As great as this is, now I'm looking for something that supports macros. Something to launch multiple applications, with priority, with a single command. Is anyone here using anything simple with this kind of feature?
43 Posts
As great as this is, now I'm looking for something that supports macros. Something to launch multiple applications, with priority, with a single command. Is anyone here using anything simple with this kind of feature?
What do you guys think?!
I pretty much with you. This looks like all the rumors were true. My only question at this point is if the system will take some kind of game cart or is it digital only.
But yeah, this looks really neat. I think... did I see Skyrim in the trailer?
At about the 54 second mark, you see the player loading what looks like a DS sized cartridge into the device. I assume that's a game cart. And, yeah, that looks like Skyrim! That's a really good sign, showcasing GPU power on the go.
One thing I'm initially worried about is scratching that screen from frequent loading/unloading from the base.
I'll admit, I wasn't sold on the premise of a hybrid system, but seeing it in action is impressive.
Yep. Hopefully the screen has some kind of orotect Be coating.
Shut up and take my money!
It looks like this system will make me popular!!!
And I am not sure about the name.
Bethesda games confirmed https://mobile.twitter.com/bethesda/status/789125712196341760
Looks cool! Wow Skyrim! Since I saw Mario Kart and Splatoon, I wonder if it will some how be backwards compatible with the Wii U or if it's getting its own version of the games. I'll have to check later for more details.
I watched it a second time. The detachable controllers seem a little small to me. They also show a controller where you can attach the detachable controllers and another controller. That final controller seems to be the way to go.
From a game standpoint, I saw what I believe is a new mario, and then some Wii U games (Mario Kart and Splatoon). If these are true Wii U re-releases, I hope there is some upgrade pricing for people that already own the Wii U games. I doubt there will be though, but one can dream.
Some more details and images on engadget: https://www.engadget.com/2016/10/20/switch-is-nintendos-next-game-console/
You're right, Will_Ball, the detachable controllers do look small. Like Wii remote usability, but so tiny. I do like that they each have analog sticks. The Voltron controller, which I'm assuming is the core option, looks...odd. Maybe even uncomfortable to hold? I hope it comes with the "pro" controller, though that's not likely.
Wow! I can't wait to demo one. I don't know if I *need* one right now, but it looks pretty rad.
You need one right now Adam!
PS4 and Xbox One use AMD GPUs. I wonder if there will be hurdles in developing cross-platform with Switch's custom Nvidia GPU. Or is that a benefit? I imagine 1st party and exclusives will be impressive. Nintendo has historically struggled with 3rd party, though. Will it be different this time?
It looks to have decent support, but time will tell: http://www.theverge.com/2016/10/20/13345640/nintendo-switch-third-party-support-bethesda-ea-activision
Bethesda is in on the Switch. Either Nintendo paid them a lot or it's a system they can work on easily. Hopefully it's the latter.
Also, NVidia is huge on PC and most companies don't have issues working with those cards. So I think it should be OK.
505 Games? Terraria on the Switch confirmed!
Interesting concept, i.e. Nintendo tablet with a dock... I'm not sure if I'll get it though. My Wii U ended up just being a Pikmin 3 and Mario Kart machine... which is pricey for really only two games...
I really want one. It's nice being excited about a Nintendo console. The titles will make or break it, but if it's getting some of the biggies like Bethesda, who knows?
The multiple controller configurations are great. This is Nintendo's forte and they're really shining here.
Want. Very want.
Nvidia for the win! Terraria confirmed! More win! The new Zelda looks awesome. Skyrim on the Switch, for the win! It all looks win, win to me. I might get one, we'll see.
As for the small controllers, I think it makes sense. Technology seems to shrink over time as parts get smaller. They may be a bit small, but it does fit the system and seems to make it easier to carry around allowing multiple players.
The Switch seems to be the next step from the Wii U. One thing I thought was cool about the Wii U was that you could play it without the TV on.
Marketing!!! "Make the Switch with Nintendo!" :)
Yeah Terraria for the Switch is a great move just because it runs on literally everything at this point it seems, but I'll still stick to PC. But Terraria needs to be experienced by everyone who can experience it.
> Yeah Terraria for the Switch is a great move just because it runs on literally everything at this point it seems, but I'll still stick to PC. But Terraria needs to be experienced by everyone who can experience it.
I completely agree! I have a very strong preference for the PC version of Terraria. I just feel like it's more of a mouse and keyboard kind of game. I wish it could get the console-specific items and especially the extra holiday events. I did play a bit of it on the Kindle and very little on the PS3. Although I bought the Wii U and DS versions for Vinny, I haven't really given them much of a try.
Switching back (see what I did there?), it looks like some of the Wii U Mario games were included in the video. I'm assuming that was Mario Kart 8 we saw and one of the other regular Mario platform games (I can't recall the title at the moment). So, I'm wondering if the Switch will somehow be backwards compatible. I didn't notice a disc drive, so my only guess is that if you want to play older games on it, you'll have to purchase the game via the Nintendo Store and download them. I guess we'll see specifics with more information.
As for Skyrim, I'm going to guess that it's the Special Edition, at least that's my assumption. It might be a safe assumption that it has the hardware for it. I'm not sure that it would make sense having the current edition of it, since the other newer consoles will have the Special Edition. Again, we'll see in time with more info.
This article is titled "Everything You Need to Know" yet doesn't include everything I want to know, however there are some additional details, for instance that Skyrim may not be on it even though it appears in the video.
http://www.gamespot.com/articles/nintendo-switch-everything-you-need-to-know/1100-6444673/
LOL Even if some people have negative opinions about Nintendo's last few consoles, I think they deserve some credit for being the most innovative. The other consoles have hardly changed, they've pretty much only received hardware upgrades (more memory, disc space, faster CPUs, etc.). Playstation only added motion controls after the Wii came out.
The best thing about the innovation that the Switch offers, is that this seems to be something that a lot of people have wanted for a long time: seamless integration between mobile and console gaming. Motion controls with the Wii were neat, but it wasn't on the top of anyone's "want" list (and, actually, Sony played with motion controls on the PS2 with the EyeToy). It almost seems obvious that the Wii U was a prototype for the Switch, but the Switch seems much more thought-out and functional from a practical standpoint. I wouldn't be surprised if they made the entire Wii U catalog available for the Switch. There doesn't appear to be any disc drive, so they'll likely be re-released, or made available through a digital storefront.
I don't know what people have been wanting. I agree about the Wii's motion controls, but I thought it was a cool addition. I must have forgotten about the EyeToy on the PS2, I never messed with it. I was thinking of it out for the PS3. I agree, and that's pretty much what I was saying, regarding the Wii U being a bit of a prototype for the Switch. It's like the Switch is really an upgrade and seems to do it well (or so I hope). I wouldn't be surprised either to see Wii and Wii U games available for download for the Switch, but I don't really want to have to re-buy games. So, if I get the Switch, I'll keep my Wii U. I didn't get rid of my Wii either.
I learned a long time ago to not get rid of consoles.
I still have my Wii hooked up to the TV. Sad when my PS3 died, but I don't really talk about that anymore.
I don't understand trading/selling consoles but that might just be me. Just because a new generation comes out doesn't mean I won't want to play a last gen game.
It's unlikely that you'll be able to get every Wii U game on the Switch, but even if that isn't a factor (like the PS2 having total backwards compatibility with the PSX) I still keep them for sentimental reasons I guess.
This is coming from a guy with three NES consoles just in case they die, I'll have backups, so take it with a grain of salt :D
It looks like the Switch is going to cost $250 according to a source: https://www.youtube.com/watch?v=K02RK01DACw
The new Zelda game has been delayed again and may not be available until this time next year. However, it's expected that a new Mario title will launch with the Switch. In this video, it looks like that will be Mario Galaxy 3 and Mario Sunshine HD: https://www.youtube.com/watch?v=v-g6ZcrwT6Q
Also, it looks like Pokemon Sun and Moon is coming to the Switch: https://www.youtube.com/watch?v=fOGaNZh42Cw
$250? That's seems crazy cheap. I can understand a Zelda delay but this time next year? Wowee they must have really missed the target on that one. If it's great then that's fine but that's unfortunate if true.
Considering a New 3DS XL is $200 and the PS4 Pro is double that, yeah! I think it's supposed to be powerful. A special edition of the Wii U was about $250. I got used to console prices of about $200 and Nintendo seems to be the only one keeping up with that.
Zelda got delayed because of localization (from an article I read) and that it'll go through about 6 months of testing once that's completed. I think the article I read and the video I included mentioned 4-6 months of testing, which would put it's release date to September, but the video says December.
When you consider that consoles in the 80s were $200 and inflation has lowered the value of the dollar, it's kinda nuts that anyone can still do that.
I agree. That said, this isn't quite as powerful as a PS4 or XBone and that might mean they are pulling more profit in on it.
Yeah, look at this chart titled "36 Years Of Console Prices, Adjusted For Inflation": http://kotaku.com/36-years-of-console-prices-adjusted-for-inflation-1485353267
The $200 console was still alive in 2001 with the GameCube, however it's inflation adjusted price puts it at about $260. I don't expect the Switch will be as powerful as the PS4 or XB1, but I do expect or hope it to be at least as powerful as the Wii U and more powerful than the 3DS. I read (or saw in a video) that the Wii U sold at a loss and Nintendo didn't want to do that with the Switch. I also saw somewhere that Nvidia called the Switch "ground-breaking."
Is anyone planning to get one at launch? I thought I might for the Zelda game, but since that's getting delayed, I probably won't get one until (at the earliest) when that game is released. I still may wait to find out how it performs on the Switch compared to the Wii U, because it'd be cheaper for me to just buy the Wii U version, although I think I'd prefer the one that performs better.
Still, a Pokemon Sun/Moon game (perhaps called Stars according to the video I shared) is definitely another Switch temptation.
Interesting article, thanks Greg.
> The $200 console was still alive in 2001 with the GameCube, however it's inflation adjusted price puts it at about $260.
Looks like Nintendo always wins on cost at least recently. Which makes sense, they aren't the most powerful but they do sell at a value which I think is a pretty good strategy.
> but I do expect or hope it to be at least as powerful as the Wii U and more powerful than the 3DS.
https://en.wikipedia.org/wiki/Nintendo_3DS
The 3DS is fairly underpowered by modern specs which is why the games don't look terribly amazing. It has a ton of fun games though. If the NX has specs on par with the Wii U or better it should be great. The Wii U is like a PS3 and i'd say that graphical level is still quite good and moreso for a handheld system.
> Is anyone planning to get one at launch?
If the Zelda game is held back I might wait now. But we'll see maybe they will drop something at launch that makes it more appealing.
I will get it on launch. I'm saving up Amazon gift cards for it!
I am definitely adopting a wait and see approach. I'll buy Zelda on the Wii U whenever it comes out, but I don't know if I *need* the Switch.
LOL I was just about to post that link Jon.
The Switch gets more praise: http://www.gamespot.com/articles/nintendo-switch-could-be-a-game-changer-that-expan/1100-6445671/
"GameStop Suggests Zelda: Breath of the Wild Could Come Out Before April," which defies recent rumors about a delay: http://www.gamespot.com/articles/gamestop-suggests-zelda-breath-of-the-wild-could-c/1100-6445669/
Rockstar Games tweeted this lovely image today (http://i.imgur.com/WDqivMq.jpg), leading many to believe it's an implication of a new, much anticipated, Red Dead Redemption game. Earlier in July, Rockstar brought XBox One compatibility to the original Red Dead Redemption, and since then a lot of fans have been champing at the bit for news of a new title in the series.
While I never finished the Redemption (I spent way too much time just riding around doing side-story missions and hunting), I'd love to see a new Red Dead come around in the very near future. Anyone else excited by that image?
I remember reading something about "games to look forward to in 2017" and RDR2 was on that list. I'm looking forward to it as I enjoyed RDR, but I'm hoping it comes out for Steam.
I really hope that means it's coming to PC. I've heard stuff about why that might not happen, but my PS3 died before I could play it.
This new image all but confirms it: https://pbs.twimg.com/media/Cu-LRSTW8AAszBG.jpg:large
It could come to PC, but I would think it unlikely. Rockstar is typically a console-first developer. It could happen, though.
GTA V came to PC after a bit. I mean I hope that Red Dead Redemption comes to PC as I have it on PS3 but it died before I could try it.
I see what you're saying. Yeah, it would be cool for Redemption to come to PC, and soon!
I've seen some speculation that this is leading up to an announcement of RDR Remastered, but I would think that would be too much fanfare for a remaster. More likely that it's a sequel, but maybe it comes with the original remastered. I'd love to play that on PC.
