff I'm so excited." Cenx replied with, "you should be more excited about the stuff it is missing. :)"

Travis   Admin   Post Author wrote on 07/01/2015 at 02:55am

I saw a picture of something it's missing: the final boss. I won't spoil it for people who want to experience it later, but it looks immensely awesome.

Azurephile   Super Member wrote on 07/01/2015 at 03:14am

I found out the easiest way to get a minecart. If you find tracks, just right-click on them. I haven't found one, but I found some tracks.

Oh and be wary in the ice caverns, you could end up falling to your death through ice. This has happened to me at least twice now.

Travis   Admin   Post Author wrote on 07/01/2015 at 03:50am

I didn't know there were more than that. In 1.2 anyway, there weren't minecart items, you just right clicked on the track.

And you can make the track, not sure how, but that's probably the easiest way to get it.

Travis   Admin   Post Author wrote on 07/01/2015 at 03:52am

Yeah at least as of last patch, there weren't separate minecarts.

But there's now a minecart slot isn't there?

Azurephile   Super Member wrote on 07/01/2015 at 04:05am

Yeah, I think so. I think there's also one for your grappling hook.

Kyle_Ford wrote on 07/01/2015 at 05:34am

If you could put this up ASAP it would be wonderful, hardmode bosses are hard without arena, new items are awesome, and expert is life

ewrtyyyy wrote on 07/01/2015 at 06:33pm

im waiting for accept

Kyle_Ford wrote on 07/02/2015 at 05:02am

We can join through steam now oof oof

Travis   Admin   Post Author wrote on 07/02/2015 at 03:48pm

The server is up, everyone please re-read the main post here for the rules of the road and important notes. I just updated those in addition to adding the server info.

Kyle_Ford wrote on 07/03/2015 at 07:17am

im in my boy

jdodson   Admin wrote on 07/05/2015 at 02:11am

Really useful info graphic on how high certain items let you jump:

Azurephile   Super Member wrote on 07/05/2015 at 02:51am

Wow! Even by looking at that you can see that there are obviously many new items in 1.3. There are also new monsters and blocks, such as granite and marble. I personally love the granite as it's a beautiful blue! There is also new music, potions, buffs, and so much more!

Travis   Admin   Post Author wrote on 07/05/2015 at 05:06am

Yeah I'm gonna need some of those solar wings please.

Travis   Admin   Post Author wrote on 07/05/2015 at 05:53am

I have to say, so far my absolute favorite addition is the portable piggy bank.

Timogorgon   Member wrote on 07/05/2015 at 05:39pm

Yeah, that portable piggy bank is amazing!

I agree with Greg, the granite biome is really cool looking. I kind of want to collect enough granite to redo my house in it.

Travis   Admin   Post Author wrote on 07/05/2015 at 08:48pm

WBS and I camped the Skeleton Merchant and waited for him to start selling Magic Lanterns again. We each bought 5. I dropped mine in the beginner chest with the magic mirrors in them. Everyone needs these and nobody deserves to camp him for hours like we did.

Azurephile   Super Member wrote on 07/05/2015 at 09:03pm

Yeah, I enjoyed exploring that area with you recently. It turns out that granite drops from granite biome monsters. So, I didn't have to do any digging. =)

Timogorgon   Member wrote on 07/06/2015 at 12:42am

I still have the extra 4 I bought on me, I had to log out pretty quick after we camped him, but I'll toss them in the starting house too later tonight.

Timogorgon   Member wrote on 07/06/2015 at 04:56pm

Last night I jumped into a single player Expert mode world. Here are a few thoughts:

First up, I don't know if this is because I have a small world or the expert mode, but I feel like treasure chests are a lot more common as are heart crystals. I also ran into a lot of railways underground. Oh, and there are a LOT of traps everywhere! I had wirecutters with me, so it was pretty easy to disarm everything. Only one dynamite trap got me at one point.

Regular mobs are a little tougher, but being geared out from our current Multiplayer server they didn't feel tougher. I did notice some zombies now carry melee weapons that they use against you, but they have a pretty short reach. I only felt the extra damage from mobs twice: once when I got swarmed and killed by spiders and once when a Medusa turned me to stone and let her skeleton friend murder me.

I fought the Eye of Cthulhu and the Brain of Cthulhu and the new AI isn't so bad. The EoC just fires out more little eye minions and now he dashes at you like the Twins do. The BoC fight starts the same with all the little floating eye things you need to kill, but once they're gone the BoC disappears and reappears with 3 additional clones. Only the real BoC takes damage (it's pretty easy to tell which is which though).
I tried to take on Skeletron but he does SO MUCH damage now and everything I was throwing at him only did 1 damage. Granted I didn't do any prep work for the fight: no arena, no potions, nothing. I didn't notice any AI changes during the fight, but it was a pretty short fight. :P

Travis   Admin   Post Author wrote on 07/06/2015 at 05:41pm

Did you take on Skeletron by talking to the Old Man at night, or did you just jump into the dungeon? Because if it was the latter, that was the Dungeon Guardian, not Skeletron, and is meant to be nearly impossible (though you do get an achievement and a pet if you manage to kill him).

I've cleaned out a nice arena for the WoF. A long, mostly straight stretch as close to the lava as is feasible to keep it straight, and a nice little base with all the comforts of home, minus the climate control.

TShock is out, and Multiplay Game Servers are testing it now. Hopefully we can get it soon.

Azurephile   Super Member wrote on 07/06/2015 at 10:59pm

Cool info, Tim. I may have missed you guys yesterday. I've kind of reached a point on the server where I'm not really sure what to do, so I started a new single player character and world just as I did when 1.3 was released. This experience is slightly different from others as I've built the town house slightly underground. Anyway, if I'm not on the server, but you see me on Steam, feel free to send me a message if you want.

Azurephile   Super Member wrote on 07/06/2015 at 11:28pm

BTW, we've often seen the Dryad do something neat. What she's doing is casting a buff called Dryad's Blessing. I haven't looked at what all of the NPCs do now, but I did notice when she cast this buff on me recently. So, it seems fighting around the NPCs isn't always a horrible idea.

Unlike Tim, I didn't create an expert world. I decided to start out fresh with a new single player character and world. As I progress, I'll upgrade/switch worlds. IAmGregoPeck is my server character. It's hard to keep up with so many created characters and worlds. Hahaha

Travis   Admin   Post Author wrote on 07/07/2015 at 12:25am

Yeah that's her form of defense. It's great that all the NPCs can defend themselves now, though they aren't stellar at it of course.

Azurephile   Super Member wrote on 07/07/2015 at 01:55am

From my game play they seem pretty effective, especially the Guide at the beginning. However, Travelling Merchants keep getting killed in my world presently. I think they might be drowning in the pond to my right or getting slaughtered by mobs that get trapped down there with them. I haven't bridged it yet.

Travis   Admin   Post Author wrote on 07/07/2015 at 02:45am

Here's a question that needs to be answered: Do we want to allow bringing in the Ankh Shield so we don't have to farm for those insanely difficult-to-find items? If so, when is a good time to allow that?

Azurephile   Super Member wrote on 07/07/2015 at 02:57am

That's ok with me. As for when, perhaps after those ingredients are ready to be farmed. Really, it doesn't matter too much to me. I usually farm for them.

Travis   Admin   Post Author wrote on 07/07/2015 at 04:04am

All those items open up after activating hardmode, but some of them are nigh-impossible until you get some better gear.

On the topic of the Ankh Shield, there's another insane crafting chain that I've almost got everything I need to finish:

It isn't an accessory, it just sits in your inventory and tells you *everything*. Plus, you can combine it with the magic mirror so it doesn't take another inventory slot.

Azurephile   Super Member wrote on 07/07/2015 at 04:25am

I'd say just after hard mode.

Awesome, I noticed that after looking up the Ice Mirror as I have quite a few of them now on my own world.

Timogorgon   Member wrote on 07/07/2015 at 04:16pm

I'm OK with importing the Ankh shield. Even if those items are farm-able, given the difficulty of gathering everything I'd consider them in the same camp as rare items we need to farm/import from other worlds.

Travis   Admin   Post Author wrote on 07/07/2015 at 07:01pm

Jon, I've changed my build and messed up your spawn point, since you were using my bed. My bed is now in a place that you probably wouldn't want to use. So I left you a bed in your golden chest. It should only take you a few minutes to make your place into suitable housing so you can drop a bed and use it. Sorry for throwing you off! :)

Travis   Admin   Post Author wrote on 07/07/2015 at 11:09pm

Multiplay says TShock will be up tomorrow! Woo!

Timogorgon   Member wrote on 07/07/2015 at 11:17pm

Woo! I desperately want to spawn 30 Eye of Cthulhu again! :D

On a side note, when do we want to pop Hardmode and when do we want to switch to Expert?

Travis   Admin   Post Author wrote on 07/07/2015 at 11:59pm

I vote for popping Hardmode soon. Let's pick a night where we can all get on, and try to find extra heart crystals and such to help people out who may not quite be ready for it due to time constraints and the like.

As for expert, I vote for waiting til we're essentially done with hardmode on this world. I tried out EoC on Expert and was murdered. I guess it also kinda depends on what kind of help TShock might give us.

Travis   Admin   Post Author wrote on 07/08/2015 at 12:05am

Also yes, we need tons of EoCs at once again. That's some amazing fun.

Travis   Admin   Post Author wrote on 07/08/2015 at 12:08am

Ooooooooh patch notes from TShock

"Added /expert command to toggle expert mode."

Well then. We can try it out and revert if we feel like we're getting screwed. After copious world backups.

