Shovel Knight is a new game coming out later this year for PC, Wii U, and 3DS. It's being headed up by Sean Velasco, who is responsible in part for Contra 4, the new A Boy and His Blob, and Double Dragon Neon. This guy knows retro games.
Shovel Knight looks like a perfect amalgam of Mega Man, Duck Tales, and Castlevania. It obeys the NES color pallet for that authentic 8-bit feel, but you can tell the NES may not have been able to push this.
Everything about this trailer screams awesomeness to me. The music is perfect, the graphics are gorgeous, and the gameplay looks incredibly fun, if tricky.
Shovel Knight looks like a perfect amalgam of Mega Man, Duck Tales, and Castlevania. It obeys the NES color pallet for that authentic 8-bit feel, but you can tell the NES may not have been able to push this.
Everything about this trailer screams awesomeness to me. The music is perfect, the graphics are gorgeous, and the gameplay looks incredibly fun, if tricky.
If you want to join this conversation you need to sign in.
Sign Up / Log In
That actually looks pretty awesome. Love the "retro" feel to it!
High hopes for this. Was a big fan of the old-school feel of Scott Pilgrim, and was utterly disappointed by Retro City Rampage. Hope this hits the nostalgia spots right.
I wanted the trailer again after showing it to a friend and just can't get over the fact that his weapon is a shovel. Did you happen to see anything on a release date?
I'm in if the price is right and the difficulty doesn't kill me. As I get older my tolerance for hard games is close to zero - that said I did awesome with Super Meat Boy. Off-topic: I am pleased to see your site on mobile is pleasant and useable!
Watched the trailer again. I'm sold at $4.99!
Brandon-- yeah mobile is a big deal, we (well, Jon) designed it so that mobile users didn't get shafted.
And I'm ok with really stupid-hard games as long as they're fair. I think Super Meat Boy is fair. It's one of the hardest games I've played, but you know it's your fault when you die in that game, and that you can work it out. And there's no better satisfaction than getting a level right after dying 50 times.
Exactly SMB taught me from my mistakes and it never cheesed me - when I died it was MY fault (mostly). SMB is the perfect example of how a game can be hard yet rewarding. It's actually an amazing example of how to slowly train players to be better at the game and learn it's mechanics (portal is another)
This game looks epic. I really like the Duck Tales feel of this one. No idea what the price point will settle at, but this looks to be a day one purchase for me.
@Brandon_Waters: Glad the site works well on your mobile device. Its been a design goal since day one and I am going to keep that going forward.
Also can't wait to dispense some justice in the form of a shovel. Such a strange and awesome concept.