I'm hoping for near-simultaneous release with PC. Because I don't want to buy a new console for a game, but RDR 2 might be the one that makes me do that.
> I'm hoping for near-simultaneous release with PC. Because I don't want to buy a new console for a game, but RDR 2 might be the one that makes me do that.
If Rockstars latest release is something they will repeat going forward it seems the game gets a one year lead on consoles then a PC launch. That's a really long time to wait if you want to play the game. That said, buying a console for one game? Yikes.
> I'm hoping for near-simultaneous release with PC. Because I don't want to buy a new console for a game, but RDR 2 might be the one that makes me do that.
I agree with Travis, in part. I have very few reasons to get a new console and honestly, I kind of want to keep it that way, I think, because there are so few console games I'm interested in. For a PS4, my only interest lies in Final Fantasy and Kingdom Hearts releases. I say that, yet now I will contradict myself. The new Zelda game (one single game) is tempting me to get an NX, but I want to see what that system is like and how and if the game is different between the NX and Wii U versions. I may end up just getting the Wii U version, since I already own a Wii U. Other than that, the PC (Steam mostly) has once again extremely dominated my platform preference. I'm hoping the FF games I'm interested in come to Steam, too. Then that would be even less of an excuse to get a PS4.
Back to RDR, I'm not sure if I'd buy a console for it, although if I decided to get a PS4 (I'm just not even considering the XBox), then that would be a good addition to the games to add to my very short list of ones I'm interested in.
Confirmed! Red Dead Redemption 2, no mention of PC.
rockstargames.com/reddeadredemption2
And there it is: https://twitter.com/RockstarGames/status/788363842329903104
PS4 and Xbox One listed as release targets. As you guys are speculating, probably (maybe) a year or more for a PC release, traditionally from Rockstar. Anything earlier than that would be awesome, but uncharacteristically unexpected.
The PS4 isn't so bad ;). There are a number of great games available there. Maybe hold out for the PS4 Pro at this point, if you're going to take the console leap.
Ah damn. I posted a link without the linkiness. That's what I get for not confirming!
http://www.rockstargames.com/reddeadredemption2/
No PC huh? Well it's not a bad launch strategy I suppose. I imagine they will get follow on purchases on PC from PS4 owners.
I mean, it sucks but it's not a bad launch strategy as limiting platforms does make launch simpler.
Trailer! https://youtu.be/gmA6MrX81z4
RDR is coming to PS4 and PC next week! http://www.gamespot.com/articles/red-dead-redemption-heads-to-ps4-pc-through-playst/1100-6445850/
WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT WHAT
Oh come on.
That's not coming to PC.
That's Playstation Now.
I was super excited.
Sorry Greg that's not on you, that's on the headline at Gamespot. :D
Oh, I think I see it now. You have to have a PS4 and you can stream it to your PC via the Playstation Now app. So, it's not coming to PC. Yeah that headline and some of the article is a bit misleading. Or wait...you can get the Playstation Now app for your PC, but you have to pay for it.
Yeah it will be playable on PC and PS4 but you have to stream it from the net. So it's tied to an internet connection and it's a subscription service in a sense.
There are some pretty incredible sights to see in No Man's Sky, and we want to see! Use this thread as a place to share links to screenshots of your own personal journey through the universe. Please keep this spoiler free! Some of the story elements are pretty amazing to look at, but we want to see those other discoveries more unique to you and your travels. We want to see what star systems you're traveling to, and what worlds you're visiting. What creatures are you coming across? What kinds of ships or tools are you discovering? At minimum, a simple description with a link is all that's needed, but feel free to expound and tell the story of what you've found.
Fly safe!
I need to start taking screenshots. Currently my wife and daughter are out on vacation, so I've been playing the game on my TV, so my computer hasn't been handy to take pics, but once they're back, and I'm forced back to just the laptop screen, I'm sure I'll be taking screenshots :)
Here she is, the last ship I'll ever need: http://i.imgur.com/wLIMmrX.jpg
Until I find another one that looks cooler ;)
I just love the science-type ships, and this one's asymmetry won me over. I was scouting for a badass x-wing looking ship but found this one instead.
Very nice! I like the pads coming off the lower front-end. And that color. Good color is hard to come by.
Here's my latest ship: http://steamcommunity.com/sharedfiles/filedetails/?id=749402060
I thought this scenery was nice looking:
http://steamcommunity.com/sharedfiles/filedetails/?id=747956163
http://steamcommunity.com/sharedfiles/filedetails/?id=747829203
I like the wings on that ship, Greg. Cool!
That scenery is nice, too. One thing I'd recommend for taking good screenshots (until we get better functions) is to visit all of those markers in order to get as much clutter off the screen as possible. Or take shots before you set markers. It's not necessary, or anything, and it sucks for now, but whatever :).
The wings are cool, but I like the nose best, probably. It makes me think of a duck and probably more specifically Darkwing Duck or something.
Well that's the problem I'm running into. Some of those markers don't disappear. Sometimes you come across something and the marker won't go away, like a plague. Also beacons often point me to things I've already discovered. Once you get within range of something, the marker color will fade indicating you've already discovered it. This has begun to annoy me. Thanks for the tip though.
To make the markers disappear, you have to walk up to the save marker, a mast that's usually situated somewhere in the immediate area of the destination location. Walk up to it, and you'll get a notification saying "Destination Reached" or something to that effect.
Yes, but it doesn't always work. There was one marker on a plague or monolith, for example, that I couldn't get to go away no matter what I did. I even climbed all over it and it wouldn't go away.
With some of the monoliths/plaques/ruins, you have to go to the base of it, as opposed to the point where you interact with the object, which is really weird. You have to literally walk up to the marker, not just the location. Unless that's a PC specific bug.
On PC you can hide the HUD in the options, too.
Or download a mod to do it with a shortcut key
That's what my brother (rettisawesome) flies too, Travis.
I'm still in my starter lol. Haven't played the last few days tho
Nice! That first animal is sweet! I'll see if I can get some PS4 uploads over.
@scrypt, in the Roundtable you discussed some botanical gardens. Get an Atlas Pass v2 and you'll see some of this:
http://steamcommunity.com/sharedfiles/filedetails/?id=747207180
http://steamcommunity.com/sharedfiles/filedetails/?id=747207198
Also, here's some weird terrain bugs I've found:
The floating cargo box: http://steamcommunity.com/sharedfiles/filedetails/?id=747207128
Floating terrain: http://steamcommunity.com/sharedfiles/filedetails/?id=747956055
And why does copper hover in boulders above ground?: http://steamcommunity.com/sharedfiles/filedetails/?id=747956077
Cool looking creatures:
http://steamcommunity.com/sharedfiles/filedetails/?id=750027806
http://steamcommunity.com/sharedfiles/filedetails/?id=747829161
My current ship:
http://steamcommunity.com/sharedfiles/filedetails/?id=750027758
http://steamcommunity.com/sharedfiles/filedetails/?id=750027717
That first creature is awesome! And I love your ship. I might even give up mine for it! :D
Thanks for the compliments! JaBo's appears before my comment because he commented right as I had deleted the one he replied to because I had added more and decided to delete the old one. So, I turned two of my posts/comments into one. I often do that. He caught me in the middle of that.
Greg, I was trying to avoid spoiling what's behind locked doors to those who haven't got the V2 or V3 Atlas Passes yet. But, yes, that's what I'm talking about.
Regarding floating copper boulders, "why?" is a tricky question in a fantasy sci-fi universe. A more important revelation might be that copper seems to follow that logic on most planets (at least all the ones I've visited that possess copper). So, if you're seeking out copper, and flying over a planet and see floating rust-colored boulders, you know that you probably don't have to land on the planet and walk up to the formation to figure out whether or not there is copper there.
I love those creature shots! That first creature is indeed really cool!
Also, that floating box is certainly a bug, but floating terrain is not. I've been on several planets that have floating rocks, or abstract formations. I believe that to be part of the intended effect of some planets seeding.
For those that may not be aware, here is a really good selection of where Hello Games was drawing inspiration from when developing the style of No Man's Sky: https://www.google.com/search?q=1970s+sci+fi+book+covers&espv=2&biw=1920&bih=1017&source=lnms&tbm=isch&sa=X&ved=0ahUKEwimxISj8NfOAhVM2GMKHcJfD-oQ_AUIBigB
Oh man, I've been burned by floating terrain! I landed on an ocean planet, with multiple islands. I dash flew off the island into the water, towards another island, got sick of swimming and headed back to my ship, only to find that the island I had landed on was actually a flying island that I couldn't fly high enough to reach! I finally made my way around the island to find another island I could reach and then dash my way up to the original island and my ship (which I then promptly left the planet and named it "This Planet Sucks" lol)
That's a rad image selection Script!
Watch out for Sin in Space. That book is brazenly tawdry!
Adam-- I've done the same thing with floating islands, and ended up just finding a beacon where I could call my ship. It was on another sucky planet though so it was not a fun time.
"On a world older than time, built upon dope and vice, this was... Sin in Space"
Dope and vice!? Dope and vice!!! The timeless horrors of dope and vice!!
I ran into my first planet with weather patterns. I didn't even know there were such things in the game. It is so cool to discover these things!
@scrypt yeah that's a light spoiler. I didn't reveal what else is behind those v2 locked doors though, well I did mention a server room. Ok, so I didn't reveal everything that's behind them. LOL
Someone just stole my ship. Like, no joke, I'm walking back to my ship to leave and I see it take off.
http://i.imgur.com/GXTyQVG.jpg
I get to where it was supposed to be in about 25 seconds and snapped another pic. They've gotten off-world with it.
http://i.imgur.com/D2EreDI.jpg
I was able to call it back with an override chip but what the hell?
Also you shouldn't trust Dale: http://i.imgur.com/10CAotl.jpg
LOL! I love it that your ship can be stolen!
What if some of the crashed ships we find and fix up have their owners simply out looking for materials to fix them themselves, and we're the ones stealing it? ;)
(Most seem to have deceased owners though)
Also, we haven't mentioned portals: http://i.imgur.com/qX1wLNG.jpg
These were shown and discussed in trailers. This is the second one I've found. There's no marker for them (that marker in the screenshot is on a planet behind the portal) and they're apparently useless at the moment. People have dissected the game files and found dialogue relating to portals, but as of now nobody knows how to activate them, or even if you CAN activate them.
It's another SEAN MURRAY LIED TO US trigger, but I imagine they just couldn't get them working before launch.
@Adam, I'm not sure if it's *actually* being stolen or if it's a bug where the game treats your ship like an NPC ship. Either way, it was hilarious.
Travis: Can you be stuck on a planet if your ship is stolen?
The stolen ship is hilarious! Curious off what Adam suggested, how was that ship acquired?
I have only had 2 ships (3 sorta if you count the starter, then the promo starter, but I never flew the first one anywhere).
I finally bought my first upgraded ship for 3 million last night (26 or 27 slots, looks pretty cool).
Ships being stolen is hilarious! I want that to be an actual feature in the game. Too funny!
I've yet to come across a planet-side portal, though I was just about to jump through a black hole. Would be interested in tinkering around with a portal. Could be broken, but the mystery...
Jon: no, you can't be stuck. All it takes is 10x of a couple elements to craft an override ship that you can use at many of the planet's locations to call your ship.
I actually bought this ship. I had a ton of money and little to spend it on, and I spotted this one and fell in love. It was like 300 million or something to that effect but at a certain point money is useless. I lucked into a gravitino ball planet followed by a vortex cube planet fairly early on, so I didn't have to worry about money.
*override chip, not ship.
Oh! And this isn't the first time I've had ship weirdness. I died in a space battle and respawned at that system's station. But my ship wasn't with me. The marker for that ship was behind me and days away. I had to reload my previous save, which was also at that station, and when I got out I checked the direction where the map marker was, and there was nothing back there. So it seemed my ship spawned in a different star system than I did.
Here is my current ship: http://steamcommunity.com/sharedfiles/filedetails/?id=750596983
I really like that, Will!
Thanks scrypt! I found it crashed on a planet.
Yeah I dig that particular color. I haven't found a ship in that color that didn't look like a flying air conditioner unit.
@Will_Ball I like your ship, too. It seems a bit more unique than anything I've seen, at least because of it's color. I don't think I've seen any yellow ones yet. It reminds me of the X-Men, the cartoon where all of them were wearing blue and yellow uniforms. :)
One planet I was on had some very bizarre world generation that led to the environment breaking into buildings.