Travis   Admin   Post Author wrote on 07/08/2015 at 12:09am

Oh wait, looking at the comments, you can't turn OFF expert mode once you've turned it on. So it still might be good to roll a new map.

Azurephile   Super Member wrote on 07/08/2015 at 12:45am

Honestly, I think that's why I've hit a wall on the server, I think I'm ready for hardmode. That will open up so much more (even if it's more dangerous) to do. Again, if you see I'm not on the server, but playing Terraria, feel free to send me a message on Steam and I can join you or chat. Expert mode after normal hardmode sounds like a good idea from what you guys have said about it.

I like how even after 400+ hours of playing Terraria, there's still stuff for me to do and enjoy. I also like how there are different ways to go about playing the game. I thought about playing things a bit differently this time as there are some things I usually don't bother with. I guess, I figured I'd try a little variety. My current single player game is different than on the server. On the server, I've pretty much explored the surface, but not underground so much. On my own world, I've hardly explored the surface at all, but am instead undground.

I also decided on a different town house build because of the default spawn area. There was a slight hole and I just dug into it and expanded underneath some sunflowers. I may take a screen shot and share it some time. Another game difference I've recently noticed is that your world generates different ore. I guess I forgot about that and was thinking that only applied to hardmode. My current world has tin, iron, silver, and gold. So, I'm trying to get some platinum from slush (I've been in ice caverns).

One of the changes I don't think we've mentioned yet that I've really noticed is the game's ambience. Before, I liked the addition of bird sounds, but now there's plenty of dripping or running water and other things that make the game sound more alive.

jdodson   Admin wrote on 07/08/2015 at 01:37am

"Jon, I've changed my build and messed up your spawn point, since you were using my bed."

I am going to ban your account for failure to provide bed...... smile j/k yeah that sounds fine, i'll fix that up when I have a free minute.

Travis   Admin   Post Author wrote on 07/08/2015 at 01:57am

"Honestly, I think that's why I've hit a wall on the server"

You should try building stuff. The wait between finishing the exploration/combat portion of normal mode and unlocking hardmode is actually one of my favorite times, because I can build stuff :) Or set mini-goals for yourself, like catching every critter, and so on. There's way more to do in the game than the goals the game sets out for you, and that's where it really shines for me. Steam tells me I've spent 606 hours on it, and I'd say at least half of that has been building things.

Azurephile   Super Member wrote on 07/08/2015 at 02:13am

Yeah, I checked out your Terraria hours last night, I'm at 445 right now. I'm not used to building much after the first town house, which I almost never upgrade. I've done that differently on the server, especially since I didn't have to build a town house. I did change up my rooms with different materials. On my own world, since I built into the ground, I've used more stone brick, even red stone brick (made of clay) to match what was there or the surrounding area. It looks a little Neopolitan at the moment. I could rebuild some of it with new blocks, which I'll probably do eventually. So, yeah building is one of the things I'm trying to add to this play of Terraria.

Caleb_Meyer wrote on 07/08/2015 at 04:04pm

When will Terraria 1.3 come for mobile version I've already defeated all the bosses and even got dragon Armour and it is getting boring setting and waiting i have not seen and update for mobile for a long time. i make my NPC's walk into my traps i built for when blood moon and solar eclipse happens i haven't had a solar eclipse for days almost 2 weeks. I love terraria but its getting to the point its like whats the point of playing it anymore its so boring without an update i have more than 30 chests filled with useless stuff and i just get bored and be like well lets go play something else. i would really want it to come out on mobile soon and i mean really soon june 30th were suppose to be the release date but i never saw it on july 4 so i would like to know when and if anybody does know email me at
[email protected]

Travis   Admin   Post Author wrote on 07/08/2015 at 06:17pm

June 30 was the release date for the PC version. A different company entirely is responsible for the mobile version, so it's up to them when (and if) they update it. That said, they still haven't updated mobile for 1.2.4 yet, even after the consoles got their update, so it's unclear when they might get around to it.

Travis   Admin   Post Author wrote on 07/08/2015 at 11:40pm

The latest on TShock-- they're still working out some kinks, and hope to have it ready today, but it all depends on Multiplay devs and TShock devs figuring out what's going on.

Azurephile   Super Member wrote on 07/09/2015 at 12:03am

Travis is right, 505 does the mobile and console versions. I know the console version recently upgraded in the last few months. It's been promised that the mobile versions will be updated soon. The version on my Kindle was updated in January and it's still not up to par with the last 1.2 PC version. I remember waiting for ever for it to update. It also crashes often. The next Kindle update has been announced (months ago), but no release date has been posted. As for iOS and Google Play, they've received more updates this year, especially bug fixes. The wiki has a version history for each platform along with (if possible) an expected release date.
Check that and the forums for more info.

Travis   Admin   Post Author wrote on 07/10/2015 at 04:01am

A few things to note: I'm going to move the Truffle's future home. I've already seen some tricky enemies from the mushroom biome falling down to ground level, and it isn't even hardmode yet. I'll just move it up a screen or so.

Also, I'm going to create some fake biomes. The ones where hard things spawn will be high in the air and far away. This will help for farming/fishing. I'll make it so all of the above can be accessed from the ladder atop the NPC apartments.

Travis   Admin   Post Author wrote on 07/10/2015 at 02:20pm launched, which slowed down getting TShock compatible, and getting it onto Multiplay. BUT, it's out now! So I'm taking the server down temporarily. If you try to sign on within the next little while it might act funny.

Travis   Admin   Post Author wrote on 07/10/2015 at 05:07pm

TShock is up! Some crazy things with this release that required help from TShock devs and Multiplay server techs, but it's up now!

Travis   Admin   Post Author wrote on 07/10/2015 at 05:10pm

One caveat: The minimap needs to be re-explored.

Travis   Admin   Post Author wrote on 07/11/2015 at 02:25am

Hey everyone, two things:

1. Please send me a PM with the username and password you want for your account on the server. This gives you access to special commands (like warp, where you can warp to certain defined zones) then when I let you know I've set up your account, sign in and test things out, making sure you can do what you want to do. As some of you may remember there's some weird stuff involved in getting the permissions just right, so it would be good to iron that out soon.

2. There are TShock options to prevent corruption/crimson/hallow creep so it doesn't overtake other areas. The corruption creep is really slow in normal mode but when we pop hardmode it's going to be much faster. In the past we've been able to contain it but it takes some serious work to keep it at bay. Should we enable that or no?

Azurephile   Super Member wrote on 07/11/2015 at 02:46am

2. I never worry about Corruption/Crimson/Hollow creep, ever. I know Crimson has creeped up on my town house in at least one world, but I usually don't see the problem with it or have a problem with it. I usually don't mind letting it go about it's own growth.

Travis   Admin   Post Author wrote on 07/11/2015 at 05:16am

Corruption/Crimson can ruin your town, NPCs will move out. Hallow doesn't but causes the harder enemies to pop in town.

Azurephile   Super Member wrote on 07/11/2015 at 09:59pm

Ok, I got logged in. Someone has been busy! About the biomes where certain NPCs can move into to sell unique items, how do players move them in there? I didn't look into it, but I thought maybe you could set rooms using the Housing button.

Travis   Admin   Post Author wrote on 07/11/2015 at 10:38pm

Yep, same way you tell them to move into the apartments we have set up. Click their flag, then click the house. There's a transition though, they'll try to walk to their new home, which will of course fail, so in order to actually get them there, everyone needs to be a few screens away from them so they'll despawn and reappear where you want them.

BE SURE to be quick about shopping in those biomes since they're more dangerous and can kill the NPCs, and move them back to their real home when you're done.

I learned yesterday/today building these biomes that the auto-cursor will space trees out for you so you don't have to do weird kludges like putting torches under where to plant them and things like that. It makes things look better.

Also yeah, the trees in the biomes are a free-for-all, take what you need if you want some special wood, but be sure to replant if you take them. Acorns work in all biomes except mushroom/jungle, but they'll grow back on their own. The one-block-high layer of water in the fake jungle is so those annoying bushes don't crop up, and the trees will actually have a chance at growing.

Azurephile   Super Member wrote on 07/11/2015 at 10:51pm

That's cool that we can do it that way. I just assumed. I think some time I might try it out, but I'll probably wait until I feel the need to. That goes for all of the extra biomes you added, I'll probably just wait until I feel the need to use them in whatever way.

I haven't tried the auto cursor on this version yet. I've used it before on the PS3 and Kindle, but not yet here. I didn't use it very much, but I prefer using my mouse (or finger on the Kindle).

CG5 definitely looks like an ultimate Terraria world. I'm sure it's not complete yet either. Even though you've put in some Hallow, this world is still missing the new alien stuff. I re-watched some of the videos posted before the update was released, we still have much to look forward to. I know there are tons of things I still haven't seen (like some of the new awesome weapons and gear).

Travis   Admin   Post Author wrote on 07/11/2015 at 11:30pm

The auto cursor makes so many things way easier. It's a simple ctrl to disable/enable it so you have that precision when you need it.

Timogorgon   Member wrote on 07/12/2015 at 12:39am

So when are we popping hardmode? I think we're all pretty much ready to go at this point.

Azurephile   Super Member wrote on 07/12/2015 at 12:47am

That's a good question, Tim. I think I've been ready for a week or more, that's why I've been playing my single player character. I'm almost ready for hardmode on it. I'm pretty much where I am with my server character, which helped remind me that I needed to upgrade my server weapon. There's still stuff for me to do on my own world and on the server. I'm not in a rush.

