Joined 02/05/2013

It's all happening...

43 Posts
In the hopes of making my workstation more efficient, I've been experimenting with different application launchers. When I was on the Mac, I was using a program called DragThing, and I loved it. Now that I'm on Windows, I've found a couple that work well enough, but nothing that I really loved. Then I stumbled on Launchy, which is similar to Spotlight on the Mac: A pop-up search field that lets you search for and launch the application your looking for, without the need for mouse clicking. I never gave this option much thought, until I started using it. Now I find it highly useful, to the point that I can't imagine having never used it.

As great as this is, now I'm looking for something that supports macros. Something to launch multiple applications, with priority, with a single command. Is anyone here using anything simple with this kind of feature?

Well, #$&@ me! If it has the power, I'm all in.

What do you guys think?!
*Updated header image, because that announce went rather quickly!

Rockstar Games tweeted this lovely image today (, leading many to believe it's an implication of a new, much anticipated, Red Dead Redemption game. Earlier in July, Rockstar brought XBox One compatibility to the original Red Dead Redemption, and since then a lot of fans have been champing at the bit for news of a new title in the series.

While I never finished the Redemption (I spent way too much time just riding around doing side-story missions and hunting), I'd love to see a new Red Dead come around in the very near future. Anyone else excited by that image?
Welcome, explorers!

There are some pretty incredible sights to see in No Man's Sky, and we want to see! Use this thread as a place to share links to screenshots of your own personal journey through the universe. Please keep this spoiler free! Some of the story elements are pretty amazing to look at, but we want to see those other discoveries more unique to you and your travels. We want to see what star systems you're traveling to, and what worlds you're visiting. What creatures are you coming across? What kinds of ships or tools are you discovering? At minimum, a simple description with a link is all that's needed, but feel free to expound and tell the story of what you've found.

Fly safe!
Welcome, travelers!

Please use the Waypoints thread as a means to share helpful tips and insights with other players in No Man's Sky. We want to try to keep this generally spoiler-free, so, please, no story elements or game progression revelations. This is more a place for things like mining guides, upgrade efficiencies, and general ways in which we can help each other throughout our respective journeys.

Lots of good footage out there now with gameplay from the new DLC pack coming for Star Wars Battlefront, which will focus on the cloud city of Bespin.

Okay. I own Star Wars Battlefront on the PS4. I picked it up on sale for $40, back in January (I think). I'll state, up front, that I really hate what EA is doing with the monetization of DLC for this game, but at the same time I really LOVE the attention to detail that is going into the game. The question becomes, "Is it worth the money?" That is really only something the market can decide. If consumers want what EA is doing with this game, then they will buy it. Plain and simple. To put it in perspective, The Legend of Zelda: Ocarina of Time retailed for $60 when it launched. Accounting for inflation, that cost in today's terms would be close to $88. Granted, Battlefront is more a "work in progress" than a finished title, and for early adopters the total cost comes over $100 for the complete experience. As of this writing, you can purchase the original game from Amazon for as little as $29, with the Season Pass selling for $50. I don't really know why I'm going into cost breakdowns, but the point is this: EA is building an amazing looking (and feeling) Star Wars experience, and the biggest hurdle they've faced, so far, is the idea that they are cheating people by releasing a "partial" game, and then filling in the gaps with DLC. I get it. What gamers have to decide (or maybe have already decided) is whether the cost is worth the experience. The Bespin DLC will be releasing soon. The Outer Rim is already out, and after playing on it during a recent "free weekend," I'll admit, I'm tempted to get the Season Pass now. Soon, we'll have Death Star DLC, and I think that will be the kicker. When you get the kind of quality that EA is putting out, and imagine taking the seat of an X-Wing on a Death Star battle... Seriously, people spend $150 for Collector's Edition sets that come with cheap plastic gimmicks. In an age where we spend $10 a month on various subscription services, I'll be very interested to see if cost will be a factor when a Death Star trench run is on the line.