I had to use a grenade to get in: http://i.imgur.com/gUmvjy5.jpg
Here's some of the interior:
http://i.imgur.com/D8lbN9v.jpg
http://i.imgur.com/HD1yQkF.jpg
http://i.imgur.com/hXRl9Sz.jpg
Then this building is barely hanging on: http://i.imgur.com/XuSAfzL.jpg
Again, interior shots:
http://i.imgur.com/KIjhq2g.jpg - The entrance
http://i.imgur.com/5KYIHZ2.jpg
Another planet had some really unique creatures:
Flying tadpoles:
http://i.imgur.com/jaAqT5g.jpg
http://i.imgur.com/dB2MFa3.jpg
And this bug chicken thing: http://i.imgur.com/HCKsjsY.jpg
And more ship weirdness! http://i.imgur.com/qWtqJJp.jpg
As I jetpacked up to get in, another ship landed below me.
I need to get a pic of my current ship. I have a love/hate relationship with it. It's been great in fighting pirates, but it's so tall that I get fall damage almost every time I exit it (the ground can't be sloped away from the ship AT ALL lol)
Those are some really awesome shots of the buildings Travis!
Yeah I wanna see that tall ship too! I've never seen anything that looks like it would be a hazard before :D
I ran into some of the same issues before, but I don't think I took a screenshot of all of them. I found one building where the entrance was almost completely covered by terrain and I couldn't get it.
Flying tadpoles, very weird! I've never seen anything like that! That goes for the ship weirdness, too!
As for ships, I found out mine has 4 bars, so I think it's a medium armored one.
I take fall dmg when I get out of my current ship, too! So frustrating lol. Does anyone know the best way to share PS4 screeshots?
@Greg-- 4 bars is the light armored one, the explorer class. Fighters have six, trade ships have eight.
Fighters are faster, trade ships are slower, explorer ships are medium speed and have the lowest HP. So it seems in terms of best all around, fighters are the best class.
But I still love my little lopsided grasshopper looking thing.
Right, I was incorrect.
JaBo, you could share them directly to Twitter. That's probably the easiest way. What I've been doing, though, is copying the images I want to share onto a USB drive, and uploading to Imgur through my computer. It's a small inconvenience, but it gives me a chance to edit out the UI stuff that gets distracting.
scrypt-- do you have the option on PS4 to turn off the HUD? I try to remember to do that for screenshots, but obviously I forget more often than not.
The HUD disappears automatically after a while, but I found out that you can press "H" to toggle it (PC version obviously).
The HUD doesn't entirely disappear, only the stuff at the bottom with your life support and protection. Though it seems kinda odd that they do since life support is always dropping and you'd want to keep tabs on it.
The option in the menus disables everything, including point of interest icons and even the "press E" notifications that come up on things. If H does the same thing, I've been making this way harder on myself! :D
Yeah, I uploaded to Facebook, posted to self only, dl image, upload to imgur, now posting here. All without using my laptop lol.
http://imgur.com/Fl6ujaT
@Travis no, "H" doesn't do all that, I'll have to look deeper in the menus at that option you speak of.
@JaBo cool creature! That's a lot of work you did to get that pic here and without a laptop, that's impressive!
Check out this interesting looking creature:
"Grr....Arrr..."
http://steamcommunity.com/sharedfiles/filedetails/?id=751540747
http://steamcommunity.com/sharedfiles/filedetails/?id=751540796
A vicious looking dog, there's a panther like creature in the back, but it's hard to make out, maybe I'll get a better screenshot of it:
http://steamcommunity.com/sharedfiles/filedetails/?id=751540857
@Travis, I couldn't find the menu option to disable the HUD other than "H"
Escape -> Graphics -> Show HUD
There is no option to remove HUD on the PS4 that I'm aware of :(.
@Travis Uh, well that makes sense, why didn't I look there....
@scrypt it looks like a PC only option for some weird reason :/
This planet has some interesting creatures. The ones I recently posted are from the same planet. I just discovered the last I needed for 100% and I thought it was cool looking with two bulbs on the top of it. Also, I turned off the HUD as Travis pointed me to the right setting. Along with that, I caught this as I was getting the milestone, so it's even extra special: http://steamcommunity.com/sharedfiles/filedetails/?id=751850512
I also liked this one, it looks like an ant-eater: http://steamcommunity.com/sharedfiles/filedetails/?id=751850634
Triceratops looking creatures: http://steamcommunity.com/sharedfiles/filedetails/?id=751928230
Now on another planet, underwater. I didn't think these looked like water creatures, but they are. This isn't the best screenshot, but they looked cool and I tried to get a shot of them.
http://steamcommunity.com/sharedfiles/filedetails/?id=751928261
This planet has some interesting creatures. The ones I recently posted are from the same planet. I just discovered the last I needed for 100% and I thought it was cool looking with two bulbs on the top of it. Also, I turned off the HUD as Travis pointed me to the right setting. Along with that, I caught this as I was getting the milestone, so it's even extra special: http://steamcommunity.com/sharedfiles/filedetails/?id=751850512
I also liked this one, it looks like an ant-eater: http://steamcommunity.com/sharedfiles/filedetails/?id=751850634
Triceratops looking creatures: http://steamcommunity.com/sharedfiles/filedetails/?id=751928230
Now on another planet, underwater. I didn't think these looked like water creatures, but they are. This isn't the best screenshot, but they looked cool and I tried to get a shot of them.
http://steamcommunity.com/sharedfiles/filedetails/?id=751928261
I believe that when you're discovering a planet's fauna, there seems to be one extra that you can discover. This has happened at least twice for me now. Actually, it often seems to allow you to "discover" another species, but not count towards the 100% completion. This other species always seems to look exactly like one I've already discovered. This has happened to me a few times, I think. But back to my original thought for this shot. I found this unique one after already completing and uploading my 100% for this planet. Take a look, it's definitely unique!
http://steamcommunity.com/sharedfiles/filedetails/?id=752012440
> This other species always seems to look exactly like one I've already discovered.
It's male and female. Some species don't have male and female that you can scan, some do. But when they do, only one counts toward your fauna completion.
In fact if you notice, when you scan those it'll say in the bottom right "scanned creature belongs to already scanned species" or something like that.
There's another patch up on the experimental branch. No patch notes, of course, because who wants to read those? But it appears bird scanning has been fixed, confirmed by a bunch of people.
Confirmed! I've scanned a few things and the scanner seems to be more consistent across the board, but it's more noticeable on birds.
I found a planet that was almost entirely water, and that's not a fun trip. There should be some sort of underwater propulsion. http://i.imgur.com/VWSFQri.jpg
But it did have a ton of underwater buildings, which I hadn't seen before and haven't since. http://i.imgur.com/FNh66Ia.jpg
These were odd animals. They were attached to the ground but would swing around like wacky waving inflatable arm flailing tube men. http://i.imgur.com/blbIuz2.jpg
These guys, in case you didn't get the Family Guy reference. https://www.amazon.com/Inflatable-Wacky-Waving-Tube-Man/dp/B008NCQ5O2/?tag=lege1-20
This happened, and I had no clue what the text said, but luckily the correct answer for Vy'Keen is almost always "report them to the authorities" http://i.imgur.com/pI3vHFz.jpg
This was the last animal I needed for 100% on this planet, and I found him in the wrongest place: http://i.imgur.com/UWgQrTE.jpg
I almost swapped ships when I came across this beauty, but I couldn't quite part with mine. http://i.imgur.com/QbIY5xe.jpg
This is my most recent planet, and the one that really makes me wish there were a way to wormhole to specific places. I never want to leave this place, but I must: http://i.imgur.com/M6ee7oN.jpg
More from that planet:
http://i.imgur.com/ukC6fls.jpg
http://i.imgur.com/P6PrxNK.jpg
http://i.imgur.com/V9iwcmZ.jpg
http://i.imgur.com/VuIuPOK.jpg
Side-note: I don't know why these screenshots are so jaggy. It doesn't look like this in-game.
(actually, my in-game anti-aliasing is off, and I'm forcing it in the nvidia control panel because the in-game AA is broken. Maybe Steam is somehow getting a screenshot before the nvidia AA kicks in? I dunno)
>It's male and female. Some species don't have male and female that you can scan, some do. But when they do, only one counts >toward your fauna completion.
>In fact if you notice, when you scan those it'll say in the bottom right "scanned creature belongs to already scanned species" or >something like that.
Thanks, Travis, that was confusing me, when it said that it already was a discovered species, but was still scannable, especially since I was the only one on the planet.
>I found a planet that was almost entirely water, and that's not a fun trip. There should be some sort of underwater propulsion. >http://i.imgur.com/VWSFQri.jpg
I'm also in favor of underwater propulsion. It seems, though, if you hit the water running, you'll go forward faster. Sometimes it also seems to speed up after you've scanned something.
>This happened, and I had no clue what the text said, but luckily the correct answer for Vy'Keen is almost always "report them to >the authorities" http://i.imgur.com/pI3vHFz.jpg
Oh that Vy'Keen I chose "accept." I was able to read as much as you were. You end up hitting it, which it rewards you for doing. It wants you to hit it in other words.
>This was the last animal I needed for 100% on this planet, and I found him in the wrongest place: >http://i.imgur.com/UWgQrTE.jpg
LOL Another creature that didn't take my advice.
>Side-note: I don't know why these screenshots are so jaggy. It doesn't look like this in-game.
I've noticed the ground looking jagged, my AA in the game is maxed.
> my AA in the game is maxed.
Yeah I turned it off because while it works a little better than it did at launch, it still doesn't work very well. I'm having nvidia do it for me which makes the game look amazing but apparently not the screenshots, and I have no idea how that works!
>Yeah I turned it off because while it works a little better than it did at launch, it still doesn't work very well. I'm having nvidia do >it for me which makes the game look amazing but apparently not the screenshots, and I have no idea how that works!
Would you mind sharing your settings? Perhaps a screenshot of your Nvidia Control Panel settings that you've set for the game?
Remind me to do this tomorrow Greg, and I definitely will!
Be prepared for too many notifications after midnight! LOL
Travis, the last creature I needed for 100% completion on the planet I'm currently on (and about to leave) was in a cave. Oh and yes, it's dead. It attacked me, so I killed it. http://steamcommunity.com/sharedfiles/filedetails/?id=752589976
Finally, some screenshots!
Here's my ship that is too tall:
http://steamcommunity.com/sharedfiles/filedetails/?id=752698139
http://steamcommunity.com/sharedfiles/filedetails/?id=752698105
Here are some crazy flying monsters!
http://steamcommunity.com/sharedfiles/filedetails/?id=752698169
http://steamcommunity.com/sharedfiles/filedetails/?id=7526982
http://steamcommunity.com/sharedfiles/filedetails/?id=752698264
http://steamcommunity.com/sharedfiles/filedetails/?id=752706404
Adam, I've never had one of those kinds of ships but some of them look badass.
Also your second screenshot there is someone else's RAGE screenshot, and I suspect it's because the last two numbers got cut off, since it otherwise looks like it's in sequence.
Lol, oops. Yeah, I must have not copied all the numbers :)
Whoa, that banshee looking one is crazy!
@Adam is that a medium or heavy armored ship? You said you get hurt when you exit it, right? I've seen ones like it, but haven't found one for myself yet.
Another winter planet, and these things are floating around. They just stay stationary. They aren't animals, plants, or geology apparently, because they're entirely un-scannable. http://i.imgur.com/tyjoAe8.jpg
Greg, you asked for settings--
Here's in game, everything maxed except for AA: http://i.imgur.com/nWXaRn1.jpg
Here's the nvidia control panel overriding AA: http://i.imgur.com/riy5fna.png
OK so apparently those floating things are radnox deposits. Mine the hell out of those if you find them. It's not gravitino, sac venom, or vortex cubes but it's very valuable!
Weird creatures! Thanks for showing the settings without a reminder. I was going to go overkill on reminders, but decided not to. :)
I thought these looked cool:
http://steamcommunity.com/sharedfiles/filedetails/?id=753284556
http://steamcommunity.com/sharedfiles/filedetails/?id=753284638 (sorry for the extra info on screen, I was trying to hurry and get the screenshot before it could run away)
http://steamcommunity.com/sharedfiles/filedetails/?id=753284673 (looks like a cat standing up)
Khajit has wares if you have coin.
@Travis LOL It's like you've been reading things I've posted on FB or talked about. I just put what you said as the caption of that one. :)
An odd looking creature that doesn't move, however it's other gender bounced around, but was smaller:
http://steamcommunity.com/sharedfiles/filedetails/?id=753431215
My newest ship. Still a light armored one with 29 or 30 slots I think:
http://steamcommunity.com/sharedfiles/filedetails/?id=753431141
http://steamcommunity.com/sharedfiles/filedetails/?id=753431161
Also, WTF game? It said "15 of 15 species discovered" yet this (damn trolling of a game LOL):
http://steamcommunity.com/sharedfiles/filedetails/?id=753431232
15 of 15, and there are only 14 in the list. I wonder if that 15th somehow took it one too far. Either way, damn, that sucks!