Timogorgon   Member wrote on 07/12/2015 at 01:28am

I'll probably be on in the evenings over the next several nights, but I'm not sure how much I can really nail down a time. We're getting ready to move so I'm packing and doing all the fun stuff that comes with moving this week. So if you get a group of people on and are ready to kill the WoF, feel free to do so without me.

Azurephile   Super Member wrote on 07/12/2015 at 02:05am

That sounds a bit tedious and exciting. I'm ok with waiting for a time when you and others (like Travis) are on and ready, too.

Timogorgon   Member wrote on 07/12/2015 at 07:01pm

So.... possible bug with TShock. I decided to set up an area outside the temple to farm life fruit and plantera bulbs once we pop hardmode, but first i needed to drain out some water and lava patches. One slight problem... Apparently liquids don't move anymore.
I thought it might just be lag, but I stuck around for probably ten minutes and it never updated. I even tried leaving the area and coming back, but nadda.

I then tried to use buckets to move some of the water. Which kinda worked. I could scoop up the water in the bucket, but turned to stone every time I did. Then when I dumped the water out, it just hung in the air where ever I dumped it and never settled on the ground.

Azurephile   Super Member wrote on 07/12/2015 at 08:12pm

I experienced a bug when I was trying to talk to the Merchant, but he was too close to a weapon mount. Since that area is "protected from changes," it seems the mount ate my weapon. I tried to get it back, but it ate my pickaxe then my hamaxe. This was by right-clicking on it. Luckily, I looted another world and was able to retrieve the same things that I lost. Sometimes an NPC is too close to a bed when I try to talk to them and I end up accidentally changing my spawn point. So, it's important to be careful talkint to NPCs around things that you can right-click, especially around areas that are "protected from changes."

Azurephile   Super Member wrote on 07/12/2015 at 08:16pm

Oh wait, yeah, Tim, I did notice that, too when re-mining for Hellstone. I think lava wasn't flowing.

Azurephile   Super Member wrote on 07/12/2015 at 10:10pm

Check out what I found on the wiki, a bit of trivia:
"The plural of "terrarium", besides "terrariums", is "terraria", which is also the name of the game.

Travis   Admin   Post Author wrote on 07/13/2015 at 12:28am

The liquid movement bug is in progress. For the time being you can just type /settle to get it moving again.

You guys should be in a group that are allowed to mod the spawnpoint. I'll just turn that off.

Azurephile   Super Member wrote on 07/13/2015 at 12:30am

it says I don't have access to /settle.

Travis   Admin   Post Author wrote on 07/13/2015 at 12:30am

Ugh, I hate TShock permissions sometimes.

Travis   Admin   Post Author wrote on 07/13/2015 at 12:30am

I'll get in a little later and try to fix that.

Travis   Admin   Post Author wrote on 07/13/2015 at 01:05am

I THINK I may have fixed that. Turned off region protection, turned on spawn protection. That seems to be less restrictive.

Azurephile   Super Member wrote on 07/13/2015 at 07:42pm

Tim, I just figured out what that "Strange Plant" is. I've seen them and had no idea what they were until I decided to check it out. I got Glowing Mushroom dye, 3 of them!!!! I'm obviously excited.

Yesterday, I finished all the fishing I need to do on the server. So, I decided to go back to my single player game and do it there, too. However, I've decided that TShock is extremely helpful with that Time Lord trick I can do "/time 04:25." So, I set it up with my single player game. I had thought about doing this before to test our server options and also to be able to access certain limited time things (like the Moon events).

Travis   Admin   Post Author wrote on 07/14/2015 at 12:09am

If you REALLY want to cheat, you can find an easy quest to complete and then /clearangler to reset the people who have completed angler quests that game day, and then keep fishing that same one over and over. But that seriously takes the fun out of it, I'd imagine.

Travis   Admin   Post Author wrote on 07/14/2015 at 12:12am

Oh, it's worth noting that Terraria released today, and TShock hasn't updated for it. I'm not sure if that will cause oddities or not.

Cenx said in a forum thread that should be the last fix before a 1.3.1 update, or I wouldn't have rolled out TShock yet, but things happen I guess and we're in a version disparity for the moment. Hopefully that gets addressed soon-- TShock and Multiplay are good about working these things out fast.

Azurephile   Super Member wrote on 07/14/2015 at 12:17am

I don't really want to cheat or go overboard with things. I like what I'm doing with the /time and Fishing Quests. It really helps speed things up.

Azurephile   Super Member wrote on 07/14/2015 at 12:39am

"You are not using the same version as the server." Dang.

Travis   Admin   Post Author wrote on 07/14/2015 at 01:02am

Ah well, there we go.

Azurephile   Super Member wrote on 07/14/2015 at 01:24am

They are "working on the update, as usual" as of 5 hours ago

Travis   Admin   Post Author wrote on 07/14/2015 at 01:53am

Yep, they'll get it soon. Luckily there's a TShock dev on staff at Multiplay so it should get updated soon

Azurephile   Super Member wrote on 07/14/2015 at 02:08am

That's what I hate about waiting, "soon," and other unspecific terms. I wonder how long it usually takes them after an update like this. Originally, out of three versions of TShock, I was only able to get the oldest version to work, the others crashed. It turns out it was because of that bad/errored world I emailed to you. Once I removed it, I was able to run the latest version of TShock. I was having fun, and then I had to go and update the game, sheesh. Haha

Azurephile   Super Member wrote on 07/14/2015 at 02:13am

So, recently Tim mentioned to me that he got a really awesome dye by giving the Dye Trader a "Strange Plant." These plants seem to be spread throughout the world, growing nearly every where, except in Glowing Mushroom biomes. You may have already seen them and overlooked them. There are a lot of dyes now and they're really awesome. My single player character has Acid Blue dye and more, but that's my favorite.

Travis   Admin   Post Author wrote on 07/14/2015 at 02:15am

Actually speaking of that bad world, you should try loading it in Apparently they fixed some code that prevented loading earlier worlds.

Travis   Admin   Post Author wrote on 07/14/2015 at 02:16am

Yeah I got a couple of dyes from the Strange Plants. The Dye Trader mentions them to you if you talk to him.

Azurephile   Super Member wrote on 07/14/2015 at 02:22am

That world works now. There's hardly anything on it, except a very small, yet unfinished, one room house.

As for the Dye Trader, I never really bothered with him (or dye) before. Now I have all kinds of Strange Dye and I know how to make blue dye. =) I have been looking at the wiki a lot as I play, but I haven't looked at everything.

Travis   Admin   Post Author wrote on 07/14/2015 at 02:25am

"but I haven't looked at everything."

Good, because if you had I'd think you invented a time machine or stole Hermione's time turner.

Travis   Admin   Post Author wrote on 07/14/2015 at 02:25am

Jeez, I just made a Harry Potter reference in casual conversation. I'm so cool.

Azurephile   Super Member wrote on 07/14/2015 at 02:26am

Oh, but the best Time Lords don't invent time machines, they steal them from the Council. =)

jdodson   Admin wrote on 07/14/2015 at 02:45am

"Jeez, I just made a Harry Potter reference in casual conversation. I'm so cool."

Join the club. I liked it anyway smile

Travis   Admin   Post Author wrote on 07/14/2015 at 03:50am

They're testing it now, looks like a release is close.

Azurephile   Super Member wrote on 07/14/2015 at 03:53am

I was just about to say that. =)

Travis   Admin   Post Author wrote on 07/14/2015 at 03:55pm

It's up on the server but seems to be frequently crashing. I opened a ticket.

Azurephile   Super Member wrote on 07/14/2015 at 09:26pm

I haven't tried to log in to the server yet. However, running TShock locally after the update, I noticed a bug. Often opening chests doesn't show their full inventory. It takes a few times of re-opening them for everything in the chest to show up. The NPCs on TShock act kind of strangely, too. Often, I see them move from right to left only to teleport back to the right, but that was even before the update.

I'm hoping to find some more Blue Acid Dye for my server character. My single player character looks really awesome right now. It may be time to update my user pic.

Travis   Admin   Post Author wrote on 07/14/2015 at 10:06pm

The server is kinda screwed at the moment. They have been taking forever to answer my ticket today, which is rare for them. I swapped to just vanilla Terraria and it was STILL hosed. Keeps crashing every 5 minutes. So we wait...

Azurephile   Super Member wrote on 07/14/2015 at 10:12pm

That's odd to me. Still, locally, on my server I'm noticing some lag. I think that's some what related to the weird NPC movement. Sometimes it takes a few seconds to pick up stuff like coins. Last night, I couldn't pick up any Fallen Stars, I haven't tried today or since the new release. I'm still working on single player fishing.

Travis   Admin   Post Author wrote on 07/14/2015 at 10:31pm

I've seen the fallen star bug too. The NPC movement is a known TShock bug since even before 1.3, I think we had it with our last server.

Azurephile   Super Member wrote on 07/15/2015 at 01:49am

It seems also that my imp is despawning. Sometimes it takes me a bit to notice, but I have to use my wand again to summon it. It shouldn't work that way according to the wiki, "the summoned imp is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff." It's one of those things I'll hae to try to remember to pay attention to so I can figure out when and why it occurs.

Travis   Admin   Post Author wrote on 07/15/2015 at 02:07am

OK we're back to standard Terraria, it's working fine now. TShock is still broken.

Azurephile   Super Member wrote on 07/15/2015 at 02:26am

"Incorrect password"

Travis   Admin   Post Author wrote on 07/15/2015 at 02:38am

WTF, hang on. Let me wait til the world saves and I'll change the password.