I know we don't have many PS4 owners here (apparently), and we don't super-love exclusive titles. However, if you DO own a PS4, and are looking for something...familiar, but very different, look at what developer Plastic is doing with their latest game, Bound. A kind-of-platformer/not-game, the experience in Bound seems to be centered around deep story development and mystery. The cool thing, though, is that the playable character movements are enacted in a balletic style. The only games that come to mind that execute player movement in the form of dance is P.N. 03 or Space Channel 5, to some degree (I'm sure there has to be others. Post them below if you think of any!). Bound looks to be much more graceful and poetic (and less violent), and very reminiscent of games like Journey and Flower, with hints of story telling moments found in not-games like Dear Esther. The motion capture used in these dance movements is beautifully rendered, and the demoscene influenced mind-trip that's happening all around you promotes a stirring cohesion between player and world. If the story elements can move the player with the same ease as the images on display, Bound could be a real moment worth experiencing.

Coming soon, exclusively to PS4.

Official site:
Playstation Experience interview with devs from Plastic:

Funded in October 2015 on Kickstarter with over $850K in support, Battle Chasers: Nightwar is making beautiful, beautiful progress. This is the kind of game that should be getting a lot more attention than it is. Classic JRPG styled play set in the fantasy world of the Battle Chasers universe. Joe Madureira (renowned comic artist and creator of the Battle Chasers comics) and founding members of Vigil Games (responsible for the Darksiders series) joined to create a new studio, Airship Syndicate, located in Austin, TX. Gameplay was demoed at E3, showing off dungeon movement and the core combat system, which seems pretty straightforward turn-based play. That polish, though! I'm a fan of Joe Mad's style, and to see it rendered to such detail makes Nightwar as fun to watch as I can imagine it would be to play. The animations in these combat sequences almost look tangible, the collision is so solid.

Estimated release window is December 2016, on PC, Mac, PS4, and XBox One.

While the game was fully funded (and then some), support, with subsequent rewards, is ongoing at the Battle Chasers: Nightwar store:

Official site:
Dev site:

The first project from Ubisofters-gone-indie, Sloclap, Absolver is touted as being an online, melee-combat driven, action-RPG. Players take the role of a Prospect, vowing to follow the path of the Absolvers, an elite fighting corps, charged with maintaining stability in the world. "Monitored by the Guides, the new rulers of the fallen Adal Empire, players will wander these forsaken lands and encounter other Prospects online in order to learn their place in this world and eventually become Absolvers." Fight techniques Are accumulated in the form of cards, which you can arrange to the desired execution (build your own combos?). It sounds like these cards, as well as armor and weapons, will be among the lootable items you'll be rewarded with along the way. Check out the link to the site below for more details.

I'm not very good at the 2D fighters, like Street Fighter, Tekken, what-have-you, but I have a better chance of surviving in 3D dueling games like Jedi Outcast (my favorite in this class), Zeno Clash, and most recently Blade Symphony. When I saw the trailer for Absolver, I thought it looked like a perfect mix between Blade Symphony and Zeno Clash (granted, Zeno Clash is first-person perspective, but Absolver evokes the same feeling, for me). While Blade Symphony is strictly an arena fighter, Zeno Clash offers exploration through detailed level environments while erecting boundaries when the fight starts. Absolver's environments, in that beautiful, stylized rendering, causes me to hope the game will be more free-roaming then it might actually be. While it sounds like there will be a modicum of exploration, fight might be kept to bounded areas (arenas?) in a similar way that Zeno Clash works. Very interested to follow Sloclap's progress with this one.

Coming in 2017 to PC and consoles.

Also, if you haven't checked them out yet:

This morning, Atlus announced a release date of September 15th for Persona 5 in Japan. No word, yet, on a North American date, but with this announcement all signs are pointing to "soon after September 15th," some speculating very early 2017. However, Atlus USA's website still touts a 2016 NA release window, so maybe October? November? October 25th would be the best. In the meantime, enjoy the fancy new trailer!