I dig the ship. There's something about those grasshopper ships that I love.
Yeah it said "15 of 15" and "all unique species discovered." At least I'm sure it did, maybe I misread or overlooked something.
The grasshopper looking ships are ok, I guess. I like the ones that I've shown before that remind me of ducks, they have a long nose. I haven't bought any ships yet, probably because I've been poor with buying exosuit upgrades. I have over 1 million units now that I have all 48 slots on my exosuit and 24 (I think? But it is the max) for my multi-tool. I almost have my multi-tool arranged like the reddit post you shared, I'm just missing one piece that needs Iridium. And dang, I went and bought a bunch of Chrysonite (is that how it's spelled?) from various NPCs, but then the next planet I landed on had it.
Went from this ship: http://steamcommunity.com/sharedfiles/filedetails/?id=754046934
To this one: http://steamcommunity.com/sharedfiles/filedetails/?id=754046961
I like the first one there. I've never been a fan of the class of ship in the second screenshot though.
To me they're both "ok," not my favorites. I'm slowly upgrading towards a ship with 48 slots. I now have 3 million units, I believe. I could possibly afford to buy one, but if I'm going to do that I want something with max slots and really awesome looking. But, if I see a crashed ship that has more slots than my current ship, even if by only one, I take the new one.
Yeah, there's no reason to be picky until you find that 48 slot ship.
It's pretty easy to consistently find upgrades by using the transmission towers.
48 slot ships are not necessarily the be all, end all. It's maximum capacity, sure, but if you see a ship that's unique, it might be worth picking it up and hanging on to it for a while. Not everything is about pragmatism ;).
Yeah, really what I'd like is an attractive (in my eyes) 48 slotted ship that has heavy armor, but I'd settle for an unattractive light armored one for a while. :) I think the one I have now (30-32 slots I think) is a medium armored ship, although I could be incorrect (wouldn't be the first time).
I really wish there was a way to keep a fleet of ships. Maybe that will come with updates. But I had to get rid of my ship due to a known bug related to my journey to the center.
I grabbed a crashed trade ship that I hated but it was my best option if I wanted to keep progressing on my path and not wait around for another perfect ship. I knew I'd find something amazing later, but that ship has been with me for so long, I'd grown attached to it. It's silly, but I really loved it.
It didn't take long before I found something amazing, though. Here she is in all her glory:
Left side: http://i.imgur.com/mHxNLVz.jpg
Right side: http://i.imgur.com/G159RIn.jpg
Yep, you saw that right. I have an astromech droid! :D http://i.imgur.com/cTRb7hh.jpg
I have a feeling I'll be sticking with this one for a while. I think it's a better looking ship than my old one, but it doesn't have the sentimental value yet.
Other random recent discoveries:
I call this a floating brainsquidturtlecricket: http://i.imgur.com/WGj19WJ.jpg
This gek looks like a cat. I feel like "Khajit has wares if you have coin" is even more appropriate here: http://i.imgur.com/sm5T8y8.jpg
I made it to the center! I won't spoil anything but here's the system I named right on the edge before the center: http://i.imgur.com/CbE9tlT.jpg
As for what comes after, you'll have to find that yourself :)
Once two of us have finished we should start another forum thread to talk about story stuff. "Finished" may be the wrong word because I don't think I'll ever be done with it. This is a game like Terraria where I want to keep playing forever, and it will be even more when they add more content.
Crazy that you made it already! I can't play the game for too long, honestly. I get tired of walking/mining. I think I'll have more fun when I can get more slots, but I hate how limited my inventory is, it stifles my mercantilism and my development of techs which then stifles my exploration.
Also, my girls were really excited at the early released videos of this game and were dying for it to come out. Watching me a couple times, they get really bored of it, because it's not as exciting.
So, I'm conflicted on it... I'm not hating on it, but just pointing out my experience.
I'm also really into Hearthstone and the expansion came out, so there's been new cards released each week (this week will be the last).
Travis, how many hours did you put in before you made it to the center?
I am taking my time getting there.
@Travis, looks like the ship I used to have. Also, I think I've seen those floating brainsquidturtlecrickets before. That's not a Gek, that's the Cheetos cat! LOL
@JaBo Yeah I got tired of walking around everywhere, too. I guess I'm still playing because I'm trying to reach my destination (which is different than Travis's) and work towards a 48 slotted ship.
Once I got all the inventory slots, all the blueprints, basically everything I could, I just made a mad dash toward the center, stopping to repair my ship when necessary. All told I have 62 hours in the game but you could probably get to the center in 30 or so.
I just found a planet full of vortex cubes. Needless to say, I am not popular with sentinels on this planet.
Oh yeah, vortex cubes will make them hate you but make you money! They don't come after you as much in the caves.
A couple of recent shots from my travels:
http://steamcommunity.com/sharedfiles/filedetails/?id=758831469
http://steamcommunity.com/sharedfiles/filedetails/?id=756979789
Nice shots, Will_Ball!
I love that first shot, Will. It's like those planets lined up for that shot.
I have been to the biggest planet in that pic. I love that I can go to the planets that I see in the sky. So cool.
My latest No Man's Sky discovery: http://www.gamespot.com/articles/no-mans-sky-being-investigated-over-misleading-adv/1100-6443994/
I'd be surprised if they found anything unethical about their Steam advertising (which is what this is about). Even if they do, it would just mean Hello Games will have to take down whatever is deemed misleading (at least in the UK. I don't know that this pertains to anything else.) from the Steam store. Doesn't appear to be as big a deal as its being projected. Go figure.
Yeah the worst that happens is the Steam videos get switched out.
"Misleading" is a loaded word, but there are some differences between the videos and the released game, as discussed in other threads here. But I think it's ludicrous to go after Hello Games for this when there are so many worse offenders like Ubisoft that I kept mentioning in the other thread.
The ASA responds to complaints from the public and industry about false advertising within the UK. Their power is in getting companies to remove or change advertising they find to be "misleading, harmful or offensive." They can't levy fines or lawsuits. Most of their dealings appear to be informal cases (a recommendation to the advertiser to change/remove the culprit ads) without moving into a formal investigation. The Eurogamer article (originating article) says the ASA has "launched its investigation after receiving 'several complaints'...," which doesn't make sense, given the ASA's stated protocol. It seems they would only launch a formal investigation if Valve and Hello Games were dismissing the recommendation to adjust the advertising, which the article doesn't state as the case. The article says the ASA has contacted them and asked them to respond. They could very well have refused to respond, but the article doesn't mention that.
If they're making recommendations and waiting for a response, I would imagine they'd technically have to be investigating, though perhaps not a "formal" investigation. In order for them to have recommendations to Valve and HG they would have already had to investigate, else there's nothing to recommend.
Surely they don't pass on any complaints to the companies and wait for the response before doing any of their own research. You'd end up with messages from them to Valve with things like "Person McPeople has requested that you change the advertising for DOOM because he/she was under the impression that there would be giant unicorns in the game and there aren't enough notices in the store page that there won't be unicorns."
Sure, that's hyperbole but hyperbole to make it easier to see the problem. Like 80% of the complaints they get are probably baseless, and they'd have to investigate a little bit before even presenting recommendations.
To put it more simply, that Gamespot article says they have rejected claims-- in order to do that, they have to investigate.
It may be a matter of the different ways "investigate" can be used.
Looking at the ASA FAQ, it looks like a justified complaint will launch an investigation. But again, there may be some ambiguity to that word.
OK! Solved! I think! This was bothering me (obviously :D) that the wording didn't all seem to fit.
1. The ASA receives a complaint, and determines if it's legitimate.
2. If legitimate, they launch an investigation and determine how the advertisers can resolve it.
3. At this point they try to resolve it informally, sending (in this case) Hello Games and Steam recommendations for how they can resolve the problem. This seems to be where we are right now. The initial investigation has found ways they can fix the advertising problems.
4. If this doesn't work out, a full formal investigation is done and judged by the ASA council. This takes lots of time so they try to avoid it.
So the word investigation *was* the problem here, since it applies in two different spots. The ASA can launch an investigation immediately, but they usually don't get sent up to the ASA Council.
"To put it more simply, that Gamespot article says they have rejected claims..."
Can you clarify that (Who rejected? Rejected what claims?)? I don't see anywhere in the article that anyone rejected claims.
Everyone is reporting on the original Eurogamer article, which states that "The Advertising Standards Authority has confirmed to Eurogamer that it has launched an investigation into No Man's Sky." A few paragraphs later, the same article states "The ASA has contacted both Hello Games and Valve and asked them to respond to a raft of questions relating to No Man's Sky advertisements." That doesn't sound like an actual investigation was launched, rather an inquiry was placed forward to Valve and Hello Games to respond to the nature of the complaints. It's a significant enough difference as far as the ASA's website indicates, but a great headline otherwise. Eurogamer's article doesn't make sense, in this regard.
Say your neighbor is throwing a party and it goes really late, and you need to get some sleep. You might call the police and complain about the noise. They would send someone out in response to that complaint. They wouldn't "launch an investigation" into the details of the situation. You could tell your friends that a cop visiting the neighbors house and responding to the complaint is technically "investigating" the situation, but that would be what the news-folk call "spin."
The ASA has rejected claims because they found they weren't violating anything. And reading about how they do things, they reject things all the time before they go to the Council for an "official investigation" but there's plenty of investigating done before that.
But yeah, the last comment above-- on the ASA site, they refer to the immediate steps after a complaint has been filed as an investigation, and then they refer to the formal process later on as an investigation. Also, that website is hell to navigate. Information is spread around everywhere.
If they are sending Hello Games and Valve a raft of questions about the advertising, I'd *personally* classify that as them investigating the complaint. "An inquiry placed forward to" them sounds like investigating, personally. First steps and all.
Again, it's the ambiguity of the word "investigate." You're not wrong, the articles aren't wrong, it's just an ambiguous word.
Those rejected claims you are referring to, are from a 2012 Hitman: Absolution commercial for "glamorizing violence, or violence toward women". "Investigating" that would take nothing more than simply watching the commercial.
You're right, the term is ambiguous, but I don't think the Press is that naive. Using the word "investigation" in a headline implies criminal activity, especially when associated with "misleading/false advertising."
Eh, I don't see it that way. It's mostly common parlance.
Though I do think it's hilarious that we are discussing whether game media is misleading people about the ASA activities, when what they're doing is determining whether others were misled.
ITS MISLEADS ALL THE WAY DOWN!
Eh, I don't see it that way. It's mostly common parlance.
Really? If we played word association, what would be your response to "investigation"?
(I'm genuinely curious about that last question. All I come up with is "criminal, Sherlock, FBI..." etc.
I think scrypt is right here in that by using certain words you do hype up the meaning which drives clicks. At this point games media wins clicks and ad revenue by continuing to keep this story amped up.
Investigation does, to me anyway, imply some criminal thing being looked into. Simply saying something like "The ASA has Opened Dialog With ..." isn't as sensational and doesn't drive as much attention.
I have personally been involved with incident investigations at my previous job that usually come down to "Verizon line was down." But it was still called an investigation.
Staying in tech, if I call about a known outage when I have internet issues, they'll say the techs are investigating.
Whenever anyone wants to say they're checking out something in a way that sounds like they care about what they're doing they will say investigating. It's a more official sounding way to say you don't know but you're finding out.
You're seeking knowledge on something, you're investigating it.
Oh, and probably "information" in response to your question.
Yeah, good point. Maybe I still think of Batman when I think investigation. But not the new Batman, the old one where he was a Detective.
Not that makes what I said make more sense. Because it doesn't.
I "discovered" NMS news, the "Foundation Update" is coming very soon (in a week): http://www.gamespot.com/articles/no-mans-sky-dev-responds-to-controversy-announces-/1100-6445739/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=homepage
Heh, I guess that's a discovery :D
Here is a Hello Games post on the update.
http://www.no-mans-sky.com/foundation-update/
Looks like it's getting more Terraria-esque features, which makes a lot of sense for the game.
Heh, Jon you missed my post ;)
Hahahaha. Yeah, your post is better.
Thanks to an ad on YouTube I discovered a game much like NMS. Visually, it looks great. It's too bad I didn't discover this during the Winter sale. it's called Elite Dangerous.
I also watched one of my favorite YouTubers play Astroneer. Again, similar to NMS, yet different of course.
You can find the games I've mentioned by looking at the recommendations on Steam that are similar to NMS.
http://store.steampowered.com/recommended/morelike/app/275850/?snr=1_5_9__300
Elite Dangerous is much more combat oriented. It's been the game that many people compare NMS to when criticizing it, but they have very different goals.