Travis   Admin   Post Author wrote on 07/15/2015 at 02:39am

I got in just fine... that's odd.. Lets see what happens

Travis   Admin   Post Author wrote on 07/15/2015 at 03:27am

OK you should be good. I managed to mess up the password twice I suppose.

Travis   Admin   Post Author wrote on 07/15/2015 at 03:34am

Sigh, I just got a response from them after 12 hours-- "we're aware of this issue with backups and I'm pressuring our team to fix this as best I can." As if we were having an issue with backups. Did he even read the ticket? WTF.

Azurephile   Super Member wrote on 07/15/2015 at 03:42am

I'll try again later. I decided instead of putting my single player into hard mode, I'd create a new single player and world. This time I was wanting to do a fresh Crimson world, since my other is Corruption. I'm excited about what awaits for us in hard mode. It's kind of like right before you open a gift about the size of the thing you've been waiting all year long for and you hesitate to open it, savoring that exciting feeling. Once you open the gift, you're excitment is at it's peak, but it's a down hill slope from there. I want to keep my 1.3 excitment boiling for a bit and I think what I've just done will help.

Anyway, I think I'm ready for hard mode on the server, but I'm still in no rush. As before, if you see me on Steam and not on the server, feel free to send me a message and I can join.

Travis   Admin   Post Author wrote on 07/15/2015 at 11:45am

It's all good now, all around, but let me know if you have any more issues.

Travis   Admin   Post Author wrote on 07/15/2015 at 10:53pm

I finished the arena

Heart lanterns and campfires spaced out just so you never go out of their range, and some heart/mana generators spread about. Better lit than our previous ones. And yes, that's minecart track leading up to it.

I'm working on a nice minecart system to get us about a bit. About a bit. About a bit. That's fun to say.

Next up is digging some trenches to protect us from the spread of nastiness.

Travis   Admin   Post Author wrote on 07/16/2015 at 03:17am

Why have I never thought to hook up pressure plates to my doors? Some of them only trip on player interaction, so enemies can't get in. I never have to manually open another door again!

Azurephile   Super Member wrote on 07/16/2015 at 03:29am

That arena looks huge! We could perhaps place some banners that might be helpful for those mobs that get in it. Funny that you mention pressure plates and doors, I was recently thinking of that, too, but haven't tried it out. I think I did that in Minecraft, though.

This new world I created for Crimson is similar to my previous one where I got Tin, Iron, Tungsten, and Gold. I want Platinum, so I have to mine for slush and silt again. The sad thing is that this takes me quite a while and yet once I get the armor and beat a boss, I'm ready for the next armor upgrade. So, it's a lot of work that ends up becoming obsolete too quickly. Luckily, Tungsten is better than Silver, but I'd rather have Platinum than Gold.

Once again, I ended up building under ground for the second time. It's pretty cool though and there seems to be a lot of space so far, it feels a bit empty. The ceilings are high, which is something I'm trying to make sure of in my builds now. Usually, I grab a table and stand on it and right above my head is where I place the ceiling. To get in and out, I created what I call the "out house." It's a small building with three rooms and ropes to climb up to reach the door, so mobs can't get to the doors.

Travis   Admin   Post Author wrote on 07/16/2015 at 03:39am

Really the only enemies that get in there are slimes during the day and zombies at night, aside from the ones we summon in there.

Azurephile   Super Member wrote on 07/16/2015 at 03:58am

Well we'll just have to kil 50 or more of those and get their banners. Haha.

jdodson   Admin wrote on 07/16/2015 at 04:06am

Sweet arena. What boss fight is that for?

Travis   Admin   Post Author wrote on 07/16/2015 at 01:21pm

All the mech bosses. And maybe the moon lord I suppose, I'm not sure if we can drag him there.

Travis   Admin   Post Author wrote on 07/16/2015 at 03:10pm

Greg: I mean we're only taking 1 damage from them and instakilling them, so I'm not even sure banners matter there :)

All: Saturday night wall drop?

jdodson   Admin wrote on 07/16/2015 at 03:25pm

I might be in, depending on the time. But put something down and i'll calendar it.

Travis   Admin   Post Author wrote on 07/16/2015 at 06:17pm

WBS, before I put down a time, you're the one with kids to get to sleep and all, so what's the earliest you'll be ready? If you're up for it Saturday?

Travis   Admin   Post Author wrote on 07/16/2015 at 08:53pm

The minecart system and protecting our town from the hallow/corruption spread are done. 5 blocks all around town gave the perfect place for a "subway" that attaches to everything else. Various cart track loops connect the subway to the arena, all the fake biomes, and all the sky islands. There are three sky islands to the right and 5 to the left (one is low, below the fake jungle biome and above the tree farm). Since 8 is the max on a large world, we've found them all! The only two full stops (where you can't just keep traveling in a loop on the minecart tracks are at the two farthest islands, one left, one right. Remember to hold up or down depending on which direction you want to go and you should be able to navigate it all easily. Oh, and-- don't freak out if you come across a two-block gap in the track to allow for rope, etc. because you can hop that if you have just a little speed.

I'm thinking about putting some offshoots to the dungeon, the real jungle, etc.

I guess we can get rid of at least some of the sky bridge now to let in stars and meteors, and prevent the islands from getting corrupted on the parts that are done with non-platform blocks.

So as you can tell, I've been building a ton and could really use some hardmode. lol

Travis   Admin   Post Author wrote on 07/16/2015 at 08:56pm

Oh, and it should be easy to put your own connector track to the main loop if you're interested. Just make sure you get the intersection set so people don't drop into your track accidentally, if that makes sense. I take requests too so if you want me to build you one I will. Also anything else you guys think would be nice to have built, let me know. I'm a building fanatic. :)

Azurephile   Super Member wrote on 07/16/2015 at 11:08pm

That's great that you've built all that and much more. I'm happy to leave the building to you as you seem to have a better knack for it than I do. I'm used to building the NPC town house and that's about it. Well, other than a hell bridge, but I'm finding out that with the right shoes, those bridges aren't really necessary.

Sat. is ok with me. As I said, feel free to hit me up on Steam if you see me there, but not on the server.

Travis   Admin   Post Author wrote on 07/17/2015 at 07:19pm

How does Saturday night at 11 Eastern, 8 Pacific work? WBS tells me not to count on him for it due to the move but we can leave him some sweet loot.

Azurephile   Super Member wrote on 07/18/2015 at 12:32am

I think you're probably getting bored waiting for it. I'm still playing a 2nd new character and world, so I don't mind waiting. Yet, again, feel free to hit me up on Steam.

Travis   Admin   Post Author wrote on 07/18/2015 at 06:15pm

"Yet again, feel free to hit me up on Steam"

There just isn't anything to do with other people anymore really, until hard mode pops.

Azurephile   Super Member wrote on 07/18/2015 at 08:11pm

I wish the Magic Mirror had a shortcut key like the grappling hook uses "E" to use it. I hate accidentally teleporting myself back home when I don't mean to.

Travis   Admin   Post Author wrote on 07/19/2015 at 12:00am

I say if we can get three people for tonight we go for it, otherwise hold out for when others can join. Thoughts?

Azurephile   Super Member wrote on 07/19/2015 at 12:08am

It sounds like only me and you are available. I have no problem waiting long since I'm still playing single player, too.

Azurephile   Super Member wrote on 07/19/2015 at 04:18am

The Wall of Flesh has been defeated (numerous times)! So, be careful! Check the boss treasure chests for new items.

Azurephile   Super Member wrote on 07/19/2015 at 04:35am

I thought I mention a bug we've found before it startles you. Sometimes pieces of the world look like your NES screen did back in the day when the cartridge was dirty or poorly inserted.

Oh! The Tax Collector has moved in thanks to Travis. See if he'll give you any money. I talked to him and he said it was too early to hit him up (not his exact words).

jdodson   Admin wrote on 07/19/2015 at 04:37am

Yeah it does look like an NES screen. They've been fixing stuff pretty fast now, how long has this one been an issue?

Azurephile   Super Member wrote on 07/19/2015 at 04:40am

Travis can answer that better than I since I only noticed it today. Today's the first day in maybe a week or so that I got on the server, I've been playing single player since my character on the server was WoF ready.

Travis   Admin   Post Author wrote on 07/19/2015 at 04:20pm

It's been since they released a version for the most recent Terraria update. They wanted to get it out even with the bugs so people could keep playing.

I *think* it's fixed in their current testing build but I'm not 100% sure about that.

Travis   Admin   Post Author wrote on 07/19/2015 at 10:21pm

Greg and I smashed enough altars so ore is all over. Pop a spelunker potion and dive, and you'll find tons. Now the rush to Plantera!

Azurephile   Super Member wrote on 07/19/2015 at 11:32pm

I just put something in Jon's house for him. =) I already have one.

jdodson   Admin wrote on 07/20/2015 at 01:48am

Took bad the game doesn't have Chickens smile

Azurephile   Super Member wrote on 07/20/2015 at 02:02am

That could be the problem, if there were chickens, then why stop there? Why not cows or horses? Before you know it there are dinosaurs. LOL

jdodson   Admin wrote on 07/20/2015 at 02:30am

Terrariassic World!

Azurephile   Super Member wrote on 07/20/2015 at 03:15am

Where's my "like" button?! LOL

Travis   Admin   Post Author wrote on 07/20/2015 at 07:33pm

Terraria just launched. Waiting for the TShock update as always. We may not have the server working for the rest of the day. I'm NOT turning it back to vanilla like last time unless it looks seriously problematic, because getting everything back up and running was a pain.

Azurephile   Super Member wrote on 07/20/2015 at 10:48pm

Well, Tim might not be on for a while, congratulations again to him and his wife. Jon and others are randomly on. So, perhaps this will keep us a bit more in check. Hahaha. I've upgraded my gear to the third ore, including sword, but I'm still not confident about beating any of the bosses alone. That is to say, I completely forgot about the Destroyer and how easy that one is. I did die quite a few times to Mothron, "/warp arena" during Solar Eclipse, which seemed to happen quite frequently. I didn't defeat it. This reminds me to set spawn point at arena before dying there.

As for my single player game, even with my top gear I'm not too confident about taking on the WoF. I think what I need to do on all worlds is get my gear perfected and figured out, especially accessories. Please share you builds with me

Travis   Admin   Post Author wrote on 07/21/2015 at 02:53pm

Just heard awesome news: the block separation issue and the issue where sometimes chests wouldn't display their full inventory (and eat any items you tried to put in while they were like this) has been fixed! It was related to the same problem, and took a TShock dev two weeks to fix! But when they finally release the new version for, it will be ready to go.

As for build recommendations-- after you're fully dressed in Titanium or Adamantite gear, get your accessories reforged up to Warding if you can, and your weapons up as high as they will go (some will go to Legendary, some Godly, some Demonic, it depends on the type of weapon, and whether it can handle different prefixes).

The wiki has a ton of strategies you can use for the mech bosses. I lucked out by getting a Daedalus Stormbow from a Hallow Mimic drop. You can go looking for them, and get some Holy Arrows, and rain down on them with no problem.

Travis   Admin   Post Author wrote on 07/21/2015 at 02:57pm

Oh, I seriously thought you said mech bosses, not WoF. lol

In that case, molten armor instead of Titanium, but the reforging suggestion still applies. Then get a minishark and run backwards while shooting him. It helps if you have the well fed buff, so you can get some bowls of soup. Obsidian skin potions work well too. Hitting "B" uses any available buffs in your inventory. Silver bullets or meteor shot will help with the Wall, but aren't necessary IMO.

Travis   Admin   Post Author wrote on 07/21/2015 at 04:20pm

The bug causing the weird blocks and chests was also the same one causing the NPCs to kinda jump around everywhere, the issue where their chat bubbles wouldn't pop up, the issue where King Slime was spawning literally hundreds of slimes (unfortunately, because I LOVED that bug), and the issue where sometimes multiple copies of the same enemy would appear in the same space.

That one bug took them weeks to solve, but it's a big one.

Azurephile   Super Member wrote on 07/21/2015 at 07:07pm

That's how I usually reforge my accessories, but choosing which ones to use is some times difficult. I'll refer to the wiki for some more info, but you pointed out some good tips.

I'm glad those bugs are (getting) fixed!

Travis   Admin   Post Author wrote on 07/22/2015 at 01:31am

Speaking of that bug, one of the TShock devs wrote this plugin just for me :D

The bug that caused this initially will remain fixed, but King Slime will still spawn hundreds of slimes like before.

Timogorgon   Member wrote on 07/22/2015 at 04:57pm

Niiiice! I loved that King Slime spawned so many slimes. That is awesome!

Travis   Admin   Post Author wrote on 07/23/2015 at 02:22pm

Daaaamn. I just realized that my comment saying the server is up on plain Terraria standard now didn't post. The TShock devs are still working out some bugs. Hopefully it releases today. But until then, we have standard.

Travis   Admin   Post Author wrote on 07/23/2015 at 09:41pm

And now it's back down, because there was a version bump to go along with the Linux/Mac beta. Shouldn't be too long I wouldn't think.

Azurephile   Super Member wrote on 07/23/2015 at 09:59pm

Ok, so you've been switching the server from TShock to vanilla, it seems. I overlooked that and haven't been on the server since the TShock went down days ago. I was playing my 2nd new single player character and am about ready to fight the Wall, but I need to reforge my gear, which is expensive and I'm so poor.

Anyway, the newest Terraria 1.3 update is very small and doesn't have an official change log. It pretty much opens up Linux/Mac beta testing. So, I imagine it shouldn't take TShock too long to update for this new one.

Travis   Admin   Post Author wrote on 07/23/2015 at 10:15pm

TShock *just* released the one for like an hour before dropped too. But yeah they don't think it'll be long until they get the version out.

It's pretty sweet on the Mac.

Travis   Admin   Post Author wrote on 07/24/2015 at 03:32am

Oh, I didn't mention in my previous comment, vanilla is go, at least. I'll give more info about TShock when it's up.

Travis   Admin   Post Author wrote on 07/24/2015 at 08:45pm

Aaaaaaaaand TSHock is up and running! At least until there's another Terraria update! At least this time it was easy to go back and forth between vanilla and TShock. I think they've automated some of the extra stuff they had to do to move between profiles, so I don't have to worry about swapping from now on.

Travis   Admin   Post Author wrote on 07/24/2015 at 08:52pm

Oooh nice tip. Dye your light pet (wisp, lantern, etc) with shadow dye and you still get the light effect but the item itself is barely visible so it doesn't get in the way of your mining. Greg you specifically said that the drawbacks outweighed the benefits for you-- that might help.

Travis   Admin   Post Author wrote on 07/26/2015 at 07:10pm

Since we are rapidly approaching the end of things here, let's talk about the moon lord chain.

Once everyone gets to the 1.2.4 endgame gear levels, let's all get on (hopefully four of us) and run the cultists, pillars, and moon lord chain. That whole thing would be fun to do together since it's new stuff we haven't seen.

Greg and I have been playing the hell out of the game so we can help gear people up if necessary. WBS and Jon, how are things looking for you and your time these days? I know there are tons of exciting new things taking your time now.

Then once we kill the moon lord a few times and get tons of new-end-game gear, I guess it's time for expert!

In my experience, expert normal mode is brutal even with molten gear, but it will be cheesy easy with end game gear. How should we handle the new expert mode world?

1. We could bring in our characters and world and everything as it is to a new world. I can TEdit in the town and our bases and such.

2. We can start new characters with the same base and do an honor system type thing where we don't take more gear from our base than we should for the content.

3. We start from scratch and then bring in items when necessary.


jdodson   Admin wrote on 07/26/2015 at 07:56pm

Next week isn't too bad for me. Thursday night maybe?

Travis   Admin   Post Author wrote on 07/27/2015 at 02:20am

Weekends tend to be better since everyone on the west coast can finish dinner and other post work responsibilities and play before the east coasters go to bed. Well, this east coaster anyway, I think Greg is up pretty late.

As an aside, I spent some time reading up on Duke Fishron since he's changed a bit, and you can't take him out of the ocean without him enraging and insta-killing you. So, I set up a minecart arena for him after reading up on it, but he kept despawning because I'd get too far away from him.

Eventually I just decided to hop in my UFO and run away from him spamming attacks at him, and he could barely even hit me. So, some time wasted perhaps but flying mounts are where it's at for Duke.

Azurephile   Super Member wrote on 07/27/2015 at 03:49am

Jon's suggested timing is ok with me, I'm pretty open.

Excellent and that's great advice. I'll have to get a flying mount for him. Since he defeated me, I decided to go back to my single player Crimson world. Eventually, I'll get those Vampire Knives here. I now have two single player 1.3 hardmode worlds.

Oh, Travis, I've realized some of the enemies I've seen on the server, but couldn't identify due to their quick deaths. I now know what they are, a lamia and basilisk.

Timogorgon   Member wrote on 07/27/2015 at 06:30pm

My availability is going to be wildly unpredictable for awhile. So you should probably plan stuff without me at this point. I'm keeping up on the event chatter here, and I'll jump in for activities when I can. If i'm horribly behind on gear I'll just loot stuff from my other characters/worlds as needed.

My personal vote is to create a new Expert mode world, import in our base and characters, and just plan on going to hardmode pretty quick.

Oh, and thanks to who ever left me that Kraken yo-yo in a chest outside my house. That thing is awesome! Right after I got that I found the skeleton merchant and picked up a yo-yo glove and then crafted that into the yo-yo bag. It made fighting the hardmode stuff a lot easier!

Timogorgon   Member wrote on 07/28/2015 at 06:17pm

FYI, fighting Plantera while still equipped with molten armor doesn't end well.

Travis   Admin   Post Author wrote on 07/28/2015 at 06:22pm

Hahaha, no I imagine it doesn't.

Travis   Admin   Post Author wrote on 07/28/2015 at 07:35pm

On and two more things: Tim, that was me who left you the Kraken but you should inspect the town chests, because there are way better drops in there now.

I'm getting an Expert world ready for us so there's little to do when we're ready to pop it. Since we really lucked out with world generation on the current world we didn't have to do much NPC protection but that doesn't happen often. Especially with an expert world, adding some extra protection is good (basically, getting them out of the way and doing other things to prevent monsters from spawning).

Travis   Admin   Post Author wrote on 07/29/2015 at 08:50pm

With regard to the NPC protection bit I talked about in the previous comment, here's a minimap preview of Castle Ghost :D

Work in progress, there's a ton of this that's going to change since I built myself into a corner in a couple of spots. I've been sleeping about half the day with a nasty case of strep throat. When I'm awake I don't have the cognitive capacity to actually play games, but building is a nice distraction.

Travis   Admin   Post Author wrote on 07/29/2015 at 08:50pm

(Oh and, the new logo is really hard to pixelate, so I used the old one)

Timogorgon   Member wrote on 07/29/2015 at 11:14pm

Good grief dude.

Travis   Admin   Post Author wrote on 07/30/2015 at 01:22am


Azurephile   Super Member wrote on 07/30/2015 at 01:40am

I'm now realizing how lucky we were on the server, because Life Fruit was easy to find. I've beaten the Destroyer and I still can't find any on my world. Apparently, this has happened to others.