Please use the Waypoints thread as a means to share helpful tips and insights with other players in No Man's Sky. We want to try to keep this generally spoiler-free, so, please, no story elements or game progression revelations. This is more a place for things like mining guides, upgrade efficiencies, and general ways in which we can help each other throughout our respective journeys.
I like that graphic!
Thanks! :D
The graphic is great! Thanks for setting these up!
This is surely a bug, but if you find a ship (or buy one) with more advanced tech than you've learned to build, you'll never learn blueprints for the new tech. Unfortunately the best fix is to dismantle everything and rebuild. This is mostly a problem with starships but can also happen with multitools.
What do you guys think about copying the various tips we've shared in the event and paste them here? I'm willing to do that if you want.
I don't (personally) think it's necessary since we've all read them but I could see the benefit if new people show up.
I was considering doing that already, but keeping some of the main tips in the description, that way they're front and center. Does that sound ridiculous?
and by 'ridiculous' I mean 'does that sound like too much work'.
It sounds like work (what I've suggested), but I said I was willing to do it. Putting them in the description sounds like a good idea. This is your creation, so I don't believe I can edit it, but if you'd like some help, I'd be happy to collect our tips and put them together. I could then post them here or and you can copy and paste and them. Then, I could delete my comment full of tips. Or, I could just collect them, put them together, and send them to you. Let me know what you'd like to do and if you want my help. :)
I'd like to echo scrypt's idea of "main tips" because there are some tips in that thread that aren't tips at all. But some of them could definitely be handy.
Here's a big tip that I wish I knew-- the different models of ships have different survivability, regardless of the upgrades you have on them.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4yz8eg/psa_your_ship_looks_affect_its_survivability_in/
Oh here's a tip that I meant to mention in the roundtable:
We've been talking about farming for the Atlas Pass V2 and V3. I've discovered the best strategy for that: stop farming, and pretend they don't exist. Seriously.
Atlas Pass V1 gets you more frequent suit upgrades and usually a blueprint or two. V2/3 gets you... plants. And boxes. Like the same stuff you get everywhere else.
Here's a tip that might be obvious, but I want to feel like I'm adding to the discussion lol.
When using your mining beam, you don't have to wait for it to cool down. Simply release the button that fires it and press it again. The heat bar will zero out when you start shooting it again.
To refine that, if you've gotten it up to blinking red, you at least have to wait for the bar to go down before firing. But yeah, the cool down isn't well designed.
That isn't an obvious tip, at least it wasn't to me! I discovered it accidentally.
That's not quite right, Travis, as it depends on your mod configuration. As long as the "overheat" meter doesn't appear in mid-screen, then you can do what Adam said, and your heat meter will automatically reset. This is not a bug, as it's supposed to allow for continuous, relatively uninterrupted mining. The overheat threshold varies depending on your mod configuration. If you do see that "overheat" meter show up, then, yes, you have to wait for a proper cooldown. Otherwise, when the heat meter at the top right of the screen reaches the top (or even blinks red), release the trigger, wait half a second, then resume mining.
Ah, OK. I was basing that on my original pre-mod experience so it was probably overheating much faster.
I didn't think it was a bug, but it's not displayed well. The gradual slide down to cool makes it seem as though the temperature is steadily dropping, which based on practice isn't what's happening.
This may also be a good time to talk about mod placement when upgrading. You'll receive a bonus per category when you group mods of the same kind together. On the right of the inventory screen, you'll see dials associated with different aspects of your equipment. There should be solid, bright colors progressing in a circle around the dial as you add more mods of that type. If you group mods together, you'll start to see a darker color bar progressing ahead of that main color bar. This is your attribute bonus. Furthermore, grouping upgrades of the same specific modification (e.g. Impact Damage, or Beam Intensifier, etc) will grant an even larger bonus.
Not an efficient build, but explains my point: http://i.imgur.com/405Gl4M.png
Notice the color bars around the mods that are grouped in like kind. Another indicator of a bonus being attributed.
Not an ideal example, but wanted to show a close-up animation: http://i.imgur.com/S0qLsVQ.gifv
This shows the difference in placing an Impact Damage mod adjacent to another Impact Damage mod, as opposed to placing it next to a Recoil Stabilizer mod (which would give a bonus, for sure, but it wouldn't be to maximum effect).
Hope I explained that well enough. I'm going to try my hand at a short series of help videos as soon as I'm back from traveling (about a week?). We'll see how that works ;).
I posted this in the other thread, but it bears repeating: http://imgur.com/a/JjzTW#DdqlX39
Efficient upgrade placement. Not mine, found on reddit. I followed this guy's example and totally did away with the boltcaster on the multi-tool. With the railshot adapter it's so pointless. Even the elite enemies that show up when you take valuables from planets that have hostile sentries go down almost instantly.
He could get better bonuses by placing Beam Focus mods together, Beam Coolants together, etc. It's a decent grouping, but scattered. Same goes for his ship.
I agree, I don't use boltcaster. The only reason it's on this multi-tool that I have equipped, is because I've been hunting for a better tool, and didn't want to waste resources upgrading when I'm probably just going to dump it for a new one. Railshot is awesome :). Surprised that he doesn't have better grenade damage. Radius seems like a waste when you can opt for better focused damage.
The setup on his exosuit is good, unless you want to farm. Those Sigma and Tau extreme conditions upgrades aren't necessary, and take up much needed space. Equip the Theta module of each, and you'll have more room for trade loot, and spend less time and resources recharging depleted shields. Three Aeration Membranes is very important, though, as some of those waters can be quite deep. With as slow as you swim, and who knows what predators you might run into, you don't want to worry as much about air running out.
He had reasonable justifications for the choices he made (which things to forego for others) but I can't remember them now. I have yet to equip any specific hazard protection. I haven't had much use for them yet. I can always get from shelter to shelter or stock some minerals to recharge it. BUT I imagine on the extreme weather planets that would be different.
Speaking of swimming speed-- if you do the melee/jetpack combo into the water, you keep your speed while underwater. Bonus, your jetpack recharges immediately when you submerge, so you can take a dip and then pop out at the same speed and with a full jetpack.
While we're talking about tips, here's a request for tips.
1. Is there any trick to more easily finding those last couple species on a planet? I know that they're in a certain order (land, air, cave, water) and all but sometimes it's just worse than a needle in a haystack.
2. This one gets slightly spoilery, but very slightly. I've learned a ton of words from the three main species, but I've only learned one Atlas word, and I've hit three Atlas stops. I don't even think that first word came from there anyway. Is there a trick to learning more?
1. Whip your scanner out and pan the landscape. If you see a red dot pop up somewhere, follow it. Some animals are nocturnal, so you won't see them during the day.
2. Atlas words can come from Monoliths, I know that much. I wish the game showed you exactly where you stand in regards to words learned per species. I've heard that there are 400 words for each race, but I don't know if that applies to Atlas words (I would assume it does?).
1. Yeah, I've been doing that. The white dots show animal activity that's obscured or too far away, and when you get close you can tell if you've scanned it already. It's just a slog and a half to find the last one or two.
Oh and 2. According to the save file analysis people have done, the words for each species are all the same. Maybe there are some outliers like "interloper" for the Vy'Keen.
2. Maybe not 400 distinct words per race, but you still have to find them all. :(
Yup. That's one of my favorite parts of the game though.
1. What scrypt said is right, I recently realized if you use the scanner, it can show you life form dots. Red means you haven't scanned it, green means you have. Yes, try to check the land, air, water, and caves. Two of the last planets I was on, I missed out on a few.
2. I don't know how many Atlas words I've learned, but I know I've gotten them from monoliths or pillars. Also, I can now no longer learn "anything new" from monoliths, pillars, or encyclopedias for Korvax and Gek. I do remember that you, Travis, said I could still possibly learn new words from members of those alien races.
Another little tip, if you're trying to get the "life forms discovered" achievement, or whatever it's called: You can successfully upload planets that have zero fauna, and it will count toward that milestone. It still counts as 100% discovered.
Thanks for the great tips everyone!
@greg:
1. Yeah scrypt is totally right, and as I told scrypt, that's what I've been doing. There's always that last one or two that get really tricky. Interestingly enough, I haven't found a single creature in caves. I've full-completed a few worlds but never seen a cave dweller.
2. Maybe, maybe not. That was just speculation on reddit. However, speaking to them is faster if you're looking to get words fast. The random aliens you meet in shelters and space stations that give you a little puzzle thing (at least it's puzzling if you can't read the language) can be spoken to again for 20 carbon. One of the options there is to learn a new word. That comes up once every other time you speak to them. But the other times you can usually get carbon from them, so you can keep going indefinitely and learning words. Way easier than
@scrypt: that's either a PS4 bug or a PC bug. On PS4 you can upload barren planets, on PC you can't. But nobody knows which one is the bug.
Also @greg with regard to #2-- if you speak to them and still have unknown words, I don't think you've gotten them all. There are 450ish words for each species, and if I am reading this right, they only used those words for the dialogue. So if you never see missing words you may have them all.
I was attacked in a cave by a hostile spider looking creature, so they're in there!
Oh yeah, I know they can be for sure. I'm just surprised I've never seen one!
Yeah, I've seen those spider/crab-like creatures underground, but they can be above ground, too.
We should sitcky note somewhere what all our in game names are. How crazy it would be to run across someone else's discovered system. I've only come across one system someone else got to first.
In game names are Steam names. I'm GregoPeck.
Ya, mine is my PS4 name: Nardraug (eh that's my Steam name, too, tho)
You can find my Steam profile on my CG profile here, just click my name :)
Something truly exciting-- I was heading to a distress signal where a bunch of freighters were getting attacked. Two ships, easy peasy. But one of my shots missed and hit the innocent freighter. I decided to try my hand at piracy since I hear it's quite lucrative.
Little did I know that those sentinels aren't just robots on planets, they also have ships. So I got that level 10 milestone for ships destroyed. Yeesh. And the Korvax loved me for taking out sentinel ships.
@scrypt, you said, "another little tip, if you're trying to get the 'life forms discovered' achievement, or whatever it's called: You can successfully upload planets that have zero fauna, and it will count toward that milestone. It still counts as 100% discovered."
I tried that today and it didn't work. One time nothing I discovered loaded on the screen, even though it said the servers were (or I was) "online" with a green icon. Later, when I tried again, that completion bar didn't show up on planets that had zero fauna). Maybe that's a PC/PS4 difference, I don't know.
As you can see here: http://steamcommunity.com/sharedfiles/filedetails/?id=751323793
Greg-- check a few comments up
"@scrypt: that's either a PS4 bug or a PC bug. On PS4 you can upload barren planets, on PC you can't. But nobody knows which one is the bug."
It's a known bug one way or the other, I'm just not sure if we're bugged or scrypt is :D
Right on, I must have forgotten or overlooked that part, especially when I went back to quote what he said. I wish it worked for us, I'd have made some better money. It seems to me that a lot, if not most, of the planets I've been on haven't had any fauna at all. I remember being on some in the beginning that had them, but that was before I realized the scanner, achievement or journey milestone, and didn't scan them. It seems this was the very first screenshot I took, which lead me to put some good advice as the caption: http://steamcommunity.com/sharedfiles/filedetails/?id=743164929
It seems like about half and half for me. I tend not to stay on the barren planets long because besides not having animals, they're often quite boring. That screenshot is still hilarious! :D
I tend to stay on planets for about as long as I can before I start getting annoyed that beacons point me to monoliths I've already discovered or ones that won't decide they've been discovered and get their dark icons out of my face. LOL Also, some planets suck because of hazards, so sometimes I just decide to hurry up and get off it. Often I'm looking for something specific like Copper, for example. Also, if I'm on a planet for too long I get tired of it and ready to leave.
I would pay tons of units or real world money for something that gives you hints about the animals. I have one left to discover, and it's between a flying animal and a water animal. So it has to be either flying, cave, or water, since that's the order the records are in. I've found birds during the day and night, I've swam all around the ocean during the day and night, I've been all through a ton of caves during the day and night. It just isn't showing up :/
I wish I had the PS4 bug :D
While on the topic of things I'd love to have in-game, a way to call your ship as a late late late game item would be amazing.
Also Greg disregard that theory I read on reddit about the members of the species teaching you a different subset of the language than the stones. Everyone learns the words in the same order regardless of where you learn them.
Here are a few tips now that I've gotten pretty far.
1. This one is spoilery so it's hidden behind a pastebin, but I wish I had read it before even starting the game in a way: http://pastebin.com/9zrj2J4e
2. The numbers shown on the galaxy map are way wrong. If something says you're jumping about 1600 toward the center of the galaxy, it's actually only 3 or 400.