Vinny's home and now playing Terraria on Mom's laptop. He's pretty excited about all the new 1.3 stuff. Hopefully, he'll be able to join us on the server. For now, I'm letting him play on his own and get better prepared.

Travis   Admin   Post Author wrote on 07/30/2015 at 01:54am

Yeah it takes time to spawn, if you ran there after doing one mech boss it won't all be there yet.

Azurephile   Super Member wrote on 07/30/2015 at 02:20am

Yeah, I ran there again later and still none. I think what I'll do is keep fighting the Destroyer until I have all the Hallowed Bars and stuff that I need to upgrade and then go check the Jungle again.

jdodson   Admin wrote on 07/30/2015 at 02:36am

The Ghost in the mini map looks great! We are going to keep around the old Mascot for situations like this because it pixelates really well and just like old school Mickey Mouse, he's cool to bring out sometimes smile

Travis   Admin   Post Author wrote on 07/31/2015 at 01:36am

In (almost) all its glory:

Still have a couple of things to do but it's almost done. Building in half hour spurts between naps and nosebleeds.

Azurephile   Super Member wrote on 07/31/2015 at 01:42am

Oh that's very sweet! Is that on the server? I haven't been on in a while, still working on my single player game.

Travis   Admin   Post Author wrote on 07/31/2015 at 01:59am

No this is for the expert world. I had started it with the intention of building something simple to keep the NPCs up and out of the way for the most part, but... it grew.

This might be my magnum opus, though. I don't know what I could do to top it.

jdodson   Admin wrote on 07/31/2015 at 04:09am

Yeah, it's beautiful construction.

Azurephile   Super Member wrote on 08/01/2015 at 12:06am

I just wanted to point out real quick that it seems as though farming Ankh ingredients is easier now. I've farmed them at least twice now and believe the amount of time I spend doing so has been drastically reduced. It's still a randomized numbers game, but to me it just seems easier. You can tell how many enemies you've killed, even without the Tally Counter, because you get a banner for every 50th. I think that helps, at least perhaps mentally letting me know when I should expect a drop.

That said, if you need any items, check the NPC chests as Travis and I collected extras.

Travis   Admin   Post Author wrote on 08/01/2015 at 02:31am

Yeah I think it was easier. I got all but three of them accidentally, and only had trouble with getting one of those. But the drop rates haven't changed according to the wiki and patch notes, so we might just be lucky.

That said, we had discussed bringing in Ankh Shields from previous games, and I would have done so if I hadn't gotten most of it accidentally, so if you want to just bring them in feel free.

Azurephile   Super Member wrote on 08/01/2015 at 03:15am

I know all of the changes weren't included in the change log. I think the wiki is still working on getting updated with 1.3 info. Drop rates may not have changed, that is true. The wiki does seem to be pretty good at documenting drop rate changes for items, though. Right now, I'm trying to figure out how you got all those Paladin's Hammers, I haven't had one drop yet (on my own world). I'd like to get that and his shield.

I found the thing that starts Martian Madness if it finds you. I managed to survive. I ran away from one big ship to heal, but the invasion didn't follow me, so I had to go back to where it started to finish it. At that time, that big ship despawned and I was able to survive the rest. I haven't killed the cultists yet.

Travis   Admin   Post Author wrote on 08/01/2015 at 03:58am

Invasions of any kind won't spawn enemies if you're too far away from the spawn point.

Those Paladins just kept dropping hammers, like every single time. And I kept waiting for that wisp in a bottle.

Azurephile   Super Member wrote on 08/01/2015 at 04:31am

Wow, well I got a wisp in a bottle some how, but so far I only have one hammer. I only need one, but I want the shield, too.

Travis   Admin   Post Author wrote on 08/01/2015 at 07:55pm

Will any of you west coasters be around tonight to take out some of these lunar events? I'll actually be feeling up to an extended stint at gaming finally, and Greg I assume you'll be available because I see you playing Terraria quite a bit :D

Azurephile   Super Member wrote on 08/01/2015 at 08:47pm

It hurts me deeply that I am not one of the "west coasters." I must do something about that some time in my life. LOL

Yes, I'm pretty much always playing Terraria and I'm ready to go. I do want to beat the Duke, perhaps soon I'll get on and we can do that together. Maybe I'll borrow the Vampire Knives from the character I'm playing on my own, though I haven't really tried them out on much of anything yet. Also, I want to make sure my server charcter has the right armor. I realized that I might not have created the Beetle Shell, which I think I want instead of the Mail because of its higher defense.

Timogorgon   Member wrote on 08/01/2015 at 09:37pm

I actually might be on tonight. About what time were you thinking of starting the event(s)?

I accidentally started a lunar event on my own the other night. I haven't read much of anything about the 1.3 update, and I've just been discovering it on my own. As such, I found the cultists by the temple and proceeded to slaughter all of them. I then pwned the special boss cultist that spawned afterwards, which then brought down the wrath of the lunar jerks. Killed all four of the pillars or whatever they're called, but the moon boss slaughtered me. When I respawned and went back to where he was he had apparently despawned. :P I'm looking forward to a rematch though!

Travis   Admin   Post Author wrote on 08/01/2015 at 10:49pm

Any time is good for me. When do you think you'd be available?

Timogorgon   Member wrote on 08/02/2015 at 12:44am

8ish pacific time? Is that too late for everyone else?

Azurephile   Super Member wrote on 08/02/2015 at 01:06am

That's fine with me. It's 9ish right now here.

Travis   Admin   Post Author wrote on 08/02/2015 at 01:31am

That works yep. Jon, you in?

jdodson   Admin wrote on 08/02/2015 at 03:09am

Not tonight sorry, we have guests over right now.

Travis   Admin   Post Author wrote on 08/02/2015 at 04:57am


That was a hard fight, probably took us a solid 30 minutes before WBS figured out how he was healing himself. It got much easier then. I don't know how people do this in expert mode.

Travis   Admin   Post Author wrote on 08/02/2015 at 04:58am

"I don't know how people do this in expert mode."

Without cheesing it, that is.

Azurephile   Super Member wrote on 08/02/2015 at 05:06am

I don't know how people do it at all! Wow! I think some research is in order.

Travis   Admin   Post Author wrote on 08/02/2015 at 05:25am

We figured it out toward the end, really. Fly away from him and hammer on his hands, then his eye, all while making sure to kill the things that heal him, then wail on his body.

Travis   Admin   Post Author wrote on 08/02/2015 at 03:20pm

One thing I've seen done is a minecart across the whole world basically so that you never vary your horizontal position and he doesn't fly up and down away from your attacks.

Travis   Admin   Post Author wrote on 08/02/2015 at 09:03pm

Did you guys keep playing at all after I signed off?

I found an easy way to cheese the fight, I only checked online to tweak it a bit after failing about half the time, to see if there was a way to make it better.

First off, you both probably have enough (or nearly enough) fragments from the pillars to make the solar eruption and the stardust dragon. You don't need the luminite bars for these.

Then grab/make a celestial shell, destroyer emblem, and charm of myths. I am also using the ankh shield and kept the yoyo bag, even though I won't need it. You won't actually be moving at all so wings and boots are unnecessary.

Then make/grab some endurance potions, regeneration potions, ironskin potions, and lifeforce potions (bumps your max life by 100. This one is hardest because you have to fish in hallow, and isn't entirely necessary because using this set up my health stayed around 530-600 the whole time). Pumpkin pies or other food for the well-fed buff, and regular greater healing potions obviously.

I retooled the event arena a bit so the two statues inside the little box are heart statues, and the magic ones are outside. Since you don't use magic for these it doesn't matter that they're out of reach.

So, after you've finished the pillars, get to the event arena. Hit the 1-second timer on top to turn on the heart statues, get the sharpening station buff and the bewitching table buff so that your dragon can be bigger. Get in the box and flip the switch. You don't need the traps but they might help for the hands, I haven't used them because they reduce framerate a little. Use your buffs right as he shows up or if you're summoning him through the Sigil or /sb, right before summoning him.

None of the Moon Lord's attacks can get through the box, but your Solar Eruption can get OUT of the box, so wail on all his parts. The True Eye of Cthulhu that spawns after you kill each part will be able to get through the box, so it's best to try to kill all three parts at about the same time. Then wail on the body. It's actually hidden behind the blocks in the arena, but you can see the health bar and the Solar Eruption will hit it.

Easy. 3-4 minutes tops. You'll get hit but not enough to really worry about and you have potions to help if needed, plus a reduction in potion sickness.

Travis   Admin   Post Author wrote on 08/02/2015 at 09:06pm

(Note: I was able to get him about halfway on my own using the method last night, so I think in multiplayer it would be more fun not to use this, but in single player it's murderous still)

Timogorgon   Member wrote on 08/02/2015 at 09:47pm

lol, awesome. Way to go Travis for figuring that one out.

As far as less cheesy but easier ways to do this, would a huge asphalt skybridge be worth while? Can we run faster on asphalt than minecarts travel?

Travis   Admin   Post Author wrote on 08/02/2015 at 09:59pm

Nope, it's 53 mph, mine carts with the iron cart are 66 mph. The mine cart you get from the mech bosses in expert is even faster.

For comparison to last night, the UFO mounts we had travel at 41 mph.

I think a mine cart track across the whole map would help but damn would it take a while to build. Also, removing the block-based skybridge. That got in our way quite a few times in that massive fight last night, and if we replaced it with minecarts all the way we could get wherever we needed anyway.

Azurephile   Super Member wrote on 08/02/2015 at 10:41pm

We took a break afterwards, but tried to continue on later. We were unable to do a /invade as the server said we didn't have permission for that. So, I tried to experiment with my own server, which I managed to get up and running and Tim connected. The only problem was that he couldn't do /invade and I couldn't figure out how to give him that access. So, I can actually run a server and get you guys connected. If you want, I can do this and use CG4 or another world that we could loot if we want or need to. I experienced lag during this, but he did not. Perhaps it was because I had other things open and was switching between windows.

I have all of the accessories you mentioned, I just haven't really used them all and need to get some reforged. As for the strategy, it looks like what I read on the wiki. I'll give it a try some time. It may take some time to fully absorb. Tim and I were also working on collecting ingredients for potions, he only caught one of the fish we need. I haven't done any hardmode fishing yet, but I guess it's not a bad time to start. I did cook all the fish I could and came up with multiple stacks of cooked fish, which I included in the Potions chest. I made some ironskin and regen potions. I took a third of what was in there after that, but we need more (at least regen).

Oh and I was also trying to get a Deadly Sphere staff. I'm also still trying to get enough money to reforge my accessories.

Travis   Admin   Post Author wrote on 08/02/2015 at 11:02pm

We all have the CG4 world file so we can loot that if needed, no need for another server. If someone is missing that I can re-share it.

Fixed the permissions so you should be able to /invade, /frostmoon, and /pumpkinmoon.

Also a note about the moons: Those two wave 15 event achievements are also single-player only. They won't trigger on any server, TShock or vanilla.

Azurephile   Super Member wrote on 08/03/2015 at 12:26am

Yeah. I actually have a lot of worlds (including some CG) in a backup folder, so they should be as fresh as I received them. They're really great for looting. I like to use TShock for that and fishing (/time really helps).

As we saw, my permissions seemed to work just fine for /invade and I was able to turn it off.

Thanks for the achievement notice. I had some trouble with some not unlocking. I still haven't gotten the Slime Rain one, even though I'm sure I've done it, perhaps I didn't do it on single player (SP). As for Mecha Mayhem, I got it on SP after using each of the summoning items. I had my own small arena and used some buffs and was able to get it.

Thanks for giving me a walk through of your boss strategy. I didn't pay attention to the signs you created, which explain the operation of the structure at first. It's a great set up and I've created a warp for it (/warp pit). I think it works very nicely, especially since the doors can close you in protecting you from spiky balls and attacks, while providing health regen.

Travis   Admin   Post Author wrote on 08/03/2015 at 12:40am

There was already a warp for it, /warp eventarena, I think that's the same name I used last time.

Unfortunately you can't stay locked in for the moons, so you can't always be safe in there.

Travis   Admin   Post Author wrote on 08/03/2015 at 03:20am

Greg, you mentioned wanting money, and I mentioned the lucky coin. Better yet...

Or even better...

You can get a ton of gold this way, just requires farming the pirate invasion a few times to get all the items.

Azurephile   Super Member wrote on 08/03/2015 at 05:26am

Sweet, I'll look into it.

I've been doing some prep work, trying to create enough potions that we may need or as many as I can. I've run out of room on some of the NPC chests, so I've been making some decisions as to what should be in there. One of the things I'm trying to do is not keep more than four of one kind of item in a chest. We may not need that many and if so they're easy to obtain. Therefore, I've sold some extra things. There are many chests throughout the world that contain items related to that biome, where we've stored some things. I'm sure there are more chests that haven't been found.

Another part of this process has lead me to crafting items, which has actually helped inventory management a lot. For instance, instead of a chest containing many duplicates of multiple pieces of an accessory, it contains fewer pieces and/or the accessory instead. Other chests still contain duplicates of random things. This also means that anyone working on the Ankh Charm can find pieces already crafted, instead of a bunch of smaller pieces. I've already stored a couple of shields. There are other more important ones we may need or want such as Frostspark Boots, Star Veil, Charm of Myths, and some others. I have looted previous CG worlds for some things. I'm going to continue to do so because need to make some Bottles. So, I'm trying to gear up for the Duke (because I haven't beaten him alone) and the rest.

Azurephile   Super Member wrote on 08/03/2015 at 05:27am

Oh and I've left the pit trap on, which has helped provide some money. Every now and then I just run through and collect it.

Azurephile   Super Member wrote on 08/03/2015 at 07:48am

Yay! I can finally beat the Duke on my own without even healing! Knowing how he attacks and moves is very helpful, dodging is definitely important (or flying away). So is the UFO mount, which removes the need for boots or wings, which may help open an accessory slot or two. Of course buffs, too, ironskin, regen, endurance, and taking advantage of the other objects that boost power. I finally decided to try the Celestial Shell, which seemed to have really helped. Now to get some of those drops.

Travis   Admin   Post Author wrote on 08/03/2015 at 02:17pm

"Oh and I've left the pit trap on"

Yeah, I found this out the hard way, lol

Since I don't currently have any jump boosting accessories or wings, I fell in and kinda panicked, forgot that I could just hit R to mount the UFO, and fumbled around trying to put on wings and fly out. Nearly died. It was pretty funny probably.

Travis   Admin   Post Author wrote on 08/03/2015 at 07:50pm

Greg mentioned that part of the event arena looked like part of the mascot, so I got an idea:

Death Ghost 2000! I haven't wired everything up yet, but it should work the same. I streamlined the switches, but everything that was there is still there, all the same traps and such. I didn't realize you can paint damn near anything,

Timogorgon   Member wrote on 08/03/2015 at 09:59pm

Loving Death Ghost 2000! That needs to be a thing we implement on all future servers.

Azurephile   Super Member wrote on 08/04/2015 at 12:17am

Yeah, the platform looked almost like the Ghost. Wow, how'd you do that?

Azurephile   Super Member wrote on 08/04/2015 at 12:19am

Oh, there are currently (as of the last time I checked when I added them many hours ago) three Gold Rings in the accessories chest. Help yourself! Lucky Coin hasn't dropped yet.

Azurephile   Super Member wrote on 08/04/2015 at 12:29am

I ended up losing my Terra Blade by talking to the Merchant. It ended up on that Weapon Rack that caused me issues before (I lost another weapon to it). Luckily, it was still there and I was able to retrieve it. So, I moved the WR to the trophy room. I see it's been put to use and the room has been added to. Sweet.

Are the banners still in the mouth of Death Ghost? It might be cool to add some torches to the eyes to make them look like fiery pupils.

Travis   Admin   Post Author wrote on 08/04/2015 at 01:27am

Ooooooh ultrabright torches painted black would look badass.

The black stuff is mostly asphalt blocks painted black. Even the border is made of those, that I then actuated to turn them to the background, since the last edge wall always hangs over. I couldn't get it to look right. But the top of the mouth and the eyes are obsidian brick walls painted black. The white stuff is diamond gemspark walls, and for the gray shadow at the bottom I painted the gemspark walls black. Then every piece of furniture, buff stations, light source, etc, is painted to match the background it's on.

I had no idea what that weapon rack was doing in the trophy room but since I was adding things I took it down to make room for other things. I think that was advertising something the merchant sold.

Azurephile   Super Member wrote on 08/04/2015 at 04:08am

Wow, cool. It's a very sweet spot!

Yeah, like I said that weapon rack caused me problems before, which caused me to have to loot another CG world for what I lost. But, you fixed it and so this time I didn't lose my weapon (trying to right click on Merchant and some how right-clicking on weapon rack instead). So, I decided it was time to move it and looked good in the trophy room. There was a copper sword or pick in there, which I sold.

This also happens when I talk to him and he's over at the Nurse's place and I end up accidentally changing my spawn point. That's ok, though, I can live with that. Making sure to right-click on him when his speech bubble is above his head is at least an attempt at avoiding those issues, which sometimes works.

Azurephile   Super Member wrote on 08/04/2015 at 05:05am

It seems the merchant some how died. A new one is here, but some where else. Tshock is telling me that I don't have permission to relocate NPCs.

Azurephile   Super Member wrote on 08/04/2015 at 06:22am

Ok, I've defeated the Moon Lord twice on my own now. Thanks to the pit, he's not much of a problem (until you destroy his eye and hands, then you'll probably need to heal at least once). However, the pillars (not themselves, but their mobs) killed me. It was easier once I upgraded to Solar armor. So now, I think I have everything I want, including Solar Wings. I really love Meowmere, thanks for storing an extra, Travis. However, the Terrarium is the master in comparison. I didn't realize there were already about three in the chest, so the one I was using was dropped for me.

As for the Frost and Halloween events, do you have to do those SP to get the achievement or does it work on the server, too? Working on completing all of the achievements looks like the next thing for me to do.

I stored all of the potions I used as buffs, except for one stack of cooked fish since I made plenty of them. More are needed, which I may work on soon.

Travis   Admin   Post Author wrote on 08/04/2015 at 03:28pm

Yeah the moon achievements have to be done in single player.

And weird, relocating NPCs should be standard I'd think. I can't actually find any permissions in the list that look like they would affect that.

Travis   Admin   Post Author wrote on 08/04/2015 at 03:41pm

Oh and Greg, I put item frames instead of the weapon rack in the merchant's house. It looked bare in there. Those should stay out of your way.

Azurephile   Super Member wrote on 08/04/2015 at 10:58pm

When I first read your comment, I was thinking you meant Moon Lord, which I was going to say that there's no way in hell I'm going to do that without my own copy of CG5 for that pit. I don't want to have to build that thing on my own. You know I'm not the builder, you are. But, then I realized we were talking about Frost and Pumpkin moon events. On my own, hopefully I should be ok with my Solar Armor and stuff.