3. Black holes always put you between 1300 and 1700 light years closer to the center, so it definitely gets you clsoer than a normal warp, but you break some equipment. Come prepared, or be prepared to stop and farm for/buy ingredients to fix broken equipment. Worth it though.
4. Don't follow the path to the center waypoint that you have in your galaxy map. It isn't as efficient. Just go into free exploration mode, point yourself at the center (the big shiny light) and warp as far as you can toward it. Preferably to a black hole. Once you get a few jumps like this under your belt, you'll get a feel for how far forward you can jump and it becomes much easier.
4a. About black holes, further spoilery text that's related to #1 but is even more spoilery: http://pastebin.com/KqzCzzm5
Ultimately, I wish I had jumped more often. As it is right now, I'm at milestone 10 on all the milestones, and all I have left to do aside from enjoying the scenery and farming for words is to jump to the center. But that gets a bit boring.
Also-- the reason for the math mismatch. They noticed before launch that you could get to the center faster than they liked, so they expanded things 4x, but didn't properly update all the math. So warps that tell you they're taking you 1600 light years only actually take you 400 light years.
Black holes have a confusing numbers issue as well, but it's not an inaccuracy. A black hole warp might say that you went hundreds of thousands of light years but you're only 1500ish closer. That's because the report when you get out of a black hole tells you the linear distance you traveled, not how much closer you are to the center. If it takes you to the other side of the galaxy, that's a long damn trip.
Good tips! All of those are assuming you want to make that trek to the center. It's going to be difficult, I know, but I'm choosing to take my sweet, sweet time. The center is of little concern to me right now.
It was to me as well, until I ran out of things to do. The sights are pretty and the random animals are interesting, but that's not enough. I wish I had been progressing toward the center gradually the whole time. Still, it's going to take me 100 black holes or so to get there, so the need to farm for repairs will keep me interested, I hope.
@Travis 1. That's the only path I've been taking in the galactic map.
Oh and it doesn't seem like the game lists the fauna in order. My #1 was a land animal (the last I found) and something like #4 was the flying one. However, I agree that a better fauna scanner would be nice. Also, I agree, my wish is that there was something I could craft so I could call my ship at any time instead of having to run to it or find a location to call it so I can get off planet again.
It goes left -> right and then down.
So
First Second
Third Fourth
Fifth Sixth
and so on.
Which honestly seems weird doesn't it? It really seems like it should go top-down.
Oh also, 10 planets fully scanned and I STILL never saw a cave creature. Weird RNG.
Ah ok, thanks for the clarification, that should be helpful!
Yeah, that makes sense now. I can see it. The flying creature on this planet is actually the last on the list and all the rest were land dwellers. So, while it was the last on the left, that meant it was actually last on the list.
Damn, I only have 5 fully scanned.
1. It seems if you use your scanner on a "?" mark on the map, it may sometimes reveal what it is. I did this on one thing and it turned into a monolith icon. I tried it again elsewhere and it didn't work that way, but I think that's because something else (broken machinery) was in the way.
2. On the PC there is more than one way to do something. In space you can activate your Pulse Engine with SPACE or A and D. You can also get to the menu that contains options and discoveries with the ESC or P key. I stopped using the P key because it's further away from both of my hands, one on the WASD area and one on the mouse. So, now when I hit a restore point, I hit ESC instead of P. Also, right after you touch a restore point and it says "discovered," you can quickly go into your menu to upload it. Then the game will tell say "units received" before "restore point saved." I'm hoping that means I got the units before it saved, instead of the other way around, but I haven't tested it yet.
@Greg: from my experience the scanner will reveal what the ? is if it has line of sight nearly 100% of the time, but even sometimes if it doesn't. I've seen it not work when there wasn't anything obviously in the way except for terrain, but then it'll work sometimes with terrain in the way so I have no idea. :D
I have seen "press P to go back" and the like but seriously, P? What were they thinking there? Escape is always the key for that kind of thing.
And I imagine that it saves immediately when you hit the beacon, but just hasn't had time to show you the notification about it, so I would bet it's saving before you upload it. That said, I rarely worry about that and end up uploading discoveries from the past 6 or 7 jumps in one sitting, unless I've 100% completed a world. Why it doesn't do this shit automatically is a total mystery to me. The E3 footage from a while back even showed an "upload successful" message whenever you discover something.
So further tip about going to the center: things actually do get weirder toward the center, at least in my experience. I use a few black holes in a row to jump a few thousand light years and then stop for repairs and such, and the planets are so much more enjoyable.
Go easy on "tips" regarding progressing to the center. Saying that things are more interesting or enjoyable is obviously pretty tame. I just don't want that to be the direction this conversation goes. This is where I think we might need a third forum thread, so that people can discuss what lies ahead, if they like.
I'm not spoiling anything, just restating something that the developers have said and confirming that it's correct in my experiences.
I haven't come across any black holes. I am jumping from one system to the next, using "path towards waypoint" (third dot), without skipping any. It seems the progression is actually working out well for me. First, I was on Korvax planets, then Gek, and now that I'm finished learning the language of those two, I'm on the Vykeen planets. I just ran into something special for my second time. I saved and quit there, hoping it's a safe place since there's only room for one starship. I'm kind of hoping (with a giggle) that it means no one else can get in to steal my ship.
> I just ran into something special for my second time.
What kind of something special?
I am with Scrypt, I don't want any spoilers either. I do love seeing the animals and ships, but anything story driven, no thnx.
Don't worry, nobody is saying anything about story! I think story spoilers for a game like this would give someone the ability to smack someone across the internet ;)
But it's a procedurally generated game, which makes it entirely impossible to spoil something except for story. Our games will all be very different. That's one of the things I love, you can never know what to expect.
> What kind of something special?
It has to do with Atlas and is not the one that contains a Gek and a Korvax. I wouldn't really call it a spoiler, but it could be. I remember running into one early in the game. Honestly, I can't even remember what it's called right now, maybe when I get in game I'll update you on what it is. Oh! I think it's called an Atlas Interface.
Ah ok. Understood. I don't think it's at all a spoiler since "Atlas Interface" is marked on your map from the start of the game.
So, yesterday I finally managed to get the last slot for my exosuit. I dismantled most of my techs and I now finally have them all reassembled as shown in the link you provided, Travis. I still only have a 28 slot light armored ship, which still did very well in all space flights. Scrypt's tip for using that laser beam is definitely right on. As for my multi-tool, the latest one I picked up only has 22 slots, but I am now using the Railshot Adapter, which is pretty sweet.
What is the laser beam tip? I can't find it from before lol
In the event. He called it "Phase beam" as seen here: @scrypt said, " (note: Phase Beams are your friend!)" . They are surprisingly great. They seem to aim really well and even though they may overheat quickly, they're extremely effective. I have a song for this: https://youtu.be/QLo8dPVSVvo
I actually prefer the blaster to the phase beam personally. At least when it's upgraded it fires super fast, auto aims, and almost never overheats. The phase beam, even upgraded, overheats in like half a second.
Early days before the upgrades, the phase beam was handy though.
Blaster can be strong, just needs sep upgrades just for killing
Ah, I see. Thanks!
I've been pretty happy with my upgraded blaster so far though :)
Just to point out my terminology was wrong, so we may not be on the same page. I'm referring to fighting in ships.
For the multi-tool, I don't even have the "blaster" or whatever it's called installed. The railshot adapter makes your mining beam insanely powerful as a weapon.
I was talking about ship fighting as well :)
I don't have the bolt caster (I think it's called) on my multi-tool :)
Yeah we were talking about fighting in space. I liked the Boltcaster, but now that I have the Railshot adapter, I don't really use that anymore.
OK so we got the answer about uploading barren planets: It's fixed on PS4 now, so it was never supposed to work that way at all. Weird that it only affected PS4.
Quick tip. If you find a distress signal on a planet where there's a crashed ship, take your ship there. If it's in range, it's easier to dismantle its tech and move some of the resources into your own inventory. This way you don't lose as many resources when switching to a new ship. This may be helpful if the new ship doesn't have enough empty slots to hold the resources already on your old ship.
Oh and I wanted to point out something. Scrypt correctly referred to the weapon as "phase beams" whereas I incorrectly called it "laser beams."
If you are going to upgrade your multi-tool, dismantle all that you can on your current multi-tool before upgrading. You get some good resources that way.
By upgrade, I mean swap out for a new multi-tool.
Yep, same goes for ships!
I recently realized (probably days ago) something I wanted to share with you so you don't miss out. When you visit an Atlas Interface, you may see a bunch of little lights around. Walk up to them and you might learn some words of the languages of the three races.
Also, Monoliths (or the places with purple icons that give you a choice of what to do) seem to be the best (if not perhaps only) way of learning words of the Atlas language. Typically, there you learn something from one of the three races, but sometimes you learn Atlas words, too.
I think I have 40 hours in this game so far, and I still don't have even the Atlas V1 Pass... I'm thinking I did something wrong lol
Wow. I have 100 more hours in it than you do. I don't remember how I got Atlas V1 or V2 for that matter. I'm hoping to get V3. I read about how hard it is to get and how to possibly get it.
The easiest way to get the Atlas Pass V1 is the space anomaly. It's guaranteed on your first trip there. And an anomaly is guaranteed on your first visit after your first Atlas Interface.
V2 and V3 can also come from the anomaly, but you have to hit it a ton of times first. You can also grind outposts for them, they come as random rewards, but that's quite tedious, I did it.
So to get V3, ask Nada for resources? I stopped doing that because "they" kept giving my blueprints I already knew.
I've seen the anomaly, but didn't before warping a bunch, and now it feels too far away to get to. But I suppose I'd better go there so it's easier to warp farther eventually :)
Don't worry if you miss out on one of those there are plenty more. I'm warping a lot more frequently now as I'm trying to get to the Atlas end point. I think that's why I'm seeing more of those anomalies and Atlas interfaces. I've been jumping from one system to the next without skipping any. So, I craft one warp cell just to get me to the next system and then I go from there, seeing what (if any) materials I need to craft another. If I need materials, I head to a planet and collect them. If I notice there are creatures, I try to discover all of them. I'm still more interested in Vy'keen planets as I haven't fully learned their language. I've learned the Korvax and Gek languages already though.
I can't see that this has been mentioned, and someone just brought up Vortex Cubes on the Discoveries forum. The way to get the most out of harvesting these things is to build (or find an abandoned starship with) Beam Impact Theta, and then dismantle it. It'll cost 3 Vortex Cubes (along with some Carbon and Omegon) to build, but once you dismantle, you'll be able to harvest them 99 at a time. If you find a ship with it already built, even better, because then you don't have to spend any resources!
Some items in the game aren't stackable in your inventory. This changes when you dismantle upgrades. When you break breakdown certain items, they will yield a portion of the materials used to build them. Some items, like the Vortex Cube, will change from a stack 1 of 1, to a stack 1 of 100.
Other items that I've come across that have this effect are:
- Microdensity Fiber
- Carite Sheet
- Dynamic Resonator
- Dimensional Matrix
- Neutrino Module
The trick when using this for harvesting/trading is that, when you go to sell, you have to make sure to sell 99 and keep 1, otherwise you'll lose the stacking capability (until you find another 1/100 item). You could have one in your suit inventory, and another in your ship inventory, for maximum payoff, allowing you to harvest up to 198 at a time!
Thanks for the tip Scrypt!
Yep, that's a glitch that may get patched out, but I've used it quite a bit for vortex cube farming.
Ah, it looks like that glitch *was* patched out. No more stacking those unstackables unfortunately.
Hmmm... Still works on the PS4.
Interesting. I checked it because someone on a PS4 patch thread said it was patched.
Maybe it still works if you have previous stacks before the most recent patch? I dunno.
I tested on a newly acquired abandoned ship, post 1.08 patch, and it worked just fine. It doesn't seem like it's a bug. It actually makes sense, design-wise, when breaking down components while transferring ships. You can run out of room quickly, even on something as large as 47-48 slots. Stacking typically unstackable items could be a design choice for that very purpose.
Is it not working on the PC (i.e. Have you tested it out?)
I have, it's not working. Weird.
I wonder though, if it will let you break down components into stacks, but then if you pick up another one (like a vortex cube) it won't stack with the other stack, if that makes sense. That's what I tested. I didn't break down multiple ship components at once.
That would give you the option of more easily breaking things down while not letting you continue to collect.
Huh. Nope, I just tried that. I last stopped on a vortex cube planet. I tried breaking down two things that give you vortex cubes, and then picking up a few. It's now stacking the same as always.
SO... I dunno.