Yeah, the NPC relocation thing was weird. I even made sure I was logged in, by logging in again, and it still wouldn't let me.

So, achievements are my current to-do list (I think that's what some people refer to as a "bucket list"). I'm not sure what else to do, but at least I have something. I still need to do some fishing quests for that one. Vinny is dying to play Terraria with me or us, so it's good that I've hit this point (ceiling). I think everything I need to do on the server is pretty much done, everything else I think I can do on my own in SP or by using TShock (as I have been doing). I guess I'm pretty much ready for Expert mode, which I may start on my own some time.

jdodson   Admin wrote on 08/06/2015 at 05:49am

Not sure when you plan to, but when you shut down the server will you distribute a download? I didn't play it much but if love to get this one!

Travis   Admin   Post Author wrote on 08/07/2015 at 01:47am

Oh yeah I'll be distributing.

Everyone-- the server is currently down due to hardware failure. It's been a while. Not sure how they can go this long with a hardware failure without someone getting fired.

Travis   Admin   Post Author wrote on 08/07/2015 at 02:37pm

We're back up!

They replaced hardware on the 5th that immediately failed on the 6th and we were down all day, but it's back now. It actually seems to be running a little better.

Travis   Admin   Post Author wrote on 08/08/2015 at 03:52am

If you have any text color requests, let me know. I found out that you can (kinda through a convoluted but simple process) set text color per-user. So if you'd like a special color let me know. I'm green, Greg is blue.

A few annoying bugs have been squashed with a new TShock update. The tile display bug and the pressure plate bug are no more! Automated doors are back in business.

We're winding down on this map. Tim, Jon, are there any things you want to do before we switch to an expert map?

And on the topic of switching, I knocked out the destroyer in an expert map with endgame armor with no issues whatsoever, it was a cakewalk. Keeping our gear and taking it into a new world is not going to give us the expert mode experience at all. I vote we allow starting with a basic early armor set, maybe silver or gold level? Maybe demonite/crimtane? That might be too far to just give us a boost. Along with the standard torches, rope, platforms, potions, and magic mirror, I also vote we say you can bring in your cell phone if you want, and the portable piggy bank.

As for our houses, I can bring those over with just the structure, without the items.

Azurephile   Super Member wrote on 08/08/2015 at 05:21am

I haven't tried Expert Mode yet, so I'm not sure what we should bring other than the basics. I wonder how each of the armor and weapon sets stand up against Expert Mode compared to Normal and Hard.

Travis   Admin   Post Author wrote on 08/08/2015 at 06:47am

It doesn't exactly work like that. Everything in expert should be roughly 50% as effective as it was on non-expert worlds since enemies have twice as much health and do twice as much damage. Bosses are even harder because they have different mechanics.

The way you worded that comment leads to this next part, you may already know this but your wording made me wonder-- it isn't like a third mode. It actually isn't a mode at all. The world is an expert world and will have a normal and hard mode the same as any other world. It's just that everything in the normal and hard modes will be more than twice as hard as in a normal world.

Azurephile   Super Member wrote on 08/09/2015 at 12:14am

I don't know much about Expert mode/worlds. I assumed the gear would be less effective since the enemies were more difficult. I knew some of them have new mechanics on an Expert world. But I'm glad you explained it and, as usual, I can agree with you.

BTW, fellow Ghosts, my son has joined us on the server. His name is Vinny, he is 11, feel free to say hello if you see him on.

jdodson   Admin wrote on 08/09/2015 at 12:38am

Travis: Are you going to backup the old server or will everything transfer over perfectly? I might want a copy of the pre-expert server though.

Travis   Admin   Post Author wrote on 08/09/2015 at 02:28am

Yeah since it requires a whole new world here's what I'm going to do.

1. Take server offline, download the world file, back it up at least twice, distribute it to everyone. That will be the CG World 5 Normal World Final. Everyone can continue to access that on their own but it will no longer be on the server.
2. Open the current world in TEdit, and create schematics from all of our builds.
3. Open the new expert world and use the schematics from the old world to paste our builds into the new expert world. This may include removing items depending on what we decide about what to keep.
4. Upload the new world file
5. Play the shit out of it.
6. A few months down the line distribute our expert world.

So everyone will get a pristine copy of the normal world when we're done with it, then a copy of the expert world when we're done with that.

Jon: Any opinions about what to keep/how to handle expert?

jdodson   Admin wrote on 08/09/2015 at 02:53am

No opinion on Expert, your plan seems good.

Timogorgon   Member wrote on 08/09/2015 at 03:13am

Whatever you guys decide is fine. Also, you don't have to import my house onto the new server. I think I will try to make something a little less boxy this time around. :)

Azurephile   Super Member wrote on 08/09/2015 at 03:17am

I guess we're not all living in the castle? I'm not really concerned with my house. Like Tim, I think mine is too boxy, but if I re-created it would probably not look any different, I don't seem to have much of a creative building aptitude. That's cool that you can do that, though. I should check out TEdit, perhaps. That pit arena is awesome!

Travis   Admin   Post Author wrote on 08/09/2015 at 05:12am

OK last couple questions-- Jon and WBS-- anything you guys want to do before closing out the current server?

Also to both of you, it would be awesome to start this up at a time when we all (at least the four of us really playing it) had a chance to get on the first day and experience the awesome. Jon I know you have a lot going on, and WBS I know you are currently away from home. Any particularly good times to start things up?

And Greg, nah, everyone living in the castle would be boring :) Plus, there isn't really enough room for everyone to keep stuff. We can make a nice little town.

Greg and WBS-- As for making things less boxy, I recommend just hitting up /r/Terraria and checking out the builds there. Some truly inspiring stuff. If you both like, I can put your build in-world somewhere away from everything so you have access to it and you can kinda use it as a temporary base until you build something new.

Azurephile   Super Member wrote on 08/09/2015 at 05:25am

That sounds good. I thought about saying that you could build me something if you want. Haha It probably would be cool to look at your /r/Terraria recommendation. I'll have to look into it. Maybe I'll come up with something. I do like all the blue stuff, Glowing Mushroom, Slime, Granite,....

Travis   Admin   Post Author wrote on 08/09/2015 at 05:59am

If you really want me to build you something I will, I'm not sure if you were joking or not. I'd be glad to. Same goes for anyone else, I take requests :) Just give me some basic specs about what you want.

jdodson   Admin wrote on 08/09/2015 at 05:00pm

"Jon and WBS-- anything you guys want to do before closing out the current server"

I don't have anything in mind right now.

"it would be awesome to start this up at a time when we all (at least the four of us really playing it) had a chance to get on the first day and experience the awesome."

This Thursday evening seems OK right now.

Timogorgon   Member wrote on 08/10/2015 at 12:02am

I've just been using the current server to farm stuff. I don't have anything too big I want to get done still.

I might be on Thursday for a short time, but it wouldn't be for very long most likely. I won't be on much until next week, so don't feel bad if you start expert mode without me. I'll get caught up later.

Azurephile   Super Member wrote on 08/10/2015 at 02:09am

No, I wasn't kidding when I said I was thinking of getting you to build something for me. I wouldn't want to add to your work, but I know you like doing it, too. I've looked around at /r/Terraria. I can't even imagine anything other than my standard box type, so I'm not sure what I'd like to see. Just about everything being blue is great, though you know I love Rainbow Brick, too.

I'm thinking of trying to play differently when we go into Expert. Travis and I have talked about how I use NPC chests. I tend to use those instead of my own chests so that I'm contributing to the community chests of items. I do have a few chests in my own place, some have remained empty. I do store some of my own stuff, but not much. I may look into changing that and utilizing my own place for storage.

Originally, I told Vinny to take my Chlorophyte armor, then realized I had my Beetle set, so I told him to take that instead. We did fight the Duke together a few times. I'm not sure if he's gone through Martian Madness, the moon events, or the Moon Lord stuff. However, he can do whatever by himself or any of us. I still have some achievements to complete on my own.

What if we started out with new characters and nothing? Would that be too brutal? The recommendations I've seen thus far here are agreeable. I do support copying over whatever structures that can be brought over. I know you, Travis, have a castle for the NPCs. I think that and both arenas should be copied over as well.

Travis   Admin   Post Author wrote on 08/12/2015 at 08:18pm

Another Terraria update, another stint waiting for TShock to update. It's a very minor update, and I think all it does is make the different versions for Windows/Linux/OSX line up. So hopefully soon.

Travis   Admin   Post Author wrote on 08/13/2015 at 07:58pm

So Multiplay doesn't even have vanilla yet. There are apparently some major bugs with the server software in this release even though nothing much was changed in the client. Oddly, the Linux server software doesn't have these bugs, but Multiplay is running Windows for their servers since that's been how it's been done since it first dropped.

All that is to say, no Expert today.

Travis   Admin   Post Author wrote on 08/17/2015 at 01:03pm

OK, we finally have a server to play on again. Damn these updates!

When do you want to pop open the Expert world?

Travis   Admin   Post Author wrote on 08/20/2015 at 05:39pm!HNYXiIgS!VIqHgXkBRw3GDIwMkOKJY3X27QYfWM8gXZX8ELNMxUQ

Here's the final CG5 normal world, now I'm going to get all our stuff in and get ready for expert. We'll launch tonight at 9 Eastern, 6 Pacific, to give the east coasters a few hours before bed and make sure the west coasters can get home and ready.

Greg and Tim, since you've both decided to build something new (or have me build you something in one case) I'll bring in your builds but put them high above, so you can warp to them until you have your new stuff ready.

I'll make a new event for the Expert world, this one has grown way too large :D

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