Huh. Nope. This is weird. Here's what I did:
1. Grabbed a vortex cube from the ground.
2. Broke down a module that gives you a vortex cube. At this point I had one that said 1/1, and another that said 1/100
3. Built that module again, and got lucky that it used the one that said 1/1.
4. Broke it down again. Now I have one stack that says 2/100.
5. Picked up a vortex cube from the ground, transferred it to my ship. Now, 3/100.
6. Picked up six more from the ground, transferred them to my ship. I have a stack of 6/100 and three individuals. Wat.
The only module, that I can see, that uses Vortex Cubes is the Beam Impact Theta ship module. It requires 2 to build, and returns 1 when broken down. Typically, when breaking down modules, you only receive half of the "high-end" resources that it took to build that module (Vortex Cubes, Dynamic Resonators, Neutrino Modules, etc.). I'm a little confused by your listed steps. Something seems to be missing in the process. You shouldn't have had any Cubes left after building that module, according to what you said you had on-hand (unless you're building something else, which I'm curious to know what that is!).
Wherever you have the stackable item, either on your suit or ship, if you pickup/transfer that same kind of item, it should go directly to the stack. For example, if I have a 1/100 Vortex Cube on my ship, and I go out and pick up a Vortex Cube from the ground, that item won't go to the stack unless I transfer it to my ship. They will continue to stack as individuals in suit inventory until they are transferred to my ship. What I have been doing is keeping the 1/100 Vortex Cube in my suit inventory. Then, when I pick another up, it goes immediately to the stack.
Yeah good point about the steps. I guess I had another vortex cube in my inventory and didn't realize it.
I think my browser ate part of that last one-line comment there. Either that or I thought I wrote more and hit "post" too soon. I was at the doctor so I may have just been distracted. Either way--
I guess I had another vortex cube and didn't realize it. I hadn't been to a trading post in a while so that's feasible. You are correct that it was Beam Impact Theta.
To your second paragraph, that's exactly how it used to work, then I saw someone say it was patched and tested it myself and my findings agreed with that person, the trick no longer worked. But then testing it earlier it was working for me again, albeit inconsistently. Transferring them to the ship only stacked some of them, which is dumbfounding to me. Reading more since 1.08 it seems that very rarely people say it was patched but it's mostly people saying it isn't.
I guess it's possible that there's a certain thing you can do that makes it inconsistent. And it may have something to do with save files pre-1.08? I had been doing all that testing on a single save, as in I hadn't saved at all since I started testing it. I tested again, got the inconsistency again. Then I saved again, closed the game, booted it back up, and it's no longer inconsistent. It's working perfectly.
So who knows. Long story short, it looks like it still works! It just got weird for me.
Freaky!
OK revisiting this a week later. Another patch, and this time the stacking bug is absolutely fixed. Dismantling the Beam Impact Theta this time creates a single item in a stack of 1/1 rather than 1/100.
Other "bugs" removed include the one where you could hold in E and mouse over all your discoveries to upload them quickly. Geeeeeeeez why did they remove that? It wasn't really impacting anything and it made uploading discoveries so much easier.
The patch is in testing on PC currently.
But also, the level of detail is far better-- way less pop-in near you as you walk through the world, and there are new graphical effects like fog and volumetric lighting (at least new to the PC, maybe not PS4, I dunno), all while running WAY better.
Anything new as far as gameplay goes?
Nope, they're working on making what they have work better first, which is sensible.
That's too bad. I'll probably check out the game again when there's more to it.
So a couple of notes on the patch, now that it's public.
1. The hold-and-sweep to upload all your discoveries is broken on Steam but not on GOG. That's an interesting disconnect. You'd expect it to be the same files. It's probably just a particular repository they didn't update. I'm *hoping* that fixing something else broke the sweep to upload, and they then fixed sweep uploading but forgot to add that to the Steam version.
¯\_(ツ)_/¯
(What I mean by that, on your discoveries screen, rather than holding E on every single discovery, you could hold E and then sweep your mouse over everything. It wasn't instant but it skipped part of the delay so uploading many discoveries at once was much faster.)
2. The item stacking will still work if you have a stack from before the patch, so as long as you sell all but one of your vortex cubes, gravitino balls, or whatever you had a stack of before, you'll be fine. But as soon as you sell that whole stack, you won't be able to stack again.
3. Distant LOD is far better now, way fewer terrain pop-ins, but the ones within a few meters still happen.
4. Graphics seem better across the board but there are some issues. Grass flickering is a big one-- if you're near tall grass, the textures flicker in and out. If you're a few meters away or fly above the grass, it's fine. Turning down the FOV helps significantly but doesn't fully fix it, but I'm not about to do that because increased FOV helps with motion sickness.
4. This is patch 1.0.9 according to GOG. Steam doesn't have any way to tell the version other than patch notes and we haven't gotten those in quite a while. There was a small update on Steam's experimental branch after 1.0.8 hit PS4 that some people think was 1.0.8, but some seem to think THIS patch is the 1.0.8 patch since no main-channel patch hit until now... BUT there are no patch notes at all since 1.0.7. That's incredibly frustrating. I get why they're staying mostly silent right now about where the game is headed. Anything they say right now would probably be met with tons of vitriol and death threats and other common angry gamer terribleness, but I don't think patch notes on patch day is asking for much. For a while they came a few days after patches but the 1.0.8 patch never got any patch notes. They assembled a community team a few weeks back that has yet to interact with the community.
¯\_(ツ)_/¯
3. I gotta figure out what LODs are. Ark added "high quality LODs," but I don't know what that is, will Google later (nap time).
4. Speaking of Ark yet again, I know that sometimes the devs are too busy to bother with patch notes. They've said that pretty much. However, Ark did receive a small update last night that doesn't seem to be included in the patch notes. I'm not saying your argument is invalid or bad at all, I definitely agree with you. Patch notes *should* come along with patches, but sometimes they get overlooked.
Oh and I did notice an update for NMS yesterday and got it downloaded, haven't tried it out yet though (busy w/ Ark).
3. Ok so I "Googled" LOD and found the wikipedia page. I'll share it just in case anyone else is curious. https://en.wikipedia.org/wiki/Level_of_detail
Yeah there are a few ways you can use the term LOD, but in this case it's basically that distant textures render in a higher level of detail sooner now, which leads to things looking better in the long run, with less mid range pop-in. The nearby pop-in is still rampant but it's progress!
I saw a video about the new Zelda game that contains some of the stuff you said. The person that made the video said those things would most likely not occur on the NX (or at least that was his presumption). I remember him showing off how the top half of the screen had much less detail than the bottom half. He also showed things popping in the background, things I never really noticed before.
The PS4 patch came out today and confirms that all these changes are patch 1.9. Interestingly, the "sweep" discovery upload is also fixed/broken depending on how you look at it on PS4. So only GOG users still have this ability.
Perhaps since 1.9 is now out on all platforms we'll see patch notes in the coming days.
http://www.no-mans-sky.com/log
Patch notes are up. It confirms that getting more than a single item per stack of some items was an exploit and has been intentionally fixed. The hold-and-sweep to upload thing isn't specifically mentioned, but one bug that was fixed...
Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
... sounds like it might have something to do with that.
It looks like the last time I sent Hello Games some crash reports was on 8/18. Whenever an update came around that time, the game stopped crashing for me. Today, I got a reply from them about the crash reports I sent:
"Hello,
This mail is to let you know we’ve released a patch which may have resolved the issue you described. Please try it out, and get back to us if you are still having problems.
We’ve now released a number of patches for both PC and PS4, and hopefully they really improve the experience for everybody. As you’ll see from the patch notes below, it’s been a huge amount of work for a small team. We appreciate your patience and understanding.
See below for notes on all recent patches:
http://www.no-mans-sky.com/log/
Expect more updates to appear as we continue to improve and expand the experience for players.
We really appreciate your patience and understanding.
Thank you,
Hello Games Support"
Granted, they apparently fixed my crashing issue long before they released this most recent update.
Yeah they update their boilerplate every patch or so, that's the one I've seen mentioned recently.
Honestly props to them. As much as I hate waiting days for patch notes and not knowing what's coming, they're really working hard to fix the game.
I don't recall seeing an update since I last posted (on the 21st), so I don't know if this article relates to a new or old update, but I found this (which covers some things we've discussed here): http://www.gamespot.com/articles/new-no-mans-sky-update-arrives-focuses-on-fixing-n/1100-6443878/
Yeah that's the one I posted about above. An update about their intentions for the near future would be welcome now. The natives are getting restless!
I am getting restless! They might be a little reluctant to talk about what is next given the "overhype" of the game prior to release.
Yeah, that's probably why they've been basically silent for so long. Even just some general hints without any hype or specifics would be neat at this point, but those hints would also be subject to overhype. They're in a no-win situtation.
Their intentions for the near future are bases and freighters, as far as they've indicated.
Right, but a matter of when-- a month, six months? Something like when they plan to start, if people can expect things before the end of the year, that kind of thing.
Actually not even that. The issue is that the very active Hello Games twitter and Sean Murray's twitter have been entirely silent since the launch, with the exception of announcing patch notes. The only thing they've said on their own site is that they'll be working on bases and freighters when they have patched the bugs. But that was early on, the reception the game received has only gotten worse, and they've stopped talking.
Which, fine, they're working on things and they may not have any new details to share. BUT the problem is that the hole is being filled by the detractors. The people who feel they were lied to or that the game failed to deliver are louder, even if there numbers are falling a bit. But they're controlling the narrative.
This PC Gamer article says what I mean pretty well, although he feels much more pessimistically than I do.
http://www.pcgamer.com/the-makers-of-no-mans-sky-need-to-start-talking-again/
They've stopped talking, but no one can say they haven't been active.
My prediction: The user base will dwindle down to those who probably would have been the only ones to buy the game if they had been 100% completely transparent about every "boring" detail of the game. Hello Games will continue to support the game, as they have always said they would. People will talk shit about Hello Games for forever, despite anything, because that's what people do. Sean Murray isn't Phil Fish. I highly doubt that he, or his team, will "quit games" just because of all of this negativity. They'll either rise above it, or fail, but I just don't see them quitting, and that's the implication by the 'detractors.' The game was patched on the PS4 a week ago. They've been putting out patches constantly since launch. They have taken zero breaks from making/fixing this game. They've been silent, and I think they should remain silent until they put out new content. Let the work speak.
As an aside, I'm really getting tired of reading/hearing about the multiplayer expectations (re: the article you linked). Can we move past that as the de facto entry of attack, FFS? The fact that he chose to open with that, beating the deadest horse, and then go on to complain about lack of communication from the developer, when, actually, we've been getting detailed patch notes and news updates on their site (which are very much valid avenues of communication)... According to the article, the writer had been playing No Man's Sky every day for almost two months. That's a lot of No Man's Sky. He goes on to state that he found the game ultimately boring, and insisted on chasing that STUPID DEAD HORSE that is finding another player in the game. He obviously doesn't like the game for what it does offer. Fine. Go play something else. You've put at least 60 hours into it. Move on. Why write this article? Who does this serve? It's not news. It's not even an original opinion. He's just giving fuel to those detractors. His article could be summed up by saying "Why should we care, if Hello Games obviously doesn't?" Thanks for that!!
Don't get me wrong, the game has shortcomings. I'm not that biased or naive. This whole precedent of staying constantly in touch with your customers on social media is a bit ridiculous, though. Not everyone does it, so it's certainly not standard. Hello Games is different because they were so active prior to release. One of the reasons they have been attacked so severely has been due to talking too much, so I would think a very good remedy would be to not talk so much. Gotta keep the attack up somehow, though. The train of irrational hate needs a reason to get longer, I suppose.
I agree with your predictions, and also the multiplayer expectations. I'm even happier without it.
I don't think patch notes are enough, and as far as I can tell there's been no news since September 2. That last development update is awesome. We need another one. As specific as that one is, no need to hype stuff again and kill people's hopes and dreams and (apparently) everything they live for. Just *something*.
> My prediction: The user base will dwindle down to those who probably would have been the only ones to buy the game if they had been 100% completely transparent about every "boring" detail of the game. Hello Games will continue to support the game, as they have always said they would. People will talk shit about Hello Games for forever, despite anything, because that's what people do.
I agree with you on this. Eventually the rage will subside and it won't be as fashionable to talk about No Man's Sky so you won't be seeing "think pieces" saying the same thing anymore nor will people share them. I am going to make a further prediction in that this game will eventually, years later, be seen as a good game. There will be think pieces that state it's flaws yet that largely it will be seen with fresh eyes as a good game. Kind of like Spore now, not perfect but good and sells quite a bit.
> That last development update is awesome. We need another one. As specific as that one is, no need to hype stuff again and kill people's hopes and dreams and (apparently) everything they live for. Just *something*.
I bet, for you, another dev update would work well. That said, them going into silent running mode is the best strategy in our current environment. ANYTHING they say at this point will be wrong. It will be picked apart and become a new news cycle where the majority written/comment sentiment will be anti Hello Games. Eventually they will post what you want Travis, but if I were them i'd hold off for along time.
When a community is aggrieved and as negative as they are now i'm not sure more communication is the answer even though everyone says it is. Sometimes you need to have people work it out to achieve some kind of resolution on their own. I'm not sure I can think of a case where there was so much negativity and a company turned it around with more talking.
Patching the game and then talking about new free content is the ticket and eventually, we will get some kind of post mortem or something from them but for now, silent running seems like the best option.
I agree with that to a point, but right now the thing people are complaining about the hardest is the silence. Especially so, considering that the latest development update talks about bring on a community management team that hasn't interacted with the community at all.
People feel neglected, in a way, even the people who like the game. Maybe especially those people. The rage about "NO MANS LIE AMIRITE" has died down quite a bit. The people on /r/NoMansSkyTheGame at least seem to downvote trolls now instead of celebrating them. The complaints left are reasonable, and chief among them is the silence from Hello Games.
Which is why I think now is a good time to talk.
When they released the last development update, people in general did not tear it apart like you mention. It was hopeful. Aside from the typical, tired "I bet they're just lying!" comments, it was very positively received. Something now to expand on this paragraph:
"What matters now, as always, is what we do rather than what we say. We’re developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man’s Sky universe."
would be great. Just something to say "We are nearing the end of bug fixing and will soon start working on content updates." or something to that effect.
Just to be clear I don't think this is an *obligation* or anything. They sold a game and we bought it, and the extent of the obligation, in my opinion, is to fix the major issues. I just think it would be better for them and us.
I don't know. I think the "What matters now...is what we do..."statement is pretty solid. Expanding on that would be redundant. Even if they did, the prominent vox would undoubtedly be "Don't just tell us, show us." At some point, calling for them to double-down on what they've already said is tantamount to micromanagement, and doesn't help anything. From a strictly business standpoint, what do they possibly have to lose by staying quiet, even if it's just for a while longer? I see how it might benefit us, but I don't see how it would really, truly benefit them at this point. People that have demanded refunds have either gotten them, or are getting them. I would presume they want to bring in more players. Talking more than they already have about what's coming, when it's coming...especially in the face of the launch drama, means little to nothing. I'm sure they are acutely aware of this. They need to put out content. Content that might draw in fresh players. The fans that are already here should trust the devs (and if they're still around, I believe there is definitely trust there). I'm sure they'll start talking again, when they have something more to say.
My understanding, in the way that it's phrased as a "community/support management team," was largely to handle the reports of bugs and crashes, at least initially.
"I see how it might benefit us, but I don't see how it would really, truly benefit them at this point."
I meant to say that as them speaking might benefit us. It sounds like I'm saying them staying silent would benefit us. Apologize for the confusion!
What I imagine is that they're waiting until they have something really solid to say before they say it.
It's just really frustrating when patch notes come late (super late in the case of 1.0.8 which didn't even show up until a week or more later, a few days after 1.0.9 came out), and say things that amount to "We know there are problems and we're going to work on it" and are then silent for weeks, patch notes aside. It's especially frustrating as someone who likes the game quite a bit, who lost interest because of some of the places where the game is quite shallow. After 70ish hours, yes, so that's a lot of game. I just see a lot of unfinished potential, and my frustration comes from that.
I sound unappreciative, but I'm not. They're working hard to fix things when the mood at Hello Games has to be pretty dour. It's not easy and I greatly appreciate it, personally. I'm sure they'll do some great things with what they have after the bug fixes are done.
This started off more as me wanting to vent than wanting to start a debate but here we are :D
You're venting, I'm venting, just in varying perspectives. I'm not trying to win anything, promise :).
I loaded into NMS yesterday... I couldn't play for even 5 minutes. It's totally a game style I like or should like, but I find myself so bored seeing the same patterns and doing the same tasks over and over again. Learn words, find the same set of structures scattered about, dodge/kill the same sentinels. Constantly monitor inventory space, go to space station.
Maybe if I load a podcast while playing or load a sound track, but then I might not hear my suit is out of juice or something.
Okay. I own Star Wars Battlefront on the PS4. I picked it up on sale for $40, back in January (I think). I'll state, up front, that I really hate what EA is doing with the monetization of DLC for this game, but at the same time I really LOVE the attention to detail that is going into the game. The question becomes, "Is it worth the money?" That is really only something the market can decide. If consumers want what EA is doing with this game, then they will buy it. Plain and simple. To put it in perspective, The Legend of Zelda: Ocarina of Time retailed for $60 when it launched. Accounting for inflation, that cost in today's terms would be close to $88. Granted, Battlefront is more a "work in progress" than a finished title, and for early adopters the total cost comes over $100 for the complete experience. As of this writing, you can purchase the original game from Amazon for as little as $29, with the Season Pass selling for $50. I don't really know why I'm going into cost breakdowns, but the point is this: EA is building an amazing looking (and feeling) Star Wars experience, and the biggest hurdle they've faced, so far, is the idea that they are cheating people by releasing a "partial" game, and then filling in the gaps with DLC. I get it. What gamers have to decide (or maybe have already decided) is whether the cost is worth the experience. The Bespin DLC will be releasing soon. The Outer Rim is already out, and after playing on it during a recent "free weekend," I'll admit, I'm tempted to get the Season Pass now. Soon, we'll have Death Star DLC, and I think that will be the kicker. When you get the kind of quality that EA is putting out, and imagine taking the seat of an X-Wing on a Death Star battle... Seriously, people spend $150 for Collector's Edition sets that come with cheap plastic gimmicks. In an age where we spend $10 a month on various subscription services, I'll be very interested to see if cost will be a factor when a Death Star trench run is on the line.
As soon as there's a single player I'll buy it. Like the previous Battlefront games. Not until then, though. I understand that there wasn't a single player campaign because they ran out of time, so maybe one will show up.
+1 for single player.
Oh wait, I'm seeing this now: http://starwars.ea.com/en_AU/starwars/battlefront/features/single-player
How sizable is this? If it's like an hour of solo gameplay I'm not interested but if it's significant I might be.
I'd still be super bummed if the best stuff was locked behind multiplayer.
The cost is the biggest thing for me as well. More transparency in cases where DLC is a must buy would go a long ways. Luckily I got the game for about 20 bucks. But an extra 50 seems pretty stiff... if only because I know they will do it again next year. And before you know it people have spent 300 bucks on this thing
The single player modes include the training missions (which are fairly short), 8 Battle missions (which are basically kill-confirmed death-match type games, with or without friendly bots), and 6 Survival missions (fighting off waves of enemies). Survival missions definitely take the longest to play through, and aside from the tutorials, actually have semblances of story elements, and take place on the largest maps. Individually, probably as long, or longer than campaign missions in Battlefront 2, but less of them. I guess I don't have as big a problem with it, because I find this Battlefront to be a really fun and immersive Star Wars experience. The original Battlefront games were a similar formula, where the campaign basically mimicked what the multiplayer felt like, but I don't remember them being really all that fun. "Story" was all handled through cinematics, and the AI was horrible. The thing that really made Battlefront great, for me at least, was the giant multiplayer battles (also, landing a ship inside of a Star Destroyer, and then proceeding to battle on foot). I feel like this current version more than delivers on that part of it.
Regarding the DLC, it's certainly not a must buy in the sense that the game is broken without it. It's a huge tease, but it's not necessary. This latest iteration feels like DICE is mapping the Star Wars genome, so to speak. They are putting an extreme amount of effort to nail the details, and honestly the results can be pretty breathtaking at times. $40 (or less) is a better price-point than the $60 it launched at, especially with the missing campaign. It looks like EA Motive is heading the sequel project, so if you really can't get behind what DICE is doing, another take will be available probably late next year, which will unlikely require the current version as a base game.
One of the nice things about games with "long tail DLC" is that you can get in on the action super cheap and the game is supported for a long time. Unless you get a Blizzard game, then it's supported for a long time without DLC. I kind of like that they are continuing on with the base game instead of jumping right into a sequel. One other part that can make this kind of DLC thing nice is if you wait you can get it all for super cheap later. Not sure people will still be playing it, as the magic of these games are in the people playing it, but waiting often nets a good result.
I'm with your scrypt, this DLC isn't needed but it seems so great it's hard to consider a world where you love this game, play it all the time and don't pick this up. NO CLOUD CITY? I don't want to live in that world.
Another thing worth considering is EA has a subscription service that looks pretty good. Currently it doesn't have Star Wars Battlefront but at some point it may.
https://www.origin.com/en-us/store/origin-access
I like this model because if you paid a monthly at some point maybe it could include all this EA DLC content for a sort of premium membership. If you were a big EA fan all your gaming would be taken care of and you would have to think much about it, which could be nice for some.
So far they have a fairly hefty catalog of titles and it's expanding all the time. I wonder what other companies will join here? Well besides Nintendo...
> "Currently it doesn't have Star Wars Battlefront but at some point it may."
Huh. I could have sworn it did at one point. That may have been wishful thinking :D
But yeah I've considered paying for the vault. $5 a month and you can play a lot of great titles, and you get a constant 10% discount as well. So, if you buy a single $60 game and get $6 off, you've paid for a month of it.
Coming soon, exclusively to PS4.
Official site: http://bound.playstation.com/
Playstation Experience interview with devs from Plastic: https://youtu.be/c0-fJPXQ7Vk
That looks crazy interesting!
Estimated release window is December 2016, on PC, Mac, PS4, and XBox One.
While the game was fully funded (and then some), support, with subsequent rewards, is ongoing at the Battle Chasers: Nightwar store: http://www.battlechasers.com/store.
Official site: http://www.battlechasers.com/game
Dev site: http://www.airshipsyndicate.com/
Wow, your right this game does look great. Thanks for sharing.
This looks to be the kind of game that I haven't played much if recently that is something I'd like to try. I like the logo reminds me of Breath of Fire.
More gameplay footage, albeit slow-paced AF (I think the person from IGN was drinking, or something): https://youtu.be/KKXdMs5i3BY . A nice little treat in the final boss loot pile @ 14:04 (obviously filler item, but cool nonetheless).
I'm not very good at the 2D fighters, like Street Fighter, Tekken, what-have-you, but I have a better chance of surviving in 3D dueling games like Jedi Outcast (my favorite in this class), Zeno Clash, and most recently Blade Symphony. When I saw the trailer for Absolver, I thought it looked like a perfect mix between Blade Symphony and Zeno Clash (granted, Zeno Clash is first-person perspective, but Absolver evokes the same feeling, for me). While Blade Symphony is strictly an arena fighter, Zeno Clash offers exploration through detailed level environments while erecting boundaries when the fight starts. Absolver's environments, in that beautiful, stylized rendering, causes me to hope the game will be more free-roaming then it might actually be. While it sounds like there will be a modicum of exploration, fight might be kept to bounded areas (arenas?) in a similar way that Zeno Clash works. Very interested to follow Sloclap's progress with this one.
Coming in 2017 to PC and consoles.
http://www.absolvergame.com/index.html
Also, if you haven't checked them out yet:
http://www.blade-symphony.com/
http://www.zenoclash2.com/
Couple things. First off, this game is really interesting. Devolver Digital is one of the best Indie publishers around and they keep finding these really cool games to publish. It's really pretty impressive. Secondly I like the idea of a different kind of brawler but i'm not entirely sure what kind of gameplay this would be. That said, I am also wondering in what way the online is required for the game? I guess maybe I just want to know a heck of a lot more
I wonder if anyone in the game can choose to take off the mask?
It appears that the online requirement is for co-op gameplay, as well as the PvP stuff. Specifically how that's going to play out is an interesting question, indeed. Will it be like the Souls games, where you can invade other people's environment? Maybe more like Destiny, where you might find yourself in the same play space as another player? The copy on the site alludes to instances of questioning the intent of the players you meet. Will they be friend or foe? I'm with you, Jon. I want to see how deep they take it.
> It appears that the online requirement is for co-op gameplay, as well as the PvP stuff.
Ah, good to know. It seems to be heavily pointing to online, I wondered if that were a requirement or not. Either way, that's fine with me if the gameplay is solid.
It sounds like you already have the setup you're after except the one thing: multiple programs at once.
So I would recommend batch files. Say for instance every time you start working in photoshop you want a browser window open for photoshop reference and Spotify for tunes. Just make a batch file that launches all three! I use shell scripts (the Linux/OSX equivalent (to a point)) to do the same thing.
For more info: http://www.makeuseof.com/tag/launch-multiple-programs-single-shortcut-using-batch-file/
This sounds like exactly what I'm looking for. I'll look into it. Thanks, Travis :D
Any time! :)